HOME
*





Echochrome
, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as " Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective. Echochrome received a spin-off in 2009 titled Echoshift and a sequel, '' Echochrome II'' for the PlayStation 3 utilizing the PlayStation Move in December 2010. Gameplay ''Echochrome'' requires the player to control a moving character—which resembles an articulated wooden artist's mannequin—to visit, in any order, particular locations on the surfaces of collections of three-dimensional ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Echochrome II
is a 2010 puzzle action game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 utilizing the PlayStation Move. The game is the sequel to the 2008 video game, ''Echochrome'', and was released on December 21, 2010. The game's soundtrack holds the record for the longest piece of music ever composed for a video game, at one hour, fifteen minutes, and seven seconds. Gameplay The main character is a mannequin made of shadows, which players must lead across a path made of shadows in each level. Players use the PlayStation Move motion controller and the PlayStation Eye The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to i ... camera to rotate levels and control light and shadows. The PlayStation Move controller functions as a light source in the game, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hideki Sakamoto
is a Japanese music composer, best known for his contributions in video games. He serves as the representative director of Noisycroak, a Tokyo-based sound design company focused on game soundtracks. Echochrome II has been accepted into the Guinness Book of World Records for the longest single musical track that lasts 75 minutes and 7 seconds in video game music history. Early life and education Sakamoto started playing classical piano at the age of 4. He graduated from WASEDA University , mottoeng = Independence of scholarship , established = 21 October 1882 , type = Private , endowment = , president = Aiji Tanaka , city = Shinjuku , state = Tokyo , country = Japan , students = 47,959 , undergrad = 39,382 , postgrad ... in 2004. Works References External linksNoisycroak (Japanese)
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Monument Valley (video Game)
''Monument Valley'' is an indie puzzle game developed and published by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. ''Monument Valley'' was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games '' Windosill'', ''Fez'', and ''Sword & Sworcery'', and was compared by critics to M. C. Escher drawings and '' Echochrome''. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple's best iPad game ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Impossible Object
An impossible object (also known as an impossible figure or an undecidable figure) is a type of optical illusion that consists of a two-dimensional figure which is instantly and naturally understood as representing a projection of a three-dimensional object. Impossible objects are of interest to psychologists, mathematicians and artists without falling entirely into any one discipline. Notable examples Notable impossible objects include: * Borromean rings — although conventionally drawn as three linked circles in three-dimensional space, any realization must be non-circular * Impossible cube — invented by M.C. Escher for ''Belvedere'', a lithograph in which a boy seated at the foot of the building holds an impossible cube. * Penrose stairs – created by Oscar Reutersvärd and later independently devised and popularised by Lionel Penrose and his mathematician son Roger Penrose. A variation on the Penrose triangle, it is a two-dimensional depiction of a staircase in which the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




PlayStation Home
PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk drive, hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open Beta version#Beta, beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015. Home allowed users to create a custom Avatar (computing), avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Echoshift
is a 2009 puzzle video game for the PlayStation Portable and PlayStation Vita. The game uses events known as "Time Bounces" in which a small section of time repeats itself over and over again. By exploiting time bounces, the player can overcome various obstacles that would have been otherwise impossible to navigate. The game is a spinoff of the ''Echochrome'' series. This game was re-released on the PlayStation Store for PS4/PS5's Classics Catalog on July 19, 2022. Gameplay The player controls a small stick-like figure who can walk, go up and down stairs, and press switches. The object of each level in the game is to move this stick figure from the entrance door to the exit door. There are multiple obstacles that the player must overcome to get to the exit door, including moving platforms, spiked blocks, and pressure-sensitive bridges. The player is given a set amount of time to traverse the level, but each level is set up to be impossible to complete in just one playthroug ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PlayStation Move
is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market. Hardware As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion batt ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mannequin
A mannequin (also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles. Previously, the English term referred to human models and muses (a meaning which it still retains in French and other European languages); the meaning as a dummy dating from the start of World War II. Life-sized mannequins with simulated airways are used in the teaching of first aid, CPR, and advanced airway management skills such as tracheal intubation. During the 1950s, mannequins were used in nuclear tests to help show the effects of nuclear weapons on humans. Also referred to as mannequins are the human figures used in computer simulation to model the behavior of the human body. ''Mannequin'' comes from the French word ', which had acquired the meaning "an artist's jointed model", which in turn came from the Flemish word ', meaning " ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Tumble (Video Game)
Tumble or tumbling may refer to: Arts and media * ''Tumble'' (album), a 1989 album by Biota * ''Tumble'' (TV series), a British TV series * ''Tumble'' (video game), a 2010 Sony Interactive Entertainment video game * "Tumble", a song by Meghan Trainor from the album '' Only 17'' * Mr Tumble, a character on ''Something Special'' Other uses * Tumbling (gymnastics), a gymnastic sport * Tumble, Carmarthenshire, a village in South Wales ** Tumble RFC, a rugby union club * A special case of Poinsot's ellipsoid, describing a form of chaotic rotation of an extended object See also * Tumble finishing Tumble finishing, also known as tumbling or rumbling, is a technique for smoothing and polishing a rough surface on relatively small parts. In the field of metalworking, a similar process called barreling, or barrel finishing,Degarmo, p. 781. wo ..., a technique for smoothing and polishing the surface on small parts * Tumbler (other) * * {{Disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Weblogs Inc
Weblogs, Inc. was a blog network that published content on a variety of subjects, including tech news, video games, automobiles and pop culture. At one point, the network had as many as 90 blogs, although the vast majority of its traffic could be attributed to a smaller number of breakout titles, as was typical of most large-scale successful blog networks of the mid-2000s. Popular blogs included: Engadget, Autoblog, TUAW, Joystiq, Luxist, Slashfood, Cinematical, TV Squad, Download Squad, Blogging Baby, Gadling, AdJab, and Blogging Stocks. Today, Engadget and Autoblog are the only remaining brands from the company, now existing as part of Yahoo Inc. History The company was founded in September 2003 by Jason Calacanis and Brian Alvey, in the wake of Calacanis' ''Silicon Alley Reporter'' magazine, with backing from investor Mark Cuban. By early 2004, Weblogs, Inc. and Gawker Media were establishing the two most notable templates for networked blog empires. Initially, Weblogs, Inc. c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PlayStation Blog
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]