Combat Evolved
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''Halo: Combat Evolved'' is a 2001
first-person shooter game First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the playe ...
developed by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
and published by Microsoft Game Studios. It was released as a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
video game console on November 15, 2001. The game was ported to Microsoft Windows and
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
in 2003. It was later released as a downloadable Xbox Original for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. ''Halo'' is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced
supersoldier The supersoldier (or super soldier) is a fictional concept soldier, often capable of operating beyond normal human limits or abilities either through genetic modification or cybernetic augmentation. Overview Supersoldiers are common in military ...
. The Chief is accompanied by Cortana, an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
. Players battle aliens as they attempt to uncover the secrets of the eponymous
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
, a ring-shaped
artificial world Artificial worlds or artificial planets have been created by writers in the fields of science speculation, speculative fiction and fiction. Such megastructures could have a variety of advantages over natural planets, such as efficient use of sol ...
. Bungie began the development of what would eventually become ''Halo'' ''CE'' in 1997. Initially, the game was a
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game that morphed into a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
before becoming a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
. During development,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
acquired
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
and turned ''Halo'' into a launch game for its first
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the Xbox. ''Halo'' was a critical and commercial success and is often praised as one of the
greatest video games ever made This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. The game's popularity led to labels such as "''Halo'' clone" and "''Halo'' killer", applied to games either similar to or anticipated to be better than it. Its sequel, ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'', was released for the original Xbox in 2004, and the game spawned a multi-billion-dollar multimedia franchise that incorporates games, books, toys, and films. The game inspired and was used in the fan-created '' Red vs. Blue'' video series, which is credited as one of the first major successes of machinima (the technique of using real-time 3D engines, often from video games, to create
animated films Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
). More than six million copies had been sold worldwide by November 2005. A remake of the game's campaign, '' Halo: Combat Evolved Anniversary'', was released for Xbox 360 by 343 Industries on the 10th anniversary of the original game's launch. ''Anniversary'' was re-released alongside the original competitive multiplayer as part of '' Halo: The Master Chief Collection'' in 2014.


Gameplay

''Halo: Combat Evolved'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS) game in which players primarily experience gameplay in a 3D environment from a
first-person view First-person view (FPV), also known as remote-person view (RPV), or simply video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's view point. Most commonly it is used to pilot a radio-controlled aircraf ...
. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored 4×4s and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view. The game's
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
includes a "motion tracker" that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player. The player character is equipped with an energy shield that nullifies damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. When the shield is fully depleted, the player becomes highly vulnerable, and further damage reduces the
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
of their health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint. Health can be replenished through the collection of health packs scattered around the game's levels. ''Halo'''s arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but do not need be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition. In contrast to the large weapon inventories of contemporary FPS games, ''Halo'' players may carry only two weapons at once, calling for players to make tactical decisions when managing firearms. ''Halo'' departs from traditional FPS conventions by not forcing the player character to holster its firearm before deploying
grenades A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade gene ...
or melee-range
blunt instrument A blunt instrument is any solid object used as a weapon, which damages its target by applying direct mechanical force, and has no penetrating point or edge, or is wielded so that the point or edge is not the part of the weapon that inflicts the i ...
s; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire. Like the game's other weapons, the two types of grenades differ; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets before exploding. The game's main enemy force is the
Covenant Covenant may refer to: Religion * Covenant (religion), a formal alliance or agreement made by God with a religious community or with humanity in general ** Covenant (biblical), in the Hebrew Bible ** Covenant in Mormonism, a sacred agreement b ...
, a group of alien species allied by belief in a common religion. Their forces include
Elites In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. ...
, fierce warriors protected by recharging energy shields similar to the player's own; Grunts, which are short, cowardly creatures who are usually led by Elites in battle, and often flee in terror instead of fighting in the absence of a leading Elite;
Jackals Jackals are medium-sized canids native to Africa and Eurasia. While the word "jackal" has historically been used for many canines of the subtribe canina, in modern use it most commonly refers to three species: the closely related black-backed ...
, originally space pirates, who wear a highly durable energy shield on one arm and a form of handgun on the other; and
Hunters Hunting is the human activity, human practice of seeking, pursuing, capturing, or killing wildlife or feral animals. The most common reasons for humans to hunt are to harvest food (i.e. meat) and useful animal products (fur/hide (skin), hide, ...
, large, powerful creatures composed of small worm-like colonies with thick armor plates that cover the majority of their bodies and a large assault cannon that fires explosive rounds of green plasma. A secondary enemy is the
Flood A flood is an overflow of water ( or rarely other fluids) that submerges land that is usually dry. In the sense of "flowing water", the word may also be applied to the inflow of the tide. Floods are an area of study of the discipline hydrol ...
, a
parasitic Parasitism is a close relationship between species, where one organism, the parasite, lives on or inside another organism, the host, causing it some harm, and is adapted structurally to this way of life. The entomologist E. O. Wilson ha ...
alien life form that appears in several variants. Another enemy is the Sentinels, aerial robots designed by an extinct race called the Forerunners to protect their structures and prevent Flood outbreaks. Sentinels are able to hover around in enclosed spaces and produce an energy shield when under attack. They lack durability, but use powerful laser weapons and are immune to infection by the Flood. The
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
in ''Halo'' has been favorably received. The player is often aided by
United Nations Space Command The ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, th ...
(UNSC) Marines, who offer ground support, such as manning gun turrets or
riding shotgun "Riding shotgun" was a phrase used to describe the bodyguard who rides alongside a stagecoach driver, typically armed with a break-action shotgun, called a coach gun, to ward off bandits or hostile Native Americans. In modern use, it refer ...
while the player is driving a vehicle.


