Artificial scripts in Ultima series
   HOME

TheInfoList



OR:

''Ultima'' is a series of open world
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing video games from Origin Systems, Inc. ''Ultima'' was created by
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
has owned the brand since 1992. The series sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' and ''
Might and Magic ''Might and Magic'' is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original ''Might and Magic'' series ended with the closure of the 3DO Company. The rights to the ''M ...
'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well.


Games

The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or "
Age Age or AGE may refer to: Time and its effects * Age, the amount of time someone or something has been alive or has existed ** East Asian age reckoning, an Asian system of marking age starting at 1 * Ageing or aging, the process of becoming older ...
s": The Age of Darkness (''Ultima I-III''), The Age of Enlightenment (''Ultima IV-VI''), and The Age of Armageddon (''Ultima VII-IX''). The last is also sometimes referred to as "The Guardian Saga" after its chief antagonist. The first trilogy is set in a
fantasy world A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worl ...
named
Sosaria ''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A sign ...
, but during the cataclysmic events of The Age of Darkness, it is sundered and three quarters of it vanish. What is left becomes known as Britannia, a realm ruled by the benevolent Lord British, and is where the later games mostly take place. The protagonist in all the games is a resident of
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
who is called upon by Lord British to protect Sosaria and, later, Britannia from a number of dangers. Originally, the player character was referred to as "the Stranger", but by the end of ''Ultima IV'' he becomes universally known as the
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
.


Main series


The Age of Darkness: ''Ultima I–III''

In '' Ultima I: The First Age of Darkness'' (
1981 Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensiv ...
), the Stranger is first summoned to Sosaria to defeat the evil wizard Mondain who aims to enslave it. Since Mondain possesses the Gem of
Immortality Immortality is the concept of eternal life. Some modern species may possess biological immortality. Some scientists, futurists, and philosophers have theorized about the immortality of the human body, with some suggesting that human immorta ...
, which makes him invulnerable, the Stranger locates a
time machine Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
, travels back in time to kill Mondain before he creates the Gem, and shatters the incomplete artifact. '' Ultima II: The Revenge of the Enchantress'' ( 1982) details Mondain's secret student and lover Minax's attempt to avenge him. When Minax launches an attack on the Stranger's homeworld of Earth, her actions cause doorways to open to various times and locations throughout Earth's history, and brings forth legions of monsters to all of them. The Stranger, after obtaining the Quicksword that alone can harm her, locates the evil sorceress at Castle Shadowguard at the origin of time and defeats her. '' Ultima III: Exodus'' (
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning ...
) reveals that Mondain and Minax had an offspring, the eponymous Exodus, "neither human, nor machine", according to the later games (it is depicted as a computer at the conclusion of the game, and it appears to be a demonic, self-aware
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
). Some time after Minax's death, Exodus starts its own attack on Sosaria and the Stranger is summoned once again to destroy it. ''Exodus'' was the first installment of the series featuring a player party system, which was used in many later games.


The Age of Enlightenment: ''Ultima IV–VI''

