* NA : February 1, 2012
* AU : February 1, 2012
* JP : February 1, 2012
* WW: April 20, 2016
24 million (as of February 12, 2013)
640×480 pixels @ 30 Hz (RGB camera)
640×480 pixels @ 30 Hz (IR depth-finding camera)
USB 2.0 (type-A for original model; proprietary for
Xbox 360 S)
Microsoft Windows (
Windows 7 onwards)
Xbox Live Vision
Xbox 360 . The
Xbox 360 E revision has an
to the left of the
Xbox 360 branding.
KINECT (codenamed PROJECT NATAL during development) is a line of
motion sensing input devices by
Xbox 360 and
video game consoles and
Microsoft Windows PCs . Based around a webcam
-style add-on peripheral , it enables users to control and interact
with their console/computer without the need for a game controller ,
through a natural user interface using gestures and spoken commands .
Kinect was first introduced in November 2010 in
an attempt to broaden
Xbox 360's audience beyond its typical gamer
base. A version for
Microsoft Windows was released on February 1,
2012. A newer version,
Kinect 2.0, was released with the
platform starting in 2013.
Microsoft released the first Beta of the
Kinect software development
Windows 7 on June 16, 2011. This SDK was meant to allow
developers to write Kinecting apps in
C++/CLI , C# , or Visual Basic
* 1 History
* 1.1 Launch
* 2 Technology
Xbox 360 (2010)
Xbox One (2.0 2013)
* 2.3.1 Version 1.5
* 2.3.2 Version 1.6, 1.7 and 1.8
* 2.3.3 Version 2
* 2.4 Software
Kinect Fun Labs
* 2.4.2 Open source drivers
* 2.4.3 Third-party development
* 3 Reception
* 4 Sales
* 5 Other motion controllers
* 6 Awards
* 7 See also
* 8 References
* 9 External links
Kinect was first announced on June 1, 2009 at E3 2009 under the code
name "Project Natal". Three demos were shown to showcase
it was revealed at Microsoft's E3 2009 Media Briefing: Ricochet, Paint
Party and Milo "> The
Xbox 360 S and E models have dedicated ports
for the Kinect, removing the need for an external power supply.
On March 25, 2010,
Microsoft sent out a save the date flier for an
event called the "World Premiere 'Project Natal' for
Experience" at E3 2010 . The event took place on the evening of
Sunday, June 13, 2010 at
Galen Center and featured a performance by
Cirque du Soleil
Cirque du Soleil . It was announced that the system would officially
be called Kinect, a portmanteau of the words "kinetic" and "connect",
which describe key aspects of the initiative.
announced that the North American launch date for
Kinect will be
November 4, 2010. Despite previous statements dismissing speculation
of a new
Xbox 360 to accompany the launch of the new control system,
Microsoft announced at E3 2010 that it was introducing a redesigned
Xbox 360, complete with a connector port ready for Kinect. In
addition, on July 20, 2010,
Microsoft announced a
Kinect bundle with a
Xbox 360, to be available with
On June 16, 2011,
Microsoft announced its official release of its SDK
for non-commercial use. On July 21, 2011,
Microsoft announced that
the first ever white
Kinect sensor would be available as part of "Xbox
360 Limited Edition
Star Wars Bundle", which also includes
Star Wars -themed console and controller, and copies of
Kinect Adventures and
Kinect . Previously, all Kinect
sensors had been glossy black.
On October 31, 2011,
Microsoft announced launching of the commercial
Kinect for Windows program with release of SDK to
companies. David Dennis, Product Manager at Microsoft, said, "There
are hundreds of organizations we are working with to help them
determine what's possible with the tech".
On February 1, 2012,
Microsoft released the commercial version of
Kinect for Windows SDK and told that more than 300 companies from over
25 countries are working on Kinect-ready apps.
A January 2010 promotional banner indicating the expected
Kinect (then "Project Natal") by holiday 2010
The tabloid the
New York Post
New York Post claimed
Microsoft had a $500 million
budget for advertising the launch of Kinect. While this claim was
widely re-reported, an examination of the
10-Q from Microsoft
reveals a 20% year-over-year increase ($85 million) for sales and
marketing the quarter
Kinect was launched for all of the Entertainment
and Devices division, making the total sales and marketing spend $425
million for the entire division. The marketing campaign You Are the
Controller, aiming to reach new audiences, included advertisements on
Kellogg\'s cereal boxes and
Pepsi bottles, commercials during shows
Dancing with the Stars
Dancing with the Stars and Glee as well as print ads in
various magazines such as People and
On October 19,
Kinect on The Oprah Winfrey Show
by giving free
Xbox 360 consoles and
Kinect sensors to the people in
the audience. Two weeks later,
Kinect bundles with
Xbox 360 consoles
were also given away to the audience of
Late Night with Jimmy Fallon .
