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''Danganronpa: Trigger Happy Havoc'' is a
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
adventure game developed and published by
Spike Spike, spikes, or spiking may refer to: Arts, entertainment, and media Books * ''The Spike'' (novel), a novel by Arnaud de Borchgrave * ''The Spike'' (book), a nonfiction book by Damien Broderick * ''The Spike'', a starship in Peter F. Hamilto ...
as the first game in the '' Danganronpa'' series. The game was originally released in Japan for the PlayStation Portable in November 2010 and was ported to Android and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
in August 2012. ''Danganronpa'' was localized and published in English regions by
NIS America is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' characte ...
for multiple platforms. The player controls a high school student named
Makoto Naegi is a Character (arts), fictional character introduced as the protagonist of the 2010 visual novel adventure game ''Danganronpa: Trigger Happy Havoc'' by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raff ...
who finds himself involved in a
battle royal Battle royal (; also royale) traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing, usually conducted under either boxing or wrestling rules. In recent times, the term has been used in a ...
e in Hope's Peak Academy, where the robot bear
Monokuma is a fictional identity adopted by several characters in the Danganronpa, ''Danganronpa'' series, serving as the mascot and main antagonist of the series. Monokuma first appears in ''Danganronpa: Trigger Happy Havoc'' as a disguise used by "Depr ...
gives the 15 students the chance to escape from the establishment if they murder another student and are not voted as the killer in a trial. Combining elements from dating simulations and
third-person shooters Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
, Makoto interacts with other students to solve "class trials" by shooting at arguments displayed on the screen. The game originated from writer
Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft ( ...
's idea to generate a new type of game, as he believed the original adventure games were no longer popular. As a result, he created a dark scenario that generated controversy within Spike due to the amount of violence displayed among students. Nevertheless, the company decided to develop it alongside the unique gameplay system which they thought was less derivative from other games. The cast was designed by
Rui Komatsuzaki is a Japanese illustrator and character designer. He is best known for designing and characterizing the cast members from the visual novel adventure games ''Danganronpa'' and the anime ''Akudama Drive''. Career Komatsuzaki was a sculpture gradua ...
. ''Danganronpa'' was a commercial success and earned positive reviews for the handling of the cast and story. It won awards, though critics were divided on the lack of challenging difficulty in solving class trials and its mini games. A sequel, '' Danganronpa 2: Goodbye Despair'', was released in 2012. A compilation of both games, titled ''Danganronpa 1・2 Reload'', was released for PlayStation Vita in Japan in October 2013, and worldwide in March 2017. The game produced several adaptions and spin-offs: an anime television series, a stage show, two mangas and two novels.


