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Project Firestart
''Project Firestart'' is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a government agent dispatched to a research station in orbit around Saturn's moon, Titan, to learn why the scientists there abruptly cut off communication with Earth. The game has been cited by various gaming journalists and writers as one of, if not the first, survival horror game, pioneering many conventions of the genre including limited ammunition, an emphasis on escaping enemies and puzzle solving over combat, solving a central mystery, and multiple endings. Plot In 2061, agent Jon Hawking of the United System States is sent to the research ship ''Prometheus,'' in orbit around Titan. Hawking's mission is to make contact with the members of Project Firestart, an initiative of the System Science Foundation, who have recently dropped out of c ...
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, '' Stellar 7'', was released before company founding and was later remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Commodore Amiga, '' Arcticfox''. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Dynamix had published ''A-10 Tank Killer'' a ...
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Suspended Animation
Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest (DHCA). Basic principles Suspended animation is understood as the pausing of life processes by exogenous or endogenous means without terminating life itself. Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means. For this reason, this procedure has been associated with a lethargic state in nature when animals or plants app ...
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Prometheus (2012 Film)
''Prometheus'' ( ) is a 2012 science fiction horror film co-produced and directed by Ridley Scott, written by Jon Spaihts and Damon Lindelof and starring Noomi Rapace, Michael Fassbender, Guy Pearce, Idris Elba, Logan Marshall-Green, and Charlize Theron. It is set in the late 21st century and centers on the crew of the spaceship ''Prometheus'' as it follows a star map discovered among the artifacts of several ancient Earth cultures. Seeking the origins of humanity, the crew arrives on a distant world and discovers a threat that could cause the extinction of the human species. Development of the film began in the early 2000s as a fifth installment in the ''Alien'' franchise. Scott and director James Cameron developed ideas for a film that would serve as a prequel to Scott's 1979 science-fiction horror film ''Alien''. In 2002, the development of ''Alien vs. Predator'' took precedence, and the project remained dormant until 2009 when Scott again showed interest. Spaihts wr ...
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Alien 1979
''Alien'' is a 1979 Science fiction film, science fiction horror film directed by Ridley Scott and written by Dan O'Bannon. Based on a story by O'Bannon and Ronald Shusett, it follows the crew of the commercial space tug ''Nostromo'', who, after coming across a mysterious derelict spaceship on an undiscovered moon, find themselves up against Alien (creature in Alien franchise), an aggressive and deadly extraterrestrial set loose on the ''Nostromo''. The film stars Tom Skerritt, Sigourney Weaver, Veronica Cartwright, Harry Dean Stanton, John Hurt, Ian Holm, and Yaphet Kotto. It was produced by Gordon Carroll, David Giler, and Walter Hill (director), Walter Hill through their company Brandywine Productions, and was distributed by 20th Century Fox. Giler and Hill revised and made additions to the script; Shusett was the executive producer. The Alien and its accompanying artifacts were designed by the Swiss artist H. R. Giger, while concept artists Ron Cobb and Chris Foss designed ...
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Ridley Scott
Sir Ridley Scott (born 30 November 1937) is a British film director and producer. Directing, among others, science fiction films, his work is known for its atmospheric and highly concentrated visual style. Scott has received many accolades throughout his career, including the BAFTA Fellowship for lifetime achievement from the British Academy of Film and Television Arts in 2018. In 2003, he was knighted by Queen Elizabeth II for services to the British film industry. He was inducted into the Science Fiction Hall of Fame in 2007, and received a star on the Hollywood Walk of Fame in 2011. An alumnus of the Royal College of Art in London, Scott began his career in television as a designer and director before moving into advertising, where he honed his filmmaking skills by making mini-films for television commercials. He made his debut as a film director with ''The Duellists'' (1977) and gained wider recognition with his next film, ''Alien'' (1979). Three years later he would dir ...
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Penny Arcade (webcomic)
''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have established their own site, which is typically updated with a new comic strip each Monday, Wednesday, and Friday. The comics are accompanied by regular updates on the site's blog. ''Penny Arcade'' has been among the most popular and longest running webcomics currently online, listed in 2010 as having 3.5 million readers. Holkins and Krahulik were among the first webcomic creators successful enough to make a living from their work.MacDonald, Heidi (December 19, 2005). "Web Comics: Page Clickers to Page Turners; It's like manga five or six years ago". ''Publishers Weekly'', p. 24. In addition to the comic, Holkins and Krahulik also created Child's Play, a children's charity; PAX, a gaming convention; Penny Arcade TV, a YouTube channel; Pinny Arcade ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Commodore Power Play
''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer lines of the 1980s. The other was called ''Commodore Interface'', changed to just ''Commodore'' in 1981, ''Commodore Microcomputer'' in 1983, and finally to ''Commodore Microcomputers'' in 1984 and for the rest of its run. The two magazines were published on an alternating, bimonthly schedule. History and profile ''Power/Play'' was started in 1982 as a quarterly publication. The magazine was targeted at the home computer user, emphasizing video games, educational and hobbyist uses of the Commodore 64/ 128 and VIC-20 models. ''Commodore Microcomputers'' initially served Commodore's business customers using the PET and CBM lines but as the business market segments standardized on CP/M and later MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Cabinet Projection
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful. Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications. Oblique projection was used almost universally by Chinese artists from the 1st or 2nd centuries to the 18th century, especially to depict rectilinear objects such as houses. Various graphical projection techniques can be used in computer graphics, including in Computer Aided Design (CAD), computer games, computer generated animations, and special effects used in movies. Overview Oblique projection is a type of parallel projection: * it projects an image by intersecting pa ...
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