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A horror game is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
centered on
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian ...
and typically designed to scare the player. Unlike most other video game genres, which are classified by their
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types.


Sub-genres

Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous games with horror themes, notably the '' Castlevania''
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
series uses monsters and creatures borrowed from numerous horror mythos. In such cases, these games are still categorized by their original gameplay genre, the horror aspect considered a literary aspect of the game. However, there are some specific areas in the broad horror game classification that have been identified as unique subgenres in horror.


Survival horror

One of the best-defined and most common types of horror games are survival horror games. These games tend to focus on the survival of the player-character in a horror setting with limited resources, and thus tend to be more geared as an action game or action-adventure game. A common theme of these games is escape or survival from the equivalent of a
zombie apocalypse Zombie apocalypse is a genre of fiction in which society collapses due to overwhelming swarms of zombies. Typically only a few individuals or small bands of survivors are left living. In some versions, the reason the dead rise and attack huma ...
, with weapons, ammunition, and armor limited. The ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series coined the term and serves as the prime example of such games, though key conventions of the subgenre preceded the ''Resident Evil'' series. Other notable survival horror series include '' Alone in the Dark'', '' Clock Tower'', ''
Fatal Frame ''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the seri ...
'' and ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 action ...
''.


Action horror

Action horror games use action game elements from first person and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
games alongside the survival horror themes, making them more fast-paced than survival horror games. These grew in popularity following the release of ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
'' in 2005 and which persisted in the next two titles, ''
Resident Evil 5 ''Resident Evil 5'' is a third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was announced in 2005—the same year its predecessor ''Resident Evil 4'' was released. ' ...
'' and ''
Resident Evil 6 ''Resident Evil 6'' is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the '' Resident Evil'' series, ''Resident Evil 6'' was released for the PlayStation 3 and Xbox 360 in October 2012, and for ...
'', with gameplay that focused more on action-oriented combat than puzzles and problem-solving from previous titles (''
Resident Evil 7 ''Resident Evil 7: Biohazard'' is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles ...
'' returned to the series' survival horror roots). Examples of action horror games include ''
The House of the Dead ''The House of the Dead'' is a horror-themed light gun shooter video game franchise created by Sega in 1996. Originally released in arcades, it utilizes a light gun on the platform, but can be played with standard controllers on consoles and a ...
'' series, the ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; ...
'' series, the ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' series, and ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel (The Last of Us), Joel, a smuggler tasked with escorting a teenage girl, Ellie (The Last of Us), Ell ...
''.


Psychological horror

Psychological horror games are meant to scare the player through emotional, mental, or psychological states rather than through monsters or other scares. The fear comes from "what is ''not seen'', rather than what is". These games commonly rely on the player-character's unreliable perceptions or questionable sanity in order to develop the story. Through the use of
unreliable narrator An unreliable narrator is a narrator whose credibility is compromised. They can be found in fiction and film, and range from children to mature characters. The term was coined in 1961 by Wayne C. Booth in ''The Rhetoric of Fiction''. While unr ...
s, such games may explore the fear of losing one's capacity to think rationally or even to recognize one's own identity. Psychological horror games may not depend as much on action compared with survival horror games, instead giving time for the player to explore and witness events. The ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' series, which is also based on survival horror elements, is considered one of the defining psychological horror games. Frictional Games' '' Penumbra'' and '' Amnesia'' series and their standalone game ''
SOMA Soma may refer to: Businesses and brands * SOMA (architects), a New York–based firm of architects * Soma (company), a company that designs eco-friendly water filtration systems * SOMA Fabrications, a builder of bicycle frames and other bicycle ...
'' explore ethical and philosophical questions, and the psychology, motivations and fallible sides of their largely defenceless protagonists, subjected to mysterious events largely beyond their control. Games with an emphasis on psychological horror may also take advantage of the video game medium to
break the fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
and appear to affect the player's computer or console directly, such as with '' OMORI'', '' Eternal Darkness'' and ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became ...
'' Psychological horror games may still be tied to action-based genres; '' Spec Ops: The Line'' is a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
but with a psychological horror narrative inspired by works like '' Heart of Darkness'' and ''
Apocalypse Now ''Apocalypse Now'' is a 1979 American epic war film produced and directed by Francis Ford Coppola. The screenplay, co-written by Coppola, John Milius and Michael Herr, is loosely based on the 1899 novella '' Heart of Darkness'' by Joseph ...
''.


Jump scare horror

Jump scare horror games are designed around moments aimed to immediately surprise or shock the player when they do not expect it, as well as creating a sense of dread while anticipating the next jump scare. While jump scares may be elements in other horror games along with other gameplay aspects, jump scare horror games are generally limited to this type of gameplay mechanism. They are often aimed towards generating reactions from players, which have proven popular to watch over streaming playthroughs of games. ''
Five Nights at Freddy's ''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series cons ...
'' is one example of this style of game. Some other examples of jump scare horror games include ''
Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and developed and published by Capcom. The plot focuses on recurring outbreaks of deadly dinosaurs in closed environments, such as a laboratory on an islan ...
'', ''
Outlast ''Outlast'' is a 2013 first-person survival horror video game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named M ...
'', and ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
''.