Gameplay

''Danganronpa: Trigger Happy Havoc'' is a murder mystery game that casts players in the role of
Makoto Naegi is a Character (arts), fictional character introduced as the protagonist of the 2010 visual novel adventure game ''Danganronpa: Trigger Happy Havoc'' by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raff ...
, a student of Hope's Peak Academy, who finds himself trapped in a game of mutual killing among his peers. The gameplay is stylistically similar to Capcom's ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five ...
'' series by being centered around investigation and finding contradictions, albeit with an emphasis on faster gameplay. Each chapter of the game features two styles of gameplay: School Life, in which the player explores the academy and progresses through the story, and the Class Trials, where the player must determine the culprit of a crime. During School Life, the player can explore the school grounds in
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
, with more areas of the academy becoming available as the game progresses. Whilst in one of the various rooms, players move a crosshair cursor which is used to initiate conversations with characters or examine parts of the environment. Examining certain objects yields Monokuma Coins, which can be used at a capsule machine in the school shop to unlock presents. School Life is divided into two sections: "Daily Life" and "Deadly Life". In the Daily Life sections, players converse with various characters and move the plot along based on dating sim elements. New information can be revealed by "reacting to" certain comments. In designated "Free Time" segments, players can choose to hang out with specific characters and give them presents, which in turn reveals more information about them and unlocks various Skills that can be used in the Class Trials. When a crime scene is discovered, the game shifts to the Deadly Life section, where the player must search for clues throughout the academy. Evidence and testimonies gathered are stored in the player's e-Handbook, where players can also save their game. When all possible evidence is located, the game moves on to the Class Trial. Prior to a Class Trial, players can purchase skills, which can assist them during gameplay. The Class Trials occur following the discovery of a dead body. Within it, the students discuss amongst themselves who the culprit is. With the exception of occasions where the player must answer a multiple choice question or present a piece of evidence, Class Trials consist of four main styles of gameplay: Nonstop Debate, Hangman's Gambit, Bullet Time Battle, and Closing Argument. In the Nonstop Debate, characters discuss their thoughts on the case, with potential "weak points" highlighted in yellow. During these sections, the player is armed with "Truth Bullets" based on
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
gaming, metaphorical bullets containing evidence relevant to the discussion. In order to "break" the debate, stopping it from going on indefinitely, the player must find a lie or contradiction amongst the weak points and shoot it with a bullet containing the evidence that contradicts it. Players can also silence disruptive purple chatter to earn extra time and utilize a Concentration meter to slow down the conversation and make shots more easily. Trials occasionally require the player to absorb one remark and use it as ammunition against another. Hangman's Gambit is a shooting puzzle section in which the player must shoot down specific letters that spell out a clue. Bullet Time Battle is a one-on-one debate against another student featuring
rhythm Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular re ...
style gameplay. As the opponent makes remarks, the player must press buttons in time to the beat to lock onto the remarks and shoot them down. Finally, Closing Argument is a puzzle in which players piece together a comic strip depicting how a crime went down. The player's Influence amongst the other students is represented by hearts, which is reduced whenever the player makes errors in shooting contradictions or presenting evidence, and is replenished when correct evidence is presented. The game ends if the player loses all of their Influence, or if they run out of time during a segment. At the end of a trial, players are ranked on their performance, with additional Monokuma Medals awarded for high ranks. From the PlayStation Vita version onward the game features an additional School Life mode, based on the Island Mode introduced in ''Danganronpa 2'', which is unlocked after clearing the game once. In this alternative mode, Monokuma tasks the students with building several backup units of himself over several days. Each day, the player assigns students to scavenge rooms for necessary materials needed to build each concept, keep the school clean, or rest up to recover energy. During Free Time, players can either hang out with the other students to unlock skills just like in the main game, or use Trip Tickets earned from completed concepts to take them on trips.


