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English draughts (
British English British English (BrE, en-GB, or BE) is, according to Oxford Dictionaries, "English as used in Great Britain, as distinct from that used elsewhere". More narrowly, it can refer specifically to the English language in England, or, more broadl ...
) or checkers (
American English American English, sometimes called United States English or U.S. English, is the set of varieties of the English language native to the United States. English is the most widely spoken language in the United States and in most circumstances ...
), also called straight checkers or simply draughts, is a form of the
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
checkers Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
(or draughts). It is played on an 8×8
checkerboard A checkerboard (American English) or chequerboard (British English; see spelling differences) is a board of checkered pattern on which checkers (also known as English draughts) is played. Most commonly, it consists of 64 squares (8×8) of altern ...
with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board. The pieces are traditionally black, red, or white. Enemy pieces are captured by jumping over them. The 8×8 variant of draughts was weakly solved in 2007 by a team of Canadian computer scientists led by
Jonathan Schaeffer Jonathan Herbert Schaeffer (born 1957) is a Canadian researcher and professor at the University of Alberta and the former Canada Research Chair in Artificial Intelligence. He led the team that wrote Chinook, the world's strongest American ch ...
. From the standard starting position, both players can guarantee a draw with perfect play.


Pieces

Though pieces are traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are typically flat and
cylindrical A cylinder (from ) has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. In elementary geometry, it is considered a prism with a circle as its base. A cylinder may also be defined as an in ...
. They are invariably split into one darker and one lighter colour. Traditionally and in tournaments, these colours are red and white, but black and red are common in the United States, as well as dark- and light-stained wooden pieces. The darker-coloured side is commonly referred to as "Black"; the lighter-coloured side, "White". There are two classes of pieces: ''men'' and ''kings''. Men are single pieces. Kings consist of two men of the same colour, stacked one on top of the other. The bottom piece is referred to as ''crowned''. Some sets have pieces with a crown molded, engraved or painted on one side, allowing the player to simply turn the piece over or to place the crown-side up on the crowned man, further differentiating kings from men. Pieces are often manufactured with indentations to aid stacking.


Rules


Starting position

Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the ''kings row'' or ''crownhead''. The player with the darker-coloured pieces moves first. Then alternate.


Move rules

There are two different ways to move in English draughts: # ''Simple move:'' A simple move consists of moving a piece one square diagonally to an adjacent unoccupied dark square. Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. # ''Jump:'' A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ). Men can jump diagonally forward only; kings can jump in any diagonal direction. A jumped piece is considered "captured" and removed from the game. Any piece, king or man, can jump a king. Jumping is always mandatory: if a player has the option to jump, they must take it, even if doing so results in disadvantage for the jumping player. For example, a mandated single jump might set up the player such that the opponent has a multi-jump in reply. ''Multiple jumps'' are possible, if after one jump, another piece is immediately eligible to be jumped by the moved pieceeven if that jump is in a different diagonal direction. If more than one multi-jump is available, the player can choose which piece to jump with, and which sequence of jumps to make. The sequence chosen is not required to be the one that maximizes the number of jumps in the turn; however, a player must make all available jumps in the sequence chosen.


Kings

If a man moves into the kings row on the opponent's side of the board, it is crowned as a king and gains the ability to move both forward and backward. If a man moves into the kings row or if it ''jumps'' into the kings row, the current move terminates; the piece is crowned as a king but cannot jump back out as in a multi-jump until the next move.


End of game

A player wins by capturing all of the opponent's pieces or by leaving the opponent with no legal move. The game is a draw if neither side can force a win, or by agreement (one side offering a draw, the other accepting).


Shortest possible game

The December 1977 issue of the English Draughts Association Journal published a letter from Alan Beckerson of London who had discovered a number of complete games of twenty moves in length. These were the shortest games ever discovered and gained Alan a place in the Guinness Book of Records. He offered a £100 prize to anybody who could discover a complete game in less than twenty moves. In February 2003,
Martin Bryant Martin John Bryant (born 7 May 1967) is a convicted Australian mass shooter who murdered 35 people and injured 23 others in the Port Arthur massacre, one of the world's deadliest shooting sprees, in Port Arthur, Tasmania, be ...
(author of the Colossus draughts program) published a paper on his website presenting an exhaustive analysis showing that there exist 247 games of twenty moves in length (and confirmed that this is the shortest possible game) leading (by tranposition) to 32 distinct final positions.


