Split Screen (computer Graphics)
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangle, rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from Tiling window manager, windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "Window (computing), windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The :Split-screen multiplayer games, split screen feat ...
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Splitscreen 16-9
The Volkswagen Type 2, known officially (depending on body type) as the Transporter, Kombi or Microbus, or, informally, as the Bus (US), Camper (UK) or Bulli (Germany), is a forward control light commercial vehicle introduced in 1950 by the German automaker Volkswagen as its second car model. Following – and initially deriving from – Volkswagen's first model, the Type 1 (Beetle), it was given the factory designation Type 2. As one of the forerunners of the modern cargo and passenger vans, the Type 2 gave rise to forward control competitors in the United States in the 1960s, including the Ford Econoline, the Dodge A100, and the Chevrolet Corvair 95 Corvan, the latter adapting the rear-engine configuration of the Corvair car in the same manner in which the VW Type 2 adapted the Type 1 layout. European competition included the 1947–1981 Citroën H Van, the 1959–1980 Renault Estafette (both FF layout), the 1952–1969 semi forward-control Bedford CA and the 1953–196 ...
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Lotus Esprit Turbo Challenge
The ''Lotus'' series consists of three racing computer games based around the Lotus brand: ''Lotus Esprit Turbo Challenge'', ''Lotus Turbo Challenge 2'', and ''Lotus III: The Ultimate Challenge''. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles. ''Lotus Esprit Turbo Challenge'' The first game in the series was released in 1990 8-bit and 16-bit computer systems, the Amiga and Atari ST versions. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races. Each track is lap-based and consists of turns of varying degrees, as well as ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Split Screen (video Production)
In film and video production, split screen is the visible division of the screen, traditionally in half, but also in several simultaneous images, rupturing the illusion that the screen's frame is a seamless view of reality, similar to that of the human eye. There may or may not be an explicit borderline. Until the arrival of digital technology, a split screen in films was accomplished by using an optical printer to combine two or more actions filmed separately by copying them onto the same negative, called the composite. In filmmaking split screen is also a technique that allows one actor to appear twice in a scene. The simplest technique is to lock down the camera and shoot the scene twice, with one "version" of the actor appearing on the left side, and the other on the right side. The seam between the two splits is intended to be invisible, making the duplication seem realistic. Influences An influential arena for the great split screen movies of the 1960s were two world's f ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to difference of frame rates). It can also occur simply from lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards, and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie, or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish rendering d ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 ''James Bond'' film ''GoldenEye'', the player controls the secret agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon. In the multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen. Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of ''Killer Instinct''. It was primarily inspired by Sega's ''Virtua Cop'' before being redesigned as a free-roaming shooter. After more than two and a half years of development, ''GoldenEye 007'' was released shortly before the release of the ''GoldenEye'' sequel ''Tomorrow Never Dies''. Although it faced low expectations from the gaming media, it sold more than eight million copies, making it the third- best-sel ...
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Mario Kart 64
is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mario Kart'' (1992) for the Super Nintendo Entertainment System. The game was first released in Japan on December 14, 1996, in North America on February 10, 1997 and in the United Kingdom on June 24, 1997. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021. The game is regarded as one of the greatest video games of all time. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of 8 characters from the ''Mario'' franchise, who race around 16 tracks (4 in each of 4 cups) with items that can either harm opponents or aid the user. The move to t ...
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Xenophobe (video Game)
''Xenophobe'' is a video game developed Bally Midway and released in arcades in 1987. Starbases, moons, ships, and space cities are infested with aliens, and the players have to kill the aliens before each is completely overrun. The screen is split into three horizontally-scrolling windows, one for each of up to three players, yet all players are in the same game world. Gameplay The goal of each level is to defeat all the aliens before time runs out. Some rooms routinely display the percentage of alien infection and time remaining until self-destruct when the level ends (but a nearby button can temporarily deactivate the count-down). Levels may contain more than one floor, and players use elevators (and sometimes holes in the floor) to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens. The hostile aliens (known as "Xenos") come in different forms. There are "Eggs", which if ...
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Lemmings (video Game)
''Lemmings'' is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint. The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings. ''Lemmings'' was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of ''Amstrad Action'', and was considered the eighth-greatest game of ...
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Road Rash II
''Road Rash II'' is a 1992 racing and vehicular combat game developed and published by Electronic Arts (EA) for the Sega Genesis. The game is centered around a series of motorcycle races throughout the United States that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. It is the second installment in the ''Road Rash'' series and introduces a split-screen two-player mode for competing human players, nitrous oxide charges on certain bikes, and chains as offensive weapons. EA began development of ''Road Rash II'' before the end of the 1991 Christmas season, and the game was released before the end of the 1992 Christmas season. ''Road Rash II'' met with critical acclaim and commercial success, with reviewers appreciating the visuals and addition of the multiplayer mode while pointing out the lack of innovation in the fundamental gameplay. A conversion for the Game Boy Color was developed by 3d6 Games a ...
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Kikstart II
''Kikstart 2'' is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, '' Kikstart''. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was based on the BBC Television series ''Kick Start''. An enhanced version of the original ''Kikstart'' was released for the Commodore 128, one of the few native mode In computing, native software or data-formats are those that were designed to run on a particular operating system. In a more technical sense, native code is code written specifically for a certain processor. In contrast, cross-platform software ... game titles for that computer. This was initially titled ''Kikstart 2'', as the initial ...
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