Icewind Dale II
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''Icewind Dale II'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Black Isle Studios Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was fo ...
and published by
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, released on August 27, 2002. Like its 2000 predecessor ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
'', the game is set in the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to e ...
in the
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
region. The player assumes control of a group of mercenaries in a war between the
Ten Towns ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
of Icewind Dale and a coalition of persecuted races and religions. The game is designed as an action-oriented alternative to other
Infinity Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
games, with less emphasis on exploration and story. It uses a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
adaptation of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' (D&D) Third Edition ruleset. The Infinity Engine was modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries.


Gameplay

''Icewind Dale II'' is a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
adaptation of the '' D&D'' Third Edition ruleset. The game is viewed from an
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
, and a
head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
to interact with the game; for example, clicking on the ground moves the selected
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and clicking on a passive
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
(NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
—that are revealed as the area is explored. A multiplayer mode is available for up to six players over a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a large ...
or the Internet. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items. The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies. When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters; unlike the ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
'' series, ''Icewind Dale II'' does not permit the player to import characters from previous ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
'' games. While creating characters, the player chooses their gender, race,
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...
,
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
, and
attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
, among other things. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or
Cleric Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
of
Ilmater ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
. Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options. Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition; these sub-races must earn more
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s than others before leveling up. Characters can reach a maximum level of thirty. It is possible to add additional characters to the party at any time, including during combat. ''Icewind Dale II''s gameplay is focused on combat. The combat system is a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
adaptation of the
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
system used in ''D&D'' Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Dice rolls are simulated by the game. In place of the turn-based rounds used in ''D&D'', characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount of items.


Plot


Setting

''Icewind Dale II'' takes place in the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''D&D''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
, on the continent of Faerûn. It centers on the northern
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
region, and is set thirty years after the original game. The game begins in the harbor town of Targos, one of the
Ten Towns ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
of Icewind Dale, which is under siege by a goblin army. The goblins are directed by the Legion of the Chimera, an army composed of outcast races and religious factions, such as goblinoids, half-breeds, and followers of winter goddess Auril. Targos hires mercenaries to defend against the attack. Areas encountered in the game include: the Black Raven Monastery, built over an entrance to the
Underdark The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterra ...
; the town of Kuldahar, constructed around a magical tree that emits heat; the Severed Hand, an ancient elven fortress that was lost during a war with goblinoids; and the Dragon's Eye, a network of volcanic caverns inhabited by yuan-ti. Other areas include the
Underdark The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterra ...
and the Jungles of Chult.


Story

The game begins as the player's group of mercenaries arrives by ship to defend Targos. They report to the town palisade and fend off an assault by the goblin army. Afterwards, the mayor of Targos orders them to start an offensive on the goblin army. The group kills the chieftain of the army, and discovers that he was under the command of a woman named Sherincal. When they return to Targos, the mayor asks them to rendezvous with reinforcements from Neverwinter. The group travels to meet them in an
airship An airship or dirigible balloon is a type of aerostat or lighter-than-air aircraft that can navigate through the air under its own power. Aerostats gain their lift from a lifting gas that is less dense than the surrounding air. In early ...
piloted by Oswald Fiddlebender. A storm causes the ship to crash, and the group awakens to discover that a glacier blocks the reinforcements' path. While investigating the glacier, the group finds Sherincal, a half-dragon, guarding the entrance to an Aurilite temple. They learn that Sherincal leads the Legion of the Chimera's western forces, and that the leaders of the Legion of the Chimera,
cambion In European mythology and literature since at least the 19th century, a cambion is the offspring of an incubus, succubus, or other demon with a human. In its earliest known uses, it was related to the word for change and was cognate with changelin ...
twins named Isair and Madae, reside in the Severed Hand. Inside the Aurilite temple, the group finds a prisoner from Kuldahar, who asks them to warn Kuldahar of the threat posed by the Legion of the Chimera. After this, the group creates a passage through the glacier, and meets with the reinforcements. As the group travels to Kuldahar, they meet a
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
(dark elf) named Nym, who tells them that the pass to Kuldahar is guarded by the Legion of the Chimera, and that an alternate path through the Underdark exists. Later, Isair and Madae locate the group with information from Nym. They state their intention to attack Kuldahar, and warn the group to not interfere. The group then passes through the Black Raven Monastery to enter the Underdark. After exiting the Underdark, they are flown to Kuldahar by Oswald Fiddlebender. When the group lands in Kuldahar, they discover it has been invaded by the Legion of the Chimera. They meet the Archdruid of Kuldahar, who tells them that a portal has been opened to allow yuan-ti from the Jungles of Chult to assault Kuldahar. After the group prevents the attack, the Archdruid tells them that they may reach the Severed Hand through an exit at the bottom floor of the Dragon's Eye. The group travels through Dragon's Eye, and proceeds to the Severed Hand. Once inside, they learn that the war between the Ten Towns and the Legion of the Chimera was caused by the mayor of Bryn Shander, who had sent Isair and Madae poisoned food. They also discover that a mythal that was cast on the Severed Hand has been corrupted, and the structure will be transported to the plane of
limbo In Catholic theology, Limbo (Latin '' limbus'', edge or boundary, referring to the edge of Hell) is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. Medieval theologians of Western Euro ...
. Eventually, the group finds Isair and Madae, and kills them.