'' Ultima IV: Quest of the Avatar'' (
1985 The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a ...
) marked a turning point in the series from the traditional "
hero A hero (feminine: heroine) is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. Like other formerly gender-specific terms (like ''actor''), ''her ...
vs.
villain A villain (also known as a " black hat" or "bad guy"; the feminine form is villainess) is a stock character, whether based on a historical narrative or one of literary fiction. ''Random House Unabridged Dictionary'' defines such a character ...
" plots, instead introducing a complex alignment system based upon the Eight Virtues derived from the combinations of the Three Principles of Love, Truth and Courage. Although Britannia now prospers under Lord British's rule, he fears for his subjects' spiritual well-being and summons the Stranger again to become a
spiritual leader Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
of Britannian people by example. Throughout the game, the Stranger's actions determine how close he comes to this
ideal Ideal may refer to: Philosophy * Ideal (ethics), values that one actively pursues as goals * Platonic ideal, a philosophical idea of trueness of form, associated with Plato Mathematics * Ideal (ring theory), special subsets of a ring considere ...
. Upon achieving enlightenment in every Virtue, he can reach the Codex of Ultimate Wisdom and becomes the "Avatar", the embodiment of Britannia's virtues. In '' Ultima V: Warriors of Destiny'' (
1988 File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Bicenten ...
), the Avatar returns to Britannia to find that after Lord British had been lost in the
Underworld The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underwor ...
,
Lord Blackthorn This is a list of significant or recurring characters in the ''Ultima'' series of computer games, indicating the games in which they appeared. The Avatar and Companions * Yes : The companion is in that game. * No : The companion is not in that ...
, who rules in his stead, was corrupted by the Shadowlords and enforces a radically twisted vision of the Virtues, deviating considerably from their original meaning. The Avatar and his companions proceed to rescue the true king, overthrow the tyrant, and restore the Virtues in their true form. '' Ultima VI: The False Prophet'' (
1990 File:1990 Events Collage.png, From left, clockwise: The 1990 FIFA World Cup is played in Italy; The Human Genome Project is launched; Voyager I takes the famous Pale Blue Dot image- speaking on the fragility of humanity on Earth, astrophysicist ...
) details the invasion of Britannia by
Gargoyle In architecture, and specifically Gothic architecture, a gargoyle () is a carved or formed grotesque with a spout designed to convey water from a roof and away from the side of a building, thereby preventing it from running down masonry walls ...
s, which the Avatar and his companions have to repel. Over the course of the game, it is revealed that the Gargoyles have valid reasons to loathe the Avatar. Exploring the themes of
racism Racism is the belief that groups of humans possess different behavioral traits corresponding to inherited attributes and can be divided based on the superiority of one race over another. It may also mean prejudice, discrimination, or antagonis ...
and
xenophobia Xenophobia () is the fear or dislike of anything which is perceived as being foreign or strange. It is an expression of perceived conflict between an in-group and out-group and may manifest in suspicion by the one of the other's activities, a ...
, the game tasks the Avatar with understanding and reconciling two seemingly opposing cultures.


The Age of Armageddon: ''Ultima VII–IX''

'' Ultima VII: The Black Gate'' ( 1992) sees the Avatar entangled in the plan of an ostensibly virtuous and benevolent organization named the Fellowship (inspired by
Scientology Scientology is a set of beliefs and practices invented by American author L. Ron Hubbard, and an associated movement. It has been variously defined as a cult, a Scientology as a business, business, or a new religious movement. The most recent ...
) to create a gateway for the evil entity known as the Guardian to enter Britannia. Though all of the main line of ''Ultima'' games are arranged into trilogies, Richard Garriott later revealed that ''Ultima VII'' was the first game where he did any sort of planning ahead for future games in the series. He elaborated that "the first three didn't have much to do with each other, they were 'Richard Garriott learns to program'; IV through VI were a backwards-designed trilogy, in the sense that I tied them together as I wrote them; but VII-IX, the story of the Guardian, were a preplanned trilogy, and we had a definite idea of where we wanted to go." An
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
was released named '' Forge of Virtue'' that added a newly arisen volcanic island to the map that the Avatar was invited to investigate. The tie-in storyline was limited to this island, where a piece of Exodus (his data storage unit) had resurfaced. To leave the island again, the Avatar had to destroy this remnant of Exodus. In the process of doing so, he also created The Black Sword, an immensely powerful weapon possessed by a demon. '' Ultima VII Part Two: Serpent Isle'' (
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu ...
) was released as the second part of ''Ultima VII'' because it used the same game engine as ''Ultima VII''. According to interviews, Richard Garriott felt it therefore did not warrant a new number. Production was rushed due to deadlines set to the developers, and the storyline was cut short; remains of the original, longer storyline can be found in the database. Following the Fellowship's defeat, its founder Batlin flees to the Serpent Isle, pursued by the Avatar and companions. Serpent Isle is revealed as another fragment of former Sosaria, and its history which is revealed throughout the game provides many explanations and ties up many loose ends left over from the Age of Darkness era. Magical storms herald the unraveling of the dying world's very fabric, and the game's mood is notably melancholic, including the voluntary sacrificial death of a long-standing companion of the Avatar, Dupre. By the end of the game, the Avatar is abducted by the Guardian and thrown into another world, which becomes the setting for the next game in the series. '' The Silver Seed'' was an expansion pack for ''Ultima VII Part 2'' where the Avatar travels back in time to plant a silver seed, thus balancing the forces that hold the Serpent Isle together. Like ''Forge of Virtue'', the expansion contained an isolated sub-quest that was irrelevant to the main game's storyline, but provided the Avatar with a plethora of useful and powerful artifacts. In '' Ultima VIII: Pagan'' (
1994 File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson ...
), the Avatar finds himself exiled by the Guardian to a world called "Pagan". The Britannic Principles and Virtues are unknown here. Pagan is ruled by the Elemental Titans,
god In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
-like servants of the Guardian. The Avatar defeats them with their own magic, ascending to demi-godhood himself, and finally returns to Britannia. A planned expansion pack, ''The Lost Vale'', was canceled after ''Ultima VIII'' failed to meet sales expectations. '' Ultima IX: Ascension'' (
1999 File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shoot ...
), the final installment of the series, sees Britannia conquered and its Virtues corrupted by the Guardian. The Avatar has to cleanse and restore them. The Guardian is revealed to be the evil part of the Avatar himself, expelled from him when he became the Avatar. To stop it, he has to merge with it, destroying himself as a separate entity. The unreleased version of the plot featured a more apocalyptic ending, with the Guardian and Lord British killed, Britannia destroyed, and the Avatar ascending to a higher plane of existence.