Rule variations

*In tournament English draughts, a variation called three-move restriction is preferred. The first three moves are drawn at random from a set of accepted openings. Two games are played with the chosen opening, each player having a turn at either side. This tends to reduce the number of draws and can make for more exciting matches. Three-move restriction has been played in the U.S. championship since 1934. A two-move restriction was used from 1900 until 1934 in the United States and in the British Isles until the 1950s. Before 1900, championships were played without restriction, a style is called Go As You Please (GAYP). *One rule which has fallen out of favor is the ''huffing'' rule. In this variation jumping is not mandatory, but if a player does not make a jumping move when there is one available to them (either deliberately or by failing to see it), the opponent may declare that the piece that could have made the jump is ''blown'' or ''huffed'', i.e. removed from the board. After huffing the offending piece, the opponent then takes their turn as normal. Huffing does not appear in the official rules of the World Checkers Draughts Federation, of which the American Checker Federation and English Draughts Association are members. *Two common rule variants, not recognised by player associations, are: # Capturing with a king precedes capturing with a man. In this case, any available capture can be made at the player's choice. # A man that has jumped to become a king can then in the same turn continue to capture other pieces in a multi-jump.


Notation

There is a standardised notation for recording games. All 32 reachable board squares are numbered in sequence. The numbering starts in Black's double-corner. Black's squares on the first rank are numbered ''1'' to ''4''; the next rank ''5'' to ''8'', and so on. Moves are recorded as "from-to", so a move from 9 to 14 would be recorded 9-14. Captures are notated with an "x" connecting the start and end squares. The game result is often abbreviated as BW/RW (Black/Red wins) or WW (White wins).


Sample game

White resigned after Black's 46th move. : vent "1981 World Championship Match, Game #37"
lack "M. Tinsley"
hite "A. Long"
esult "1–0"
1. 9-14 23-18 2. 14x23 27x18 3. 5-9 26-23 4. 12-16 30-26 5. 16-19 24x15 6. 10x19 23x16 7. 11x20 22-17 8. 7-11 18-15 9. 11x18 28-24 10. 20x27 32x5 11. 8-11 26-23 12. 4-8 25-22 13. 11-15 17-13 14. 8-11 21-17 15. 11-16 23-18 16. 15-19 17-14 17. 19-24 14-10 18. 6x15 18x11 19. 24-28 22-17 20. 28-32 17-14 21. 32-28 31-27 22. 16-19 27-24 23. 19-23 24-20 24. 23-26 29-25 25. 26-30 25-21 26. 30-26 14-9 27. 26-23 20-16 28. 23-18 16-12 29. 18-14 11-8 30. 28-24 8-4 31. 24-19 4-8 32. 19-16 9-6 33. 1x10 5-1 34. 10-15 1-6 35. 2x9 13x6 36. 16-11 8-4 37. 15-18 6-1 38. 18-22 1-6 39. 22-26 6-1 40. 26-30 1-6 41. 30-26 6-1 42. 26-22 1-6 43. 22-18 6-1 44. 14-9 1-5 45. 9-6 21-17 46. 18-22 BW


