Ikaruga
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is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
developed by Treasure. It is the
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves o ...
'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
modes. Development on ''Ikaruga'' began during director Hiroshi Iuchi's off-hours while Treasure was busy developing ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is stru ...
'' (2000). Titled "Project RS2", the game began as a sequel to ''Radiant Silvergun'', and borrows many elements from it as well as the polarity mechanism from Treasure's '' Silhouette Mirage'' (1997). During the game's prototype stages, the player's ammo was limited. The bullet absorption mechanism was used as a means to refill ammo, however, this was found to be weak as it created too many breaks in the action. In tradition with Treasure's game design philosophy, ''Ikaruga'' was intentionally crafted to challenge the conventions of standard game design and develop a new type of shooting game. All together, five Treasure staff worked on ''Ikaruga'', as well as three support staff from G.rev. Upon its initial release in Japanese arcades, reception was mixed. Treasure staff explained this was due to players expecting a more standard shooter offering but instead being greeted with a different game system that featured more puzzle-like elements rather than the twitch gameplay of bullet-dodging. In 2002, ''Ikaruga'' was ported to the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in Japan and began to grow a cult following from import gamers worldwide. It was later released in the West in 2003 on the GameCube, receiving positive reviews. Critics praised the graphics as well as the art and sound design. Some criticism was directed towards its difficulty. Most critics felt the unique game design choices were innovative, while some believed they stifled many of the classic shooter elements. ''Ikaruga'' was later ported to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, Microsoft Windows, Nintendo Switch and PlayStation 4. In retrospect, ''Ikaruga'' is regarded by critics as one of the best shoot 'em ups of all time and one of Treasure's greatest works.


Gameplay

''Ikaruga'' is a vertically scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
. The game features five stages, three levels of difficulty, and supports single-player or two-player cooperative modes. The player pilots the Ikaruga fighter, moving to avoid obstacles and other danger. A key gameplay feature to ''Ikaruga'' is its polarity system. The player can press a button at any time to switch the polarity of their ship between black and white. When white, the ship will absorb white bullets fired by enemies and store their power until released with a special attack. However, if the ship is white and hit by black bullets, it will be destroyed. The opposite is true when the ship is black. Enemy fighters also have black and white polarities. If the player ship is white and the enemy is black, the player's bullets will do twice the damage than if their ship was black. If an enemy is destroyed with the same polarity as the player, the ship will expel energy which can be absorbed or, if the player changes polarities too quickly, present a fatal danger. ''Ikaruga'' does not feature any pick-ups or power-ups, instead, the player can only rely on their standard firing weapon and a homing laser. Absorbed bullets contribute to building the player's homing laser attack. The power of the attack increases one level for every 10 enemy bullets absorbed. Each level is equal to one laser, with a maximum of 12 which can be stored. A homing laser is 10 times more powerful than a standard shot. The game's scoring system is based upon chaining attacks to earn bonuses. Destroying three enemy fighters of the same color in a row will earn the player a chain bonus. The player will earn 100 points for their first chain bonus, and double the amount for each bonus thereafter. These bonuses can be multiplied up to a maximum of 25,600, but if interrupted by destroying an enemy out of order, the bonus will be reset. Home console ports of ''Ikaruga'' feature additional gameplay modes apart from the standard arcade mode. Modes are available that allow players to practice single stages they have unlocked at normal or slow speeds. A challenge mode is available which logs players' scores and compares them to others worldwide. If certain conditions are met, a prototype mode is unlocked which limits the number of bullets the player has. Bullets must be absorbed to keep ammo in stock. In an alternative way to play the standard game called "Bullet Eater", the player does not fire any shots and instead navigates through all the stages by absorbing bullets.


