Echochrome
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, is a 2008 puzzle game created by Sony's
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', ''Gravity ...
and Game Yarouze for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
from the
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and for PlayStation Portable (PSP). The gameplay involves a
mannequin A mannequin (also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles. P ...
figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as " Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
that determines what is occurring based on the camera's perspective. Echochrome received a spin-off in 2009 titled Echoshift and a sequel, '' Echochrome II'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
utilizing the
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
in December 2010.


Gameplay

''Echochrome'' requires the player to control a moving character—which resembles an articulated wooden artist's
mannequin A mannequin (also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles. P ...
—to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other. Although the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land.


Development and release

The game was first announced at E3 2007. The game was released in Japan on March 19, 2008 on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008. The North American release of ''Echochrome'' is only available on the PlayStation Network. A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008. Updates that rotate the set of user-created levels occur periodically. The game was released as a UMD in Europe on July 4, 2008, with a PlayStation Network version following on July 10. ''Echochrome'' was also a playable arcade mini-game in the ''Bowling Alley/Game Space'' of
PlayStation Home PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was ...
. In 2011, Echochrome was released on Blu-ray as a part of the compilation Move Mind Benders with
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
support along with
Lemmings A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also include ...
and Tumble. The PlayStation 3 version of the game was released in Japan, North America, and Europe, through the PlayStation Network. All regions feature the basic gameplay with 56 levels. A later update added 1000 user-created levels. PlayStation 3 Trophies were made available for the console version in North America via a patch on December 11, 2008, which features 10 trophies. It includes 2 gold trophies, 1 silver trophy, and 7 bronze trophies. Europe and Japan have now received the trophy patch. The PlayStation Portable versions feature different levels from the PlayStation 3 version, with some regions having additional gameplay modes or levels: * In Japan, the game was released on UMD only. There are 96 levels and 3 gameplay modes: "solo" (same as the PlayStation 3 gameplay), "pair", and "others". * In Europe, a version with identical levels and gameplay was released both on UMD and via the PlayStation Network. * A different European version called ''Echochrome Micro'' was also released on the PlayStation Network. It has the same 96 levels as the full Echochrome game, but only "solo" mode is available. * In North America, a downloadable PlayStation Network title was released, with no UMD version. This version has only the first 56 levels of Echochrome Micro, with "solo" as the only gameplay mode. * A DLC pack was released for the North American version, which includes the remaining 40 levels, making it effectively identical to Echochrome Micro


Audio

The music of ''Echochrome'' was composed by Hideki Sakamoto at the Tokyo-based sound design company Noisycroak. Most songs on the game score consist of a string quartet, including two violins, a viola, and a cello. However, three tracks include operatic vocals by singer Rumiko Kitazono. These are the opening themes to the PlayStation Portable and PlayStation 3 versions of the game, plus an additional theme that is unique to the soundtrack album. Team Entertainment published the original soundtrack to on May 21, 2008. The performers included Hitoshi Konno (1st violin), Nagisa Kiriyama (2nd violin), Kazuo Watanabe (viola), and Ayano Kasahara (cello). The composer had originally considered naming the game's tracks after philosophical terminology to match the title's abstract qualities, but later decided to use prime numbers so as not to color the songs with subjective interpretations.


Reception

''Echochrome'' received "generally favorable" reviews according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. The game's minimalistic presentation, originality, and level design were cited as its strongest aspects. In 2008, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' awarded the game for Best Innovative Design, and nominated it for Best Artistic Design, Best New IP, Best Puzzle.''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' nominated the game for Best Original Game Mechanic in their Best of 2008.


See also

*'' Monument Valley'' *'' The Bridge''


References


Notes


Citation


External links


Official website

Official website (Japanese)
* {{webarchive , url=https://web.archive.org/web/20080430140117/http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html , date=April 30, 2008 , title=OLE Coordinate System 2008 video games Monochrome video games Perspective video games PlayStation 3 games PlayStation Network games PlayStation Portable games Puzzle video games Sony Interactive Entertainment franchises Sony Interactive Entertainment games Video games developed in Japan Video games inspired by M. C. Escher Video games scored by Hideki Sakamoto