Plot

''Danganronpa'' takes place at an elite high school named , which accepts talented of the highest caliber in various fields each year.
Makoto Naegi is a Character (arts), fictional character introduced as the protagonist of the 2010 visual novel adventure game ''Danganronpa: Trigger Happy Havoc'' by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raff ...
, a fairly optimistic but otherwise average student, is selected in a raffle and chosen to enroll into the academy as the "Ultimate Lucky Student". He meets fourteen other newly picked Ultimate students. A sadistic, remote-controlled bear named
Monokuma is a fictional identity adopted by several characters in the Danganronpa, ''Danganronpa'' series, serving as the mascot and main antagonist of the series. Monokuma first appears in ''Danganronpa: Trigger Happy Havoc'' as a disguise used by "Depr ...
appears before them, telling them they will be imprisoned in the academy for the rest of their lives, and that they will be put to death if they violate any of the school's rules. He states that there is only one way that a student can leave the academy: murder another student and avoid being identified as the culprit. If they are found out, the murderer will be violently executed; if the class identifies the wrong student as the murderer, they will all be killed and the real murderer will be allowed to "graduate". After a murder occurs and the remaining students are given some time to investigate it, a is held, in which the remaining students must determine amongst themselves who the killer is. Makoto frequently takes the role of arbiter of the trial, providing most of the logical insights. Makoto receives assistance from
Kyoko Kirigiri is a fictional character from the Spike Chunsoft visual novel action-adventure game series ''Danganronpa''. She was introduced in the 2010 game '' Danganronpa: Trigger Happy Havoc'' as a high school student and "Ultimate ???" of Hope's Peak Acade ...
, a distant girl possessing keen observational and deductive skills. Several murders occur over the first few days: pop star Sayaka Maizono is murdered by baseball star Leon Kuwata after her plans to murder Leon and frame Makoto for it fail; fashionista
Junko Enoshima is a fictional character and the primary overarching antagonist of Spike Chunsoft's '' Danganronpa'' series. Junko is featured as the main antagonist and mastermind in the first two games of the series as the true identity of the robotic teddy ...
is murdered by Monokuma when she attacks him; programmer Chihiro Fujisaki is murdered by gang leader Mondo Owada in a jealous rage; gambler Celestia Ludenberg manipulates
fanfiction Fan fiction or fanfiction (also abbreviated to fan fic, fanfic, fic or FF) is fictional writing written in an amateur capacity by fans, unauthorized by, but based on an existing work of fiction. The author uses copyrighted characters, setti ...
creator Hifumi Yamada into killing honor student Kiyotaka Ishimaru before killing Hifumi herself; and martial artist Sakura Ogami commits suicide after being revealed to be a spy working for Monokuma. The person controlling Monokuma commits the final murder. The only possible culprits from the surviving students are Makoto and Kyoko. A bad ending occurs if Makoto presents evidence that implicates Kyoko as the killer; she is executed while Makoto lives trapped in the Academy forever. In the true ending, Makoto is convicted but is saved by Alter Ego, an artificial intelligence left behind by Chihiro. Makoto and the remaining students work together to solve the final murder and discover that the true mastermind behind the killing game is the real Junko Enoshima. She employed her fraternal twin sister, mercenary
Mukuro Ikusaba The following is a list of characters from the Spike Chunsoft video game series ''Danganronpa''. The series follows the students of Hope's Peak Academy who are forced into a life of mutual killing by a sadistic teddy bear named Monokuma. The seri ...
, to impersonate her, only to kill her on a whim. She later used Mukuro's corpse as a "murder victim" to falsely implicate Kyoko. Junko reveals that all of the students had already been in the academy for two years and all knew each other. However, when an apocalyptic event occurred, the headmaster of Hope's Peak Academy, viewing the high amount of talent in the students as a sign of hope, decided with the students' permission to barricade him and themselves inside the academy to wait out the crisis. Junko executed the headmaster, took control of the academy, and erased all of the students' memories that took place after they arrived at the academy two years ago. With Makoto's help, the students all overcome the doubt brought about by Junko's bombshells and decide to leave the academy. Junko executes herself due to her enjoying the feeling of despair that came with her losing the final trial. The six surviving students (Makoto; Kyoko; rich heir Byakuya Togami; swimmer Aoi Asahina;
clairvoyant Clairvoyance (; ) is the magical ability to gain information about an object, person, location, or physical event through extrasensory perception. Any person who is claimed to have such ability is said to be a clairvoyant () ("one who sees cl ...
Yasuhiro Hagakure; and novelist Toko Fukawa and her split-personality serial killer alter-ego, Genocide Jack) exit the academy, uncertain of the current state of the world. In a
post-credits scene A post-credits scene (commonly referred to as a stinger or credit cookie) or mid-credits scene is a short clip that appears after all or some of the closing credits have rolled and sometimes after a production logo of a film, TV series, or video g ...
, Monokuma re-activates.


