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''Devil Summoner: Soul Hackers'', released outside Japan as ''Shin Megami Tensei: Devil Summoner: Soul Hackers'', is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. The game is the second installment in the ''
Devil Summoner ''Devil Summoner'', initially marketed as ''Shin Megami Tensei: Devil Summoner'', is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, ''Devil Summoner'' is a spin-off from Atlus' ...
'' series, itself a part of the larger ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' franchise. Originally published by Atlus for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in 1997, it was later ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 1999, and
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
in 2012. ''Soul Hackers'' takes place in the fictional Amami City, a technologically-advanced Japanese metropolis. The main protagonist, a member of a hacker group called the Spookies, gains access to the closed beta for Paradigm X, an online game designed to connect the citizens of Amami. While in there, the protagonist encounters supernatural forces, then must work with the Spookies to investigate attacks by demons across the city. Aiding him is Nemissa, a demon who possesses the body of his friend Hitomi Tono. Development of ''Soul Hackers'' began in 1996, after the success of the original ''Devil Summoner''. Original producer Kouji Okada and character designer
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
returned to their respective roles. The first two versions of ''Soul Hackers'' were never released overseas, but the Nintendo 3DS version was localized into English. The game has generally garnered a positive reception, although some reviewers criticized the visuals and music. A sequel titled ''
Soul Hackers 2 is a 2022 role-playing video game developed by Atlus. It was published by Atlus in Japan and by Sega worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. The game is the fifth installment in the ''Devil Summoner'' s ...
'' was released in August 2022.


Gameplay

''Soul Hackers'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
. Players navigate dungeons in a first person view, in which they solve puzzles and fight enemy demons in turn-based battles. The player always has one or two human characters in their party, and also has the ability to summon up to four demons who fight on the player's side. Players get access to demons by choosing to speak to enemy demons, and negotiating with them; negotiations can involve answering questions, intimidating the demons, or giving them items they want. Players are able to fuse several of their allied demons into one single demon; the resulting demon inherits abilities from the demons that were used to produce it. In battles, players have to manage allied demons differently depending on their personalities, their alignments, and their abilities: for instance, friendly demons prefer to use healing or defensive magic, while sly demons prefer to attack enemies on their own. If players give a demon an order to use an ability it does not want to use, there is a risk that it will refuse and do something else instead, or that it does not do anything at all. Demons with differing alignments can refuse to co-operate with each other. In order to prevent this, players can build up the loyalty of their allied demons; this is done by giving them gifts or letting them choose their actions in battle on their own. By participating in battles, or by trading for it at a special market place, players are able to get magnetite, which is used as fuel for demons; if players run out of magnetite, any currently summoned allied demons start to take damage.


Plot


Setting and characters

The game takes place in the small fictitious harbour town Amami City in Japan. The company Algon Soft has made Amami its headquarters, which has led to the technology in the city quickly being upgraded; Algon Soft has connected every home and business in the city to its new network in order to demonstrate how a "city of tomorrow" could work. The Japanese government is impressed, and grants Algon Soft permission to expand the network across the rest of Japan in the coming years. It also takes place in the
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
Paradigm X on Algon Soft's servers, where the citizens of Amami can visit virtual attractions. The player character is a young man who is a member of the hacking group Spookies, which was founded by a man who calls himself Spooky. The other group members are Six, Lunch, Yu-Ichi, and the player character's friend Hitomi Tono. The group mainly hacks the city's network for fun or to play harmless pranks, but Spooky holds a grudge against Algon Soft. Among other recurring characters are the demon Nemissa, who possesses Hitomi, and Kinap, who teaches the player character to enter the souls of people who have recently died.


