NA: February 1, 2012
AU: February 1, 2012
JP: February 1, 2012
WW: April 2, 2015
WW: April 20, 2016
WW: October 25, 2017
35 million (as of October 25, 2017)
640×480 pixels @ 30 Hz (RGB camera)
640×480 pixels @ 30 Hz (IR depth-finding camera)
USB 2.0 (type-A for original model; proprietary for
Xbox 360 S)
Microsoft Windows (
Windows 7 onwards)
Xbox Live Vision
Xbox 360. The
Xbox 360 E revision has an
Xbox logo to the
left of the
Xbox 360 branding.
Kinect (codenamed Project Natal during development) is a line of
motion sensing input devices that was produced by
Microsoft for Xbox
Xbox One video game consoles and
Microsoft Windows PCs. Based
around a webcam-style add-on peripheral, it enables users to control
and interact with their console/computer without the need for a game
controller, through a natural user interface using gestures and spoken
Xbox 360 was introduced in November
2010 in an attempt to broaden console's audience beyond its typical
Microsoft released a beta version of the Kinect
software development kit for
Windows 7 applications on June 16, 2011,
initially supporting the
Xbox 360 hardware connected to a
PC for non-commercial applications. This SDK was meant to
allow developers to write
Kinect apps in C++/CLI, C#, or Visual Basic
A similar hardware version
Kinect for Windows was released on February
1, 2012. The 1.0 version of the Windows SDK, allowing commercial
applications, was released with and required the
Kinect for Windows
Xbox One, a new version with significantly expanded
hardware capabilities, was released with the
Xbox One platform
starting in 2013. The corresponding
Kinect for Windows v2 hardware
was released in 2014, along with a supporting SDK. The 2.0 version
of the Windows SDK supported the
Kinect for Windows v2 as well as the
Xbox One hardware.
Microsoft announced the discontinuation of the first
Windows device as of 2015. The
Xbox 360 was
discontinued along with the console by April 2016. The
Windows v2 was also discontinued in 2015, and customers were
encouraged to use the functionally identical
hardware with an adapter for Windows machines instead. The Kinect
Xbox One was discontinued in October 2017, representing the end of
Kinect product line.
Xbox 360 (2010)
Kinect for Windows (2012)
Xbox One (2013)
Kinect for Windows v2 (2014)
Kinect Fun Labs
2.5.2 Open source drivers
2.5.3 Third-party development
5 Other motion controllers
7 See also
9 External links
Kinect was first announced on June 1, 2009 at E3 2009 under the code
name "Project Natal". Three demos were shown to showcase Kinect
when it was revealed at Microsoft's E3 2009 Media Briefing: Ricochet,
Paint Party and Milo & Kate. A demo based on Burnout Paradise
was also shown outside of Microsoft's media briefing. The skeletal
mapping technology shown at E3 2009 was capable of simultaneously
tracking four people, with a feature extraction of 48
skeletal points on a human body at 30 Hz.
It was rumored that the launch of Project Natal would be accompanied
with the release of a new
Xbox 360 console (as either a new retail
configuration, a significant design revision and/or a
modest hardware upgrade).
Microsoft dismissed the reports in
public and repeatedly emphasized that Project Natal would be fully
compatible with all
Xbox 360 consoles.
Microsoft indicated that the
company considers it to be a significant initiative, as fundamental to
Xbox brand as
Xbox Live, and with a launch akin to that of a new
Xbox console platform.
Kinect was even referred to as a "new Xbox"
Steve Ballmer at a speech for Executives' Club of
Chicago. When asked if the introduction will extend the time
before the next-generation console platform is launched (historically
about 5 years between platforms),
Microsoft corporate vice
president Shane Kim reaffirmed that the company believes that the life
Xbox 360 will last through 2015 (10 years).