Synopsis

Several years prior, the ruler of the small island nation of Horai, Tenro Horai, discovered an incredible magical power deep within the ground that gave him god-like strength, the Ubusunagami Okinokai. Tenro and his followers used this power to conquer other nations. A rebel federation called Tenkaku emerged to challenge the Horai. They fought to free the world of Horai's conquests, but lost battle after battle. Eventually they were almost completely wiped out, except one young man who survived named Shinra. Shinra set off to battle Horai again, but he was shot down and crashed in a remote village called Ikaruga. The village was inhabited by people exiled due to the Horai expansion. The village inhabitants saved Shinra from the plane wreckage and nursed him back to health. After healing, Shinra stated that he was still determined to continue the battle against Horai. The villagers entrusted him with a fighter plane they had built themselves called the Ikaruga, which was specially designed and hidden away in a secret underground location beneath the village. It was the first ship built to utilize and switch between two energy polarities, black and white.


Development

Development of ''Ikaruga'' began while Treasure's ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is stru ...
'' (2000) was still in development. ''Ikaruga'' was self-funded (and later self-published). Since company resources were allocated for ''Sin and Punishment'', director Hiroshi Iuchi worked on ''Ikaruga'' at home on his spare time and developed a prototype with help from programmer Atsutomo Nakagawa. ''Ikaruga'' shares basic shooter gameplay elements with an earlier Treasure shooter, ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves o ...
'' (1998). Additionally, the polarity elements are similar to those in their earlier game '' Silhouette Mirage'' (1997). Another source of inspiration was the defense system in '' Shinrei Jusatsushi Taromaru'' (1997) for the Sega Saturn. Iuchi reused sprites from ''Radiant Silvergun'' so he could finish the prototype quickly. A unique feature to the original design was a limited ammo supply. The player's stock was replenished by absorbing enemy bullets. This mechanism was seen as weak since it created gaps in the action when no bullets could be fired. Gameplay ideas in the prototype version were later included in a special bonus mode in the final game. After further testing and consultation between team members, the final gameplay system was implemented. ''Ikaruga'' has been described as a
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''Radiant Silvergun''. Originally, ''Radiant Silvergun'' was intended to be a trilogy, and ''Ikaruga'' began development as a direct sequel, codenamed "Project RS-2". The concept theme for ''Radiant Silvergun'' was “World”, and for Ikaruga it was “Will”. In keeping with Treasure's game design philosophy, ''Ikaruga'' was intentionally designed to challenge the conventions of standard game design and develop a new type of shooting game. The game's difficulty lies in the puzzle-like elements of changing polarities rather than bullet-dodging. Unlike ''Radiant Silvergun'', the scoring system was not tied to gameplay. In this way, the game was designed to appeal to both players who play for score and those who did not. In the beginning, the stages were designed with the combo system in mind, however this made the optimal route too obvious. Instead, the team redesigned the stages and enemies so it would be more difficult for player to determine the route for the most optimal score. The game's pacing follows a "mountain" and "valley" approach, in which the music and action will peak, followed by a melancholy atmosphere, only to built up tempo again. By the time development was finished, 5 Treasure staff had worked on the game, as well as 3 support staff from G.rev which was raising funds to develop its own shooter, ''
Border Down ''Border Down'' is a horizontally scrolling shooter developed and published by G.rev. It was released in Japanese arcades in April 2003 on Sega NAOMI hardware, and was ported to the Dreamcast later that year. The story takes place in the fut ...
'' (2003).