Unicode

In Unicode, the draughts are encoded in block Miscellaneous Symbols: * * * *


Sport

The men's
World Championship A world championship is generally an international competition open to elite competitors from around the world, representing their nations, and winning such an event will be considered the highest or near highest achievement in the sport, game, ...
in English draughts dates to the 1840s, predating the men's Draughts World Championship, the championship for men in
International draughts International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which onl ...
, by several decades. Noted world champions include Andrew Anderson,
James Wyllie James Wyllie (8 July 1818 – 5 April 1899) was a Scottish draughts player who is important to the history of the game. He is often nicknamed "The Herd Laddie". For many years the date of his birth was uncertain. The day was thought to have be ...
,
Robert Martins Robert Martins (born in Penryn, Cornwall on 26 February 1822; died 1904) was a British draughts player who was World Checkers/Draughts Champion from 1859 to 1864. Although of English/Cornish origin he spent much of his later life in Scotland. H ...
, Robert D. Yates,
James Ferrie James Ferrie (born 1857; died 1929) was a Scottish checkers or English draughts player of Irish descent. He was the World Checkers/Draughts Champion from 1894 to 1896 and again from 1903 to 1912 He first became champion by defeating James Wyllie ...
, Alfred Jordan, Newell W. Banks, Robert Stewart,
Asa Long Asa Long (19041999) was an American checkers player, winner of multiple US Championships, spanning more than sixty years, and a one-time World Champion. Checkers champion Asa A. Long was born in Antwerp, Ohio in 1904. As a child he learned the ...
,
Walter Hellman Walter F. Hellman (June 15, 1916 – July 28, 1975) was the longest reigning world American checkers champion. Background Walter Oskar Fredrik Hellman was born in Gamla Nordsjö, Nordmaling, Sweden. His family moved to Gary, Indiana, United St ...
, Marion Tinsley, Derek Oldbury,
Ron King Ron "Suki" King (born 1956) is an English checkers player from Saint George, Barbados. He has won twelve world championship titles at the game and is considered one of the strongest players of the game. King has been honored by his homeland being ...
, Michele Borghetti, Alex Moiseyev, Patricia Breen, and Amangul Durdyyeva. Championship held in GAYP (Go As You Please) and 3-Move versions. The winners in men's have been from the United Kingdom, United States,
Barbados Barbados is an island country in the Lesser Antilles of the West Indies, in the Caribbean region of the Americas, and the most easterly of the Caribbean Islands. It occupies an area of and has a population of about 287,000 (2019 estima ...
, and most recently Italy in the 3-Move division. The woman's championship is more recent and started in 1993, the winners have been from Ireland,
Turkmenistan Turkmenistan ( or ; tk, Türkmenistan / Түркменистан, ) is a country located in Central Asia, bordered by Kazakhstan to the northwest, Uzbekistan to the north, east and northeast, Afghanistan to the southeast, Iran to the s ...
, and
Ukraine Ukraine ( uk, Україна, Ukraïna, ) is a country in Eastern Europe. It is the second-largest European country after Russia, which it borders to the east and northeast. Ukraine covers approximately . Prior to the ongoing Russian inva ...
. The European Cup has been held since 2013; the World Cup, since 2015.