Collections

* ''Ultima Trilogy'' (1989) – an early compilation of the first three ''Ultima'' games released for the Apple II, Commodore 64 and DOS by Origin Systems. * ''Ultima: The Second Trilogy'' (1992) – a later trilogy of the second three ''Ultima'' games released by Origin Systems for Commodore 64 and DOS. * ''Ultima I–VI Series'' (1992) – a compilation of the first six ''Ultima'' games and published for DOS by
Software Toolworks The Software Toolworks (commonly abbreviated as Toolworks) was an American software and video game developer based in Novato, California. The company was founded by Walt Bilofsky in 1980 out of his Sherman Oaks garage, which he converted into a ...
. Includes reprints of the instruction manuals and original maps. * ''Ultima Collection'' (February 1998) – a CD-ROM collection of the first eight ''Ultima'' computer games published for DOS and Microsoft Windows 95/98, including their expansion packs. Includes a complete atlas of each game's map, a PC port of ''Akalabeth'', and a sneak preview of ''Ultima IX''.


Spin-offs and other games

'' Akalabeth: World of Doom'' was released in
1979 Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the '' International Year of the Child''. Many musicians donate to the '' Music for UNICEF Concert'' fund, among them ABBA, who write the so ...
, and is sometimes considered a precursor to the ''Ultima'' series.
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
also produced '' Ultima: Escape from Mt. Drash'' in
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning ...
. The
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that le ...
has nothing in common with the others, but is highly sought after by collectors due to extreme rarity. The ''Worlds of Ultima'' series is a spin-off of ''Ultima VI'' using the same game engine, following the Avatar's adventures after the game's conclusion: * In '' Worlds of Ultima: The Savage Empire'' (
1990 File:1990 Events Collage.png, From left, clockwise: The 1990 FIFA World Cup is played in Italy; The Human Genome Project is launched; Voyager I takes the famous Pale Blue Dot image- speaking on the fragility of humanity on Earth, astrophysicist ...
), a failed experiment transports the Avatar to the Valley of Eodon, a
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''ja ...
world populated by thirteen
primitive tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide usage of the term in English is in the discipline of anthropology. This definition is contested, in part due to conflic ...
s whom he must unite against a common enemy, the insectoid Myrmidex. * '' Ultima: Worlds of Adventure 2: Martian Dreams'' (
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phi ...
) takes place after ''The Savage Empire'' and sees the Avatar travel back in time to the
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardia ...
and eventually land on
Mars Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury. In the English language, Mars is named for the Roman god of war. Mars is a terrestrial planet with a thin at ...
to rescue humans stranded on it by accident and to restore the native Martian civilization. * The third game, ''Ultima: Worlds of Adventure 3: Arthurian Legends'', was planned to be set in the times of King Arthur but was canceled in
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu ...
. The second spin-off series, ''Ultima Underworld'', consisted of three games with a first-person perspective: * Set after ''Ultima VI'', '' Ultima Underworld: The Stygian Abyss'' ( 1992) sees the Avatar descending into the Great Stygian Abyss to rescue a Britannian baron's kidnapped daughter and prevent the summoning of a powerful demon. * '' Ultima Underworld II: Labyrinth of Worlds'' (
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu ...
) is set between the two parts of ''Ultima VII'' and starts with the Guardian trapping Lord British, the Avatar and his companions within an impenetrable barrier in their castle. To free them, the Avatar has to travel through several parallel universes looking for a way to undo the spell. *''Underworld Ascendant'' (2018 in video games, 2018), the third in the series licensed the lore and characters for the Underworld setting, but did not allow use of the ''Ultima'' brand. The Avatar has been transported to the Underworld and works with local factions. A group of volunteer programmers created ''Ultima V: Lazarus'' in 2006, a remake of ''Ultima V'' using the ''Dungeon Siege'' engine.


