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''F.E.A.R. 2: Project Origin'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
psychological horror video game for
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,
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, and
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. It is the second game in the ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' series and is followed by ''
F.E.A.R. 3 ''F.E.A.R. 3'' (stylized as ''F.3.A.R.'') is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third game in the '' F.E.A.R.'' series. Developed by Day 1 Studios and published by ...
''. Developed by
Monolith Productions Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October ...
and published by
Warner Bros. Games Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The p ...
, it was released for all platforms in February 2009. In September 2009, Monolith released a single-player DLC pack, ''F.E.A.R. 2: Reborn''. In March 2015, both the base game and ''Reborn'' were made available on
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. In November 2021, the ''F.E.A.R.'' franchise, including ''Reborn'', was added to Microsoft's
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially i ...
program, making the games playable on the
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and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
. ''Project Origin'' ignores the events of both
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
-developed expansion packs for the original game ('' F.E.A.R. Extraction Point'' and ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
''), which are now no longer considered canon to the ''F.E.A.R.'' universe. ''Project Origin'' begins thirty minutes prior to the conclusion of the original ''F.E.A.R.'', with the player controlling Michael Becket, a Delta Force sergeant. Sent to take the president of Armacham Technology Corporation (ATC) into
protective custody Protective custody (PC) is a type of imprisonment (or care) to protect a person from harm, either from outside sources or other prisoners. Many prison administrators believe the level of violence, or the underlying threat of violence within pri ...
, things go awry when Point Man destroys the Origin Facility, and Becket and his teammates are caught in the blast. Waking up in a strange hospital that is seemingly under attack by an ATC black ops squad, things become even more complicated when Alma Wade, now free from her confinements, begins to show a keen interest in Becket. In making ''Project Origin'', Monolith looked at the reception of the first game, specifically what was popular and what was not. With this in mind, they set out to correct the two most frequently criticised elements of the original; monotone and repetitive
environments Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or ...
, and lack of enemy variety. At the same time, they attempted to enhance the game's most lauded elements; the combat mechanics and enemy AI. By making Alma a more central presence than in the first game, they also hoped to enhance the horror elements of the original. ''Project Origin'' was generally well received by critics, although it was felt to be inferior to the first game. Common points of praise included the combat mechanics, sound effects,
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
sections, graphics, and enemy variety, with some critics also lauding the level design and
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
. Less enthusiastically received were the plot, cover mechanics, horror elements, some of the gameplay changes from the original (specifically the removal of the lean function), and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
. Several critics also felt the game took too few risks and was little more than a generic, albeit well-made, shooter.


Gameplay

''F.E.A.R. 2: Project Origin'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
with gameplay broadly similar to the original ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' The player's arsenal includes a
handgun A handgun is a short- barrelled gun, typically a firearm, that is designed to be usable with only one hand. It is distinguished from a long gun (i.e. rifle, shotgun or machine gun, etc.), which needs to be held by both hands and also braced ...
, assault rifle,
submachine gun A submachine gun (SMG) is a magazine-fed, automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an autom ...
,
shotgun A shotgun (also known as a scattergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which usually discharges numerous small p ...
, automatic shotgun,
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
, nail gun,
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
, laser carbine,
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
, and pulse rifle. Each weapon differs in terms of accuracy, range,
rate of fire Rate of fire is the frequency at which a specific weapon can fire or launch its projectiles. This can be influenced by several factors, including operator training level, mechanical limitations, ammunition availability, and weapon condition. In m ...
, armor penetration, damage, and weight. Only four different firearms can be carried at any one time. The player also has access to four different types of projectile -
frag grenade A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade genera ...
s,
incendiary grenade A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade gen ...
s, shock grenades (electricity-based), and proximity mines. The player can carry five of each type, and can carry all four at once (allowing for up to 20 projectiles), but only one type may be equipped at any one time. Players can also "cook" grenades before throwing them; setting them off but holding onto them for a moment before tossing them. An on screen meter tells the player how much time is left before they detonate. A prominent gameplay element in ''Project Origin'' is " reflex time"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's superhuman
reflex In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs ...
es, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the meter by picking up "reflex injections". Other pickups available during the game include medkits, medical injections, and protective armor (reduces the amount of damage the player takes during combat). Medical injections are automatically used as soon as they are picked up, but med kits can be stored (up to three), and used manually by the player. A new feature in the game is the ability to interact with the environment, such as upending a table or toppling a shelf to provide cover. Occasionally, the player will also be able to move objects blocking their path. Unlike the first game, ''Project Origin'' uses a limited regenerative
health system Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
. When the player's health drops below 30%, if the player can avoid taking damage for a certain amount of time, the health meter will start to refill automatically, but only up to 30%. Iron sight aiming is also new to the game (in the first game, the camera just zoomed in slightly rather than transitioning into a true iron sight perspective). The player also has access to a
PDA PDA may refer to: Science and technology * Patron-driven acquisition, a mechanism for libraries to purchase books *Personal digital assistant, a mobile device * Photodiode array, a type of detector * Polydiacetylenes, a family of conducting poly ...
, which contains information on current objectives, gameplay tutorials, information on the player's weaponry, and any intel the player has collected, automatically categorised into subjects. Also new to ''Project Origin'' is the ability to use
mechs In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
, called Elite Power Armor (EPA) in-game. An EPA will become available during certain sections of the game, although the player is not obliged to use it, and can, if they wish, traverse the
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
on foot. EPAs are armed with two
miniguns The M134 Minigun is an American 7.62×51mm NATO six-barrel rotary machine gun with a high rate of fire (2,000 to 6,000 rounds per minute). It features a Gatling-style rotating barrel assembly with an external power source, normally an electric ...
and two shoulder mounted rocket launchers. Ammo for each is infinite, but the miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the rocket launchers require a moment to arm. EPAs also have fully regenerative health and an optional
night vision Night vision is the ability to see in low-light conditions, either naturally with scotopic vision or through a night-vision device. Night vision requires both sufficient spectral range and sufficient intensity range. Humans have poor night vi ...
display that allows the player to easily discern heat signatures.