Development

During summer 2001, Black Isle Studios employed three development teams. These included the ''Icewind Dale'' team, the team developing ''
Torn Torn may refer to: Film and television * ''Torn'' (2009 film), an American film by Richard Johnson * ''Torn'' (2013 American film), directed Jeremiah Birnbaum * ''Torn'' (2013 Nigerian film), directed by Moses Inwang * ''Torn'' (TV series), a ...
'', and a team working on an unannounced project. Before and during ''Torn''s development, several members of its team expressed interest in developing another game using the Infinity Engine. The development team was not made aware of Black Isle Studios' decision to develop ''Icewind Dale II'' until ''Torn''s cancellation. Lead designer J. E. Sawyer described: "I don't know when the producers decided to make the game, but I was told that we were making the game when I learned that TORN was being cancelled ... on a Wednesday afternoon, and that
Feargus Urquhart Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment. Career Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal ro ...
asked me to work with Steve Bokkes to create a story and area overview by Thursday afternoon. Steve and I talked about it for the rest of the day. I went home that night and worked on the overviews until the next day. I came in and turned the docs in, and after the Friday division meeting, the project was in development". During this period,
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
relied on Black Isle Studios' games to alleviate financial trouble, which put pressure to release games quickly. The decision to develop ''Icewind Dale II'' was based partly on the original ''Icewind Dale''s reception, and the development teams' ability to create a game with the Infinity Engine relatively quickly. Sawyer said of the decision: "In all honesty, the reasons for making Icewind Dale II have to do with limiting risks and maximizing our chances for a popular title". Conceptualization of ''Icewind Dale II'' progressed during the development of the ''Icewind Dale'' expansions, and production began late July 2001, shortly after the completion of '' Icewind Dale: Trials of the Luremaster''. After six months of development, ''Icewind Dale II'' was officially announced on February 4, 2002. ''Icewind Dale II'' was originally planned to be an incomplete conversion to the ''D&D'' Third Edition ruleset, with many rules omitted. The kit system (class specialization) introduced in '' Baldur's Gate 2'' was to be used, but this idea was later abandoned. Sawyer and several other members of the team pushed for the game's conversion to Third Edition. The development team was eventually granted an extension, which allowed them to complete the change to Third Edition rules. The
Infinity Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
required extensive modification to comply with Third Edition rules, as it had originally been designed for Second Edition rules; certain elements of the rules were removed due to interface and engine issues. The game's interface was redesigned, and all-new art was created. It features new item icons, with new spell icons by Brian Menze; Menze had previously created ''Planescape: Torment''s spell icons. Jason Manley, the portrait artist for the previous ''Icewind Dale'' games, left Black Isle Studios in late 2001; several new works he painted before his departure were later used in ''Icewind Dale II''. Black Isle Studios artist Justin Sweet was asked to substitute. The game's resolution was increased to a minimum resolution of 800x600, with an unofficially supported maximum resolution of 2048x1536. J. E. Sawyer managed rule implementation, but the areas of the game were divided between designers. For example, designer Chris Avellone created the opening sequence, designer Dave Maldonado developed the Black Raven Monastery and a large area of wilderness, and designers John Deiley and Damien Foletto created the ending areas. Partway through development, Sawyer left the team to work as the lead designer on another internal project; Dave Maldonado and Chris Avellone were given his areas to finish. The developers wanted the game to contain more breaks from combat, with character interaction and puzzle solving, than the previous ''Icewind Dale''. The decision to include more puzzles was influenced by the positive reception to the puzzles in '' Icewind Dale: Trials of the Luremaster''. The game went
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
on August 5, 2002, and was released on August 27. After the release of ''Icewind Dale II'', Sawyer expressed dissatisfaction over the ''Icewind Dale'' series, saying that "I wasn't particularly thrilled with how my work on 'Icewind Dale''came out..." and, "... 'Heart of Winter''managed to actually be worse than my ''Icewind Dale'' stuff". In regards to ''Icewind Dale II'' he said: " tcame out better than I expected, but still, not exactly awe-inspiring". Chris Avellone later said: "''Icewind Dale'' was a fun series, but it didn't try to set the bar for anything other than a fun romp. People may remember enjoying it, but it wasn’t trying to break any new ground or do anything revolutionary. In some respects, it was almost a step back from other games we'd done and focused more on exploration and dungeon crawls". A Collector's Edition containing bonus material, such as a full-color cloth map and soundtrack CD, was also released. ''Icewind Dale II'' was the final game developed using the Infinity Engine.