Console games

Console versions of ''Ultima'' have allowed further exposure to the series, especially in Japan where the games have been bestsellers and were accompanied by several Merchandising, tie-in products including ''Ultima'' animated cartoon, cartoons and manga. In most cases, gameplay and graphics have been changed significantly.


Console ports of computer games

*''Ultima III: Exodus'' (Nintendo Entertainment System, NES) *''Ultima: Quest of the Avatar'' (NES) - Remake: includes plot and gameplay changes. *''Ultima IV: Quest of the Avatar'' (Sega Master System) — A faithful port of the original. Only released in Europe and South America. *''Ultima V: Warriors of Destiny'' (NES) *''Ultima VI: The False Prophet'' (Super Nintendo Entertainment System, SNES) — Gameplay adapted for the game pad. *''Ultima: The Black Gate'' (SNES) — Action-adventure remake. *''Ultima: The Savage Empire'' (SNES) — A graphical update using the ''Black Gate'' engine for the SNES. Japan only, canceled in the US. *''Ultima Underworld: The Stygian Abyss'' (PlayStation (console), PlayStation) — Uses 3D models rather than the 2D sprites of the original. Released only in Japan.


Original console games

*''Ultima: Runes of Virtue'' (1991) (Game Boy) — Non-canonical, action based gameplay and puzzle solving. The game's antagonist is called the "Black Knight". *''Ultima: Runes of Virtue 2'' (1993) (Game Boy, Super Nintendo Entertainment System, SNES)


''Ultima Online'' MMORPG

''Ultima Online'' (1997 in video gaming, 1997), a MMORPG spin-off of the main series, has become an unexpected hit, making it one of the earliest and longest-running successful MMORPGs of all time. Its lore retconned the ending of ''Ultima I'', stating that when the Stranger shattered the Gem of Immortality, he discovered that it was tied to the world itself, therefore its shards each contained a miniature version of Britannia. The player characters in ''Ultima Online'' exist on these "shards". Eight expansion packs for ''UO'' have been released (''Ultima Online: The Second Age, The Second Age'', ''Ultima Online: Renaissance, Renaissance'', ''Ultima Online: Third Dawn, Third Dawn'', ''Ultima Online: Lord Blackthorn's Revenge, Lord Blackthorn's Revenge'', ''Ultima Online: Age of Shadows, Age of Shadows'', ''Ultima Online: Samurai Empire, Samurai Empire'', ''Ultima Online: Mondain's Legacy, Mondain's Legacy'' and ''Ultima Online: Stygian Abyss, Stygian Abyss''). The aging ''UO'' graphic engine was renewed in 2007 with the official ''Ultima Online: Kingdom Reborn, Kingdom Reborn'' client. ''Ultima Online 2'', later renamed to ''Ultima Worlds Online: Origin'' and canceled in 2001 in video gaming, 2001, would have introduced steampunk elements to the game world, following Lord British's unsuccessful attempt to merge past, present, and future shards together. ''UO'' spawned two sequel efforts that were canceled before release: ''Ultima Worlds Online: Origin'' (canceled in 2001 in video gaming, 2001, though the game's storyline was published in the Technocrat War trilogy) and ''Ultima X: Odyssey'' (canceled in 2004 in video gaming, 2004). ''Ultima X: Odyssey'' would have continued the story of ''Ultima IX''. Now merged with the Guardian, the Avatar creates a world of Alucinor inside his mind, where the players were supposed to pursue the Eight Virtues in order to strengthen him and weaken the Guardian. ''Ultima X'' was developed without participation of the original creator
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
and he no longer owns the rights to the series. However, he still owns the rights to several of the game characters so it is impossible for either him or
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
to produce a new ''Ultima'' title without getting permission from each other.