During Kinect's development, project team members experimentally
adapted numerous games to Kinect-based control schemes to help
evaluate usability. Among these games were
Beautiful Katamari and
Space Invaders Extreme, which were demonstrated at
Tokyo Game Show
Tokyo Game Show in
September 2009. According to creative director Kudo Tsunoda,
adding Kinect-based control to pre-existing games would involve
significant code alterations, making it unlikely for
to be added through software updates.
Although the sensor unit was originally planned to contain a
microprocessor that would perform operations such as the system's
skeletal mapping, it was revealed in January 2010 that the sensor
would no longer feature a dedicated processor. Instead, processing
would be handled by one of the processor cores of
Xbox 360's Xenon
CPU. According to Alex Kipman,
Kinect system consumes about 10-15%
Xbox 360's computing resources. However, in November, Alex
Kipman made a statement that "the new motion control tech now only
uses a single-digit percentage of
Xbox 360's processing power, down
from the previously stated 10 to 15 percent." A number of
observers commented that the computational load required for Kinect
makes the addition of
Kinect functionality to pre-existing games
through software updates even less likely, with concepts specific to
Kinect more likely to be the focus for developers using the
Xbox 360 S and E models have dedicated ports for Kinect, removing
the need for an external power supply.
On March 25, 2010,
Microsoft sent out a save the date flier for an
event called the "World Premiere 'Project Natal' for
Experience" at E3 2010. The event took place on the evening of Sunday,
June 13, 2010 at Galen Center and featured a performance by Cirque
du Soleil. It was announced that the system would officially be called
Kinect, a portmanteau of the words "kinetic" and "connect", which
describe key aspects of the initiative.
Microsoft also announced
that the North American launch date for
Kinect will be November 4,
2010. Despite previous statements dismissing speculation of a new
Xbox 360 to accompany the launch of the new control system, Microsoft
announced at E3 2010 that it was introducing a redesigned
complete with a connector port ready for Kinect. In addition, on July
Microsoft announced a
Kinect bundle with a redesigned Xbox
360, to be available with
On June 16, 2011,
Microsoft announced the beta release of its SDK,
allowing development of non-commercial applications running on
Microsoft Windows 7, using the
Xbox 360 hardware.
On July 21, 2011,
Microsoft announced that the first ever white Kinect
sensor would be available as part of "
Xbox 360 Limited Edition Kinect
Star Wars Bundle", which also includes custom a Star Wars-themed
console and controller, and copies of
Kinect Adventures and Kinect
Star Wars. Previously, all
Kinect sensors had been glossy black.
On October 31, 2011,
Microsoft announced launching of the
Windows program with release of SDK to commercial companies. David
Dennis, Product Manager at Microsoft, said, "There are hundreds of
organizations we are working with to help them determine what's
possible with the tech".
On February 1, 2012,
Microsoft released the
Kinect for Windows version
of the hardware device, and the final version of the SDK that required
the new hardware, allowing commercial applications. It said that more
than 300 companies from over 25 countries were working on Kinect-ready
A January 2010 promotional banner indicating the expected release of
Kinect (then "Project Natal") by holiday 2010
The tabloid the
New York Post
New York Post claimed
Microsoft had a $500 million
budget for advertising the launch of Kinect. While this claim was
widely re-reported, an examination of the
Microsoft reveals a 20% year-over-year increase ($85 million) for
sales and marketing the quarter
Kinect was launched for all of the
Entertainment and Devices division, making the total sales and
marketing spend $425 million for the entire division. The
marketing campaign You Are the Controller, aiming to reach new
audiences, included advertisements on
Kellogg's cereal boxes and Pepsi
bottles, commercials during shows such as
Dancing with the Stars
Dancing with the Stars and
Glee as well as print ads in various magazines such as People and
On October 19,
Kinect on The Oprah Winfrey Show
by giving free
Xbox 360 consoles and
Kinect sensors to the people in
the audience. Two weeks later,
Kinect bundles with
consoles were also given away to the audience of Late Night with Jimmy
Fallon. On October 23,
Microsoft held a pre-launch party for
Kinect in Beverly Hills. The party was hosted by
Ashley Tisdale and
was attended by soccer star
David Beckham and his three sons, Cruz,
Brooklyn, and Romeo. Guests were treated to sessions with Dance
Kinect Adventures, followed by Tisdale having a Kinect
voice chat with Nick Cannon. Between November 1 and 28, Burger
King gave away a free
Kinect bundle "every 15 minutes".
