Vertically Scrolling Video Game
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Vertically Scrolling Video Game
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving. The game sets a pace for play, and the player must react quickly to the changing environment. History In the 1970s, most vertically scrolling games involved driving. The first vertically scrolling video game was Taito's ''Speed Race'', released in November 1974. Atari's ''Hi-way'' was released eleven months later in 1975. Rapidly there were driving games that combined vertical, horizontal, and even diagonal scrolling, making the vertical-only distinction less important. Both Atari's '' Super Bug'' (1977) and ''Fire Truck'' (19 ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Slalom Skiing
Slalom is an alpine skiing and alpine snowboarding discipline, involving skiing between poles or gates. These are spaced more closely than those in giant slalom, super giant slalom and downhill, necessitating quicker and shorter turns. Internationally, the sport is contested at the FIS Alpine World Ski Championships, and at the Olympic Winter Games. History The term slalom comes from the Morgedal/ Seljord dialect of Norwegian word "slalåm": "sla", meaning "slightly inclining hillside", and "låm", meaning "track after skis". The inventors of modern skiing classified their trails according to their difficulty. ''Slalåm'' was a trail used in Telemark by boys and girls not yet able to try themselves on the more challenging runs. ''Ufsilåm'' was a trail with one obstacle (''ufse'') like a jump, a fence, a difficult turn, a gorge, a cliff (often more than high) and more. ''Uvyrdslåm'' was a trail with several obstacles. A Norwegian military downhill competition in 1767 ...
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DECO Cassette System
240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan in 1980 and then North America in 1981. The arcade owner would buy a base cabinet, while the games were stored on standard audio cassette tapes. The arcade owner would insert the cassette and a key module into the cabinet. When the machine was powered on, the program from the tape would be copied into the cabinet's RAM chips; this process took about two to three minutes. Afterwards, the game could be played freely until the machine was powered off. Game list In bold characters are the video games that were also released in dedicated arcade cabinets. * 01: '' Highway Chase'' (also known as ''Mad Alien'') * 02: '' Sengoku Ninja Tai'' (also known as ''Ninja'') * 03: ''Manhattan'' * 04: '' Terranean'' * 05: '' Missile Sprinter'' * 06: '' Neb ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published ''Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series of ...
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Crazy Climber
is a vertical scrolling arcade climbing game produced by Nichibutsu ( Nihon Bussan Co. Ltd.) and released in 1980 worldwide. In North America, the game was also released by Taito America. It was later released by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles. It is one of the most acclaimed games in Nichibutsu's library. A precursor to the platform game genre, ''Crazy Climber'' was the first climbing-themed video game—specifically, climbing buildings—before Nintendo's 1981 release ''Donkey Kong''. It was the third highest-earning arcade game of 1980 in Japan, while also being a commercial success in North America. The game was ported to the Atari 2600, Arcadia 2001, PC-8801 (released in December 1981), MZ-80B (released in January 1982), Famicom, Super Famicom and Sharp X68000. A sequel, '' Crazy Climber 2'', was released for arcades in 1988. Description The player assumes the role of a climber attempting to reach the top of four skyscrape ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or tele ...
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Alpine Ski
''Alpine Ski'' (アルパイン・スキ一) is an Alpine skiing arcade game, released by Taito in 1981. The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping Ski jumping is a winter sport in which competitors aim to achieve the farthest jump after sliding down on their skis from a specially designed curved ramp. Along with jump length, competitor's aerial style and other factors also affect the fina ... competition in the shortest time possible. Two players can compete against each other. Legacy ''Alpine Ski'' was included in the '' Taito Legends 2'' compilation and was later released on the Nintendo Switch in the Nintendo eShop on 30 May 2019 by Hamster Corporation as part of their Arcade Archives series. References External links * ''Alpine Ski''aArcade History 1981 video games Arcade video games Arcade-only video games Skiing video g ...
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Intellivision
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long ...
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Skiing (Intellivision Video Game)
''Skiing'' (released as ''U. S. Ski Team Skiing'') is a sports video game produced by Mattel and released for its Intellivision video game system in 1980. Up to six players compete individually on either a downhill or slalom course to see who can complete the course the fastest. For the game's initial release, Mattel obtained a license from the U. S. Ski Team and used its name and logo in the game's box art. In 1988, INTV Corporation released an enhanced version of the game entitled ''Mountain Madness: Super Pro Skiing''. During its initial release, ''U. S. Ski Team Skiing'' was sold by Sears for its private-label version of the Intellivision console, the "Super Video Arcade," without the U. S. Ski Team name or logo. Subsequent re-releases, such as on the ''Intellivision Lives'' collection, have also left the game name simply as ''Skiing''. Gameplay The object of ''Skiing'' is to complete the chosen course, either downhill or slalom, in the fastest time possible. Play begins ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in ...
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Skiing (Atari 2600)
''Skiing'' is a video game cartridge for the Atari 2600. It was authored by Bob Whitehead and released by Activision in 1980. It's one of the first video games developed by Activision. Gameplay ''Skiing'' is a single player only game, in which the player uses the joystick to control the direction and speed of a stationary skier at the top of the screen, while the background graphics scroll upwards, thus giving the illusion the skier is moving. The player must avoid obstacles, such as trees and moguls. The game cartridge contains five variations each of two principal games. In the downhill mode, the player's goal is to reach the bottom of the ski course as rapidly as possible, while a timer records his relative success. In the slalom mode, the player must similarly reach the end of the course as rapidly as he can, but must at the same time pass through a series of gates (indicated by a pair of closely spaced flagpoles). Each gate missed counts as a penalty against the pl ...
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