Multiplayer

A
split screen Split screen may refer to: * Split screen (computing) Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular ...
mode allows two players to cooperatively play through ''Halo''s campaign. The game also includes five competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes, which all can be customized, for between two and 16 players; up to four players may play split-screen on one Xbox, and further players can join using a "
System Link This article refers to the Xbox system link. Not system link on any other Video Game Consoles. Information about system link on other Video Game Consoles can be found elsewhere! {{short description, Form of offline multiplayer gaming System Link i ...
" feature that allows up to four Xbox consoles to be connected together into a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
. ''Halo'' lacks artificially intelligent game bots, and was released before the launch of the Xbox Live online multiplayer service; therefore
LAN parties A LAN party is a gathering of people with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer ...
are needed to reach the game's 16-player limit, a setup that was a first for a console game, but was often deemed impractical by critics. Aside from this limitation, ''Halo'''s multiplayer components were generally well received, and it is widely considered one of the best multiplayer games of all time. Although the Xbox version of ''Halo'' lacks official support for online multiplayer play, third-party packet tunneling software provide unofficial ways around this limitation. The
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
and
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ports of ''Halo'' support online matches involving up to 16 players and include multiplayer maps, not in the original Xbox release. However, co-operative play was removed from the ports because it would have required large amounts of recoding to implement. In April 2014, it was announced that GameSpy's servers and matchmaking, on which ''Halo PC'' relied, would be shut down by May 31 of the same year. A team of fans and Bungie employees announced they would produce a patch for the game to keep its multiplayer servers online. The patch was released on May 16, 2014.


Synopsis


Setting

''Halo: Combat Evolved'' takes place in a 26th-century science fiction setting.
Faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
travel called slip-space allows the human race to colonize planets other than Earth. The planet Reach serves as an interstellar hub of scientific and military activity. The
United Nations Space Command The ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, th ...
(UNSC) develops a secret program to create augmented supersoldiers known as Spartans. More than twenty years before the beginning of the game, a technologically advanced collective of alien races called the Covenant begins a religious war against humanity, declaring them an affront to their gods. Humanity's military experiences a series of crushing defeats; although the Spartans are effective against the Covenant, they are too few in number to turn the tide. In 2552, Covenant forces attack Reach and destroy the colony. The starship ''Pillar of Autumn'' escapes the planet with the Spartan Master Chief Petty Officer John-117 on board. The ship initiates a jump to slip-space, hoping to lead the enemy away from Earth.


