Echochrome
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Echochrome
, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as " Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective. Echochrome received a spin-off in 2009 titled Echoshift and a sequel, '' Echochrome II'' for the PlayStation 3 utilizing the PlayStation Move in December 2010. Gameplay ''Echochrome'' requires the player to control a moving character—which resembles an articulated wooden artist's mannequin—to visit, in any order, particular locations on the surfaces of collections of three-dimensional ...
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Echochrome II
is a 2010 puzzle action game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 utilizing the PlayStation Move. The game is the sequel to the 2008 video game, ''Echochrome'', and was released on December 21, 2010. The game's soundtrack holds the record for the longest piece of music ever composed for a video game, at one hour, fifteen minutes, and seven seconds. Gameplay The main character is a mannequin made of shadows, which players must lead across a path made of shadows in each level. Players use the PlayStation Move motion controller and the PlayStation Eye The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to i ... camera to rotate levels and control light and shadows. The PlayStation Move controller functions as a light source in the game, ...
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Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
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Hideki Sakamoto
is a Japanese music composer, best known for his contributions in video games. He serves as the representative director of Noisycroak, a Tokyo-based sound design company focused on game soundtracks. Echochrome II has been accepted into the Guinness Book of World Records for the longest single musical track that lasts 75 minutes and 7 seconds in video game music history. Early life and education Sakamoto started playing classical piano at the age of 4. He graduated from WASEDA University , mottoeng = Independence of scholarship , established = 21 October 1882 , type = Private , endowment = , president = Aiji Tanaka , city = Shinjuku , state = Tokyo , country = Japan , students = 47,959 , undergrad = 39,382 , postgrad ... in 2004. Works References External linksNoisycroak (Japanese)
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Monument Valley (video Game)
''Monument Valley'' is an indie puzzle game developed and published by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. ''Monument Valley'' was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games '' Windosill'', ''Fez'', and ''Sword & Sworcery'', and was compared by critics to M. C. Escher drawings and '' Echochrome''. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple's best iPad game ...
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Impossible Object
An impossible object (also known as an impossible figure or an undecidable figure) is a type of optical illusion that consists of a two-dimensional figure which is instantly and naturally understood as representing a projection of a three-dimensional object. Impossible objects are of interest to psychologists, mathematicians and artists without falling entirely into any one discipline. Notable examples Notable impossible objects include: * Borromean rings — although conventionally drawn as three linked circles in three-dimensional space, any realization must be non-circular * Impossible cube — invented by M.C. Escher for ''Belvedere'', a lithograph in which a boy seated at the foot of the building holds an impossible cube. * Penrose stairs – created by Oscar Reutersvärd and later independently devised and popularised by Lionel Penrose and his mathematician son Roger Penrose. A variation on the Penrose triangle, it is a two-dimensional depiction of a staircase in which the ...
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PlayStation Home
PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk drive, hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open Beta version#Beta, beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015. Home allowed users to create a custom Avatar (computing), avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's ...
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