A major event was organized on November 3 in Times Square, where
Ne-Yo performed with hundreds of dancers in anticipation of
Kinect's midnight launch.
Kinect was launched in
North America on November 4, 2010, in Europe
on November 10, 2010, in Australia,
New Zealand and Singapore on
November 18, 2010, and in
Japan on November 20, 2010.
Purchase options for the sensor peripheral include a bundle with the
Kinect Adventures and console bundles with either a
4 GB or 250 GB
Xbox 360 console and Kinect
Xbox 360 (2010)
Xbox 360 was a combination of
Microsoft built software and
hardware. The hardware included a range chipset technology by Israeli
developer PrimeSense, which developed a system consisting of an
infrared projector and camera and a special microchip that generates a
grid from which the location of a nearby object in 3 dimensions can be
3D scanner system called Light
Coding employs a variant of image-based 3D reconstruction.
Kinect sensor is a horizontal bar connected to a small base
with a motorized pivot and is designed to be positioned lengthwise
above or below the video display. The device features an "RGB camera,
depth sensor and multi-array microphone running proprietary
software", which provide full-body 3D motion capture, facial
recognition and voice recognition capabilities. At launch, voice
recognition was only made available in Japan, United Kingdom, Canada
and United States. Mainland
Europe received the feature later in
spring 2011. Currently voice recognition is supported in
Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New
United Kingdom and United States. The
microphone array enables
Xbox 360 to conduct acoustic source
localization and ambient noise suppression, allowing for things such
as headset-free party chat over
The depth sensor consists of an infrared laser projector combined with
a monochrome CMOS sensor, which captures video data in 3D under any
ambient light conditions. The sensing range of the depth
sensor is adjustable, and
Kinect software is capable of automatically
calibrating the sensor based on gameplay and the player's physical
environment, accommodating for the presence of furniture or other
Microsoft personnel as the primary innovation of
Kinect, the software technology enables advanced gesture
recognition, facial recognition and voice recognition. According
to information supplied to retailers,
Kinect is capable of
simultaneously tracking up to six people, including two active players
for motion analysis with a feature extraction of 20 joints per
PrimeSense has stated that the number of people
the device can "see" (but not process as players) is only limited by
how many will fit in the field-of-view of the camera.
This infrared image shows the laser grid
Kinect uses to calculate
The depth map is visualized here using color gradients from white
(near) to blue (far)
Reverse engineering has determined that the Kinect's various
sensors output video at a frame rate of ≈9 Hz to 30 Hz
depending on resolution. The default RGB video stream uses 8-bit VGA
resolution (640 × 480 pixels) with a Bayer color filter,
but the hardware is capable of resolutions up to 1280x1024 (at a lower
frame rate) and other colour formats such as UYVY. The monochrome
depth sensing video stream is in VGA resolution (640 × 480
pixels) with 11-bit depth, which provides 2,048 levels of sensitivity.