Plot

The game begins as the ''Pillar of Autumn'' exits slip-space and its crew discovers a large
ringworld ''Ringworld'' is a 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. ''Ringworld'' tells the story of Louis Wu and his companions on a mission to the Ringworld, a ...
structure of unknown origin. The Covenant pursues the ''Autumn'' and attacks. With the ship heavily damaged, the ''Autumn'''s captain, Jacob Keyes, entrusts the ship's artificial intelligence (AI) known as Cortana to Master Chief in order to prevent the Covenant from discovering the location of Earth. Keyes orders the crew to abandon the ''Autumn'' and pilots the ship to a crash-landing on the ringworld. On the ring's surface, Master Chief and Cortana rescue scattered survivors and help organize a counter-offensive against the Covenant. Learning that Keyes has been captured by the Covenant, Master Chief and a small contingent of soldiers rescue him from the Covenant cruiser ''Truth and Reconciliation''. Keyes reveals that the Covenant call the ringworld "
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
" and that they believe it to be a weapon. Intent on stopping the Covenant from using Halo, Keyes searches for a potential weapons cache, while Master Chief and Cortana mount an assault on the ringworld's control room. Cortana enters Halo's computer systems and, after discovering something horrifying, sends Master Chief to find and stop Keyes from continuing his search and uncovering what lies within the ring. Searching for the captain, Master Chief encounters a new enemy, the parasitic
Flood A flood is an overflow of water ( or rarely other fluids) that submerges land that is usually dry. In the sense of "flowing water", the word may also be applied to the inflow of the tide. Floods are an area of study of the discipline hydrol ...
. The release of the Flood prompts Halo's caretaker, the AI
343 Guilty Spark 343 Guilty Spark, also known as just Spark, is a fictional character in the military science fiction ''Halo'' franchise. 343 Guilty Spark plays a major role in the storyline of the original ''Halo'' video game trilogy: the character appears in ...
, to enlist Master Chief's help in activating Halo's defenses. After Master Chief retrieves the ring's activation index, 343 Guilty Spark transports him back to Halo's control room. Cortana intervenes before Master Chief can activate the ring; she has discovered the purpose of the installation is to destroy all sentient life in the galaxy, starving the Flood of potential hosts. When Cortana refuses to surrender Halo's activation index, 343 Guilty Spark attacks her and Master Chief. To stop Halo's activation, Master Chief and Cortana decide to destroy the installation. Needing Keyes’ neural implants to destroy the ''Autumn'' and Halo with it, Master Chief returns to the ''Truth and Reconciliation''. He finds that Keyes has been assimilated by the Flood, and retrieves the neural implant from the captain's remains. Master Chief and Cortana destabilize the ''Autumn''s reactors, narrowly escaping the ensuing detonation in a fighter. Cortana justifies their actions to destroy the Covenant fleet and stop the Flood threat and believes the fight is finished, but Master Chief states they are only getting started. In a
post-credits scene A post-credits scene (commonly referred to as a stinger or credit cookie) or mid-credits scene is a short clip that appears after all or some of the closing credits have rolled and sometimes after a production logo of a film, TV series, or video g ...
, 343 Guilty Spark is seen floating in space, having survived the ring's destruction.


