''Kikstart 2'' is a
motorcycle trials
Motorcycle trials, also known as observed trials, often called simply trial/s (with or without the plural "s"), is a non-speed event on specialized motorcycles. The sport is most popular in the United Kingdom and Spain, though there are participan ...
racing videogame released for the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Referred to during development as t ...
. It enjoyed more success than its predecessor, ''
Kikstart''. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play.
The basic premise is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres.
The game was based on the
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''. An enhanced version of the original ''Kikstart'' was released for the
game titles for that computer. This was initially titled ''Kikstart 2'', as the initial boot screen shows.
Some obstacles only allowed travel across them in certain ways. For instance, fences and wooden beams can only be navigated at low speed, without "hopping" or falling onto them. Tyres would only allow travel at high speeds, driving slowly will "throw" the rider. When a rider lands badly (i.e. with the front wheel first) or "falls off" an obstacle, they are catapulted a certain distance forward, imposing a certain time penalty because the player is not put back into the game until the screen has scrolled to a "safe" (i.e. flat) area of the course on which to restart the bike.
Players can either play against their opponent in a straight-out race to the finish post, or they can "win" by aggregated finishing times. Courses are played in sets of five, denoted by a letter of the alphabet and can be edited by the player using the built-in
. This allowed the user to place any obstacles on a blank track and later save and share completed courses.
The game was well received with critics. Many lists of Commodore 128 games included the title, as it was one of the only games released for 128 mode.