343 Guilty Spark
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343 Guilty Spark
343 Guilty Spark, also known as just Spark, is a fictional character in the military science fiction ''Halo'' franchise. 343 Guilty Spark plays a major role in the storyline of the original ''Halo'' video game trilogy: the character appears in '' Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3'', as well as the remakes of the first two games, '' Halo: Combat Evolved Anniversary'', and '' Halo 2: Anniversary''. 343 Guilty Spark is voiced by actor Tim Dadabo in all media. Within series lore, 343 Guilty Spark is an artificial intelligence entity whose role, as designated by his creators the Forerunners, is to serve as the caretaker of one of several ring-shaped megastructures scattered throughout the galaxy known as the Halo Array, specifically Installation 04. The true purpose of each Halo installation is to contain any infestation of the extraterrestrial parasitic species known as the Flood via its activation by a suitable candidate known as a "Reclaimer", which destroys all ...
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Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2004's ''Halo 2''. ''Halo 3''s story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels. Bungie began developing ''Halo 3'' shortly after ''Halo 2'' shipped. The game was officially announced at E3 2006, and its release was preceded by a m ...
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Covenant (Halo)
The Halo (series), ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the #Covenant, Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again. A large portion of the series' success lies in the creation of a believable world, and Bungie reinforced the fictional factions the player interacts with via a lengthy design process with the release of each game. The overall design of each faction was slowly developed before the release o ...
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Arbiter (Halo)
In the ''Halo'' science fiction universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game ''Halo 2'', the rank is given to a disgraced commander named Thel 'Vadamee as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in ''Halo 2'' and its 2007 sequel ''Halo 3.'' The character also appears in '' Halo 5: Guardians'' and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game ''Halo Wars'', which takes place 20 years before the events of the main trilogy. The appearance of th ...
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Characters In The Halo Series
Major recurring characters of the ''Halo'' multimedia franchise are organized below by their respective affiliations within the series' fictional universe. The original trilogy's central story revolved around conflict between humanity under the auspices of the United Nations Space Command or UNSC, and an alien alliance known as the Covenant. The artifacts left behind by an ancient race known as the Forerunner play a central role—particularly the ringworlds known as Halos, built to contain the threat of the parasitic Flood. Bungie founder Jason Jones noted that bringing together the elements of a video game is unmistakably "art", but character designers and artists had to make a "living, breathing world" and populate it with interesting characters and places. The first ''Halo'' game's development brought numerous evolutions and revisions to the character's designs and personalities. Characters were also updated to take full advantage of new graphics technologies; for instance, ...
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Cortana (Halo)
Cortana is a fictional artificially intelligent character in the ''Halo'' video game series. Voiced by Jen Taylor, she appears in '' Halo: Combat Evolved'' and its sequels, ''Halo 2'', ''Halo 3'', ''Halo 4'', '' Halo 5: Guardians and Halo Infinite''. She also briefly appears in the prequel '' Halo: Reach'', as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy. Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and ''Halo''—through the Cortana Letters, emails sent during ''Combat Evolved''s production in 1999. The re ...
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The Flood
A flood is an overflow or accumulation of an expanse of water that submerges land. Flood(s), The Flood, Flooded or Flooding may also refer to: Computing * Flood fill, an algorithm that determines the area connected to a given node in a multi-dimensional array * Flooding (computer networking) * Internet Relay Chat flood, a form of denial-of-service attack * MAC flooding, a technique employed to compromise the security of network switches * Network flood, a denial-of-service attack on a network Film and television * ''The Flood'' (1927 film), a German silent film * ''The Flood'' (1931 film), American film directed by James Tinling * ''The Flood'' (1958 film), a Czech film * ''The Flood'' (1962 film), an American television film narrated by Laurence Harvey * ''The Flood'' (1963 film), children's adventure film written by Jean Scott Rogers * ''Flood!'', a 1976 American television film * '' The Flood: Who Will Save Our Children?'' a 1993 American film based on real events. * '' ...
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Joseph Staten
Joseph Staten is an American writer best known for his work at video game studio Bungie. At Bungie, Staten served as director of cinematics for the studio's games, including the ''Halo'' series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the ''Halo'' franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth ''Halo'' novelization, '' Halo: Contact Harvest''. Released in 2007, the novel reached #3 on ''The New York Times'' bestseller list in the first week of its release and received positive reviews. Staten rejoined Microsoft Studios as a senior creative director on January 9, 2014. Early life and education Joseph Staten is the son of a minister who is a professor of theology and philosophy of religion. He entered Northwestern University in 1990 with the aspiration of becoming a p ...
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Jason Jones (programmer)
Jason Jones (born June 1, 1971) is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called '' Minotaur: The Labyrinths of Crete''. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish ''Minotaur''. Following the modest success of ''Minotaur'', Jones programmed Bungie's next game, ''Pathways into Darkness'', and worked on code, level design and story development for Bungie's ''Marathon'' and ''Myth'' series. For Bungie's next projects, '' Halo: Combat Evolved'' and ''Halo 2'', Jones took on a more managerial role as project lead. He served as director on the 2014 video game ''Destiny''. Early life Jones became interested in programming in high school, and learned Applesoft BASIC and 6502 Assembly on an Apple II series computer. When Apple released its Macintosh line, Jon ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Forerunner (Halo)
The ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again. A large portion of the series' success lies in the creation of a believable world, and Bungie reinforced the fictional factions the player interacts with via a lengthy design process with the release of each game. The overall design of each faction was slowly developed before the release of the first game in the s ...
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Master Chief (Halo)
Master Chief Petty Officer John-117, or "Master Chief", is a fictional character and the protagonist in the '' Halo'' multimedia franchise. Master Chief is a playable character in the series of military science fiction first-person shooter video games '' Halo: Combat Evolved'', '' Halo 2'', '' Halo 3'', '' Halo 4'', '' Halo 5: Guardians and Halo Infinite''. The character also appears in ''Halo'' books and graphic novelsincluding '' Halo: The Fall of Reach'', '' Halo: The Flood'', '' Halo: First Strike'', and '' Halo: Uprising''and has minor appearances or cameos in other ''Halo'' media. The Master Chief is a towering supersoldier known as a " Spartan", raised and trained from childhood for combat. He is almost faceless as he is rarely seen without his green-colored armor and helmet. He is commonly referred to by his naval rank rather than his given birth name. The character is voiced by Steve Downes, a former Chicago disc jockey, in the video games in whic ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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