Development

''Devil Summoner: Soul Hackers'' is the second entry in the ''Devil Summoner'' series, which forms part of the larger ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' series: as with other entries, its narrative takes the form of a modern-day detective story as opposed to the series' more prevalent post-apocalyptic settings. ''Soul Hackers'' began development in 1996 after the commercial and critical success of the original ''Devil Summoner''. Original producer Kouji Okada, and character and demon designer
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
returned to their respective roles. The initial concept was thought up based on the internet boom fuelled by the recently released
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturin ...
operating system: Okada and Kaneko saw the potential dangers of the internet being used as means of control and the crisis that ensued when something went wrong with a widely used system. The initial world view was created by Kaneko, while writer Shogo Isogai was responsible for the detailed story scenes. A lot of work went into properly balancing the gameplay. Future ''Persona'' character designer
Shigenori Soejima is a Japanese video game artist, best known for his work in the '' Persona'' series of role-playing video games by Atlus. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atl ...
was responsible for sub-character designs, item graphics, and designing the main character's dialogue portraits. Instead of restricting the narrative to a single perspective as with earlier ''Megami Tensei'' games, the team experimented with detailing different protagonists' points of view. For some of his character designs, Kaneko incorporated a "devil" motif into their clothing: he would later use similar design motifs for the character Isamu in '' Shin Megami Tensei III: Nocturne''. Kaneko's design for Nemissa was inspired her depiction as a self-centered childlike character. The main protagonist was not a trained Summoner as opposed to the first ''Devil Summoner'', but his use of the GUMP symbolised the passing of responsibilities related to the Kuzunoha line. Amani City was not based on any real city: it was born from Okada's wish to create a city on the opposite side of Japan to the main setting of the first ''Devil Summoner'', and from the concept of a futuristic city. Their initial version of Amani City was much smaller than the version in the final game. The character of Kinap was incorporated due to Kaneko's interpretation of the representation of Native Americans in North American movies, where they seemed both spiritual and upright. His Japanese name, "Redman", was a symbolic representation of his origins. The main antagonist Manitou was drawn from the similarly titled Native American concept, which to Isogai was analogous to major deities from other religions including the
Abrahamic God The concept of God in Abrahamic religions is centred on monotheism. The three major monotheistic religions of Judaism, Christianity, and Islam, alongside the Baháʼí Faith, Samaritanism, Druze, and Rastafari, are all regarded as Abrahamic reli ...
: its human shape represented the extent to which humanity had warped it. Multiple other elements of Native American folklore were also included. The character of Dr. Victor, a helper from ''Devil Summoner'', was brought back in a redesigned form, along with new assistant Mary. Her gradual "awakening" to consciousness through her questline was compared by Kaneko to the attainment of
gnosis Gnosis is the common Greek noun for knowledge ( γνῶσις, ''gnōsis'', f.). The term was used among various Hellenistic religions and philosophies in the Greco-Roman world. It is best known for its implication within Gnosticism, where it ...
. The music was composed by
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
, Toshiko Tasaki and Tsukasa Masuko.
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. "''Devil Summoner: Soul Hackers Original Soundtracks'' liner notes." (in Japanese) Atlus. 24 April 1998, KICA-5008~9, Retrieved on 26 March 2016.
For his work, Meguro focused on emphasizing the game's cyberpunk setting and haunting atmosphere, creating the effect by hybridizing jazz and techno styles. Meguro composed around fifty pieces for the game, and was given less creative freedom than his work on ''
Maken X ''Maken X'' is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-l ...
''. He also had far less memory space to work with, which he felt cheapened the effect. The project as a whole was exhausting for him.


Release

''Soul Hackers'' released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
on November 13, 1997. A supplementary disc titled ''Devil Summoner: Soul Hackers - Akuma Zensho 2'' released on December 23 of the same year. The disc release contained a postcard entry for a draw from one of 1000 copies of an extra dungeon. Due to its popularity, a port to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
was released on April 8, 1999. A version for Sony's budget series release following on July 27, 2000. The PlayStation port contained additional features including new story events, added features such as a Paradigm X casino, and a version of the ''Devil Zensho 2'' dungeon. A port to the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
was announced in 2012 for release on August 30 of that year. Directed by Kazuyuki Yamai, the port was based on the PlayStation version while featuring further enhancements and adjustments, including full voice acting and gameplay elements unique to the platform. Masayuki Doi designed a new demon for the game, while Eiji Ishida acted as art director. Original writers Masumi Suzuki and Yusuke Gonda returned to write new material. A new opening movie was produced by animation studio
Satelight is a Japanese animation studio. Aside from several stand-alone projects, the studio is well known for producing the '' Aquarion'' and '' Symphogear'' franchises, as well as later installments of the ''Macross'' franchise. The company's Represen ...
, who had become famous in Japan through their work on ''
Macross Frontier is a Japanese anime television series and the third Japanese anime television series set in the ''Macross'' universe. It was broadcast on MBS from April 4, 2008 to September 26, 2008. ''Macross Frontier'' is the story of a human space ...
''. The opening's theme song, "#X", was written by Yamai and incorporated the themes and motifs of ''Soul Hackers''. The song was composed and arranged by Ryota Kozuka, and translated into English by Toshihiro Takeuchi. Singer Wink Wink both sung the song and assisted with the translation. The port released digitally on the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
on December 25, 2014. The game was announced for a North American release in December 2012 for the following year, adopting the ''Shin Megami Tensei'' moniker. It was published on April 16, 2013 by
Atlus USA Atlus West, formerly known as Atlus U.S.A., Inc., is the North American publishing branch of Japanese video game company Atlus, primarily known for localizing games for both them and other third-party developers. Its first original role-playin ...
. It later released as a digital download on July 2. ''Soul Hackers'' was one of ten original ''Megami Tensei'' titles to be rated "M for Mature" by the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
. In Europe, the game was published by
NIS America is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character ...
. Originally announced for release on September 13, 2013, it was later pushed back a week to September 20. Its digital release came the following week on September 25. In 2021, Atlus' parent company
Sega Sammy Holdings (also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega wi ...
listed ''Soul Hackers'' as one of several "dormant" intellectual properties that could be considered for getting remastered, remade, or rebooted.


