HOME
*





Chris Sawyer
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating ''Transport Tycoon'', which has been considered "one of the most important simulation games ever made", and the bestseller '' RollerCoaster Tycoon'' series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company. Early life Sawyer was born in Stirling, Scotland, and had an interest with computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow. Career Memotech & MS-DOS titles (1983–1993) Sawyer began to write games in Z80 machine code on his Memotech MTX home computer- which possessed a built in assembler- and then ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Transport Tycoon Deluxe
''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air. ''Transport Tycoon Deluxe'' is an expanded and improved version of the original game, released in 1995. A version for Android and iOS was released on 3 October 2013 based on the sequel, ''Chris Sawyer's Locomotion''. A fan-made game engine recreation '' OpenTTD'' is also available. Gameplay To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize sever ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Transport Tycoon
''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air. ''Transport Tycoon Deluxe'' is an expanded and improved version of the original game, released in 1995. A version for Android and iOS was released on 3 October 2013 based on the sequel, ''Chris Sawyer's Locomotion''. A fan-made game engine recreation '' OpenTTD'' is also available. Gameplay To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize seve ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Business Simulation Game
Business simulation games, also known as economic simulation games

/ref> or tycoon games, are games that focus on the management of processes, usually in the form of a . Pure business simulations have been described as

picture info

MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sid Meier's Railroad Tycoon
''Railroad Tycoon'' is a business simulation game series. There are five games in the series; the original ''Railroad Tycoon (video game), Railroad Tycoon'' (1990), ''Railroad Tycoon Deluxe'' (1993), ''Railroad Tycoon II'' (1998), ''Railroad Tycoon 3'' (2003), and ''Sid Meier's Railroads!'' (2006). ''Railroad Tycoon'' was written by game designer Sid Meier and published by MicroProse. Though it shares the "Tycoon" suffix, it is not related to other Microprose games such as ''RollerCoaster Tycoon (video game), RollerCoaster Tycoon'' and ''Transport Tycoon'', which were developed by Scottish programmer Chris Sawyer. The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game. ''Sid Meier's Railroad Tycoon'' The original version allowed the player to start companies in several settings: the U.S. West and Midwest or the Northeast, England, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Elite II
''Frontier: Elite II'' is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game ''Elite'' from 1984. The game retains the same principal component of ''Elite'', namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy. ''Frontier: Elite II'' had a number of firsts to its name. It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system's uniqueness. It was followed by '' Frontier: First Encounters'' in 1995 and another sequel, '' Elite: Dangerous'' in 2014. Gameplay There is no plot within ''Frontier'', nor are there pre-scripted missions (as ther ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dino Dini's Goal
''Dino Dini's Goal'' is a soccer video game released by Virgin Games in 1993. It is considered by many to be the "true" sequel to '' Kick Off 2'' (in preference to '' Kick Off 3''), as ''Kick Off''s creator Dino Dini had moved from Anco Software and was responsible for all ''Goal''s engineering and game design. ''Goal'' introduced improved dynamics and A.I. over Kick Off 2, as well as other innovative features, such as multiple camera views. The game shipped 60,000 units on the first day of release. ''Dino Dini's Soccer'' ''Dino Dini's Soccer'' was a conversion of ''Goal!'' for the Sega Mega Drive. Dino Dini's Soccer had all the relevant features of the Amiga version and it was graphically superior to it. The game implemented an innovative 4-way play feature. There was also a conversion to Super NES, developed by Eurocom Eurocom (formerly Eurocom Entertainment Software) was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Birds Of Prey (video Game)
''Birds of Prey'' is a flight simulator for the Amiga and IBM PC compatibles developed by Argonaut Games and published in 1992 by Electronic Arts. It includes a wide variety of NATO and Warsaw Pact aircraft and their respective ordnance as well as 12 different mission profiles. The game takes place on a large map consisting of several land areas separated by the sea. The plot revolves around a military conflict between two sides that have three air bases and two aircraft carriers each. Reception ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...'' offered two opinions of ''Birds of Prey''. One criticized the game's lack of realism and flawed targeting, while the other favorably cited the wide variety of aircraft and recommended it to action-oriented flight ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Campaign (computer Game)
''Campaign'' is a strategy war game developed and published by Empire Interactive. It was released in 1992 for MS-DOS and in 1993 for the Amiga and Atari ST. The game is set in World War II. The player may play out scenarios like the Battle of the Bulge and D-Day. Apart from the strategic map, a battle mode will be opened if two hostile forces venture too near each other. The military units are rendered well in this game, and it includes a 170-page-long equipment manual which also serves as the Game's copy protection. It also includes a map editor to create scenarios or modify parts of the game. It was followed by a sequel, ''Campaign II''. Reception ''Computer Gaming World'' said of ''Campaign'', "the finished product leaves much to be desired". Criticisms included the difficulty of organizing concentrated attacks, the unrealistically high frequency of night combat, the inability to retreat, and the absence of a way to exit the game or even use Ctrl-Alt-Delete Control-Al ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Conqueror (video Game)
''Conqueror'' is a video game released as the follow-up to ''Zarch'' (also known as ''Virus''), using the same landscape engine. It is a third-person shooter with strategy elements in which the player controls a fleet of tanks. It was originally developed and released on the Acorn Archimedes by Superior Software in 1988 and ported to other home computers in 1990 by Rainbow Arts. The game was well received, particularly for its blend of strategy and arcade action. Gameplay The game is set in the Second World War era and in a 3D polygonal environment. The player controls a fleet of tanks from either the American, German or Russian army. There are various tanks available with different abilities from light, fast tanks that are easily damaged to heavy, slow tanks with high firepower. The player controls an individual tank from a third-person perspective with computer AI controlling the other friendly tanks as well as the enemy tanks. By switching to a map screen, the player can chan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]