Development


Prototypes

''Halo'' was initially conceived as an indirect successor to
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
's previous first-person shooter games, '' Marathon'' and '' Marathon 2: Durandal''. According to company co-founder Alex Seropian, certain motifs of both ''Halo'' and the ''Marathon'' series, such as their similar protagonists and representation of artificial intelligence, stemmed from a common stylistic
archetype The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ...
. After the 1995 release of ''Durandal'', Bungie began to consider ideas for their subsequent game. Undecided about further entries in the ''Marathon'' series, the team was willing to try something new. One of the ideas that the team then began to develop was that of a first-person shooter game described by co-founder Jason Jones as "the natural extension of ''Marathon'', which would have turned out to be something along the lines of '' Quake''". Concurrently, the team explored the concept of a
vehicular combat game Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlle ...
that featured tank battles in a futuristic setting, internally dubbed "The Giant Bloody War Game". Jones started the design of a 3D engine that could generate height-mapped graphics to visualize elevated surfaces, and he eventually suggested that Bungie use the technology to realize the "tank combat" idea. The team was enthusiastic about that prospect and proceeded to cancel their first-person shooter project–to commit to the creation of "The Giant Bloody War Game". However, Jones struggled to implement a
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
model to simulate vehicles in the game, which led Bungie to change their plans and develop the
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
(RTS) '' Myth: The Fallen Lords'', released in 1997. Around this time, Bungie comprised around 15 people working in south
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
,
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. After ''Myth'' was completed and Bungie decided on a sequel, '' Myth II: Soulblighter'', Jones delegated its development to the company's other designers and resumed his work on the technology that had not been applied to the 1997 title. A group of three Bungie staffers began to develop an RTS with a focus on science fiction, realistic physics simulations and three-dimensional terrain. Early versions used the ''Myth''
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
and
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective o ...
. The project had the initial working title ''Armor'', but was changed for being "boring" and for the project's dramatic changes from what was first envisioned. It was switched to ''Monkey Nuts'', then ''Blam!'' after Jones could not bring himself to tell his mother the original name. Experimenting with ways of controlling units, Bungie added a mode that attached the camera to individual units. The vantage point continually moved closer to the units as the developers realized it would be more fun for players to drive the vehicles themselves, rather than have the computer do it. "And controlling he vehicle just that double tactile nature of load a dude in, get a dude out, hands on the steering wheel—it was like, this ''shouldn't'' be an RTS game," recalled Seropian. By mid-1998 the game had become a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
. Peter Tamte, Bungie's then-executive vice president, used his contacts from his former position at
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ' ...
to get lead writer
Joseph Staten Joseph Staten is an American writer best known for his work at video game studio Bungie. At Bungie, Staten served as director of cinematics for the studio's games, including the ''Halo'' series; he would write mission scripts and movie dialogue ...
and project lead Jason Jones an audience with CEO Steve Jobs. Jobs, impressed, agreed to debut the game to the world at the 1999
Macworld Conference & Expo Macworld/iWorld was an information technology trade show with conference tracks dedicated to the Apple Macintosh platform. It was held annually in the United States during January. Originally ''Macworld Expo'' and then ''Macworld Conference & Expos ...
. Anticipation built for the unknown Bungie game after favorable reviews from industry journalists under non-disclosure agreements at Electronic Entertainment Expo 1999. Days before the Macworld announcement, ''Blam!'' still had no permanent title; possible names included ''The Santa Machine'', ''Solipsis'', ''The Crystal Palace'', ''Hard Vacuum'', ''Star Maker'', and ''Star Shield''. Bungie hired a branding firm that came up with the name ''Covenant'', but Bungie artist Paul Russell suggested alternatives, including ''Halo''. Though some did not like the name—likening it to something religious, or a women's shampoo—designer Marcus Lehto said, "it described enough about what our intent was for this universe in a way that created this sense of mystery." On July 21, 1999, during the Macworld Conference & Expo, Jobs announced that ''Halo'' would be released for
MacOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
simultaneously. The game's premise at this point involved a human transport starship that crash-lands on a mysterious ringworld. Early versions of the Covenant arrive to loot what they can, and war erupts between them and the humans. Unable to match the technologically advanced alien race, the humans resort to guerrilla warfare. At this point, Bungie promised an open-world game with terrain that reacted and deformed from explosions, persistent environment details such as spent shell casings, and variable weather, none of which made it into the final product. These early versions featured ''Halo''-specific fauna, later dropped following design difficulties and the creatures' detraction from the surprise appearance of the Flood. The Master Chief was simply known as the cyborg. When ''Halo'' was shown at E3 in June 2000, it was still a third-person shooter.