On October 23,
Microsoft held a pre-launch party for
Beverly Hills. The party was hosted by
Ashley Tisdale and was attended
by soccer star
David Beckham and his three sons, Cruz, Brooklyn, and
Romeo. Guests were treated to sessions with
Dance Central and Kinect
Adventures , followed by Tisdale having a
Kinect voice chat with Nick
Cannon . Between November 1 and 28,
Burger King gave away a free
Kinect bundle "every 15 minutes".
A major event was organized on November 3 in
Times Square , where
Ne-Yo performed with hundreds of dancers in anticipation of
Kinect's midnight launch.
Kinect was launched in
North America on November 4, 2010, in Europe
on November 10, 2010, in Australia,
New Zealand and Singapore on
November 18, 2010, and in
Japan on November 20, 2010. Purchase
options for the sensor peripheral include a bundle with the game
Kinect Adventures and console bundles with either a 4 GB or 250 GB
Xbox 360 console and
KINECT FOR XBOX 360 (2010)
Kinect V1 was a combination of
Microsoft built software and hardware.
Kinect V1 hardware included a range chipset technology by Israeli
PrimeSense , which developed a system consisting of an
infrared projector and camera and a special microchip that generates a
grid from which the location of a nearby object in 3 dimensions can be
3D scanner system called Light Coding employs a
variant of image-based 3D reconstruction.
Kinect sensor is a horizontal bar connected to a small base with
a motorized pivot and is designed to be positioned lengthwise above or
below the video display. The device features an "RGB camera, depth
sensor and multi-array microphone running proprietary software",
which provide full-body 3D motion capture , facial recognition and
voice recognition capabilities. At launch, voice recognition was only
made available in Japan, United Kingdom,
Canada and United States.
Europe received the feature later in spring 2011. Currently
voice recognition is supported in
New Zealand , United
United States .
Kinect sensor's microphone array enables
Xbox 360 to conduct acoustic source localization and ambient noise
suppression , allowing for things such as headset-free party chat over
Xbox Live .
The depth sensor consists of an infrared laser projector combined
with a monochrome CMOS sensor , which captures video data in 3D under
any ambient light conditions. The sensing range of the depth sensor
is adjustable, and
Kinect software is capable of automatically
calibrating the sensor based on gameplay and the player's physical
environment, accommodating for the presence of furniture or other
Microsoft personnel as the primary innovation of Kinect,
the software technology enables advanced gesture recognition ,
facial recognition and voice recognition. According to information
supplied to retailers,
Kinect is capable of simultaneously tracking up
to six people, including two active players for motion analysis with a
feature extraction of 20 joints per player. However,
stated that the number of people the device can "see" (but not process
as players) is only limited by how many will fit in the field-of-view
of the camera. This infrared image shows the laser grid Kinect
uses to calculate depth The depth map is visualized here using
color gradients from white (near) to blue (far)
Reverse engineering has determined that the Kinect's various sensors
output video at a frame rate of ≈9 Hz to 30 Hz depending on
resolution. The default RGB video stream uses 8-bit VGA resolution
(640 × 480 pixels ) with a Bayer color filter , but the hardware is
capable of resolutions up to 1280x1024 (at a lower frame rate) and
other colour formats such as UYVY . The monochrome depth sensing video
stream is in VGA resolution (640 × 480 pixels) with 11-bit depth ,
which provides 2,048 levels of sensitivity. The
Kinect can also stream
the view from its IR camera directly (i.e.: before it has been
converted into a depth map) as 640x480 video, or 1280x1024 at a lower
frame rate. The
Kinect sensor has a practical ranging limit of
1.2–3.5 m (3.9–11.5 ft) distance when used with the
The area required to play
Kinect is roughly 6 m2, although the sensor
can maintain tracking through an extended range of approximately
0.7–6 m (2.3–19.7 ft). The sensor has an angular field of view of
57° horizontally and 43° vertically, while the motorized pivot is
capable of tilting the sensor up to 27° either up or down. The
horizontal field of the
Kinect sensor at the minimum viewing distance
of ≈0.8 m (2.6 ft) is therefore ≈87 cm (34 in), and the vertical
field is ≈63 cm (25 in), resulting in a resolution of just over 1.3
mm (0.051 in) per pixel. The microphone array features four microphone
capsules and operates with each channel processing 16-bit audio at a
sampling rate of 16 kHz .
