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Dreameye
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had a su ...
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Dreamarena
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities. To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a co ...
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SegaNet
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities. To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a co ...
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Dricas
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities. To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a co ...
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Sixth Generation Of Video Game Consoles
In the history of video games The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ..., the sixth generation era (sometimes called the 128-bit era; see #Bits and system power, "bits and system power" below) is the era of personal computer game, computer and video games, video game consoles, and handheld game console, handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. ''Glossary of video game terms#platform, Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony Computer Entertainment, Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox (console), Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March ...
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Sixth Generation Video Game Console
In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. '' Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the Xbox and Gamecube on November 15 and 18, 2001, respectively. In April 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360. The major innovation of this generation was of full utilization of t ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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S-video
S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channels, achieving higher image quality than composite video which encodes all video information on one channel. It also eliminates several types of visual defects such as dot crawl which commonly occur with composite video. Although it improved over composite video, S-Video has lower color resolution than component video, which is encoded over three channels. The Atari 800 was the first to introduce separate Chroma/Luma output in late 1979. However, S-Video did not get widely adopted until JVC's introduction of the S-VHS (Super-VHS) format in 1987, which is why it is sometimes incorrectly referred to as "Super-Video." Before the shift towards digital video the S-video format was widely used by consumers, but it was rarely used in professiona ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Sonic Adventure
is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the ring-based health system. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet. Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the Sega Saturn game ''Sonic X-treme''. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent ''Sonic'' for the 3D era of video games. ''Adventure'' features a stronger emphasis on storyte ...
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ARM7
ARM7 is a group of 32-bit RISC ARM processor cores licensed by ARM Holdings for microcontroller use. The ARM7 core family consists of ARM700, ARM710, ARM7DI, ARM710a, ARM720T, ARM740T, ARM710T, ARM7TDMI, ARM7TDMI-S, ARM7EJ-S. The ARM7TDMI and ARM7TDMI-S were the most popular cores of the family. Since ARM7 cores were released from 1993 to 2001, they are no longer recommended for new IC designs; instead ARM Cortex-M or ARM Cortex-R cores are preferred. Overview This generation introduced the Thumb 16-bit instruction set providing improved code density compared to previous designs. The most widely used ARM7 designs implement the ARMv4T architecture, but some implement ARMv3 or ARMv5TEJ. ARM7TDMI has 37 registers (31 GPR and 6 SPR). All these designs use a Von Neumann architecture, thus the few versions containing a cache do not separate data and instruction caches. Some ARM7 cores are obsolete. One historically significant model, the ARM7DI"ARM7DI Data Sheet"; Document N ...
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