Move to Xbox

Bungie's financial situation during ''Halo''s development was precarious. Ahead of '' Myth II: Soulblighter''s release, Bungie was surviving on ''Myth'' sales and had missed release dates. A glitch that caused ''Myth II'' to wipe the contents of the directory it was installed to was only discovered after 200,000 copies had already been produced for the December 1998 launch. Bungie recalled the copies and issued a fix, costing the company $800,000. As a result, Bungie sold a share of the company and publishing rights to
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
. Still facing financial difficulties, Bungie's Tamte contacted
Ed Fries Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle. Early life Fries fell in love with games while playing arcade games in the ...
, the head of Microsoft Game Studios, about a possible acquisition. Fries was working on developing the software lineup for Microsoft's first game console, the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. Fries negotiated an agreement with Take-Two Interactive wherein Microsoft gained Bungie and the rights to ''Halo'', while Take-Two kept the ''Myth'' and ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
'' properties. Jones and Seropian pitched the purchase to the rest of Bungie as the way they could shape the future of a new game console. Microsoft announced its acquisition of Bungie on June 19, 2000. ''Halo'' was now to be the tentpole launch game for the Xbox. In less than a year, Bungie had to turn ''Halo'' from a loose collection of gameplay and plot ideas into a shipping product on an unproven console. To make players feel more connected to the action, Jason Jones pushed to turn the game's perspective from third-person to first-person. A key concern was making sure the game played well on the Xbox's
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
; at the time, first-person shooters on consoles were rare. Spearheading the effort, designer Jaime Griesemer wrote code to discern player intent and assist the player's movement and aiming without being obvious. The game buffered player inputs so that the result was the ''desired'' player movement, rather than the movement players were actually making. Other Bungie projects were scrapped, and their teams absorbed into ''Halo'' in the rush to complete it. Griesemer said that after the Bungie team moved to the
Microsoft campus The Microsoft campus is the corporate headquarters of Microsoft, located in Redmond, Washington, United States, a part of the Seattle metropolitan area. Microsoft initially moved onto the grounds of the campus on February 26, 1986, shortly before ...
in Redmond, Washington, he was so busy he did not unpack his belongings for six months. The designers prototyped encounters and enemy AI on a sandbox level, "B30". The success of gameplay on this small chunk of the game energized the team, and B30 became " The Silent Cartographer", the fourth mission. To make the release date, Bungie made drastic cuts to the game's features and scope. The open-world plans were scrapped, and it became clear the lengthy planned campaign was not feasible. One level was cut and replaced with an expositional cutscene. Staten described his role as putting "story duct tape" over gaps that appeared to smooth them over. To save time, Lehto suggested reusing campaign levels; glowing directional arrows were added after playtesters got lost backtracking. Microsoft game writers Eric Trautmann and Brannon Boren performed last-minute rewrites to the script. An online multiplayer component was dropped because Xbox Live would not be ready. Only four months before release, it was decided that the multiplayer was still not fun, so it was scrapped and rebuilt from scratch, using team members who moved from the defunct Bungie West team after completing ''Oni''. Some personnel took to sleeping in the office for the last few months to make sure the game made its deadline.


Design

Bungie's social culture—and the rush to complete the game—meant that team members provided input and feedback across disciplines. Aspects such as level design demanded collaboration between the designers creating the environments for players to explore, and the artists who developed those environments' aesthetics. Initially artists Robert McLees and Lehto were the only artists working on what would become ''Halo''. Bungie hired Shi Kai Wang as an additional artist to refine Lehto's designs. The aliens making up the Covenant began with varied exploratory designs that coalesced once each enemy's role in the gameplay was defined. Spearheaded by Paul Russell, the game's visual design changed in response to the changing gameplay and story. The artists made efforts to distinguish each faction in the game by their architecture, technology, and weaponry. The UNSC's original curved look was made blockier to distinguish it from the Covenant; likewise human weapons remained projectile-based to provide a contrast to the Covenant's energy weapons, and their vehicles based on animals, with the
Warthog ''Phacochoerus'' is a genus in the family Suidae, commonly known as warthogs (pronounced ''wart-hog''). They are pigs who live in open and semi-open habitats, even in quite arid regions, in sub-Saharan Africa. The two species were formerly co ...
being inspired by Lehto's love of off-roading. The interiors of ''Pillar of Autumn'' drew significant influence from the production design of the film '' Aliens''. Organic, curvilinear forms along with a color palette of greens and purples were used for the Covenant, while the Forerunner came to be defined by their angular constructions; the interiors originally drew on Aztec patterns and the work of
Louis Sullivan Louis Henry Sullivan (September 3, 1856 – April 14, 1924) was an American architect, and has been called a "father of skyscrapers" and "father of modernism". He was an influential architect of the Chicago School, a mentor to Frank Lloy ...
, before becoming more refined just five months from the game's completion.