''Lord of Ultima''

''Lord of Ultima'' was a free-to-play browser-based MMORTS released in 2010 by EA Phenomic. It was the first release in the ''Ultima'' series since ''Ultima Online'', and also the first title to have no involvement from series creator Garriott or founding company Origin. It has been criticized for having slow-paced gameplay and very weak connections to the Ultima franchise lore. EA announced on February 12, 2014 that ''Lord of Ultima'' would be shut down and taken offline as of May 12, 2014.


''Ultima Forever: Quest for the Avatar''

Announced in summer 2012, ''Ultima Forever'' was a free-to-play online action role-playing game. In contrast to ''Lord of Ultima'', ''Ultima Forever'' returns to the lore of the original game series. As of August 29, 2014. Ultima Forever's servers were shut down.


Other media

Several novels were released under the ''Ultima'' name, including: *''The Ultima Saga'' by Lynn Abbey (Warner Books) **''The Forge of Virtue'' (1991) **''The Temper of Wisdom'' (1992) *''Ultima: The Technocrat War'' by Austen Andrews (Pocket Books) **''Machinations'' (2001) **''Masquerade'' (2002) **''Maelstrom'' (2002) In Japan, an ''Ultima'' soundtrack CD, two kinds of wrist watches, a tape dispenser, a pencil holder, a board game, a jacket, and a beach towel were released. There were rumours of an ''Ultima'' anime cartoon, but its existence has been described as unlikely. Three manga comics were released in Japan: *''Ultima: EXODUS No Kyoufu'' (The Terror of EXODUS) *''Ultima: Quest of the Avatar'' *''Ultima: Magincia no Metsubou'' (The Fall of Magincia) *''Ultima: The Maze of Schwarzschild


Packaging

''Ultima'' game boxes often contained so-called "feelies"; e.g. from ''Ultima II'' on, every game in the main series came with a cloth map of the game world. Starting with ''Ultima IV'', small trinkets like pendants, coins and magic stones were included. Made of metal or glass, they usually represented an important object found within the game itself. Not liking how games were sold in zip lock bags with a few pages printed out for instructions, Richard Garriott insisted ''Ultima II'' be sold in a box, with a cloth map, and a manual. Sierra was the only company at that time willing to agree to this, and thus he signed with them.


Copy protection measures

In the Atari 8bit version of ''Ultima IV'' one of the floppy disks had an unformatted track. In its absence the player would lose on every fight, which would not be obvious as a copy protection effect right away as one could assume that this was just due to either lack of experience or proper equipment. The protection mechanism was subtle enough to be overlooked by the German distributor that originally delivered Atari 8bit packages with floppies that were formatted regularly, and thus these paid copies acted like unlicensed copies, causing players to lose every battle. In ''Ultima V'', there were one or two instances where ostensibly insignificant information found in the accompanying booklet were asked by person(s) encountered in the game. The game also used runic script in some places and a special language for spell names, for both of which the necessary translation tables / explanations were provided in the booklet. These can be seen as subtle copy-protection measures, well fitted for the context of history and fantasy so that a casual player didn't take them for copy protection. ''Ultima VI'' introduced a more systematic use of copy protection in the form of in-game questions, preventing the player from progressing any further if the questions were answered incorrectly. In ''Ultima VII'', this practice was continued, although in both games the player had an unlimited number of tries to answer the questions correctly. Answers could be obtained by consulting the manual or cloth map, although the manual released with the ''Ultima Collection'' contained all copy protection answers for every game. In ''Ultima VII Part 2: Serpent Isle'', the copy protection was changed slightly. Players were asked questions at two points in the game, and if they could not answer after two attempts, all NPCs said nothing but altered versions of famous quotes. Everything would also be labeled "Oink!", preventing the game from being played. From Ultima VIII onward, copy protection questions were discontinued.