Kinect can also stream the view from its IR camera directly (i.e.:
before it has been converted into a depth map) as 640x480 video, or
1280x1024 at a lower frame rate. The
Kinect sensor has a practical
ranging limit of 1.2–3.5 m (3.9–11.5 ft) distance when
used with the
Xbox software. The area required to play
roughly 6 m2, although the sensor can maintain tracking through
an extended range of approximately 0.7–6 m
(2.3–19.7 ft). The sensor has an angular field of view of 57°
horizontally and 43° vertically, while the motorized pivot is capable
of tilting the sensor up to 27° either up or down. The horizontal
field of the
Kinect sensor at the minimum viewing distance of
≈0.8 m (2.6 ft) is therefore ≈87 cm (34 in),
and the vertical field is ≈63 cm (25 in), resulting in a
resolution of just over 1.3 mm (0.051 in) per pixel. The
microphone array features four microphone capsules and operates
with each channel processing 16-bit audio at a sampling rate of
Kinect sensor's motorized tilt mechanism requires more
power than the
Xbox 360's USB ports can supply, the device makes
use of a proprietary connector combining USB communication with
additional power. Redesigned
Xbox 360 S models include a special AUX
port for accommodating the connector, while older models require a
special power supply cable (included with the sensor) that splits
the connection into separate USB and power connections; power is
supplied from the mains by way of an AC adapter.
Kinect for Windows (2012)
On February 21, 2011,
Microsoft announced that in spring 2011 it would
release a preliminary software development kit (SDK) enabling
researchers and enthusiasts to develop applications running on
Microsoft Windows PCs. The beta version initially supported the Kinect
Xbox 360 hardware, connected to a PC, and only non-commercial
applications were allowed. The first beta was released for Windows 7
on June 16, 2011. Beta 2 was released on the 1 year
Xbox 360, on November 3, 2011.
On February 1, 2012, a new hardware version of the device called
Kinect for Windows was released at a suggested price of US $249. It
was similar to the existing
Xbox 360 device but tested and supported
under warranty for commercial Windows applications. At the same time,
version 1.0 of the SDK was released, allowing commercial use, with
licence terms requiring the use of the
Kinect for Windows hardware
even for non-commercial use.
The SDK included
Windows 7 compatible PC drivers for
Kinect device. It
Kinect capabilities to developers to build applications with
C++, C#, or
Visual Basic by using
Microsoft Visual Studio 2010 and
included the following features:
Raw sensor streams: Access to low-level streams from the depth sensor,
color camera sensor, and four-element microphone array.
Skeletal tracking: The capability to track the skeleton image of one
or two people moving within Kinect's field of view for gesture-driven
Advanced audio capabilities: Audio processing capabilities include
sophisticated acoustic noise suppression and echo cancellation, beam
formation to identify the current sound source, and integration with
Windows speech recognition
Windows speech recognition API.
Sample code and Documentation.
In March 2012, Craig Eisler, the general manager of
Windows, said that almost 350 companies are working with
Kinect applications for
In March 2012,
Microsoft announced that next version of
Windows SDK would be available in May 2012.
Kinect for Windows 1.5 was
released on May 21, 2012. It adds new features, support for many new
languages and debut in 19 more countries.
Kinect for Windows 1.5 SDK would include '
Kinect Studio' a new app
that allows developers to record, playback, and debug clips of users
interacting with applications.
Support for new "seated" or "10-joint" skeletal system that will let
apps track the head, neck, and arms of a
Kinect user - whether they're
sitting down or standing; which would work in default and near mode.
Support for four new languages for speech recognition – French,
Spanish, Italian, and Japanese. Additionally it would add support for
regional dialects of these languages along with English.
It would be available in Hong Kong, South Korea, and Taiwan in May and
Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands,
Norway, Portugal, Russia, Saudi Arabia, Singapore, South Africa,
Sweden, Switzerland and the United Arab Emirates in June.
Kinect for Windows SDK for the first-generation sensor was updated a
few more times, with version 1.6 released October 8, 2012, version
1.7 released March 18, 2013, and version 1.8 released September
Xbox One (2013)
Xbox One was released with
Xbox One on November 22,
2013. The hardware included a time-of-flight sensor developed by
Microsoft, replacing the older technology from PrimeSense.