Development

''Danganronpa'' originated from writer
Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft ( ...
's desire to create an original video game. He felt his previous ideas were derivative to the action-adventure genre. He felt it was not popular among gamers, so he instead conceptualized a darker narrative focused on the idea of a "killing game". At this point, the project did not have the "high speed" elements that would be added to the title. As the staff found the premise interesting, they decided to change the style in order to create a project that would sell more than the original. Spike did not like the game with the developers thinking about outsourcing it as they wanted ''Danganronpa'' to be their own original product.
Spike Chunsoft is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwang ...
thought ''Danganronpa'' was a risky game due to Kodaka's ideas involving high school students killing each other despite the company having produced similar games before, as the first execution scene is linked to bullying, grotesque. They were also worried about the reaction of gamers' parents. However, there was a shock value that the team was excited for. The gameplay was titled "Stylish High Speed Reasoning Action" while the cast was designed under the idea of "psycho pop", and influenced by
X Japan was a Japanese rock band from Chiba, formed in 1982 by drummer and pianist Yoshiki and lead vocalist Toshi. Starting as a predominantly power/speed metal band with heavy symphonic elements, they later gravitated towards a progressive soun ...
's former guitarist Hide by coloring the blood pink as both a form of censorship and stylishness. The word ''Danganronpa'' originated from character designer
Rui Komatsuzaki is a Japanese illustrator and character designer. He is best known for designing and characterizing the cast members from the visual novel adventure games ''Danganronpa'' and the anime ''Akudama Drive''. Career Komatsuzaki was a sculpture gradua ...
, and was written in
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
before being changed to
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived f ...
in the logo. Kodaka had originally proposed a darker narrative under the game's working title ''Distrust'', but Spike rejected it due to its dark nature. Producer Yoshinori Terasawa cites ''
Saw A saw is a tool consisting of a tough blade, wire, or chain with a hard toothed edge. It is used to cut through material, very often wood, though sometimes metal or stone. The cut is made by placing the toothed edge against the material and mov ...
'' (2004) and '' Cube'' (1997) as movies that inspired the team. It uses a special graphics technique, termed "2.5D Motion Graphics", used to blend 2D character and item art within a 3D explorable environment. The game uses pop art and a bright and colorful style, such as using bright pink-colored blood to contrast the dark subject matter of murder. The game's scenario was written by Kodaka, with character designs by Rui Komatsuzaki. Kodaka stated he wanted to "...shake by showing a devastating accident in not devastating ways. But, by some measure, it might be more shocking than showing a devastating scene." Kodaka wanted to surprise gamers with the death of
Sayaka Maizono The following is a list of characters from the Spike Chunsoft video game series ''Danganronpa''. The series follows the students of Hope's Peak Academy who are forced into a life of mutual killing by a sadistic teddy bear named Monokuma. The seri ...
, who was promoted as the game's heroine. After her death, it is revealed that she wanted to frame Makoto for a murder she would commit; it was written to generate a major impact in both the character and the player, which would have resulted in Makoto suffering bad feelings for how he would be treated. Due to budget constraints, some lines were not voice acted, which made Makoto's actress Megumi Ogata want to speak some important lines in retrospect. She felt similarly with the anime adaptation, as she thought it was too trimmed. Kodaka claimed some lines did not fit Makoto, such as when the player is exploring an area; he thought Spike could have added more appropriate lines if they had a larger budget. Terasawa aimed to balance the cast's qualities by having the player act as Makoto, as he does not share the unique attributes the other students have. Although Makoto and Kyoko interact in the game multiple times, Kodaka claimed he never wrote the latter to be the former's love interest; instead, the interactions between Makoto and his supporting characters were created due to Kirigiri's skills as a detective which would help the player in solving cases. Initially, Makoto was written as an unreliable teenager but Kodaka changed his mind upon seeing the performance of Ogata. Kodaka was surprised by Ogata's work so he decided to make Makoto stronger, most notably in the game's finale. According to Kodaka, the first two games focus prominently on the theme of hope and despair. The characters from the first game suffer despair when they are forced to kill each other in Monokuma's battle royale. Kodaka said that he wanted the players to experience the contrast between the despair of murders and the hope from solving cases. Although the game shares traits with
Koushun Takami is a Japanese author and journalist. He is best known for his 1999 novel '' Battle Royale'', which was later adapted into two live-action films, directed by Kinji Fukasaku, and three manga series. Takami was born on 10 January 1969 in Amag ...
's 1999 novel '' Battle Royale'', Kodaka tried to provide different ideas when writing the script. The idea was originally conceptualized with adult protagonists, but he found high school characters to be better due to their immaturity, easier character development, and how they would react to a killing game. Ogata said ''Danganronpa'' often touches on both elements of despair and hope. The characters experience despair while they are trapped in the school and Makoto provides more emotional support to the cast across the story, giving the actress a far more optimistic message that the students are going to survive. For the English dub of the game, Spike Chunsoft specifically requested
NIS America is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' characte ...
to keep Monokuma's name intact. The team described the character as their favorite to localize, working together to keep the character looking funny and at the same time threatening like in the Japanese version, which led to difficulties in finding a suitable voice actor to embody their "hyperactive psychopath cnature" due to the "beloved
ess The suffix ''-ess'' (plural ''-esses'') appended to English words makes a female form of the word. ESS or ess may refer to: Education * Ernestown Secondary School, in Odessa, Ontario * European Standard School, in Dhaka, Bangladesh Governmen ...
of the original voice actress, characterizing him as "bossy, condescending, smarmy, goofy, quick to anger, quick to forgive, quick to anger again, devious, and totally lovable". The game's original soundtrack, composed by
Masafumi Takada is a Japanese composer and sound designer, best known for his work on the soundtracks for '' killer7'', ''God Hand'', '' No More Heroes'', and the '' Earth Defense Force'' and '' Danganronpa'' series. Takada often collaborates with guitarist and ...
, was released by Sound Prestige Records on February 14, 2011.