Multiplayer

The game's
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
can support up to 16 players, and initially featured
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
, team deathmatch, "Control" (three control points must be captured and defended), "Armored Front" (similar to Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with preventing them), and "Blitz" (a capture the flag game in which the flags are canisters of PHLAG ("PhosphoLuminescent Agent"), a substance that leaks out behind the player as they carry the canister, allowing for them to be easily tracked). Multiplayer mode features an experience levelling system and all game modes feature a customisable load out, with the player free to choose their weaponry, grenades, and armor. In the original release of the game, there were nine maps; six were general purpose and supported all game types except Armored Front, the other three supported only Armored Front. In September 2009, a
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
added SloMo Deathmatch as an additional game mode. This game type features a reflex
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
, which only one player can carry at a time, and when it is fully charged (it charges when it is being carried) that player can activate it and give themselves a considerable speed advantage over opposing players. However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players'
mini-map A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
s.


Plot

The game begins thirty minutes before the end of the first game. A Delta Force unit has been deployed to take Genevieve Aristide, president of Armacham Technology Corporation (ATC) into
protective custody Protective custody (PC) is a type of imprisonment (or care) to protect a person from harm, either from outside sources or other prisoners. Many prison administrators believe the level of violence, or the underlying threat of violence within pri ...
, in light of fears that the ATC
board Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ty ...
may be planning to assassinate her so as to silence her. The hand-picked team consists of 1st Sgt. Griffin; SFC Keegan, Sgt. Jankowski (brother of the character from the first game), Sgt. Morales, Sgt. Becket (the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
), Cpl. Fox, and communications liaison 1st Lt. Stokes. Dropped at Aristide's penthouse, the team are immediately attacked by an ATC black ops squad, and from the commencement of the mission, Becket begins to experience hallucinations involving Alma Wade. In Aristide's apartment, Becket uncovers hints of an ATC project called "Harbinger", which seems to involve himself and his teammates. Files list each team members' "Paragon Review Scores" and " telesthetic potential", with Becket's scores higher than anyone "aside from the Origin Prototypes." Moments after Becket finds Aristide, Point Man blows up the Origin facility, with the shockwave knocking Becket unconscious. He wakes up in a hospital which is under attack by the black ops, learning that himself, Stokes, and Griffin have all undergone "Activation" surgery, and were being prepared for "Attunement". He is then contacted by a man calling himself "Snake Fist", who says he wants to help them escape and destroy Alma. He meets with Aristide, who tells him he needs to get into the Telesthetic Attunement Chamber (TAC) if he wants to have any hope of defeating Alma. Mid-procedure, the lab is attacked and Becket witnesses several of the black ops team killed by black tentacles. He then passes out, and has a vision of Alma on a tree swing near a
nuclear power plant A nuclear power plant (NPP) is a thermal power station in which the heat source is a nuclear reactor. As is typical of thermal power stations, heat is used to generate steam that drives a steam turbine connected to a electric generator, generato ...