Reverse horror

Reverse horror games involve the player scaring others, rather than the player being scared. Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or
villain A villain (also known as a " black hat" or "bad guy"; the feminine form is villainess) is a stock character, whether based on a historical narrative or one of literary fiction. ''Random House Unabridged Dictionary'' defines such a character ...
. In comparison to the victim, the main character has some sort of advantage over the others, such as enhanced vision, greater strength, or supernatural abilities. Reverse horror games may also derive from an original horror game, developed as a sequel or prequel to the original, intended to display the perspective of the titular antagonist. Examples of reverse horror games include '' Carrion'' and the asymmetric multiplayer modes in ''
Dead by Daylight ''Dead by Daylight'' is an asymmetric multiplayer survival horror online game developed by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a savage Killer and the other four play as Su ...
'' and '' Friday the 13th: The Game'', in which one player controls the monster or the killer that is chasing the other players.


History

The incorporation of general horror genre themes into video games came early on in the medium, inspired by
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian ...
and especially
horror films Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, apoc ...
. The earliest rudimentary attempt at a horror video game dates back to as early as 1972, when a ''Haunted House'' overlay was included with the first
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, inspired by
haunted house A haunted house, spook house or ghost house in ghostlore is a house or other building often perceived as being inhabited by disembodied spirits of the deceased who may have been former residents or were otherwise connected with the prope ...
fiction.
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's classic
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978) has also been cited as a precursor to horror video games, as it involved a survival scenario where an alien invasion slowly descends and increasingly destroys the landscape while menacing sound effects gradually speed up, which created a sense of panic in players when it first released. The text-based adventure games ''
Mystery House ''Mystery House'' is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. ''Mystery House'' is the first graphical adventure ga ...
'' (1980) and ''
The Lurking Horror ''The Lurking Horror'' is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). The original release was for MS- ...
'' (1987) incorporated horror elements through their textual descriptions of rooms.
ASCII Corporation was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published ' ...
's ''Nostromo'' (1981) for the
PC-6001 The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versio ...
, inspired by the science fiction horror film ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'' (1979), was a survival horror game that involves escaping from an invisible alien with limited available resources. Another notable early horror video game was ''
Haunted House A haunted house, spook house or ghost house in ghostlore is a house or other building often perceived as being inhabited by disembodied spirits of the deceased who may have been former residents or were otherwise connected with the prope ...
'' (1982) for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. At that point, video game technology lacked the fidelity to carry the themes of horror in the technology and was instead wrapped more in game manuals and other presentation materials. '' 3D Monster Maze'' (1982) for the
Sinclair ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-co ...
, while not containing images tied with horror games, was one of the first games to induce the feeling of suspense and mystery typically associated with the genre. With more graphical capabilities, games should start to include horror-related imagery, often present in the licensed games based on horror films in the 1980s and 1990s such as ''
The Texas Chainsaw Massacre ''The Texas Chain Saw Massacre'' is a 1974 American horror film produced and directed by Tobe Hooper from a story and screenplay by Hooper and Kim Henkel. It stars Marilyn Burns, Paul A. Partain, Edwin Neal, Jim Siedow and Gunnar Hansen, ...
'' (1983), '' Halloween'' (1983) and '' Friday the 13th'' (1989), as well as games inspired by horror films such as the survival horror '' Project Firestart'' (1989) inspired by the ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'' films. Due to limitations of consoles and computers, these horror images were often limited to
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
rather than the animated sprites used in the action-based gameplay as to give the fidelity to the details of the horror scene. Sega's '' Monster Bash'' (1982) was a horror-themed arcade action game that depicted classic movie monsters such as
Count Dracula Count Dracula () is the title character of Bram Stoker's 1897 gothic horror novel ''Dracula''. He is considered to be both the prototypical and the archetypal vampire in subsequent works of fiction. Aspects of the character are believed by some ...
,
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares ...
and
werewolves In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely ...
. Other horror-themed action games that followed in the late 1980s included Capcom's ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' (1985),
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
's '' Castlevania'' (1986), and Sega's '' Ghost House'' (1986) and '' Kenseiden'' (1988), with more violent gory arcade horror games including
Exidy Exidy was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973. The name "Exidy" was a portmanteau of the words "Excellence in Dynamics". Notable games released by Exid ...
's ''
Chiller A chiller is a machine that removes heat from a liquid coolant via a vapor-compression, adsorption refrigeration, or absorption refrigeration cycles. This liquid can then be circulated through a heat exchanger to cool equipment, or another p ...
'' (1986) and
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
's ''
Splatterhouse is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'' (1988). One of the most well-known "haunted house" themed