Release

Prior to release, a free
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
version containing the first chapter of the game (with a different victim from the final game) was made available. A bonus Monokuma
key chain A keychain (also key fob or keyring) is a small ring or chain of metal to which several keys can be attached. The length of a keychain allows an item to be used more easily than if connected directly to a keyring. Some keychains allow one or b ...
was given to people who pre-ordered the original PlayStation Portable version, which was released on November 25, 2010. The final version was released on November 25, 2010. The game was ported to
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android in August 2012, with new features such as retina display support,
touch screen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
controls, and a new image gallery. The game could be purchased either separately by chapter, or as a whole like the PlayStation Portable release. Spike wanted ''Danganronpa'' to remain true to its Japanese release, with Spike Chunsoft CEO Mitsutoshi Sakurai saying that Western fans seemed to embrace Japanese games like the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Due to delays with an English localization being made, fan translations of the first game became available online before NIS America handled the project. Minor changes were made to the characters' names but the team thought that the project was as faithful and accessible to the Western gamers. Spike's single request to NIS America was keeping Monokuma's name intact. While the English cast did not cause difficulties, Toko Fukawa's English voice actress was the most challenging to find as the character has an alter-ego with a psychopath personality, Genocide Jack. Monokuma was kept intact in order to make him look funny and at the same time threatening, something the team enjoyed. Two smartphone games, and , were released for Android devices on April 27, 2012 and iOS devices on May 23, 2012. Following the Japanese release of ''Danganronpa 1-2 Reload'', a PlayStation Vita port of the game and its sequel, '' Danganronpa 2: Goodbye Despair'', NIS America released the Vita version of ''Trigger Happy Havoc'' in North America and Europe in February 2014. In European regions, the game was released on February 14, 2014. Spike Chunsoft later released the game on Steam in February 2016. NIS America also released ''Danganronpa 1-2 Reload'' for PlayStation 4 in North America and Europe in March 2017, and Japan on May 18, 2017. A
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
demo based on the game, titled '' Cyber Danganronpa VR: The Class Trial'', was released for
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
on October 13, 2016. An enhanced version for Android and iOS, with the subtitle ''Anniversary Edition'', was released on May 21, 2020. This version features the gallery mode, allowing players to replay the character voices and view event illustrations. During
E3 2021 The Electronic Entertainment Experience 2021 (E3 2021) was the 26th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products. The event, organized by the Entert ...
, it was announced that it will also be released for the Nintendo Switch in 2021, both as part of the ''Danganronpa Decadence'' bundle, as well as separately. On January 18, 2022, it was released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
via
Microsoft Store Microsoft Store (formerly known as Windows Store) is a digital distribution platform operated by Microsoft. It started as an app store for Windows 8 and Windows Server 2012 as the primary means of distributing Universal Windows Platform app ...
.


Reception


Sales

During its first week on sale in Japan, ''Danganronpa: Trigger Happy Havoc'' sold a total of 25,564 copies and was the eighth best-selling game of the week. After three months of sales, the game had sold over 85,000 copies, a number Sakurai labelled a success. In Japan, the game has sold a total of 258,250 copies on the PSP and is the best-selling Danganronpa game. ''Danganronpa 1・2 Reload'' for the PlayStation Vita sold a total of 76,172 copies during its first week on sale in Japan and was the fifth best-selling game of the week. The PS4 version sold a total of 3,880 copies during its first week on sale in Japan and was the eighth best-selling game of the week. ''Danganronpa 1・2 Reload'' has sold a total of 187,202 copies in Japan (PS Vita: 177,149 copies/PS4: 10,053 copies). In the West, ''Danganronpa: Trigger Happy Havoc'' and ''Danganronpa 2'' sold over 200,000 copies combined in the United States and Europe by 29 April 2015, which NIS America CEO Takuro Yamashita said was impressive since they were PS Vita exclusives. The Steam release of the game had an estimated total of 234,000 players by July 2018.


