Monument Valley (video Game)
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Monument Valley (video Game)
''Monument Valley'' is an indie puzzle game developed and published by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. ''Monument Valley'' was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games '' Windosill'', ''Fez'', and ''Sword & Sworcery'', and was compared by critics to M. C. Escher drawings and '' Echochrome''. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple's best iPad game ...
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Ustwo
Ustwo Fampany Limited (typically stylized as ustwo) is a London-based software development studio focused on digital design, such as clean and elegant user interfaces. Founded in 2004, the company had initially served clients in supporting their mobile apps, and developed mobile games, but gained significant attention upon release of '' Monument Valley'' in 2014, which won numerous awards and had over two million units sold. Alongside their Ustwo Games division, the company continues to produce other software for a range of computing devices through Ustwo Studios, as well as investing in new firms through Ustwo Adventure, and helping to mentor young talent within Ustwo Foundation. History Ustwo was founded by Matt "Mills" Miller and John "Sinx" Sinclair in the Shoreditch district of London in November 2004 as "Ustwo Studio, Ltd", aiming to get into the nascent mobile app market. Miller and Sinclair had been friends since they were eleven, and so the name "Ustwo" is in refere ...
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Video Game Beta
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video ...
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Tablet Computer
A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, do what other personal computers do, but lack some input/output (I/O) abilities that others have. Modern tablets largely resemble modern smartphones, the only differences being that tablets are relatively larger than smartphones, with screens or larger, measured diagonally, and may not support access to a cellular network. Unlike laptops which have traditionally run off operating systems usually designed for desktops, tablets usually run mobile operating systems, alongside smartphones. The touchscreen display is operated by Gesture recognition, gestures executed by finger or digital pen (stylus), instead of the Computer mouse, mouse, touchpad, and Keyboard (computing), keyboard of larger computers. Portable computers can be classifie ...
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Instagram
Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can be shared publicly or with preapproved followers. Users can browse other users' content by tag and location, view trending content, like photos, and follow other users to add their content to a personal feed. Instagram was originally distinguished by allowing content to be framed only in a square (1:1) aspect ratio of 640 pixels to match the display width of the iPhone at the time. In 2015, this restriction was eased with an increase to 1080 pixels. It also added messaging features, the ability to include multiple images or videos in a single post, and a Stories feature—similar to its main competitor Snapchat—which allowed users to post their content to a sequential feed, with each post accessible to others for 24 hours. As of Janu ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Isometric View
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cub ...
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Sacred Geometry
Sacred geometry ascribes symbolic and Sacred, sacred meanings to certain geometry, geometric shapes and certain geometric Proportion (architecture), proportions. It is associated with the belief that a god or goddess is the creator of the universal geometer. The geometry used in the design and construction of sacred architecture, religious structures such as Church (building), churches, temples, mosques, religious monuments, altars, and church tabernacle, tabernacles has sometimes been considered sacred. The concept applies also to sacred spaces such as temenos, temenoi, sacred groves, village greens, Pagoda, pagodas and holy wells, Mandala Gardens and the creation of sacred art, religious and spiritual art. As worldview and cosmology The belief that a god or goddess created the universe according to a geometric plan has ancient origins. Plutarch attributed the belief to Plato, writing that "Plato said god geometrizes continually" (''Convivialium disputationum'', liber 8,2). ...
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Impossible Objects
An impossible object (also known as an impossible figure or an undecidable figure) is a type of optical illusion that consists of a two- dimensional figure which is instantly and naturally understood as representing a projection of a three-dimensional object. Impossible objects are of interest to psychologists, mathematicians and artists without falling entirely into any one discipline. Notable examples Notable impossible objects include: * Borromean rings — although conventionally drawn as three linked circles in three-dimensional space, any realization must be non-circular * Impossible cube — invented by M.C. Escher for ''Belvedere'', a lithograph in which a boy seated at the foot of the building holds an impossible cube. * Penrose stairs – created by Oscar Reutersvärd and later independently devised and popularised by Lionel Penrose and his mathematician son Roger Penrose. A variation on the Penrose triangle, it is a two-dimensional depiction of a staircase in w ...
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Optical Illusions
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Monument Valley Screenshot
A monument is a type of structure that was explicitly created to commemorate a person or event, or which has become relevant to a social group as a part of their remembrance of historic times or cultural heritage, due to its artistic, historical, political, technical or architectural importance. Some of the first monuments were dolmens or menhirs, megalithic constructions built for religious or funerary purposes. Examples of monuments include statues, (war) memorials, historical buildings, archaeological sites, and cultural assets. If there is a public interest in its preservation, a monument can for example be listed as a UNESCO World Heritage Site. Etymology It is believed that the origin of the word "monument" comes from the Greek ''mnemosynon'' and the Latin ''moneo'', ''monere'', which means 'to remind', 'to advise' or 'to warn', however, it is also believed that the word monument originates from an Albanian word 'mani men' which in Albanian language means 'remember ...
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