Kinect sensor's motorized tilt mechanism requires more
power than the
Xbox 360's USB ports can supply, the device makes use
of a proprietary connector combining USB communication with additional
Xbox 360 S models include a special AUX port for
accommodating the connector, while older models require a special
power supply cable (included with the sensor) that splits the
connection into separate USB and power connections; power is supplied
from the mains by way of an AC adapter.
KINECT FOR XBOX ONE (2.0 2013)
Kinect 2.0 was released with
Xbox One on November 22, 2013. The
hardware included a time-of-flight sensor developed by Microsoft,
replacing the older technology from
Xbox One consoles ship with an updated version of Kinect; the new
Kinect uses a wide-angle time-of-flight camera , and processes 2
gigabits of data per second to read its environment. The new Kinect
has greater accuracy with three times the fidelity over its
predecessor and can track without visible light by using an active IR
sensor. It has a 60% wider field of vision that can detect a user up
to 3 feet from the sensor, compared to six feet for the original
Kinect, and can track up to 6 skeletons at once. It can also detect a
player's heart rate , facial expression, the position and orientation
of 25 individual joints (including thumbs), the weight put on each
limb, speed of player movements, and track gestures performed with a
standard controller. The color camera captures 1080p video that can be
displayed in the same resolution as the viewing screen, allowing for a
broad range of scenarios. In addition to improving video
communications and video analytics applications, this provides a
stable input on which to build interactive applications. Kinect's
microphone is used to provide voice commands for actions such as
navigation, starting games, and waking the console from sleep mode .
Xbox One consoles were initially shipped with the
included—a holdover from a previously-announced, but retracted
Kinect to be plugged into the console at all times
for it to function. In June 2014, bundles without
Kinect were made
available, along with an updated
Xbox One SDK allowing game
developers to explicitly disable
Kinect skeletal tracking, freeing up
system resources that were previously reserved for
Kinect even if it
was disabled or unplugged.
Xbox One, bundled with a digital copy of
Dance Central Spotlight , was released on October 7, 2014.
KINECT FOR MICROSOFT WINDOWS
On February 21, 2011
Microsoft announced that it would release a
Kinect software development kit (SDK ) for Microsoft
Windows in spring 2011, and the first beta was released for Windows 7
on June 16, 2011. Beta 2 was released on the 1 year anniversary of
Xbox 360, on November 3, 2011. Version 1.0 was released at
the same time as the officially supported
Microsoft Windows hardware
on February 1, 2012.
The SDK includes
Windows 7 compatible PC drivers for
Kinect capabilities to developers to build applications
C++ , C# , or
Visual Basic by using
Microsoft Visual Studio 2010
and includes following features:
* Raw sensor streams: Access to low-level streams from the depth
sensor, color camera sensor, and four-element microphone array.
* Skeletal tracking: The capability to track the skeleton image of
one or two people moving within Kinect's field of view for
* Advanced audio capabilities: Audio processing capabilities include
sophisticated acoustic noise suppression and echo cancellation , beam
formation to identify the current sound source, and integration with
Windows speech recognition API.
* Sample code and Documentation.
In March 2012, Craig Eisler, the general manager of
Windows, said that almost 350 companies are working with
Kinect applications for
In March 2012,
Microsoft announced that next version of
Windows SDK would be available in May 2012.
Kinect for Windows 1.5 was
released on May 21, 2012. It adds new features, support for many new
languages and debut in 19 more countries.
Kinect for Windows 1.5 SDK would include '
Kinect Studio' a new app
that allows developers to record, playback, and debug clips of users
interacting with applications.
* Support for new "seated" or "10-joint" skeletal system that will
let apps track the head, neck, and arms of a
Kinect user - whether
they're sitting down or standing; which would work in default and near
* Support for four new languages for speech recognition – French,
Spanish, Italian, and Japanese. Additionally it would add support for
regional dialects of these languages along with English.