Reviews

Upon release, ''Danganronpa: Trigger Happy Havoc'' received "generally favorable" reviews from video game publications based on the review aggregate website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
aimed towards the PC and Vita ports. In a Japanese poll, Spike asked fans what was that appealed Japanese players in regards to the game. Most answers of the players involved how innovative ''Trigger Happy Havoc'' was. Much of the focus within reviews involved positive feedback in regards to the narrative. '' GamesRadar'' writer Brittany Vincent gave praise to the narrative, calling it "devilishly addictive". Colin Moriarty from ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' similarly praised its writing and soundtrack and calling it "a must-own game for hardcore Vita owners". Hale Bradly from ''Hardcore Gamer'' also praised the game's story as it would attract the gamers the more they play it acclaiming the amount of character development the cast goes through. Matthew Pollesel from ''Gaming Age'' gave ''Danganronpa'' an almost perfect score and called it "incredibly complex", despite finding it derivative from other visual novels like the ''
Corpse Party is an adventure, and dōjin soft video game series originally created by Makoto Kedōin and developed by Team GrisGris. The first game in the series was developed using the RPG Maker software version RPG Tsukūru Dante 98 and released on April 2 ...
'' series or '' Zero Escape: Virtue's Last Reward'' and warned players of its dark narrative based on the gore shown through each murder scene. Laura Kate from '' MyM'' claimed it stands out from most visual novel games is how well it weaves other genres into its narrative. Multiple writers commented on the gameplay mechanics, praising the character interactions and Class Trials. ''Play'' considered the Class Trials to be one of the most unique aspects from the game, as it demands more actions than other visual novel games. Similar to ''Ace Attorney'', in ''Danganronpa'' the player must interact with a specific comment mentioned by a character by shooting a "bullet" at it, giving it a stylish feel. ''GamesRadar'' also enjoyed the Class Trials for the multiple fast paced elements provided by the developers, ''IGN'' felt that the Class Trials are not only interesting for the gameplay mechanics but also because of the multiple interactions within the characters who suspect of each other. Nevertheless, ''IGN'' criticized the linear nature of the trials. A critic from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', Mollie L. Patterson Mollie, claimed the execution of all these elements surprised the publication for how unique it turned out to be. ''Hardcore Gamer'' also noticed the amount of items provided during investigations and interactions which are needed to solve the cases and find the culprits. Multiple writers focused on the art style and character designs, which they felt helped to easily tell apart characters and enjoy their interactions with Makoto. Ramón Varela from the ''Vandal'', on the other hand, felt that the designs made the main characters come across as stereotypes. Besides the serious class trials he solves, Makoto received attention from ''
PlayStation LifeStyle Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male- ...
''s Russell Ritchey and ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
''s Megan Farokhmanesh for his interactions with the main cast that developed the relationships between them. However, Vincent felt the dating sim elements were lacking. Negative response often focused on the low difficulty. Bradly Halestrom criticized how in certain cases, learning the murderer's identity as a player was too easy, taking less time than the characters in the game required. Both ''GiantBomb''s Patrick Klepek and ''RPGFan''s John McCarroll agreed, who found the difficulty to be lacking during the trials, while also stating that the mini-games did not fit in with the main sections of the game. Ramón Varela from ''Vandal'' felt that the investigations for trials had to be taken seriously, since Makoto has to find logical errors in a specific argument rather than just shooting a bullet at random. On the other hand, Moriarty found the class trials to be complex and noted that they would generally entertain players. Besides focusing on the amount of mini-games the trials offer, Vincent found the English audio appealing enough in comparison the original Japanese version. The discovery of the "true" gender of a character received mixed reception from Klepek who called the discovery "a cheap plot device that's not handled with very much sensitivity".


Awards

''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' awarded the game as "
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
", "Best Sony Portable Exclusive Game", and "Best Adventure Game". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' deemed it "Best Vita Exclusive", while RPGFan awarded it "Best Story" and "Best Graphic Adventure". In 2017, ''Famitsu'' readers voted ''Danganronpa'' as the fourth best adventure game of all time, behind '' Steins;Gate'', '' 428: Shibuya Scramble,'' and '' Phoenix Wright: Ace Attorney''.
Dontnod Entertainment Don't Nod Entertainment SA (trade name: Don't Nod, formerly Dontnod Entertainment) is a French video game developer based in Paris. Founded in June 2008, it started development on '' Remember Me'' (2013). Because of its poor return on investmen ...
creative director Jean-Maxime Moris also chose ''Danganronpa'' as his personal game of the year, praising its writing and gameplay mechanics. He also cited it as an influence on Dontnod's own adventure game, '' Life Is Strange''. GameSpot also listed it as one of the best games for the Xbox Series X.