. Upon regaining consciousness, he finds Jankowski on an operating table. Jankowski says, "We have to help her. Can you hear? She's crying", before he dies. Shortly thereafter, Fox attacks Becket, telling him, "Stay away from her, she's mine", before Fox is killed by the black tentacles. Eventually, Becket learns the purpose of Harbinger – to turn ordinary people into psychic commanders. Becket fights his way through a squad of revived Replicas, and Snake directs him to Wade Elementary. He reunites with Griffin and Stokes, but moments later, Griffin is killed by the black tentacles. The remainder of the team head to the school in an APC, and once there, Becket uncovers evidence of "Project Paragon", which is designed to spot children with promising psychic ability. Becket himself was a student at the school and, although he has no memory of it, must have been subjected to the project. Finding a secret Paragon facility beneath the school, Becket locates Snake; real name Terry Halford, an ATC researcher. Although he is killed by a Replica almost immediately, Halford is able to transfer files to the APC in which he explains that Aristide tricked Becket into the TAC so as to make Alma "aware" of him. He also says that Becket isn't yet strong enough to defeat Alma, and needs to amplify his psychic abilities by going to an ATC facility inside a nuclear power plant on nearby Still Island, which houses an amplification device. Still Island was also Alma's home before she was moved to the Origin facility. En route, the APC is ambushed by Replicas, and Keegan wanders off in a daze, searching for "her". Unable to retrieve him, Becket, Stokes, and Morales continue to the island. There, Becket finds the tree from his hallucinations, Alma's swing still hanging from its branches. He and Stokes head to the amplifier and Becket enters. Aristide arrives and explains that she plans to seal Becket and Alma inside the device, and then use Alma as leverage against ATC. This is why she tricked Becket into the TAC; she needed Alma to be aware of Becket so she could be lured to the machine. When Stokes tries to intervene, Aristide kills her. Aristide seals the machine with Becket inside, and in a hallucinatory landscape, he fights off apparitions of a maddened Keegan. As he does, he sees flashes of Alma, who appears to be raping him in the real world. Eventually, he escapes the hallucination. The machine doors open, and Becket sees Alma standing in the midst of a post-apocalyptic landscape, the black tentacles spreading out around her. She is pregnant. She approaches Becket, placing his hand onto her stomach as a child's voice says "Mommy".


''Reborn''

''Reborn'' begins with Paxton Fettel speaking about his prediction of a coming war from the original game; "The war has begun just as I dreamed it would, just as I foresaw. Dreams are all I have now, dreams of death, of blood and fire. Of her. The time has come to awaken; to be...reborn." The game is set concurrently to ''Project Origin''. As Becket and his squad mates are tracking down Snake Fist at Wade Elementary, in a different part of Fairport, ATC Security has launched an attack against Replica Command Post Sigma, and additional Replicas have been called in. The game begins with the Replica designated Foxtrot 813 dropping to a location near the command post and taking control of an EPA. He fights his way through ATC forces but no sooner has his mission begun when he starts to have problems with his radio feed and video display. He eventually makes it to Sigma and tries to correct the problems with his equipment. As he ascertains that the interference is originating at the blast site of the Origin facility, he is pulled into a hallucinatory realm by Paxton Fettel, where he is attacked by corrupt Replicas. Upon killing them, Fettel tells him, "Do you see? You are different from the others. They are meaningless now. They are ghosts. You must set me free." When 813 returns to reality, he finds that he has killed his Replica teammates. Replica command then issues an order for all Replicas to shoot 813 on sight. Guided by Fettel, 813 starts to move through the devastated city towards the blast site, fighting off Replicas throughout his journey. In an underground car park, he is attacked by Alma, but manages to escape and continue on, with Fettel continuously in his head (saying such things as "you must feel it all around you. The promise of things to come" and "they do not understand; they are blind to whom they serve"). Eventually, 813 reaches the blast site, and proceeds deep under the rubble. As he moves, Fettel promises him that they will lead "a mighty army". As he nears Fettel's location, Alma again tries to stop him, but he again evades her. Eventually, 813 opens a door to find Fettel kneeling in the middle of a room. Fettel welcomes him, calling him "my brother". As he touches 813, Fettel melts away. 813 then removes his helmet to reveal Fettel's face, as he gloats "I am...reborn."