Localization

The Saturn and PlayStation versions of ''Soul Hackers'' have never seen an official release outside Japan. While attempts were made to localize the PlayStation version, it was apparently prevented from coming overseas due to Sony of America's content approval policy. The 3DS version was the first time the game was released outside Japan. The localization was done by Atlus USA: the main staff were made up of project leader Sammy Matsushima, editors Mike Meeker and Clayton Chan, and QA lead Rob Stone. As ''Soul Hackers'' had never seen a western release, the team decided to treat it like a new game rather than a traditional port, so they could do full justice to the story. The translation took a little over a month, while the entire localization process to release took around eight months. While the story was mainly serious, the team did their best to introduce elements of humor as with the Japanese script. In the process, they sometimes needed to substitute a joke which would have not translated well from Japanese, or add something on their own account such as a bit of fourth-wall breaking by Yu-Ichi that was not in the original script. Despite the game's awkward English title, the team decided that it fitted the title best in the circumstances. The team, fans of cyberpunk fiction, easily picked up on the game's stylistic influences. There the dialogue became more technical, they were able to use their knowledge about computers to ensure dialogue did not sound "amateurish". There were times during these segments when the staff needed to suppress their natural reactions when seeing ''Soul Hacker''s fantastic vision of future technology: they compared the experience to viewing an old filmreel about potential future technical developments. The English version featured slightly less voicework than the Japanese release: according to Atlus staff, the cut voicework was for NPCs on the world map, which were voice by the same two actors and thus sounded "pretty ridiculous". The decision also saved costs from the additional casting and studio recording time that would have been needed to address this issue. When creating both clear and subtle disconnects between Nemissa and Hitomi, the most obvious difference was the use of two different actresses. They also gave Nemissa a more extroverted tone and a ghostly reverberation when compared to the reserved, normal-sounding Hitomi. Nemissa's habit of referring to herself in the third person was carried over from the Japanese script.