* It would be available in Hong Kong, South Korea, and Taiwan in May
and Austria, Belgium, Brazil, Denmark, Finland, India, the
Netherlands, Norway, Portugal, Russia, Saudi Arabia, Singapore, South
Africa, Sweden, Switzerland and the United Arab Emirates in June.
Version 1.6, 1.7 And 1.8
Kinect for Windows SDK for the first-generation sensor was updated a
few more times, with version 1.6 released October 8, 2012, version
1.7 released March 18, 2013, and version 1.8 released September 17,
Kinect for Windows, based on the same core
Xbox One, including a new sensor, was first
released in 2014.
List of Kinect games and List of
Xbox Live Arcade Kinect
Requiring at least 190 MB of available storage space,
software allows users to operate
Xbox 360 Dashboard console user
interface through voice commands and hand gestures. Techniques such as
voice recognition and facial recognition are employed to automatically
identify users. Among the applications for
Kinect is Video Kinect,
which enables voice chat or video chat with other
Xbox 360 users or
Windows Live Messenger
Windows Live Messenger . The application can use Kinect's
tracking functionality and
Kinect sensor's motorized pivot to keep
users in frame even as they move around. Other applications with
Kinect support include
Zune Marketplace ,
Microsoft later confirmed that all forthcoming
applications would be required to have
Kinect functionality for
Xbox 360 games that require
Kinect are packaged in special purple
cases (as opposed to the green cases used by all other
games), and contain a prominent "Requires
Kinect Sensor" logo on their
front cover. Games that include features utilizing Kinect, but do not
require it for standard gameplay, contain a "Better with Kinect
Sensor" branding on their front covers.
Kinect launched on November 4, 2010 with 17 titles. Third-party
publishers of available and announced
Kinect games include, among
Electronic Arts ,
Namco Bandai and
MTV Games . Along with
retail games, there are also select
Xbox Live Arcade titles which
require the peripheral.
Kinect Fun Labs
E3 2011 ,
Kinect Fun Labs: a collection of
various gadgets and minigames that are accessible from
Dashboard. These gadgets includes Build A Buddy, Air Band, Kinect
Kinect Me, Bobblehead,
Kinect Sparkler, Junk Fu and
Open Source Drivers
In November 2010, Adafruit Industries offered a bounty for an
open-source driver for Kinect.
Microsoft initially voiced its
disapproval of the bounty, stating that it "does not condone the
modification of its products" and that it had "built in numerous
hardware and software safeguards designed to reduce the chances of
product tampering". This reaction, however, was caused by a
misunderstanding within Microsoft, and the company later clarified
its position, claiming that while it does not condone hacking of
either the physical device or the console, the USB connection was left
open by design.
The first thing to talk about is,
Kinect was not actually hacked.
Hacking would mean that someone got to our algorithms that sit inside
Xbox and was able to actually use them, which hasn't happened.
Or, it means that you put a device between the sensor and the
means of cheating, which also has not happened. That's what we call
hacking, and that's what we have put a ton of work and effort to make
sure doesn't actually occur. What has happened is someone wrote an
open-source driver for PCs that essentially opens the USB connection,
which we didn't protect, by design, and reads the inputs from the
sensor. The sensor, again, as I talked earlier, has eyes and ears, and
that's a whole bunch of noise that someone needs to take and turn into
— Microsoft's Alex Kipman speaking formally on NPR's Science
On November 10, Adafruit announced Héctor Martín as the winner,
who had produced a
Linux driver that allows the use of both the RGB
camera and depth sensitivity functions of the device. It was later
revealed that Johnny Lee , a core member of Microsoft's Kinect
development team, had secretly approached Adafruit with the idea of a
driver development contest and had personally financed it.
In December 2010,
PrimeSense , whose depth sensing chips were used in
Kinect v1 hardware, released their own open source drivers along
with motion tracking middleware called NITE.
announced that it had teamed up with
Asus to develop a PC-compatible
device similar to
Kinect for Chinese markets, called the Wavi Xtion.
The product was released in October 2011.
OpenNI is an open-source software framework that is able to read
sensor data from Kinect, among other natural user interface sensors.
A demonstration of a third-party use of
Maker Faire .