Legacy

There were no plans for a sequel after the first ''Danganronpa'' game was produced; the development team disbanded to make other projects. Kodaka wrote the light novel series ''
Danganronpa Zero ''Danganronpa Zero'' is a Japanese light novel written by Kazutaka Kodaka and illustrated by Rui Komatsuzaki. It was published by Seikaisha from September 16 to October 14, 2011, and has been collected in two ''tankōbon'' volumes. A prequel ...
'', which was published as two volumes on September 15, 2011, and October 13, 2011. Another novel series written by Takekuni Kitayama and illustrated by Komatsuzaki, titled , began release from September 13, 2013. Terasawa approached Kodaka with the idea of sequel in few months in regards to writing a sequel to ''Danganronpa''. Kodaka wrote both ''Zero'' and ''Goodbye Despair'' at the same time. In hindsight, Kodaka thought the novels needed more structuring work when he compared it with the game. He wrote elements in the light novel that foreshadowed elements of the game's sequel, '' Danganronpa 2: Goodbye Despair;'' as a result, Kodaka recommended gamers to read ''Zero'' before playing it. The third main game in the series, '' Danganronpa V3: Killing Harmony'', was released in 2017. ''Danganronpa'' has received two manga adaptations. The first adaptation, illustrated by Saku Toutani, was published in Enterbrain's ''Famitsu Comic Clear'' web magazine between June 24, 2011, and October 18, 2013, and is told from the perspective of the other students. The second, illustrated by Samurai Takashi and based on ''Danganronpa: The Animation'', began serialization in Kadokawa Shoten's '' Shōnen Ace'' magazine from July 2013. An official fanbook and comic anthologies based on both the game and the anime have also been published. A mini
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English languag ...
written by Ryohgo Narita, titled , is unlockable in ''Danganronpa 2: Goodbye Despair'' after clearing the game once. The story takes place in an alternate universe where Makoto manages to find an alleged escape switch. ''Danganronpa: The Animation''s original soundtrack was released by Geneon Universal Entertainment on August 28, 2013. An official stage production named ''Danganronpa The Stage'' (ダンガンロンパ THE STAGE~希望の学園と絶望の高校生~) ran from October to November 2014 in Tokyo's
Nippon Seinenkan The is a hotel and convention complex in Shinjuku, Tokyo, Japan. The main hall can accommodate 1,360 guests. Performances Musical artists who have performed at the Nippon Seinenkan include Shiritsu Ebisu Chugaku, on July 1, 2012. Others inclu ...
, and was presented by Cornflakes. Its cast includes
Kanata Hongō is a Japanese actor, voice actor and model. He is part of Stardust Promotion and has appeared several times in music videos, movies, TV series, and magazines. His major breakthrough role was as Ryoma Echizen in the live-action film adaptation ...
, Rei Okamoto,
AKB48 AKB48 (pronounced ''A.K.B. Forty-Eight'') is a Japanese idol girl group named after the Akihabara (''Akiba'' for short) area in Tokyo, where the group's theater is located. AKB48's producer, Yasushi Akimoto, wanted to form a girl group with ...
's
Haruka Ishida is a Japanese actress, voice actress and a former member of the Japanese idol girl group AKB48. She has been a co-host on the variety show ''Dream Creator'' on TV Tokyo. and has voiced on a handful of anime shows, including ''Nobunaga the Fool'' ...
, and
NMB48 NMB48 (read "N.M.B. Forty-eight") is a Japanese idol group that debuted in 2011 as the second sister group to AKB48, produced by Yasushi Akimoto. NMB48 is named after the Namba district in Osaka city of Osaka Prefecture, where the group is based ...
's Reina Fujie.


Notes


References


External links

*
Anime official website

''Danganronpa: The Animation''
at Funimation * * {{DEFAULTSORT:Danganronpa 1: Trigger Happy Havoc 2010 video games Adventure games Android (operating system) games Danganronpa video games Dark Horse Comics titles Enterbrain manga IOS games Kadokawa Shoten manga Linux games MacOS games Mystery video games Nintendo Switch games Nippon Ichi Software games PlayStation Portable games PlayStation Vita games PlayStation 4 games School life in anime and manga School-themed video games Shōnen manga Single-player video games Spike Chunsoft video games Video games about amnesia Video games about death games Video games developed in Japan Video games scored by Masafumi Takada Video games set in Japan Video games with alternate endings Visual novels Windows games Xbox Cloud Gaming games Xbox One games