Audio

The music of the game was composed by
Inon Zur Inon Zur ( he, ינון צור, ; born July 4, 1965) is an Israeli-American composer. Originally writing for movies and television, he later moved into composing for video games. He has been described as being "internationally recognized as one ...
, whose previous works included '' Baldur's Gate 2: Throne of Bhaal'' and '' Fallout Tactics''. Inon Zur worked with Jeremy Soule, the composer for ''Icewind Dale'', to maintain the tone of the music. Inon Zur also worked closely with Interplay audio director Adam Levenson while composing the music; Zur and Levenson had worked together on several previous titles. Inon Zur said that while composing the theme for the game, "I wrote and rewrote the main theme several times", and "we tried to create a piece that would preserve the sound of the first Icewind Dale ..we made great efforts to convey the new elements also. Capturing all of this in 30–45 seconds was not easy however I believe that we eventually found the right path for this game's soundtrack". Zur described the composing process: "After learning the storyboard and getting additional insight from the producers/music supervisor I'll start to compose. The thematic idea (main melody or rhythmical groove) comes first. Then comes the accompaniment followed by the orchestration and that each piece should have its own unique flavour so every step is carefully examined. I have to make sure that the main idea of the piece is reflected in all these steps". He called the composing experience "very pleasant and rewarding". The music was composed in five weeks, and the recording and mixing lasted three weeks. As the game's music budget was low, a small Los Angeles orchestra was used to record the music; the sound of the each instrument was doubled during production. Inon Zur described the music as having "some uniqueness to it, that basically it developed throughout the game iththe nclusionof more instruments, taking flutes and percussion and combining them with the standard orchestra". Zur later said: "I thought that we definitely met some high standards; we compared our products to big budget films scores and in the end we were quite happy". The game features voice work from
Gabrielle Carteris Gabrielle Anne Carteris (; born January 2, 1961) is an American actress and trade union leader. Her best known acting role was as Andrea Zuckerman during the early seasons of the 1990s television series ''Beverly Hills, 90210''. In 2012, Carte ...
,
Peter Stormare Rolf Peter Ingvar Storm (born August 27, 1953), better known as Peter Stormare (), is a Swedish actor who holds both Swedish and American citizenship. He played Gaear Grimsrud in the film '' Fargo'' (1996) and John Abruzzi in the television ser ...
, and Grey DeLisle, among others.


Reception


Sales

''Icewind Dale II'' debuted at #6 on
The NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
's weekly computer game sales chart for the August 25–31 period, at an average retail price of $45. The game rose to fourth place the following week, and exited the weekly top 10 in its third week. It was North America's 20th-best-selling computer game of August 2002 and 14th-best-selling of September. ''Icewind Dale II'' sold between 100,000 and 270,000 copies in the United States alone by August 2006. Combined sales of the ''Icewind Dale'' franchise reached 580,000 units in the country by that date.


