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Chris Sawyer
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating ''Transport Tycoon'', which has been considered "one of the most important simulation games ever made", and the bestseller ''RollerCoaster Tycoon'' series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company. Early life Sawyer was born in Stirling, Scotland, and had an interest with computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow. Career Memotech & MS-DOS titles (1983–1993) Sawyer began to write games in Z80 machine code on his Memotech MTX home computer- which possessed a built in assembler- and then ...
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Transport Tycoon Deluxe
''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric projection, isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much Profit (accounting), profit as possible by transporting passengers and various goods by road, rail, sea and air. ''Transport Tycoon Deluxe'' is an expanded and improved version of the original game, released in 1995. A version for Android (operating system), Android and iOS was released on 3 October 2013 based on the sequel, ''Chris Sawyer's Locomotion''. A fan-made game engine recreation ''OpenTTD'' is also available. Gameplay To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road v ...
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Transport Tycoon
''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air. ''Transport Tycoon Deluxe'' is an expanded and improved version of the original game, released in 1995. A version for Android and iOS was released on 3 October 2013 based on the sequel, '' Chris Sawyer's Locomotion''. A fan-made game engine recreation '' OpenTTD'' is also available. Gameplay To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize ...
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, e ...
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Business Simulation Game
Business simulation games, also known as economic simulation games

/ref> or tycoon games, are games that focus on the management of processes, usually in the form of a . Pure business simulations have been described as

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MicroProse
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the ...
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Sid Meier's Railroad Tycoon
''Railroad Tycoon'' is a business simulation game series. There are five games in the series; the original ''Railroad Tycoon (video game), Railroad Tycoon'' (1990), ''Railroad Tycoon Deluxe'' (1993), ''Railroad Tycoon II'' (1998), ''Railroad Tycoon 3'' (2003), and ''Sid Meier's Railroads!'' (2006). ''Railroad Tycoon'' was written by game designer Sid Meier and published by MicroProse. Though it shares the "Tycoon" suffix, it is not related to other Microprose games such as ''RollerCoaster Tycoon (video game), RollerCoaster Tycoon'' and ''Transport Tycoon'', which were developed by Scottish programmer Chris Sawyer. The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game. ''Sid Meier's Railroad Tycoon'' The original version allowed the player to start companies in several settings: the U.S. West and Midwest or the Northeast, England, ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near- photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or poly ...
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Elite II
''Frontier: Elite II'' is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game '' Elite'' from 1984. The game retains the same principal component of ''Elite'', namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy. ''Frontier: Elite II'' had a number of firsts to its name. It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system's uniqueness. It was followed by '' Frontier: First Encounters'' in 1995 and another sequel, '' Elite: Dangerous'' in 2014. Gameplay There is no plot within ''Frontier'', nor are there pre-scripted missions (as t ...
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Dino Dini's Goal
''Dino Dini's Goal'' is a soccer video game released by Virgin Games in 1993. It is considered by many to be the "true" sequel to '' Kick Off 2'' (in preference to '' Kick Off 3''), as ''Kick Off''s creator Dino Dini had moved from Anco Software and was responsible for all ''Goal''s engineering and game design. ''Goal'' introduced improved dynamics and A.I. over Kick Off 2, as well as other innovative features, such as multiple camera views. The game shipped 60,000 units on the first day of release. ''Dino Dini's Soccer'' ''Dino Dini's Soccer'' was a conversion of ''Goal!'' for the Sega Mega Drive. Dino Dini's Soccer had all the relevant features of the Amiga version and it was graphically superior to it. The game implemented an innovative 4-way play feature. There was also a conversion to Super NES, developed by Eurocom Eurocom (formerly Eurocom Entertainment Software) was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim ...
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