Business simulation games,
/ref> also known as economic simulation games
/ref> or tycoon games, are games that focus on the management of economic
An economy is an area of the production, distribution and trade, as well as consumption of goods and services. In general, it is defined as a social domain that emphasize the practices, discourses, and material expressions associated with t ...
processes, usually in the form of a business. Pure business simulations have been described as construction and management simulation
Construction and management simulation (CMS),
sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
s without a construction element, and can thus be called management simulations. Indeed, micromanagement
In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees.
Micromanagement is generally considered to have a negative connotation, mai ...
is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms,[ as well as the close tying of players' actions to expected or plausible consequences and outcomes.] An important facet of economic simulations is the emergence
In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have properties its parts do not have on their own, properties or behaviors that emerge only when the parts interact in a wider whole.
Emergen ...
of artificial systems, gameplay and structures.
There are many games in this genre which have been designed around numerous different enterprises and different simulations. ''Theme Park
An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
'' can be called a business simulation because the goal of the game is to attract customers and make profits, but the game also involves a building aspect that makes it a construction and management simulation
Construction and management simulation (CMS),
sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
. This genre also includes many of the "tycoon" games such as '' Railroad Tycoon'' and '' Transport Tycoon''. Another similar example of a business simulation (that models a startup business) is "SimVenture Classic".
Trevor Chan
Enlight Software is a Hong Kong developer and publisher of video games. The company was founded by Trevor Chan in 1993, and their first project was the economic strategy game ''Capitalism'', which was published by Interactive Magic in 1995. In ...
is a notable developer of business simulation games, having developed the 1995 game ''Capitalism
Capitalism is an economic system based on the private ownership of the means of production and their operation for profit. Central characteristics of capitalism include capital accumulation, competitive markets, price system, private ...
'' which has been described as the "best business simulation game". A sequel was released entitled ''Capitalism II
''Capitalism II'' is the sequel to the business simulation video game '' Capitalism''. It was created by Enlight and published by Ubisoft in 2001.
The player creates and controls a business empire. This in-depth strategy game covers almost ...
'' in 2001. An expanded version of ''Capitalism II'', called ''Capitalism Lab'', was released in 2012 and continues to be updated regularly with new features and improvements.
Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations. There are many varieties of online business simulations - browser-based and downloadable, single-player and multiplayer, real-time and turn-based. Some online simulations are aimed primarily at the leisure market while others have real world applications in training, education and modelling.
Real-world applications
Because business simulation
Business simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or Number, numeric-based.
Most business simulations are used for business acumen training and development. Lear ...
s simulate real-world systems, they are often used in management, marketing, economics
Economics () is the social science that studies the production, distribution, and consumption of goods and services.
Economics focuses on the behaviour and interactions of economic agents and how economies work. Microeconomics analy ...
and hospitality education.[Online Business Simulations](_blank)
/ref> Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life,[ they permit students to experiment and test hypotheses,] and that subjects seem more real to them than when taught passively from the blackboard. They are also used extensively in the professional world to train workers in the financial industries,[ ]hospitality
Hospitality is the relationship between a guest and a host, wherein the host receives the guest with some amount of goodwill, including the reception and entertainment of guests, visitors, or strangers. Louis de Jaucourt, Louis, chevalier de J ...
and management, and to study economic model
In economics, a model is a theoretical construct representing economic processes by a set of variables and a set of logical and/or quantitative relationships between them. The economic model is a simplified, often mathematical, framework desi ...
s[ (an association of professionals]
ABSEL
exists for the sole purpose of promoting their use[), with some simulations having in excess of 10,000 variables.] Economic simulations have even been used in experiments, such as those done by Donald Broadbent on learning and cognition that revealed how people often have an aptitude for mastering systems without necessarily comprehending the underlying principles. Other games are used to study the consumer behavior
Consumer behavior is the study of individuals, groups, or organizations and all the activities associated with the purchase, use and disposal of goods and services. Consumer behaviour consists of how the consumer's emotions, attitudes, and ...
.
History
'' The Sumerian Game'' (1964), a text-based early mainframe game designed by Mabel Addis, based on the ancient Sumerian city-state of Lagash
Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) ...
, was the first economic simulation game.
An early economic sim by Danielle Bunten Berry
Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game '' M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
, '' M.U.L.E.'', released in 1983
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call.
Events January
* January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning ...
, foreshadowed events that would transpire later in video gaming history, especially in the massively multiplayer online game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
market, with regard to player cooperation and simulated economies. The game was Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
' most highly awarded game, despite selling only 30,000 copies. That same year, Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before r ...
released the business sim '' Oil Barons''.[http://www.mobygames.com/game/oil-barons MobyGames. "Oil Barons," (retrieved on January 25th, 2009).]
See also
* Business game
Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, orga ...
* Serious game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
* Simulations and games in economics education
A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a g ...
* Training simulation
In business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business aw ...
References
{{DEFAULTSORT:Business Simulation Game
Video game genres