Audio

Composer Martin O'Donnell and his company TotalAudio were tasked with creating the music for ''Halo''s MacWorld debut. Staten told O'Donnell that the music should give a feeling of ancient mystery. O'Donnell decided
Gregorian chant Gregorian chant is the central tradition of Western plainsong, plainchant, a form of monophony, monophonic, unaccompanied sacred song in Latin (and occasionally Greek (language), Greek) of the Roman Catholic Church. Gregorian chant developed ma ...
would be appropriate, and performed the vocals alongside his composing partner
Michael Salvatori Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the ''Halo'' video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnel ...
and additional singers. Because he did not know how long the presentation would be, O'Donnell created "smushy" opening and closing sections that could be expanded or cut as the time required to back up a rhythmic middle section. The music was recorded in Chicago and sent to New York for the show the same night the piece was finished. Shortly before Bungie was bought by Microsoft, O'Donnell joined Bungie as a staff member, while Salvatori remained at TotalAudio. O'Donnell designed the music so that it "could be dissembled and remixed in such a way that would give immultiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable-length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)." O'Donnell sat with the level designers to walk through the levels, constructing music that would adapt to the gameplay rather than be static; "The level designer would tell me what he hoped a player would feel at certain points or after accomplishing certain tasks." Based on this information, O'Donnell would develop cues the designer could script into the level, and then he and the designer would play through the mission to see if the audio worked. He made sparse use of music because he believes that " usicis best used in a game to quicken the emotional state of the player and it works best when used least," and that " fmusic is constantly playing it tends to become sonic wallpaper and loses its impact when it is needed to truly enhance some dramatic component of gameplay." The cutscenes came so late that O'Donnell had to score them in only three days.


Release

Ed Fries described the period before the Xbox's launch as chaotic; "You've got to imagine this environment of panic combined with adrenaline, but money's mostly no object at the same time. So we were spending lots of it, trying to do all this crazy stuff," he recalled. After several planned video game tie-ins to Steven Spielberg's film ''
A.I. Artificial Intelligence ''A.I. Artificial Intelligence'' (also known as ''A.I.'') is a 2001 American science fiction film directed by Steven Spielberg. The screenplay by Spielberg and screen story by Ian Watson were based on the 1969 short story "Supertoys Last All ...
'' were scrapped it became clear that ''Halo'' had to serve as the tentpole title for the Xbox, a role which the game was never intended to fill. ''Halo''s debut had been well-received, but its move to the unproven Xbox console caused press treatment to be colder than it was before. While a playable demonstration of the game at Gamestock 2001 was well-received, critics had mixed reactions to its exhibition at E3 2001, where the game was shown off in a very broken state, with poor
frame rates Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be c ...
and technical issues. Even within Microsoft, ''Halo'' was divisive. After Bungie refused to change the ''Halo'' name to appease marketing research teams, the subtitle "Combat Evolved" was added to make it more descriptive and compete better with other military-themed games. Fries recalled analysts had suggested that ''Halo'' had the "wrong" color palette compared to competing console games; Fries never showed the results to Bungie. The game was released in North America simultaneously with the Xbox, on November 15, 2001. '' Halo: The Fall of Reach'', a prequel novel to ''Halo: Combat Evolved'', was released a few weeks before the game. Science fiction author Eric S. Nylund penned the novel in seven weeks. The novel was nearly killed halfway to completion; Nylund credits Trautmann with saving it. ''The Fall of Reach'' became a ''
Publishers Weekly ''Publishers Weekly'' (''PW'') is an American weekly trade news magazine targeted at publishers, librarians, booksellers, and literary agents. Published continuously since 1872, it has carried the tagline, "The International News Magazine of ...
'' bestseller with almost two hundred thousand copies sold. The following novel, entitled '' Halo: The Flood'', is a
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original prop ...
to ''Halo: Combat Evolved'', describing not only the experiences of the Master Chief but also those of other characters on Installation 04. Written by William C. Dietz, this novel appeared on the ''Publishers Weekly'' bestsellers list during May 2003. On July 12, 2002, a ''Halo'' port for Windows was announced to be under development by
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
. Its showing at
E3 2003 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
was positively received by some critics, with skepticism by others. It was released on September 30, 2003, and included support for online multiplayer play and featured sharper graphics, but had
optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
issues that caused poor performance. ''Halo'' was later released for Mac OS X on December 11, 2003. On December 4, 2007, the game became available for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
via download from the
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
.


Sales

While ''Halo'' was not an instant runaway success on release, it had a long tail sales rate and a very high
attach rate The attach rate is a concept used broadly in business, especially in marketing, to represent the number of units of a secondary product/service sold as a direct or implied consequence of the sale of a primary product/service. It is often expresse ...
for the Xbox; during the two months following ''Halo''s release, the game sold alongside more than fifty percent of Xbox consoles. One million units had been sold roughly five months after release, a faster pace than that of any previous sixth-generation console game. The game sold three million copies worldwide by July 2003, and four million by January 2004. By July 2006, its Xbox version had sold 4.2 million copies and earned $170 million in the United States alone, while its computer version sold 670,000 copies and earned $22.2 million. '' Next Generation'' ranked it as the second highest-selling game launched for the PlayStation 2,
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
or GameCube between January 2000 and July 2006 in that country.