Xbox One consoles ship with an updated version of Kinect; the new
Kinect uses a wide-angle time-of-flight camera, and processes 2
gigabits of data per second to read its environment. The new Kinect
has greater accuracy with three times the fidelity over its
predecessor and can track without visible light by using an active IR
sensor. It has a 60% wider field of vision that can detect a user up
to 3 feet from the sensor, compared to six feet for the original
Kinect, and can track up to 6 skeletons at once. It can also detect a
player's heart rate, facial expression, the position and orientation
of 25 individual joints (including thumbs), the weight put on each
limb, speed of player movements, and track gestures performed with a
standard controller. The color camera captures 1080p video that can be
displayed in the same resolution as the viewing screen, allowing for a
broad range of scenarios. In addition to improving video
communications and video analytics applications, this provides a
stable input on which to build interactive applications. Kinect's
microphone is used to provide voice commands for actions such as
navigation, starting games, and waking the console from sleep
Xbox One consoles were initially shipped with the
included—a holdover from a previously-announced, but retracted
Kinect to be plugged into the console at all times
for it to function. In June 2014, bundles without
made available, along with an updated
Xbox One SDK allowing game
developers to explicitly disable
Kinect skeletal tracking, freeing up
system resources that were previously reserved for
Kinect even if it
was disabled or unplugged.
Xbox One, bundled with a digital copy of Dance
Central Spotlight, was released on October 7, 2014.
Kinect for Windows v2 (2014)
Kinect for Windows v2, based on the
Xbox One hardware, was first released in 2014. Version 2.0 of the SDK
was also released, which supported both the
Kinect for Windows v2 and
Xbox One, which were internally identical. An adapter
cable was required to use the
Xbox One on a PC.
List of Kinect games and List of
Xbox Live Arcade Kinect
Requiring at least 190 MB of available storage space, Kinect
system software allows users to operate
Xbox 360 Dashboard console
user interface through voice commands and hand gestures. Techniques
such as voice recognition and facial recognition are employed to
automatically identify users. Among the applications for
Video Kinect, which enables voice chat or video chat with other Xbox
360 users or users of Windows Live Messenger. The application can use
Kinect's tracking functionality and
Kinect sensor's motorized pivot to
keep users in frame even as they move around. Other applications with
Kinect support include ESPN, Zune Marketplace, Netflix, Hulu
Plus and Last.fm.
Microsoft later confirmed that all
forthcoming applications would be required to have Kinect
functionality for certification.
Xbox 360 games that require
Kinect are packaged in special purple
cases (as opposed to the green cases used by all other
games), and contain a prominent "Requires
Kinect Sensor" logo on their
front cover. Games that include features utilizing Kinect, but do not
require it for standard gameplay, contain a "Better with Kinect
Sensor" branding on their front covers.
Kinect launched on November 4, 2010 with 17 titles. Third-party
publishers of available and announced
Kinect games include, among
others, Ubisoft, Electronic Arts, LucasArts, THQ, Activision, Konami,
Namco Bandai and MTV Games. Along with retail games,
there are also select
Xbox Live Arcade titles which require the
Kinect Fun Labs
At E3 2011,
Kinect Fun Labs: a collection of
various gadgets and minigames that are accessible from
Dashboard. These gadgets includes Build A Buddy, Air Band, Kinect
Kinect Me, Bobblehead,
Kinect Sparkler, Junk Fu and
Open source drivers
In November 2010, Adafruit Industries offered a bounty for an
open-source driver for Kinect.
Microsoft initially voiced its
disapproval of the bounty, stating that it "does not condone the
modification of its products" and that it had "built in numerous
hardware and software safeguards designed to reduce the chances of
product tampering". This reaction, however, was caused by a
misunderstanding within Microsoft, and the company later
clarified its position, claiming that while it does not condone
hacking of either the physical device or the console, the USB
connection was left open by design.
The first thing to talk about is,
Kinect was not actually hacked.