Computer players

The first English draughts
computer program A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. Computer programs are one component of software, which also includes software documentation, documentation and oth ...
was written by
Christopher Strachey Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al. ...
, M.A. at the National Physical Laboratory, London. Strachey finished the programme, written in his spare time, in February 1951. It ran for the first time on NPL's
Pilot ACE The Pilot ACE (Automatic Computing Engine) was one of the first computers built in the United Kingdom. Built at the National Physical Laboratory (NPL) in the early 1950s, it was also one of the earliest general-purpose, stored-program computers ...
on 30 July 1951. He soon modified the programme to run on the
Manchester Mark 1 The Manchester Mark 1 was one of the earliest stored-program computers, developed at the Victoria University of Manchester, England from the Manchester Baby (operational in June 1948). Work began in August 1948, and the first version was oper ...
. The second computer program was written in 1956 by
Arthur Samuel Arthur Lee Samuel (December 5, 1901 – July 29, 1990) was an American pioneer in the field of computer gaming and artificial intelligence. He popularized the term "machine learning" in 1959. The Samuel Checkers-playing Program was among the wo ...
, a researcher from IBM. Other than it being one of the most complicated game playing programs written at the time, it is also well known for being one of the first adaptive programs. It learned by playing games against modified versions of itself, with the victorious versions surviving. Samuel's program was far from mastering the game, although one win against a blind checkers master gave the general public the impression that it was very good. In Nov 1983, the Science Museum Oklahoma (then called the Omniplex) unveiled a new exhibit: Lefty the Checker Playing Robot. Programmed by Scott M Savage, Lefty used an Armdroid robotic arm by Colne Robotics and was powered by a 6502 processor with a combination of Basic and Assembly code to interactively play a round of checkers with visitors to the museum. Originally, the program was deliberately simple so that the average museum visitor could potentially win, but over time was improved. The improvements however proved to be more frustrating for the visitors, so the original code was reimplemented. In the 1990s, the strongest program was '' Chinook'', written in 1989 by a team from the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a Public university, public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexande ...
led by
Jonathan Schaeffer Jonathan Herbert Schaeffer (born 1957) is a Canadian researcher and professor at the University of Alberta and the former Canada Research Chair in Artificial Intelligence. He led the team that wrote Chinook, the world's strongest American ch ...
. Marion Tinsley, world champion from 1955–1962 and from 1975–1991, won a match against the machine in 1992. In 1994, Tinsley had to resign in the middle of an even match for health reasons; he died shortly thereafter. In 1995, Chinook defended its man-machine title against Don Lafferty in a thirty-two game match. The final score was 1–0 with 31 draws for Chinook over Don Lafferty. In 1996 Chinook won in the U.S. National Tournament by the widest margin ever, and was retired from play after that event. The man-machine title has not been contested since. In July 2007, in an article published in ''
Science Magazine ''Science'', also widely referred to as ''Science Magazine'', is the peer-reviewed academic journal of the American Association for the Advancement of Science (AAAS) and one of the world's top academic journals. It was first published in 1880, ...
'', Chinook's developers announced that the program had been improved to the point where it could not lose a game. If no mistakes were made by either player, the game would always end in a draw. After eighteen years, they have computationally proven a
weak solution In mathematics, a weak solution (also called a generalized solution) to an ordinary or partial differential equation is a function for which the derivatives may not all exist but which is nonetheless deemed to satisfy the equation in some precise ...
to the game of checkers. Using between two hundred
desktop computers A desktop computer (often abbreviated desktop) is a personal computer designed for regular use at a single location on or near a desk due to its size and power requirements. The most common configuration has a case that houses the power supply, ...
at the peak of the project and around fifty later on, the team made just 1014 calculations to search from the initial position to a database of positions with at most ten pieces. However, the solution is only for the initial position rather than for all 156 accepted random 3-move openings of tournament play.


Computational complexity

The number of possible positions in English draughts is 500,995,484,682,338,672,639 and it has a
game-tree complexity Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game comple ...
of approximately 1040. By comparison, chess is estimated to have between 1043 and 1050 legal positions. When draughts is generalized so that it can be played on an ''n''×''n'' board, the problem of determining if the first player has a win in a given position is
EXPTIME-complete In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, whe ...
. The July 2007 announcement by Chinook's team stating that the game had been solved must be understood in the sense that, with perfect play on both sides, the game will always finish with a draw. However, not all positions that could result from imperfect play have been analysed. Some top draughts programs are Chinook, and
KingsRow KingsRow is a strong checkers and draughts engine. It was released by Ed Gilbert in 2000. The checkers engine can be used with the CheckerBoard GUI. The engine is available as freeware. History In the only Computer Checkers World Championship, ...
.


See also

*
Alquerque Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appea ...
*
Dameo Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard ...
*
High Jump The high jump is a track and field event in which competitors must jump unaided over a horizontal bar placed at measured heights without dislodging it. In its modern, most-practiced format, a bar is placed between two standards with a crash mat f ...
*
International draughts International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which onl ...
* Konane * List of draughts players * List of world championships in mind sports * List winners of Czech Republic championship in English draughts *
Tanzanian draughts Tanzanian draughts (or simply TZ draughts; and drafti in Swahili) is a variant of draughts (checkers) board game played usually in Tanzania. This is the strategy game that is played by two people using pieces on board. The game is very similar ...
* World Checkers/Draughts Championship


Notes


References


External links


World Checkers Draughts Federation (WCDF)American Checker Federation (ACF)List of world checkers champions
* {{DEFAULTSORT:English Draughts Draughts variants Solved games Abstract strategy games English inventions