Reception

''Halo'' received "universal acclaim", according to review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, based on reviews from 68 professional critics. Ste Curran's review for ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' praised the game as "the most important launch game for any console, ever" and commented, "''
GoldenEye ''GoldenEye'' is a 1995 spy film, the seventeenth in the ''James Bond'' series produced by Eon Productions, and the first to star Pierce Brosnan as the fictional MI6 agent James Bond. Directed by Martin Campbell, it was the first in the se ...
'' was the standard for multiplayer console combat. It has been surpassed."
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
claimed that "''Halo'''s single-player game is worth picking up an Xbox for alone," concluding, "Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform."
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
remarked similarly, calling ''Halo'' a "can't miss, no-brainer, sure thing, five star, triple A game."
Gary Whitta Gary Leslie Whitta (born 21 July 1972) is an English screenwriter, author, game designer, and video game journalist. He was editor-in-chief of both the UK and US editions of ''PC Gamer'' magazine and contributor to gaming magazine ''ACE''. Whit ...
of '' Official Xbox Magazine'' calling ''Halo'' as "a stunning achievement."
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
editor Jonathan Licata praised Bungie for doing "a remarkable job with Halo, taking many successful elements from previous standouts in the genre to make one very playable game". Among the specific aspects that reviewers praised were the balance of weapons, the role of drivable vehicles, and the artificial intelligence of enemies. The Xbox Version of ''Halo'' received more than 40 awards. including numerous
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards, From AIAS, '' EGM'', ''Edge'', and IGN. ''GameSpot'' named ''Halo'' the third-best
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
of 2001, and it won the publication's annual "Best Xbox Game" and, among console games, "Best Shooting Game" awards. It was a runner-up in the "Best Sound" category. The
British Academy of Film and Television Arts British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, ...
awarded ''Halo'' "Best Console Game" and ''
Rolling Stone ''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first known for its ...
'' presented it with their "Best Original Soundtrack" award. ''Halo'' also won ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
''s 2001 "Best Console Shooter" award, the "11th Annual GamePro Readers' Choice Awards" for "Best Combat Game of The Year",and
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
for "Xbox Game of the Year" in 2002. as well as
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
for "Best PC Game" in 2003. '' Next Generation'' reviewed the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
version of the game, rating it five stars out of five, and stated that "If you didn't think there was a reason to buy an Xbox, ''Halo'' will change your mind." Although ''Halo''s overall reception was largely positive, the game received criticism for its level design. GameSpy commented, "you'll trudge through countless hallways and control rooms that all look exactly the same, fighting identical-looking groups of enemies over and over and over...it is simply frustrating to see a game with such groundbreaking sequences too often degenerate ntothis kind of mindless, repetitive action." Similarly, an article on Game Studies.org remarked, "In the latter part of the game, the scenarios rely on repetition and quantity rather than innovativeness and quality."
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
concluded, "Halo is very much a game of two halves. The first half is fast, exciting, beautifully designed and constantly full of surprises. The second half is festooned with gobsmacking plot twists and great cinematics but let down by repetitive paint by numbers level design." ''Halo'' was released prior to the launch of Xbox Live, and the lack of both online multiplayer and bots to simulate human players was criticized by GameSpy; in 2003 GameSpy included ''Halo'' in a list of "Top 25 Most Overrated Games of All Time." ''Halo'''s PC port received generally favorable reviews, garnering a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... nda true classic," awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity," but stated that the online multiplayer component was "a massive draw ... for ''Halo'' veterans." ''Halo'' has been praised as one of the greatest video games of all time, and was ranked by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
as the fourth-best first-person shooter made. The game's popularity led to labels such as "''Halo'' clone" and "''Halo'' killer", applied to games either similar to or anticipated to be better than it. In 2017,
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
inducted ''Halo'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
.