Hacking would mean that someone got to our algorithms that sit inside
Xbox and was able to actually use them, which hasn't happened.
Or, it means that you put a device between the sensor and the
means of cheating, which also has not happened. That's what we call
hacking, and that's what we have put a ton of work and effort to make
sure doesn't actually occur. What has happened is someone wrote an
open-source driver for PCs that essentially opens the USB connection,
which we didn't protect, by design, and reads the inputs from the
sensor. The sensor, again, as I talked earlier, has eyes and ears, and
that's a whole bunch of noise that someone needs to take and turn into
— Microsoft's Alex Kipman speaking formally on NPR's Science
On November 10, Adafruit announced Héctor Martín as the
winner, who had produced a
Linux driver that allows the use
of both the RGB camera and depth sensitivity functions of the
device. It was later revealed that Johnny Lee, a core member
Kinect development team, had secretly approached
Adafruit with the idea of a driver development contest and had
personally financed it.
In December 2010, PrimeSense, whose depth sensing chips were used in
Xbox 360 hardware, released their own open source
drivers along with motion tracking middleware called NITE.
PrimeSense later announced that it had teamed up with
Asus to develop
a PC-compatible device similar to
Kinect for Chinese markets, called
the Wavi Xtion. The product was released in October 2011.
OpenNI is an open-source software framework that is able to read
sensor data from Kinect, among other natural user interface sensors.
A demonstration of a third-party use of
Kinect at Maker Faire. The
visualization on the left, provided through Kinect, is of a user with
a jacket featuring wearable electronic controls for VJing.
Numerous developers are researching possible applications of Kinect
that go beyond the system's intended purpose of playing games. For
example, Philipp Robbel of MIT combined
Kinect with iRobot Create to
map a room in 3D and have the robot respond to human gestures,
Google Chrome called depthJS that allows users to control the browser
with hand gestures. Other programmers, including Robot Locomotion
Group at MIT, are using the drivers to develop a motion-controller
user interface similar to the one envisioned in Minority Report.
The developers of MRPT have integrated open source drivers into their
libraries and provided examples of live 3D rendering and basic 3D
visual SLAM. Another team has shown an application that allows
Kinect users to play a virtual piano by tapping their fingers on an
empty desk. Oliver Kreylos, a researcher at University of
California, Davis, adopted the technology to improve live
3-dimensional videoconferencing, which
NASA has shown interest
Alexandre Alahi from EPFL presented a video surveillance system that
Kinect devices to track groups of people even in
complete darkness. Companies So touch and Evoluce have developed
presentation software for
Kinect that can be controlled by hand
gestures; among its features is a multi-touch zoom mode. In
December 2010, the free public beta of HTPC software KinEmote was
launched; it allows navigation of
XBMC menus using a Kinect
sensor. Soroush Falahati wrote an application that can be used to
create stereoscopic 3D images with a
For a limited time in May 2011, a
Topshop store in Moscow set up a
Kinect kiosk that could overlay a collection of dresses onto the live
video feed of customers. Through automatic tracking, position and
rotation of the virtual dress were updated even as customers turned
around to see the back of the outfit.
Kinect also shows compelling potential for use in medicine.
Researchers at the
University of Minnesota
University of Minnesota have used
Kinect to measure
a range of disorder symptoms in children, creating new ways of
objective evaluation to detect such conditions as autism,
attention-deficit disorder and obsessive-compulsive disorder.
Several groups have reported using
Kinect for intraoperative, review
of medical imaging, allowing the surgeon to access the information
without contamination. This technique is already in use at
Sunnybrook Health Sciences Centre
Sunnybrook Health Sciences Centre in Toronto, where doctors use it to
guide imaging during cancer surgery. At least one company,
GestSure Technologies, is pursuing the commercialization of such a
Jet Propulsion Laboratory
Jet Propulsion Laboratory (JPL) signed up for the
Windows Developer program in November 2013 to use the new
manipulate a robotic arm in combination with an
Oculus Rift virtual
reality headset, creating "the most immersive interface" the unit had
built to date.