The visualization on the left, provided through Kinect, is of a user
with a jacket featuring wearable electronic controls for
Numerous developers are researching possible applications of Kinect
that go beyond the system's intended purpose of playing games. For
example, Philipp Robbel of MIT combined
Kinect with iRobot Create to
map a room in 3D and have the robot respond to human gestures, while
Chrome called depthJS that allows users to control the browser with
hand gestures. Other programmers, including Robot Locomotion Group at
MIT, are using the drivers to develop a motion-controller user
interface similar to the one envisioned in Minority Report . The
developers of MRPT have integrated open source drivers into their
libraries and provided examples of live 3D rendering and basic 3D
visual SLAM . Another team has shown an application that allows
Kinect users to play a virtual piano by tapping their fingers on an
empty desk. Oliver Kreylos , a researcher at University of
California, Davis , adopted the technology to improve live
3-dimensional videoconferencing , which
NASA has shown interest in.
Alexandre Alahi from EPFL presented a video surveillance system that
Kinect devices to track groups of people even in
complete darkness. Companies So touch and Evoluce have developed
presentation software for
Kinect that can be controlled by hand
gestures; among its features is a multi-touch zoom mode. In December
2010, the free public beta of HTPC software KinEmote was launched; it
allows navigation of
XBMC menus using a
Soroush Falahati wrote an application that can be used to create
stereoscopic 3D images with a
For a limited time in May 2011, a
Topshop store in Moscow set up a
Kinect kiosk that could overlay a collection of dresses onto the live
video feed of customers. Through automatic tracking, position and
rotation of the virtual dress were updated even as customers turned
around to see the back of the outfit.
Kinect also shows compelling potential for use in medicine.
Researchers at the
University of Minnesota
University of Minnesota have used
Kinect to measure
a range of disorder symptoms in children, creating new ways of
objective evaluation to detect such conditions as autism,
attention-deficit disorder and obsessive-compulsive disorder. Several
groups have reported using
Kinect for intraoperative, review of
medical imaging, allowing the surgeon to access the information
without contamination. This technique is already in use at
Sunnybrook Health Sciences Centre
Sunnybrook Health Sciences Centre in
Toronto , where doctors use it to
guide imaging during cancer surgery. At least one company, GestSure
Technologies, is pursuing the commercialization of such a system.
Jet Propulsion Laboratory
Jet Propulsion Laboratory (JPL) signed up for the
Windows Developer program in November 2013 to use the new
manipulate a robotic arm in combination with an
Oculus Rift virtual
reality headset, creating "the most immersive interface" the unit had
built to date.
Another application of
Kinect is for multi-touch displays. A
Seattle-based company that graduated from Microsoft's Kinect
Accelerator, Ubi Interactive, developed software for the
work with projectors to allow touchscreen-like capabilities on various
Kinect is used with a number of ROS robots via OpenNI.
KINECT FOR XBOX 360
The Washington Post
The Washington Post
Upon its release, the
Kinect garnered positive opinions from
reviewers and critics.
IGN gave the device 7.5 out of 10, saying that
Kinect can be a tremendous amount of fun for casual players, and the
creative, controller-free concept is undeniably appealing", though
adding that for "$149.99, a motion-tracking camera add-on for
is a tough sell, especially considering that the entry level variation
Xbox 360 itself is only $199.99".
Game Informer rated
Kinect 8 out
of 10, praising the technology but noting that the experience takes a
while to get used to and that the spatial requirement may pose a
Computer and Video Games called the device a technological
gem and applauded the gesture and voice controls, while criticizing
the launch lineup and
CNET 's review pointed out how
Kinect keeps players active with its
full-body motion sensing but criticized the learning curve, the
additional power supply needed for older
Xbox 360 consoles and the
Engadget , too, listed the large space
requirements as a negative, along with Kinect's launch lineup and the
slowness of the hand gesture UI. The review praised the system's
powerful technology and the potential of its yoga and dance games.
Kotaku considered the device revolutionary upon first use but noted
that games were sometimes unable to recognize gestures or had slow
responses, concluding that
Kinect is "not must-own yet, more like
TechRadar praised the voice control and saw a
great deal of potential in the device whose lag and space requirements
were identified as issues.
Gizmodo also noted Kinect's potential and
expressed curiosity in how more mainstream titles would utilize the
Ars Technica 's review expressed concern that the core
feature of Kinect, its lack of a controller, would hamper development
of games beyond those that have either stationary players or control
the player's movement automatically.