Common elements


Setting

Originally, the world of ''Ultima'' was made up of four continents. These were Lord British's Realm, ruled by Lord British and the Lost King; The Lands of Danger and Despair, ruled by Lord Shamino and the King of the White Dragon; The Lands of the Dark Unknown, ruled by Lord Olympus and the King of the Black Dragon; and The Lands of the Feudal Lords, ruled by the lords of Castle Rondorin and Castle Barataria. After the defeat of Mondain and the shattering of his Gem of Immortality in ''Ultima I'', there was a cataclysm that changed the structure of the world. Three of the four continents seemingly disappeared, leaving only Lord British's realm in the world. This remaining continent was referred from then on as "Sosaria". The Lands of Danger and Despair were later rediscovered as the Serpent Isle, which had been moved to a different dimension or plane, so it seems likely that the other two continents still exist. ''Ultima II'' shows Castle Barataria on Planet X, suggesting that the Lands of the Feudal Lords became this planet; ''Ultima Online: Samurai Empire'' posits that the Lands of the Feudal Lords was transformed into the Tokuno Islands by the cataclysm. After the defeat of Exodus in ''Ultima III'', Sosaria became Britannia in order to honor its ruler, Lord British. Serpent Isle remained connected with Britannia via a gate in the polar region. The Fellowship leader, Batlin, fled here after the Black Gate was destroyed in ''Ultima VII'', preventing the Guardian's first invasion. Ninety percent of the island's population was destroyed by evil Banes released by Batlin in a foolish attempt to capture them for his own use in ''Ultima VII Part 2''.


Virtues

In Ultima, the player takes the role of Avatar (Ultima), the Avatar, who embodies eight virtues. First introduced in Ultima IV: Quest of the Avatar, Ultima IV, the Three Principles and the Eight Virtues marked a reinvention of the game focus from a traditional role-playing model into an ethically framed one. Each virtue is associated with a party member, one of Britannia's cities, and one of the eight other planets in Britannia's solar system. Each virtue also has a mantra and each principle a word of power that the player must learn. The Eight Virtues explored in ''Ultima'' are Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. These Eight Virtues are based on the Three Principles of Truth, Love, and Courage. The Principles are derived from the One True Axiom, the combination of all Truth, all Love, and all Courage, which is Infinity. The virtues were first introduced in '' Ultima IV: Quest of the Avatar'' (1985), where the goal of the game is to practice them and become a moral exemplar. Virtues and their variations are present in all later installments. Richard Garriott's motives in designing the virtue system were to build on the fact that games were provoking thought in the player, even unintentionally. As a designer, he "wasn't interested in teaching any specific lesson; instead, his next game would be about making people think about the consequences of their actions." The original virtue system in Ultima was partially inspired by the 16 ways of purification (Sanskara (rite of passage), sanskara) and character traits (Samskara (Indian philosophy), samskara) which lead to Avatarhood in Hinduism. He also drew on his interpretation of characters from ''The Wizard of Oz (1939 film), The Wizard of Oz'', with the Scarecrow (Oz), Scarecrow representing truth, the Tin Woodsman representing love, and the Cowardly Lion representing courage. The Virtues have become a frequent theme in the Ultima games following ''Ultima IV: Quest of the Avatar, Ultima IV'', with many different variants used throughout the series. '' Ultima V: Warriors of Destiny'' saw Lord Blackthorn turn the virtue system into a rigid and draconian set of laws. The rigid system of Blackthorn unintentionally causes the Virtues to actually achieve their polar opposites, in part due to the influence of the Shadowlords. This shows that the Virtues always come from one's own self, and that codifying ethics into law does not automatically make evil people good. '' Ultima VI: The False Prophet'' confronted the Avatar with the fact that, from another point of view, the Avatar's quests for Virtue may not appear virtuous at all, presenting an alternative set of virtues. In ''Ultima VII: The Black Gate, Ultima VII'', an order known as the Fellowship displaced the Virtues with its own seemingly benevolent belief system, casting Britannia into disarray; and in ''Ultima IX: Ascension, Ultima IX'', the Virtues had been inverted into their opposite anti-virtues. Ultima's virtue system was considered a new frontier in game design, and has become "an industry standard, especially within role-playing games." The original system from ''Ultima IV'' has influenced moral systems in games such as ''Black & White (video game), Black & White'', ''Star Wars: Knights of the Old Republic (video game), Star Wars: Knights of the Old Republic'' and the ''Fable (video game series), Fable'' series. However, Ultima can only be won by being virtuous, while other games typically offer a choice to be vicious. Mark Hayse specifically praises Ultima's virtue system for its subtlety. The game emphasizes the importance of virtue, but leaves the practice ambiguous with no explicit point values and limited guidance. This makes the virtue system more of a "philosophical journey" than an ordinary game puzzle.