Another application of
Kinect is for multi-touch displays. A
Seattle-based company that graduated from Microsoft's Kinect
Accelerator, Ubi Interactive, developed software for the
work with projectors to allow touchscreen-like capabilities on various
Kinect is used with a number of ROS robots via OpenNI.
The Washington Post
Upon its release, the
Kinect garnered generally positive opinions from
reviewers and critics.
IGN gave the device 7.5 out of 10, saying that
Kinect can be a tremendous amount of fun for casual players, and the
creative, controller-free concept is undeniably appealing", though
adding that for "$149.99, a motion-tracking camera add-on for
is a tough sell, especially considering that the entry level variation
Xbox 360 itself is only $199.99".
Game Informer rated
out of 10, praising the technology but noting that the experience
takes a while to get used to and that the spatial requirement may pose
Computer and Video Games
Computer and Video Games called the device a
technological gem and applauded the gesture and voice controls, while
criticizing the launch lineup and
CNET's review pointed out how
Kinect keeps players active with its
full-body motion sensing but criticized the learning curve, the
additional power supply needed for older
Xbox 360 consoles and the
space requirements. Engadget, too, listed the large space
requirements as a negative, along with Kinect's launch lineup and the
slowness of the hand gesture UI. The review praised the system's
powerful technology and the potential of its yoga and dance
Kotaku considered the device revolutionary upon first use
but noted that games were sometimes unable to recognize gestures or
had slow responses, concluding that
Kinect is "not must-own yet, more
like must-eventually own."
TechRadar praised the voice control
and saw a great deal of potential in the device whose lag and space
requirements were identified as issues.
Gizmodo also noted
Kinect's potential and expressed curiosity in how more mainstream
titles would utilize the technology. Ars Technica's review
expressed concern that the core feature of Kinect, its lack of a
controller, would hamper development of games beyond those that have
either stationary players or control the player's movement
The mainstream press also reviewed Kinect.
USA Today compared it to
the futuristic control scheme seen in Minority Report, stating that
"playing games feels great" and giving the device 3.5 out of 4
David Pogue from
The New York Times
The New York Times predicted players will
feel a "crazy, magical, omigosh rush the first time you try the
Kinect." Despite calling the motion tracking less precise than Wii's
implementation, Pogue concluded that "Kinect’s astonishing
technology creates a completely new activity that’s social,
age-spanning and even athletic."
The Globe and Mail
The Globe and Mail titled Kinect
as setting a "new standard for motion control." The slight input lag
between making a physical movement and
Kinect registering it was not
considered a major issue with most games, and the review called Kinect
"a good and innovative product," rating it 3.5 out of 4 stars.
Although featuring improved performance over the original Kinect, its
successor has been subject to mixed responses. In its
Xbox One review,
Kinect functionality, such as face
recognition login and improved motion tracking, but that whilst
"magical", "every false positive or unrecognized [voice] command had
us reaching for the controller." The Kinect's inability to
understand some accents in English was criticized. Writing for
Time, Matt Peckham described the device as being "chunky" in
appearance, but that the facial recognition login feature was "creepy
but equally sci-fi-future cool", and that the new voice recognition
system was a "powerful, addictive way to navigate the console, and
save for a few exceptions that seem to be smoothing out with use".
However, its accuracy was found to be affected by background noise,
and Peckham further noted that launching games using voice recognition
required that the full title of the game be given rather than an
abbreviated name that the console "ought to semantically understand",
Forza Motorsport 5
Forza Motorsport 5 rather than "Forza 5".