Development


Rights issues and canonicity

The game was announced by
Monolith Productions Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October ...
in February 2006. Monolith had been purchased by
Warner Bros. Games Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The p ...
in 2004, after development of the original ''
F.E.A.R ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; ''F.E.A.R.'' (2005), '' F.E.A. ...
'' was already underway and a publishing deal had already been struck with Vivendi. By 2006, although Monolith and Warner owned the rights to the ''F.E.A.R.''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
and characters, Vivendi (who had published the first game under their Sierra Entertainment label) still owned the name "''F.E.A.R.''" As a result, any non-Vivendi game set in the ''F.E.A.R.'' universe could use the characters and events from the original game, but could not be called ''F.E.A.R.'' At the same time, any non-Warner game set in the ''F.E.A.R.'' universe could not use the characters and events from the original game, but could be called ''F.E.A.R.'' In May 2006, Vivendi announced that an expansion pack for the first game ('' F.E.A.R. Extraction Point'') was being developed by
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
. The press release clarified that the plot for the expansion had been approved by Monolith and was in line with their own plans for a full sequel. Speaking of the rights issues in August 2007, Troy Skinner (
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
of the unnamed sequel) played down the significance of Monolith not being able to use the ''F.E.A.R.'' name; In December 2008, a few months before the release of what was now known as ''Project Origin'', Monolith officially confirmed what had long been suspected; despite the initial reports that they had approved the story for both ''Extraction Point'' and a second expansion, ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'', and that that story was in line with their own plans for the sequel, in fact, that sequel would ignore the events of both expansions and instead serve as a canonical follow-up to the original game. Lead artist Dave Matthews explained that the expansions Speaking to '' CVG'', he reiterated, " imeGatetook the story in a direction that we didn't intend. We look at ''Extraction Point'' and ''Perseus Mandate'' as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. ''F.E.A.R.'' was about Alma, ''F.E.A.R. 2'' is about Alma, and we wanted to continue the story the way we originally intended."


Naming the game

With the game unnamed as a result of the rights issues, in June 2007, Monolith announced a contest called "Name Your Fear" to find a new name. Open only to residents of the United States, contestants had three weeks to submit a name, after which three finalists would be chosen by Monolith, and those three finalists would be opened to a public vote. Monolith specifically asked for a name that would evoke associations with " Frenetic Action, Horror (Asian), Destruction,
Apocalypse Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imager ...
,
Paramilitary A paramilitary is an organization whose structure, tactics, training, subculture, and (often) function are similar to those of a professional military, but is not part of a country's official or legitimate armed forces. Paramilitary units carr ...
, Gore." They discouraged fans from submitting acronyms, obscenities, or titles that mean something in a different language. They also released a brief plot blurb and two pieces of
concept art Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the ...
to help inspire fans. The three finalists would be flown to Monolith's headquarters in
Kirkland, Washington Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in the county and the twelfth largest in the state. The city's downto ...
, and given a behind-the-scenes tour where they'd meet the game's designers and have their likenesses captured for use in the game itself. In August, the three names were revealed as ''Dead Echo'', ''Project Origin'', and ''Dark Signal''. Monolith also revealed some of the more humorous examples of names they had rejected, including, ''S.C.A.R.E.D.'', ''A.F.R.A.I.D.'', ''C.H.U.C.K.N.O.R.R.I.S.'', ''M.e.a.t.'', ''S.A.U.S.A.G.E.'', ''Little Miss Bloodshine'', ''Bloodbath Tycoon'', ''Snake FIST'', ''Killdozer'', ''Rage'', ''Inhumane'', ''Aftermath'', ''Shroud'', ''Atrox'', and ''Shattered''. In September, the winning name was announced as ''Project Origin''. In September 2008, Monolith Productions and Warner Bros. Games re-acquired the ''F.E.A.R.'' name from Vivendi and decided to keep "''Project Origin''" as a subtitle.