Release

''Ikaruga'' was targeted to Treasure's core fanbase, as pleasing them was the team's first priority. Although the game was primarily being developed for the
Sega NAOMI Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-o ...
arcade platform, it was standard for NAOMI games to be ported to the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
, and so the development team had this in mind. The NAOMI version was bug checked on a Dreamcast, so porting was very easy. ''Ikaruga'' was first released in arcades in Japan on 20 December 2001. A Dreamcast port was released exclusively in Japan on 5 September 2002. Although not yet published in the West, ''Ikaruga'' began to garner a cult following in North America among import gamers. On 16 January 2003,
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
published ''Ikaruga'' for the GameCube in Japan under their Atari label. Later that month Infogrames confirmed the GameCube version of ''Ikaruga'' would come to North America and Europe, with Infogrames representatives citing the popularity of ''Ikaruga'' in Japan and growing fan base around the world. The game was finally released on 15 April 2003 In North America and 9 May 2003 in Europe. On 12 September 2007,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
announced they were planning on releasing ''Ikaruga'' on
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. It was released on 9 April 2008, and included new features such as leaderboards, achievements, and the ability to record and replay playthroughs. Treasure later released ''Ikaruga'' on the arcade distribution platform,
NESiCAxLive is a digital distribution system for arcade video games made by Taito. It is similar to the SEGA ALL.Net game distribution system. Taito uses NESiCAxLive to distribute not only its own games, but also allows other companies to use it as a public ...
, on 8 August 2013. In October 2013, Treasure placed the title into the Steam Greenlight process to bring the game (based on the Xbox 360 version) to Microsoft Windows, with hopes to bring their other titles to the platform later. The game was released on Steam on 18 February 2014. It was also published by Nicalis for the Nintendo Switch on 29 May 2018, supporting both horizontal and vertical screen orientations. In June 2018, ''Ikaruga'' was also released on the PlayStation 4. On 22 November 2019, Nicalis announced that physical copies were in production for both the Nintendo Switch and the PlayStation 4.


Reception and legacy

Initial reception of ''Ikaruga'' in Japan was mixed. Players praised the visuals and music, but opinions were divided on the gameplay system. Director Hiroshi Iuchi noted that players would tell him “this isn’t an arcade game...make it more thrilling and fast-paced.” Both Iuchi and producer Masoto Maegawa stated that this mixed reception was due to players expecting a more standard shooter offering. They both felt ''Ikaruga'' was a brand new type of shooter and that bringing variety was important to the growth of game centers. In February 2002, ''Game Machine'' listed the game as being the fifth most popular arcade game in Japan at the time. The original Dreamcast port of ''Ikaruga'' was well received by Greg Kasavin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. He praised the game for its visuals, sound, and challenging difficulty. He also praised the game for bringing back a dead genre to the forefront, saying "''Ikaruga'' takes 20 years of great ideas in
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and somehow manages to put an entirely new spin on them...for the sake of making a game that's both familiar and utterly unique." The GameCube release received generally favorable reviews by western critics. The visuals, art design, and sound were universally praised and some criticism was directed towards the game's short length. Critics agreed that ''Ikaruga''s game design was "innovative", "clever", and "unique". The difficulty was both highlighted for being inviting to old-school shooter fans, but was also criticized for building a barrier to genre newcomers. Tyrone Rodriguez of '' IGN'' called it "a shooter-fan's shooter," and Corbie Dillard of Nintendo Life stated "if you're a shooter fan, you absolutely must own at least one version of this masterpiece." ''IGN'' listed ''Ikaruga'' as their Game of the Month for April 2003, while ''GameSpot'' named it the best GameCube title of that month. Reception of the Xbox 360 and Windows ports was similar to the GameCube version. Topher Cantler of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
'' gave ''Ikaruga'' a perfect score and dubbed it a "work of art". Although most critics still agreed that ''Ikaruga''s unique game design was a positive characteristic, Simon Parkin of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' offered a counterpoint that its fresh design is also its weakness, in that it stifles many of the other elements that define shoot 'em ups and morph it into something different and "inscrutable." Reviews of the Switch port were also positive. ''Ikaruga'' continues to be one of the most revered shooters of all time. The Xbox 360, Windows, and Switch ports have received positive reviews. ''IGN'' voted ''Ikaruga'' the 3rd greatest 2D shooter of all time. Adam Smith of '' Rock, Paper, Shotgun'' called ''Ikaruga'' one of Treasure's greatest works and "one of the most perfect games eever played." Kurt Kalata of Hardcore Gaming 101 shared similar sentiments, calling it one of Treasure's most popular games, and "one of the most remarkable shooters of all time." The Dreamcast and GameCube versions sold 33,860 physical units in Japan. The
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
version sold 137,088 digital units on the Xbox 360, . The PC version has sold 128,543 digital units on Steam, .


Notes


References


External links

*Official websites fo
Arcade
an

and versions *Official websites fo

an
Xbox Live
versions
Taito's NESiCAxLive page
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