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HoloLens 2
Microsoft HoloLens 2 is an augmented reality (AR) headset developed and manufactured by Microsoft. It is the successor to the original Microsoft HoloLens. The first variant of the device, The HoloLens 2 enterprise edition, debuted on February 24, 2019. This was followed by a developer edition that was announced on May 2, 2019. The HoloLens 2 was subsequently released in limited numbers on November 7, 2019. Description The HoloLens 2 was announced by lead HoloLens developer Alex Kipman on February 24, 2019 at Mobile World Congress (MWC) in Barcelona, Spain. On May 7, 2019 the HoloLens 2 was shown again at the Microsoft Build developer conference. There, it showcased an application created with the Unreal Game Engine. The HoloLens 2 are combination waveguide and laser-based stereoscopic & full-color mixed reality smartglasses developed and manufactured jointly by Microsoft and MicroVision, Inc. in Redmond, Washington. It is the direct model successor to the pioneerin ...
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Microsoft HoloLens Logo 2015
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to domina ...
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Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by ''Fortnite'''s revenue. Histo ...
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Hot Chips
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Origins ...
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Vergence-Accommodation Conflict
Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain. Two main ocular responses can be distinguished - vergence of eyes and accommodation. Both of these mechanisms are crucial in stereoscopic vision. Vergence or independent inward/outward rotation of eyes is engaged to fixate on objects and perceive them as single. Incorrect vergence response can cause double vision. Accommodation is the eye’s focusing mechanism and it is engaged to produce a sharp image on a retina. Both of these mechanisms are neurally linked forming the accommodation-convergence reflex of eyes. One can distinguish vergence distance – a distance of ...
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Integrated Visual Augmentation System
The Integrated Visual Augmentation System (IVAS) is a United States Army program to provide infantry with an augmented reality headset, which provides a wide variety of capabilities to soldiers including, but not limited to, digital wide-angle multi-spectral image fusion of solid-state low-light (digital night vision), thermal, and daylight sensing, object outlining emphasis, 3D map and waypoint overlays, a picture-in-picture display of weapons sights, and a Squad Immersive Virtual Trainer that allows them to train against virtual enemies overlaid upon their real-world field of vision. History The concept for IVAS has its origins in the Nomad Augmented Vision System (NAVS) from the early 2000s. Formerly deployed to Stryker (a family of 8-wheeled, armored, infantry carrier vehicle) brigades, NAVS were monoscopic, monochromatic, and lacked much of the sensor, processing, and data-linking capabilities of IVAS. 2020 As of October 2020 the IVAS system was on its third iterati ...
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Nomad Augmented Vision System
A nomad is a member of a community without fixed habitation who regularly moves to and from the same areas. Such groups include hunter-gatherers, Nomadic pastoralism, pastoral nomads (owning livestock), tinkers and Merchant, trader nomads. In the twentieth century, the population of nomadic pastoral tribes slowly decreased, reaching an estimated 30–40 million nomads in the world . Nomadic hunting and gathering—following seasonally available wild plants and game—is by far the oldest human subsistence method. Pastoralists raise herds of domesticated livestock, driving or accompanying them in patterns that normally avoid depleting pastures beyond their ability to recover. Nomadism is also a Lifestyle (sociology), lifestyle adapted to infertile regions such as steppe, tundra, or desert, ice and sand, where mobility is the most efficient strategy for exploiting scarce resources. For example, many groups living in the tundra are reindeer herders and are semi-nomadic, following f ...
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Helmet Mounted Display
A helmet-mounted display (HMD) is a device used in aircraft to project information to the pilot's eyes. Its scope is similar to that of head-up displays (HUD) on an aircrew's visor or reticle. An HMD provides the pilot with situation awareness, an enhanced image of the scene, and in military applications cue weapons systems, to the direction their head is pointing. Applications which allow cuing of weapon systems are referred to as helmet-mounted sight and display (HMSD) or helmet-mounted sights (HMS). Requirement Aviation HMD designs serve these purposes: * using the head angle as a pointer to direct air-to-air and air-to-ground weapons seekers or other sensors (e.g., radar, FLIR) to a target merely by pointing his head at the target and actuating a switch via HOTAS controls. In close combat prior to HMDs, the pilot had to align the aircraft to shoot at a target. HMDs allow the pilot to simply point his head at a target, designate it to weapon and shoot. * displaying targeti ...
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Virtual Retinal Display
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display (like a television) directly onto the retina of the eye. History In the past similar systems have been made by projecting a defocused image directly in front of the user's eye on a small "screen", normally in the form of large glasses. The user focused their eyes on the background, where the screen appeared to be floating. The disadvantage of these systems was the limited area covered by the "screen", the high weight of the small televisions used to project the display, and the fact that the image would appear focused only if the user was focusing at a particular "depth". Limited brightness made them useful only in indoor settings as well. Only recently a number of developments have made a true VRD system practical. In particular the development of high-brightness LEDs have made the displays bright enough to be used during t ...
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Monochromatic
A monochrome or monochromatic image, object or color scheme, palette is composed of one color (or lightness, values of one color). Images using only Tint, shade and tone, shades of grey are called grayscale (typically digital) or Black and white, black-and-white (typically analog). In physics, Monochromatic radiation, monochromatic light refers to electromagnetic radiation that contains a narrow band of wavelengths, which is a distinct concept. Application Of an image, the term monochrome is usually taken to mean the same as black and white or, more likely, grayscale, but may also be used to refer to other combinations containing only tones of a single color, such as green-and-white or green-and-red. It may also refer to Sepia tone, sepia displaying tones from light tan to dark brown or cyanotype ("blueprint") images, and early photographic methods such as daguerreotypes, ambrotypes, and tintypes, each of which may be used to produce a monochromatic image. In computing, monoc ...
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MicroVision, Inc
MicroVision, Inc. is an American company that develops laser scanning technology for projection, 3D sensing, and image capture. MicroVision's display technology uses a micro-electrical mechanical systems (MEMS) scanning mirror with red, green, blue, and infrared lasers, optics and electronics to project and/or capture images. Business The company sells and licenses its products primarily to original equipment manufacturers (OEMs) such as Microsoft, Pioneer, Sharp, and Sony in the projector and Augmented reality market. The same is also the goal in the automotive sector for lidar devices. The company also has the US military as a customer. Directly about an order at the beginning of the millennium. Further, the Integrated Visual Augmentation System (IVAS) is based on the Microsoft HoloLens 2, which in turn uses Microvision projectors. Microvision is bound by non-disclosure agreements, so Microvision has never confirmed that Microsoft is using the projectors in IVAS but said t ...
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Mixed Reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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