Platforms

Originally, the plan for ''Project Origin'' was to release two completely different games - one for PC, and one for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, with Monolith president Samantha Ryan stating, "in addition to continuing the series on PC, we're committed to bringing it to next-generation consoles by creating separate titles tailored to each audience instead of a one-size-fits-all approach." This plan was never realised and in December 2008, writer and co-
lead designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
Craig Hubbard explained that the two titles "just merged." In relation to the console versions of the game, Monolith had been unhappy with the console ports of the original game, which had been handled by
Day 1 Studios Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem ...
, with Matthews stating, "we feel they didn't do everything that they could of achieved." As a result of their disappointment with these ports, Monolith determined to develop all three versions of the sequel simultaneously, with no lead platform from which the others would derive. Matthews explains,


Design

In a July 2008 blog post on the game's community page, Matthews explained that the team had divided the first game's elements into three categories based on fan reaction; the good ( combat mechanics, atmosphere, AI,
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
), the bad (too many interiors), and the ugly (a monochrome palette, lack of enemy variety, repetitive
environments Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or ...
). With this in mind, one of Monolith's main goals with ''Project Origin'' was to successfully tackle the biggest criticisms of the original game - the bland and repetitive environments, and the lack of enemy variety. Co-lead designer John Mulkey explained that "variety" in a general sense was one of their main guiding principals as they strove for "more visual variety, more variety in enemies and in gameplay experiences." Mulkey, who was lead level designer on the first game, acknowledged that although that game was claustrophobic by design, the interiors were too similar, and so, "we've decided to mix it up and to have these more open spaces." Similarly, Leo De Bruyn, lead level designer on the sequel, argued that in the first game, "we wanted to make the game have a very creepy and oppressive vibe. The color palettes reflected this, and I think we created this feeling very successfully. In retrospect, perhaps a little too successfully." For the sequel, Monolith wanted to have the game take place across multiple, visually differentiated, locations. Matthews stated that although the game does feature a lot of interiors, "we have taken great care to diversify the areas that you will progress through." In terms of enemy variety, the team endeavored to create not just aesthetically differentiated enemies, but "new AI types that have different tactics." Indeed, the creation of new locations and new enemies dovetailed into one another in an unexpected manner. As Mulkey explains, "as we started to change the volume of the space the combat altered, and it gave us new opportunities to approach the AI in different ways, educate them with different activities and abilities." At the same time as introducing such variety, however, Monolith were conscious of not straying too far from the basics of the first game. Matthews explains, "to bring too many new unique experiences to ''F.E.A.R. 2'' could potentially diminish the ''F.E.A.R.''-like quality we have tried so hard to preserve." An example of this was the game's
health system Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
. Initially, the plan was for the game to have a fully regenerative health system with no medkits. Early demos incorporated this system, but fan reaction was largely negative, with many arguing that the first game's medkit-based health system was superior. In response, the designers adopted a partial regenerative system that would restore a player's health to 30%, but they also incorporated the medkits from the first game (albeit limiting the player to three and making them much scarcer than before). After the change, they found that testers "reported that the fights felt more dynamic and less repetitive than before." In terms of gameplay, Monolith initially experimented with a
co-op mode A cooperative (also known as co-operative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratical ...
in the main campaign but they decided against it because they felt it "watered down" the horror. Graphically, John O'Rorke (engine architect and principal software engineer), explained that an important element of the sequel was enhancing the first game's much-lauded particle system and
dynamic lighting Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of ...
. In particular, Monolith worked to increase the amount of destructible elements within each location. The game also features numerous graphical elements not in the original, including HDR, motion blur, new lighting solutions, volumetric rendering, and ambient occlusion.


Atmosphere

Much like the first game's atmosphere was heavily inspired by certain films, so too with the sequel. Matthews lists films such as Timur Bekmambetov's '' Nightwatch'' (2004) and '' Daywatch'' (2006),
Alexandre Aja Alexandre Jouan-Arcady, known professionally as Alexandre Aja, (; born 7 August 1978) is a French filmmaker best known for his work in the horror film, horror genre. He rose to international stardom for his 2003 horror film ''High Tension, Haute ...
's '' Haute tension'' (2003), and the ''
Saw A saw is a tool consisting of a tough blade, wire, or chain with a hard toothed edge. It is used to cut through material, very often wood, though sometimes metal or stone. The cut is made by placing the toothed edge against the material and mo ...
'' franchise as especially important inspirations for the game's atmosphere. In relation to ''Saw'', he explained the designers were trying to capture, "that response that happens in your body when you realise you're going to have to do something horrible, or something much worse is going to happen". One of the central elements of the game's atmosphere would be Alma, who had a much more involved role in the sequel than in the original. By way of this increased presence, Monolith intended to enhance the game's horror; "we've put a lot of effort and a lot of thought into the ways in which we can give Alma teeth." Hubbard also pointed out that Alma has "a stronger agenda, which gives her a more active, visceral role." Similarly, Matthews stated, "now she's out, after 16, 17 years in that vault, with her psyche still dreaming and hating, she's now completely toxic." Speaking of the balance between combat and horror, Hubbard reminded people that "this is first and foremost an action game. There are horror elements, but it's not meant to be an unrelenting experience in terror." With this in mind, Monolith were attempting to strike a similar balance as in the first game;