Characters


Artificial scripts and language

The ''Ultima'' series of computer games employed several different artificial scripts. The people of Britannia, the fantasy world where the games are set, speak English, and most of the day-to-day things are written in Latin alphabet. However, there still are other scripts, which are used by tradition. Britannian runes are the most commonly seen script. In many of the games of the series, most signs are written in runic. The runes are based on Runic alphabet, Germanic runes, but closer to Dwarven runes in Tolkien's ''The Lord of the Rings'', which creator Richard Garriott has stated he has read. They gained steadier use since ''Ultima V: Warriors of Destiny, Ultima V'', which was the first game in the series to use a runic font for in-game signs. Runes in earlier games were mostly found in hard copy materials, such as maps and the decorative covers of booklets. Runes appear less in ''Ultima VII: The Black Gate, Ultima VII'' and in later games. Gargish is the language of the gargoyles of Britannia and the language used in spellcasting within the game. Unlike the runic script, which is usually used simply as a visual cipher for English, the Gargish script encodes a genuine constructed language, based on (but expanding greatly upon) the magical words of power that first saw use in ''Ultima V: Warriors of Destiny, Ultima V'', as well as the mantras for each of the Shrines of Virtue, which had remained consistent since ''Ultima IV: Quest of the Avatar, Ultima IV''. The lexicon mostly comprises deformed or truncated Latinate stems (''flam'' "fire" ← Latin ''flamma''; ''lap'' "stone" ← Latin ''lapis''; ''leg'' "to read" ← Latin ''legō''), but other origins are also apparent (''uis'' "wisdom" ← English ''wise''; ''kas'' "helmet" ← French ''casque''). But the grammar is ''de novo'' and bears little resemblance to Latin, being largely Analytic language, analytic in structure instead. Gargish uses suffixes to denote grammatical tense and grammatical aspect, aspect, and also in some forms of Derivation (linguistics), derivation. The Gargish alphabet is featured in ''Ultima VI: The False Prophet, Ultima VI'', though it is seen only in specific game contexts. ''Ultima VII: The Black Gate, Ultima VII'' and onward does not feature anything written in the alphabet, with the sole exception of some books to be found in the gargoyle colony in the underwater city of Ambrosia in ''Ultima IX: Ascension, Ultima IX''. The Gargish language and alphabet were designed by Herman Miller. The Ophidian alphabet, featured in ''Ultima VII, Ultima VII Part Two: Serpent Isle'', was used by the Ophidian civilization that inhabited the Serpent Isle. It is based on various snake forms. Ophidian lettering was quite difficult to read, so the game included a ''Translation'' spell that made the letters look like Latin letters.