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
games was ''
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensla ...
'' (1987) by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. ''
Sweet Home Sweet Home or Sweethome may refer to: Places in the United States * Sweet Home, Arkansas * Sweet Home Central School District in Amherst and Tonawanda, New York ** Sweet Home High School (Amherst, New York), a New York State public high school * ...
'' (1989) was a survival horror role-playing video game based on the Japanese horror film of the same name. It was Capcom's first survival horror title, directed by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the platf ...
, who had earlier designed ''Ghosts 'n Goblins'' and later went on to produce ''Resident Evil'', which was originally intended to be a remake of ''Sweet Home''. ''
Phantasmagoria Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or sem ...
'' (1995) by Roberta Williams was one of the earliest psychological horror games. '' Alone in the Dark'' (1992), developed by
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
and inspired by H.P. Lovecraft fiction and
George Romero George may refer to: People * George (given name) * George (surname) * George (singer), American-Canadian singer George Nozuka, known by the mononym George * George Washington, First President of the United States * George W. Bush, 43rd Presid ...
zombie films A zombie film is a film genre. Zombies are fictional creatures usually portrayed as reanimated corpses or virally infected human beings. They are commonly portrayed as cannibalistic in nature. While zombie films generally fall into the horror g ...
, was one of the first survival horror games to bring a more immersive presentation, using crude 3D figures drawn atop a 2D pre-rendered background, so that players would control their character from a fixed camera angle. This allowed the developers to create the necessary sense of tension throughout the adventure game. ''Alone in the Dark'' was a global success on
personal computers A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
. ''Sweet Home'' and ''Alone in the Dark'' went on to inspire Capcom's original ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' (1996), which coined the "survival horror" term. It spawned the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' franchise, which defined and popularized survival horror games. Sega's ''
The House of the Dead ''The House of the Dead'' is a horror-themed light gun shooter video game franchise created by Sega in 1996. Originally released in arcades, it utilizes a light gun on the platform, but can be played with standard controllers on consoles and a ...
'' (1996) was an arcade horror
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
that introduced fast
zombies A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in wh ...
who could run, jump and swim, whereas Konami's ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' (1999) defined and popularized psychological horror games. While horror games were inspired by horror films up until the 1990s, horror games were later influencing horror films by the 2000s. The success of ''Resident Evil'' and ''House of the Dead'' sparked a renewed interest in zombie films by the 2000s, influencing hit zombie films such as ''
28 Days Later ''28 Days Later'' is a 2002 British post-apocalyptic horror film directed by Danny Boyle and written by Alex Garland. It stars Cillian Murphy as a bicycle courier who awakens from a coma to discover the accidental release of a highly contagiou ...
'' (2002), the ''Resident Evil'' film series, '' Dawn of the Dead'' (2004) and ''
Shaun of the Dead ''Shaun of the Dead'' is a 2004 zombie comedy film directed by Edgar Wright and written by Wright and Simon Pegg. Pegg stars as Shaun, a downtrodden salesman in London who is caught in a zombie apocalypse with his friend Ed ( Nick Frost). The ...
'' (2004). The ''Resident Evil'' and ''House of the Dead'' games influenced zombie films to move towards a more action-oriented approach with scientific themes and fast-running zombies. Horror games also benefited from indie game growth in the early 2010s, since outside of established franchises like ''Resident Evil'', major publishers had shied away from the genre. Series like
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
' '' Penumbra'' series and '' Amnesia'' series, and
Red Barrels Red Barrels Inc. is a Canadian video game developer based in Montreal. The company was founded by Philippe Morin, David Chateauneuf and Hugo Dallaire in 2011. The three were previously developers for Ubisoft Montreal and EA Montreal, but fou ...
' ''
Outlast ''Outlast'' is a 2013 first-person survival horror video game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named M ...
'' series captured the type of gameplay from horror games like ''Silent Hill'' and ''Resident Evil''. Parsec Productions' '' Slender: The Eight Pages'' took advantage of the popular Slenderman
creepypasta Creepypastas are horror-related legends that have been shared around the Internet. Creepypasta has since become a catch-all term for any horror content posted onto the Internet. These Internet entries are often brief, user-generated, paranormal ...
, and became one of the first games to gain popularity from viewers watching reactions to online streamers playing the game. The ''
Five Nights at Freddy's ''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series cons ...
'' series by
Scott Cawthon Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the eponymous surviva ...
also similarly captured popularity through watching streamers' reactions to jump-scares. More recently in the early 2020s, indie horrors games have found a new aesthetic based on emulating the graphic style of older platforms, such as the low-poly graphics of the first PlayStation console or even pixel art, rather than high realism from modern 3D graphics. Besides capturing a sense of nostalgia, developers are able to use retro-inspired graphics on modern hardware to continue to manipulate the player and surprise them beyond the expectations of the visuals, such as giving the player the idea that the game itself is cursed and potentially breaking the fourth wall.


See also

* List of horror games * Japanese horror


References

{{Video game genre Video game genres