Reception

The 3DS version of ''Soul Hackers'' has received "mixed or average reviews" according to the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Several critics enjoyed the game's battles. Danielle Riendau at ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'', Joe Czop at ''RPGFan'' and Kimberley Wallace at ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' all liked how challenging the battles are: Riendau said that boss battles require careful experimentation and tactical analysis, and that the finishing battles always feels rewarding due to their difficulty; and Wallace said that larger battles give an adrenaline rush and make her think and study her party each turn. Both Riendau and Chris Charter at ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' liked the demon negotiation dialogue, and Wallace liked how the negotiations add further depth to the battles. The dungeons were less appreciated: Riendau said that they consist of "staring at the same bland and blurry wall textures for hours at a time", and that it gets monotonous, especially in the larger late-game dungeons that require backtracking. Wallace said that ''Soul Hackers'' made it clear that dungeon design was not at its peak in 1997; she called the dungeons bland, and that most locations the player visits are unexciting, with a few exceptions such as the art museum where the player enters paintings. Unlike Riendau, she did not think it was monotonous to backtrack through dungeons, due to the possibility of talking one's way out of a battles. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' appreciated how the map and difficulty settings made it easy for new players to get into the dungeon exploration. Riendau liked the setting and presentation, calling it reminiscent of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
anime from the late 1990s. Wallace said that the concept of exploring a cyberpunk city is not new, but that she liked the game's atmosphere; Jeremy Parish at ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' also liked this, and found the mixture of cyberpunk and mysticism fascinating. ''Famitsu'' thought the visuals felt outdated, but called the story stimulating. Czop liked the story, especially the vision quests, but thought that the Spookies members, while appearing often, do not develop as characters through their dialogue. Charter and Wallace also liked the story, but disagreed about the Spookies: Charter called them timeless characters, praising Hitomi and Nemissa as good enough to carry the whole story; and Wallace called the dialogue between Hitomi and Nemissa well written, and liked the story's focus on the importance of family. Riendau commented on the character Beta, who has a lisp and calls the protagonist attractive; she called him an outdated and uncomfortable caricature of feminine homosexual men, and said that he distracts from the game. Czop was disappointed in the game's music: he said that it was fitting in each area it was played in, but also that it was mediocre and "not particularly memorable". Charter said that the music is not the best in the genre, but that it fit the game's mood. Parish was more critical, saying that the music sounded like if it were "performed on a digital chainsaw".


Sales

Upon its release, ''Soul Hackers'' sold 160,850 units in its first week. As of 2007, the game had sold 258,679, becoming the 27th best-selling Saturn title in Japan. The PlayStation port sold 137,458 units by the end of 1999, becoming the 114th best-selling game of that year. In its debut week, the 3DS port sold 69,365 units and debuted at #2 behind '' Hatsune Miku: Project DIVA F'' for the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
. This was noted as being a good performance for a port of such an old game, and outdid the opening sales of '' Shin Megami Tensei: Devil Survivor'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. In the following two weeks in
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular webs ...
's top fifteen games chart, the game moved down to #9 and then #17, selling 12,589 and 5,910 units respectively, creating total sales of 87,865. By October of that year, Atlus reported that the game had sold over 90,000 units: this put it ahead of that year's PSP port of '' Persona 2: Eternal Punishment'', but behind '' Etrian Odyssey IV: Legends of the Titan''. According to a report by the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
in January 2014, ''Soul Hackers'' had sold 36,000 units during 2013.


Legacy


Sequels

The mobile game ''Devil Summoner: Soul Hackers Intruder'' was released exclusively in Japan on February 7, 2008 through
EZweb au, or au by KDDI, is a Japanese mobile phone operator. au is a brand marketed by KDDI in the main islands of Japan and by Okinawa Cellular in Okinawa for their mobile cellular services. au is the List of mobile network operators of the Asia P ...
. The gameplay
tactical role-playing Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (Turn-bas ...
with
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
elements, carrying over elements of ''Soul Hackers'' into a mobile format. Another mobile game set in the virtual world, ''Devil Summoner: Soul Hackers New Generation'', was released in August 2008. A sequel, ''
Soul Hackers 2 is a 2022 role-playing video game developed by Atlus. It was published by Atlus in Japan and by Sega worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. The game is the fifth installment in the ''Devil Summoner'' s ...
'', was released for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
, and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on August 25, 2022 in Japan, and on August 26 outside of Japan. Set in the near future, it follows agents of the supernatural being Aion gathering a party of summoners to defeat an approaching evil force.


Media adaptations

The original game received a
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
adaptation, written by Fumio Sasahara and illustrated by Kazumi Takasawa. It was released in two volumes in March and August 1999 by
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines su ...
. It also received two novel spin-offs; ''Devil Summoner Soul Hackers: Death City Korin'' by Osamu Makino in April 1998 from Aspect Books, and ''Devil Summoner Soul Hackers: Nightmare of the Butterfly'' by Shinya Kasai in May 1999 from Famitsu Bunko.


Notes


References


External links

* * {{Satelight 1997 video games Atlus games Cyberpunk video games Megami Tensei spin-off games Nintendo 3DS games Nintendo 3DS eShop games Nippon Ichi Software games PlayStation (console) games Role-playing video games Sega Saturn games Video games about demons Video games about spirit possession Video games developed in Japan Video games scored by Shoji Meguro Video games scored by Tsukasa Masuko Video games with expansion packs