Critical reviews

''Icewind Dale II'' reception was generally positive. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' hailed it as, "one of the best RPGs ever released for the PC", and
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
called it, "simply a great role-playing game". However, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' said, "it's uninspired and uninspiring, giving itself a narrow remit and fulfilling that unspectacularly". Certain reviewers compared ''Icewind Dale II'' to ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
''. IGN said: " ompared to Neverwinter Nightsthe pace of 'Icewind Dale II''is more varied, its balance better, the gameplay more interesting", and ''Game Informer'' considered the interface superior to that of ''Neverwinter Nights''. ''PC Format'' said, "in the light of Neverwinter Nights in particular, there's little that stands out in ''Icewind Dale II ''to recommend it", and ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and ''PC Plus'' had covered games bu ...
'' concurred "it's not the 'Baldur's Gate II: Shadows of Amn''killer we had all hoped for and neither does it stack up to ''Neverwinter Nights''". Many reviewers praised the game's combat and pacing. G4 called the game's combat "sublime", and said that "no Infinity Engine game thus far has had such interesting and intricate tactical combat". GameSpot called it "expertly paced." ''PC Zone'' complained that certain gameplay mechanics had become outdated, but that "the only real downer is the antiquated spell system and the inexplicable necessity to rest after every fight". The game was also praised for its implementation of the Third Edition rules and interface. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' said that " 'Icewind Dale II''has the Third Edition rules down, and in no other place in the game is it more apparent than with character development", and ''PC Gamer'' said it had "a dazzling implementation of the D&D 3rd Edition rules". GameSpot called the interface "a big improvement on the spread-out interface of all previous Infinity Engine games", and IGN said that "the customization improvements to the interface that seem so natural, they make you wonder why they weren't thought of before". ''Game Informer'' called the interface "absolutely inspired" and its inventory system "second to none". The game was criticized for its graphics and engine, which reviewers considered to be outdated. G4 called the engine "old" and "clunky", and ''PC Format'' said that "the whole thing is limited by the creaking engine". On the other hand, certain sources praised the engine. ''Game Informer'' called it "the best role-playing engine that has ever been invented", and GameSpot said that "'immortal' may be a better word to describe the engine, because the fact is, ''Icewind Dale II'' plays great". In regards to the graphics, GameSpot said that "in many ways ''Icewind Dale II'' represents the best use of the Infinity Engine's prerendered, isometric settings to date, utthat doesn't change the fact that ''Icewind Dale II'' generally looks dated". IGN thought the sprites had become out-dated, and that "the animations are crude by today's standards". ''
New Straits Times The ''New Straits Times'' is an English-language newspaper published in Malaysia. It is Malaysia's oldest newspaper still in print (though not the first), having been founded as ''The Straits Times'' on 15 July 1845. It was relaunched as the ' ...
'' agreed, saying that although some of the effects were attractive, the "dated
Infinity Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
" could not compare to contemporaries ''
Dungeon Siege ''Dungeon Siege'' is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the hi ...
'' and ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
''. ''Computer Gaming World'' believed that "it consistently offers the same striking and imaginative environments that establish the tone and immersive charm of the game", and ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' said "it may not look like much, but it's got it where it counts". The game's pre-rendered backgrounds received praise. IGN said that "the artwork is attractive, both conceptually and in its final form", and ''Game Informer'' called them "beautiful". Many reviewers complained about the game's
pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the s ...
AI, which ''PC Zone'' called "outrageously bad". ''Game Informer'' called the writing and story "on par with any fantasy novel". ''PC Gamer'' said it had "some of the richest and most enjoyable dialogue since ''Planescape Torment''", and an "impressive storyline". GameSpot called the story "engrossing", and said that "the game is very well written, offering up a number of strong characters and serious themes". ''PC Zone'' noted that, "thanks to the excellent NPCs, the battles have a lot more meaning, as there is a strong storyline behind the endless hacking and slashing". ''PC Format'' thought that "''Icewind Dale II'' also suffers, like its predecessor, from a story irrevocably weakened by anonymous central characters – the six you create". In regards to the audio, GameSpot said that "Inon Zur does a truly fantastic job that's perhaps even better than Soule's effort in the original Icewind Dale", and that "the voice acting in ''Icewind Dale II'' is as great as you've perhaps come to expect from a Black Isle Studios role-playing game". ''Computer Gaming World'' said that " hesound effects, music, and voiceovers are all excellent". ''Icewind Dale II'' was nominated for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
''s 2002 "RPG of the Year" award, which ultimately went to '' The Elder Scrolls III: Morrowind''. The editors wrote that ''Icewind Dale II'' "is the last great game from a fading engine, and we love it". It was also a nominee for ''PC Gamer US''s "2002 Best Roleplaying Game" and ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, Britis ...
''s "Best RPG for PC" awards, but lost both to ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
''. Allen Rausch, writing for
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
's 2004 retrospective "A History of D&D Video Games", wrote "while nobody would mistake it for '2002 RPG of the Year' material, Black Isle Studios managed to give the Infinity engine a terrific game as its swan song".


Enhanced edition

Other Black Isle games, including ''Baldur's Gate'' and ''Icewind Dale'', have been remade into Enhanced Editions by
Beamdog IdeaSpark Labs Inc. (trade name: Beamdog) is a Canadian video game developer founded in 2009 by BioWare co-founder Trent Oster and former BioWare lead programmer Cameron Tofer. Beamdog's distribution service was launched in July 2010. History ...
, such as '' Icewind Dale: Enhanced Edition''. Beamdog had unsuccessfully tried to do the same for ''Icewind Dale II'' due to the unavailability of the source code to the game. However, there is a fan project currently in beta testing to create an Enhanced Edition. The Red Chimera Group, a team of modders, coders, artists, and other contributors drawn from the Infinity Engine community, is re-building ''Icewind Dale II'' and producing an Enhanced Edition. The Enhanced Edition will feature streamlined gameplay, a rebalanced class system, and new content. The team is using WeiDU, a program used to develop, distribute and install modifications for games based on the Infinity Engine.


References


External links

* {{DEFAULTSORT:Icewind Dale Ii 2002 video games Black Isle Studios games Cooperative video games Forgotten Realms video games Infinity Engine games Role-playing video games Video game sequels Video games developed in the United States Video games featuring protagonists of selectable gender Video games scored by Inon Zur Video games with isometric graphics Windows-only games Windows games