Reception

In the United States, the first five ''Ultima'' games had collectively sold more than copies for home computers by 1990. In Japan, total sales of Pony Canyon's Japanese versions of the ''Ultima'' series had reached nearly 100,000 copies on home computers and over 300,000 units on the Famicom (Nintendo Entertainment System), by 1990. In 1996, ''Next Generation (magazine), Next Generation'' ranked the ''Ultima'' series as collectively the 55th top game of all time, commenting that, "While the graphics and playing style change with the technological leaps of the day, [it] has been the most consistent source of roleplaying excitement in history." In 1999, ''Next Generation (magazine), Next Generation'' listed the ''Ultima'' series as number 18 on their "Top 50 Games of All Time", commenting that, "Most PC RPGs are about hacking and slashing through anything that moves, usually while crawling through a dungeon. The ''Ultima'' series, however, has always been firmly grounded in a world where a character's virtues are as important as their armor class in determining success." In 2000, Britannia was included in GameSpot's list of the ten best game worlds, called "the oldest and one of the most historically rich gameworlds." ''Ultima: Runes of Virtue'' (1991) is Garriott's favorite console-based ''Ultima''.


Impact and legacy

Many innovations of the early ''Ultimas'' – in particular '' Ultima III: Exodus'' (1983) – eventually became standard among later RPGs, such as the use of tiled graphics and party-based combat, its mix of fantasy and science-fiction elements, and the introduction of time travel as a plot device. In turn, some of these elements were inspired by ''Wizardry'', specifically the party-based combat. ''Exodus'' was also revolutionary in its use of a written narrative to convey a larger story than the typically minimal plots that were common at the time. Most video games – including Garriott's own ''Ultima I'' and ''II'' and ''Akalabeth'' – tended to focus primarily on things like combat without venturing much further. In addition, Garriott would introduce in ''Ultima IV'' a theme that would persist throughout later ''Ultimas'' – a system of chivalry and code of conduct in which the player, or "Avatar", is tested periodically (in both obvious and unseen ways) and judged according to his or her actions. This system of morals and ethics was unique, in that in other video games players could for the most part act and do as they wished without having to consider the consequences of their actions. ''Ultima III'' would go on to be released for many other platforms and influence the development of such RPGs as ''Excalibur (video game), Excalibur'' and ''Dragon Quest''; "A devoted gamer could make a decent case for either of these Atari titles founding the RPG genre; nevertheless, there's no denying that Dragon Quest was the primary catalyst for the Japanese console RPG industry. And Japan is where the vast majority of console RPGs come from, to this day. Influenced by the popular PC RPGs of the day (most notably Ultima), both Excalibur and Dragon Quest "stripped down" the statistics while keeping features that can be found even in today's most technologically advanced titles. An RPG just wouldn't be complete, in many gamers' eyes, without a medieval setting, hit points, random enemy encounters, and endless supplies of gold. (...) The rise of the Japanese RPG as a dominant gaming genre and Nintendo's NES as the dominant console platform were closely intertwined." and many consider the game to be the first modern CRPG. On June 30, 2020, Garriott said he was turned down by EA for any attempts to revive or remaster the Ultima series.


''Shroud of the Avatar: Forsaken Virtues''

Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
's new company Portalarium developed an Role-playing video game, RPG/MMORPG that Garriott has described as a clear spiritual successor of the ''Ultima'' series. On March 8, 2013, Portalarium launched a Kickstarter campaign for ''Shroud of the Avatar: Forsaken Virtues''. ''Forsaken Virtues'' is the first of five full-length episodic installments in ''Shroud of the Avatar'' and was designed as a "Selective Multiplayer Game". This allowed the player to determine his or her level of multiplayer involvement that ranges from MMO to single player offline. Despite original plans to launch in Summer 2017, with Episodes 2 through 5 estimated for subsequent yearly releases, the first episode would ultimately be released on March 27, 2018 to mixed reception. Further episodes have not yet been released.


References


Sources

* * * *


External links


Origin Systems, Inc.
(redirects to the ''Ultima Online'' website)
The official Ultima WWW Archive
– Information and files concerning the entire saga *
The Ultima Legacy from GameSpot
– A historical overview of the series
The Codex of Ultima Wisdom (Ultima Wiki)
{{DEFAULTSORT:Ultima (Series) Ultima (series), Constructed scripts in fiction Open-world video games Electronic Arts franchises Lists of video games by franchise Video game franchises introduced in 1981 Video games adapted into comics Video games adapted into novels Video games developed in the United States