Xbox One's launch, privacy concerns were raised over the new
Kinect; critics showed concerns the device could be used for
surveillance, stemming from the originally announced requirements that
Kinect be plugged in at all times, plus the initial
always-on DRM system that required the console to be connected to the
internet to ensure continued functionality. Privacy advocates
contended that the increased amount of data which could be collected
with the new
Kinect (such as a person's eye movements, heart rate, and
mood) could be used for targeted advertising. Reports also surfaced
Microsoft patents involving Kinect, such as a DRM
system based on detecting the number of viewers in a room, and
tracking viewing habits by awarding achievements for watching
television programs and advertising. While
Microsoft stated that its
data for the purpose of advertising", critics did not rule out the
possibility that these policies could be changed prior to the release
of the console. Concerns were also raised that the device could also
record conversations, as its microphone remains active at all times.
In response to the criticism, a
Microsoft spokesperson stated that
users are "in control of when
Kinect sensing is On, Off or Paused",
will be provided with key privacy information and settings during the
console's initial setup, and that user-generated content such as
photos and videos "will not leave your
Xbox One without your explicit
Microsoft ultimately decided to
reverse its decision to require
Kinect usage on
Xbox One, but the
console still shipped with the device upon its launch in November
While announcing Kinect's discontinuation in an interview with Fast
Co. Design on October 25, 2017,
Microsoft stated that 35 million units
had been sold since its release. 24 million units of
been shipped by February 2013. Having sold 8 million units in its
first 60 days on the market,
Kinect claimed the Guinness World Record
of being the "fastest selling consumer electronics
device". According to Wedbush analyst Michael
Kinect bundles accounted for about half of all
console sales in December 2010 and for more than two-thirds in
February 2011. More than 750,000
Kinect units were sold
during the week of Black Friday 2011.
Other motion controllers
Motion controller § Gaming
Kinect competes with several motion controllers on other home
consoles, such as
Wii Remote Plus for
Wii U, PlayStation
PlayStation Eye for PlayStation 3, and
PlayStation Camera for
The machine learning work on human motion capture within
MacRobert Award for engineering innovation.
Kinect Won T3's "Gadget of the Year" award for 2011. It also won
the "Gaming Gadget of the Year" prize.
Kinect for Windows
Software Development Kit' was ranked
second in "The 10 Most Innovative Tech Products of 2011" at Popular
Mechanics Breakthrough Awards ceremony in New York City.
Kinect for Windows won Innovation of the Year in the 2012
Seattle 2.0 Startup Awards.
PlayStation 4 Camera
Structured-light 3D scanner
Wii Balance Board
Xbox Live Vision
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Wikimedia Commons has media related to Kinect.
Official website for
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Official website for
Kinect for Windows
Kinect Playlist at the official YouTube
iFixit teardown of Kinect
Patent application relating to Kinect
Kinect for Windows SDK
Official KINECT for Windows Blog
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I'm a PC
I'm a PC (2008)
Alcatel-Lucent v. Microsoft
Apple v. Microsoft
Microsoft competition case
Microsoft v. Lindows
Microsoft vs. MikeRoweSoft
Microsoft v. Shah
United States v.
Microsoft (2001 antitrust case)
The Blue Ribbon SoundWorks
Fast Search & Transfer
GIANT Company Software
High Heat Major League Baseball
Mobile Data Labs
Nokia Devices and Services
Video gaming products by Microsoft
With HD support
Special limited edition consoles
HD DVD Player
Wireless Racing Wheel
Xbox Live Vision
With 3D support
Kinect Fun Labs
Xbox One X enhanced
Games for Windows
Games on Demand
Xbox on Windows
Xbox on Windows Phone
Xbox Game Pass
Xbox Play Anywhere games
Games with Gold
Xbox Development Kit
XNA Game Studio
Summer of Arcade
Mixed and virtual reality
Projection augmented model
Virtual retinal display
Virtual reality headset
Image-based modeling and rendering
Real-time computer graphics
Hidden surface determination
Free viewpoint television
Samsung Gear VR
Famicom 3D System
Sword of Damocles