Legacy

''Halo'' is credited with modernizing the FPS genre. According to GameSpot, ''Halo''s "numerous subtle innovations have been borrowed by countless other games since." The game is often cited as the main reason for the Xbox's success, and it began what is commonly regarded as the system's flagship franchise. Game designer
Vox Day Theodore Robert Beale (born August 21, 1968), also known as Vox Day, is an American far-right activist, writer, publisher, and video game designer. He has been described as a white supremacist, a misogynist, and part of the alt-right. ''The Wa ...
credited the game with using science-fiction environments to follow ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'' in eschewing static levels and a similarity to dungeon crawls, which the FPS genre inherited from ''
Akalabeth ''Akalabeth: World of Doom'' () is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as ...
''. Day further wrote that ''Halo'' spurred a sustained trend of many other FPS console games. In July 2006, Next-Gen.biz published an article estimating ''Halo'' as the second-highest revenue-generating 21st century console video game in the United States, behind '' Grand Theft Auto: Vice City''. The game's popularity sparked the usage of terms like "''Halo'' clone" and "''Halo'' killer." The ''Halo'' engine has been used for the game ''
Stubbs the Zombie in Rebel Without a Pulse ''Stubbs the Zombie in Rebel Without a Pulse'' is a reverse horror video game developed by Wideload Games and published by Aspyr Media. It was released on October 18, 2005, for the Xbox video game console, and was released for Microsoft Window ...
''. ''Halo'' has been featured at both
Major League Gaming Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
and the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
. The game's sequel, ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'', made
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
125 million with unit sales of 2.38 million on the first day of its release, earning it the distinction of the fastest-selling United States media product in history. Three years later, ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'' shattered that record with the biggest opening day in entertainment history, taking in US$170 million in its first 24 hours. In addition, the game inspired and was used in the fan-created '' Red vs. Blue'' video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films).


''Halo: Custom Edition''

On March 15, 2004,
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
released ''Halo: Custom Edition'' for Windows, which enabled players to use custom-made maps and game modifications via the ''Halo'' Editing Kit developed by Bungie. ''Halo: Custom Edition'' consists of multiplayer maps and requires an original copy of ''Halo'' for PC to install. Custom maps can be both single and multiplayer.


Remake

During the Microsoft press conference at the 2011 E3 Expo, it was revealed that ''Halo: Combat Evolved'' would be remade by
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
with an in-house game engine and would include achievements, Terminals, and Skulls. It was released for the Xbox 360 on November 15, 2011. The release date marks the 10th anniversary of the original game's release. The remastered version of the original game includes online multiplayer and cooperative play functionality. The remake is also the first ''Halo'' game to include Kinect support. The game is a mix of two game engines—the original Halo engine created by Bungie, which provides gameplay, and a new engine created by 343 Industries and Saber that is responsible for improved graphics—and the player is able to switch between the improved and classic modes of the game at any time. The game's multiplayer component uses the '' Halo: Reach'' gameplay engine, tailored with a map playlist to mimic the original multiplayer, as opposed to including the original game's multiplayer mode. ''Anniversary'' was later included as part of '' Halo: The Master Chief Collection''. The ''Anniversary'' version of the game is the version featured in ''The Master Chief Collection'' for Xbox One. The single-player game is identical to the Xbox 360 version, including the ability to swap between the updated "anniversary" graphics and the original game graphics. However, unlike the Xbox 360 release, the multiplayer component is the original multiplayer engine from ''Combat Evolved'' as opposed to ''Halo: Reach'' and is playable over Xbox Live.


References


Notes


References


External links

* *
''Halo: Combat Evolved'' at Halopedia
* {{DEFAULTSORT:Halo 1 2001 video games AIAS Game of the Year winners Bungie games Cooperative video games First-person shooters Gearbox Software games Golden Joystick Award winners Combat Evolved Interactive Achievement Award winners MacOS games MacSoft games Microsoft games Military science fiction video games Multiplayer and single-player video games Multiplayer online games Split-screen multiplayer games Video games developed in the United States Video games scored by Martin O'Donnell Video games scored by Michael Salvatori Windows games Xbox games Xbox Originals games BAFTA Interactive Entertainment Award for Best Games winners Spike Video Game Award winners World Video Game Hall of Fame D.I.C.E. Award for Action Game of the Year winners D.I.C.E. Award for Adventure Game of the Year winners Westlake Interactive games