The mainstream press also reviewed Kinect.
USA Today compared it to
the futuristic control scheme seen in Minority Report , stating that
"playing games feels great" and giving the device 3.5 out of 4 stars.
David Pogue from
The New York Times
The New York Times predicted players will feel a
"crazy, magical, omigosh rush the first time you try the Kinect."
Despite calling the motion tracking less precise than
implementation, Pogue concluded that "Kinect’s astonishing
technology creates a completely new activity that’s social,
age-spanning and even athletic."
The Globe and Mail
The Globe and Mail titled
setting a "new standard for motion control." The slight input lag
between making a physical movement and
Kinect registering it was not
considered a major issue with most games, and the review called Kinect
"a good and innovative product," rating it 3.5 out of 4 stars.
KINECT FOR XBOX ONE
Although featuring improved performance over the original Kinect, its
successor has been subject to mixed responses. In its
Xbox One review,
Kinect functionality, such as face
recognition login and improved motion tracking, but that whilst
"magical", "every false positive or unrecognized command had us
reaching for the controller." The Kinect's inability to understand
some accents in English was criticized. Writing for Time , Matt
Peckham described the device as being "chunky" in appearance, but that
the facial recognition login feature was "creepy but equally
sci-fi-future cool", and that the new voice recognition system was a
"powerful, addictive way to navigate the console, and save for a few
exceptions that seem to be smoothing out with use". However, its
accuracy was found to be affected by background noise, and Peckham
further noted that launching games using voice recognition required
that the full title of the game be given rather than an abbreviated
name that the console "ought to semantically understand", such as
Forza Motorsport 5
Forza Motorsport 5 rather than "Forza 5".
Xbox One's launch, privacy concerns were raised over the new
Kinect; critics showed concerns the device could be used for
surveillance , stemming from the originally announced requirements
Kinect be plugged in at all times, plus the initial
always-on DRM system that required the console to be connected to the
internet to ensure continued functionality. Privacy advocates
contended that the increased amount of data which could be collected
with the new
Kinect (such as a person's eye movements, heart rate, and
mood) could be used for targeted advertising . Reports also surfaced
Microsoft patents involving Kinect, such as a DRM
system based on detecting the number of viewers in a room, and
tracking viewing habits by awarding achievements for watching
television programs and advertising . While
Microsoft stated that its
data for the purpose of advertising", critics did not rule out the
possibility that these policies could be changed prior to the release
of the console. Concerns were also raised that the device could also
record conversations, as its microphone remains active at all times.
In response to the criticism, a
Microsoft spokesperson stated that
users are "in control of when
Kinect sensing is On, Off or Paused",
will be provided with key privacy information and settings during the
console's initial setup, and that user-generated content such as
photos and videos "will not leave your
Xbox One without your explicit
Microsoft ultimately decided to reverse its decision
Kinect usage on
Xbox One, but the console still shipped
with the device upon its launch in November 2013.
24 million units of
Kinect had been shipped by February 2013. Having
sold 8 million units in its first 60 days on the market,
Guinness World Record
Guinness World Record of being the "fastest selling
consumer electronics device". According to Wedbush analyst Michael
Kinect bundles accounted for about half of all
console sales in December 2010 and for more than two-thirds in
February 2011. More than 750,000
Kinect units were sold during the
week of Black Friday 2011.
OTHER MOTION CONTROLLERS
Motion controller § Gaming
Kinect competes with several motion controllers on other home
consoles, such as
Wii Remote Plus for
Wii U , PlayStation Move
PlayStation Eye for
PlayStation 3 , and
PlayStation Camera for
PlayStation 4 .
* The machine learning work on human motion capture within Kinect
won the 2011
MacRobert Award for engineering innovation.
Kinect Won T3 's "Gadget of the Year" award for 2011. It also won
the "Gaming Gadget of the Year" prize.
Kinect for Windows Software Development Kit' was ranked
second in "The 10 Most Innovative Tech Products of 2011" at Popular
Mechanics Breakthrough Awards ceremony in New York City.
Kinect for Windows won Innovation of the Year in the
2012 Seattle 2.0 Startup Awards.
List of Kinect games
PlayStation 4 Camera
Wii Balance Board
Xbox Live Vision
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