Promotion


Digital comic

Created by
DC Comics DC Comics, Inc. (doing business as DC) is an American comic book publisher and the flagship unit of DC Entertainment, a subsidiary of Warner Bros. Discovery. DC Comics is one of the largest and oldest American comic book companies, with thei ...
, and released on
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
on October 31, 2008, the ''Project Origin'' "digital comic" is an animated 73-second clip depicting the aftermath of the helicopter crash from the end of the first game. As Jin-Sun Kwon regains consciousness, she realises that both Point Man and Douglas Holiday are missing. Noting a trail of bloody footprints leading away from the crash, she is startled by Bremmer, the pilot, asking what happened. However, Bremmer begins to bleed from his ears, and seconds later, his flesh melts off his body. Outside the helicopter, Jin sees Alma smiling, her eyes glowing red.


''Armacham Field Guide''

Included with a limited steel box edition of ''Project Origin'' available only by preordering the game from
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
, ''Armacham Field Guide'' is a
primer Primer may refer to: Arts, entertainment, and media Films * ''Primer'' (film), a 2004 feature film written and directed by Shane Carruth * ''Primer'' (video), a documentary about the funk band Living Colour Literature * Primer (textbook), a t ...
detailing much of the background mythology behind the ''F.E.A.R.'' games. The book recounts the events of the first game, as well as expanding on Alma's and ATC's history and the creation of Projects Origin and Perseus. It also includes information on the various characters and weaponry from each game. The book is littered with handwritten notations by Genevieve Aristide, composed shortly before the second game begins, in which she speculates and muses about what ATC is doing, her role in it, and what the future may hold.


Australian release

In November 2008, ''Project Origin'' was refused classification by the Australian Classification Board (ACB) due to its "high-impact violence". This made it illegal to sell the game, or even bring it into the country. In its official statement, the ACB said, Warner appealed the decision and three weeks later, the ACB's review panel revoked the ban and gave the game an MA15+ certificate without mandating any alterations or edits.


Reception

''Project Origin'' received "generally favorable reviews," with the PC and PlayStation 3 versions holding aggregate scores of 79 out of 100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, based on 49 and forty-eight reviews, respectively. The Xbox 360 version holds a score of 77 out of 100, based on 68 reviews. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Jason Ocampo scored all three versions 8.3 out of 10, praising the score, sound effects,
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
, and plot, but criticising the ability to create
cover Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of co ...
("feels like a gimmick, since there's no effective way of hugging that cover") and multiplayer. Although he enjoyed the game overall ("it's a good shooter, bordering on great"), he argued, "it's not as groundbreaking as its predecessor." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Kevin VanOrd scored all three versions 7 out of 10. He was critical of the story, atmosphere, multiplayer, and the graphics, noting "''F.E.A.R. 2'' simply doesn't match its FPS peers from a technical perspective," and citing "simple textures", "inconsistent shadows", clipping, and poor lighting. However, he praised the sound effects, level design, combat mechanics, and implementation of slow motion. He concluded, that "while fun and well-crafted, tseems to have lost sight of the strengths that made its predecessor so unique." ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Steve Hogarth scored the PC version 80 out of 100. He was critical of the ability to create cover and the atmosphere, but he praised the new enemies, level design, combat mechanics, and implementation of slow motion. He concluded, "the magic of the original ''F.E.A.R.'' is buried in here somewhere ..but ''Project Origin'' falls short of delivering the kick provided by the original." '' CVG''s Mike Jackson scored the PC version 7.5 out of 100. He was highly critical of both the horror elements and the storyline, but he praised the "satisfying" combat mechanics, graphics, sound effects, animations,
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
, implementation of slow motion, level design, and enemy variety. He concluded that although the game "dresses itself up like an edgy, scary, sinister horror of epic proportions, under the surface it's a solid FPS." Jon Blyth of '' PlayStation Official Magazine'' (UK) scored the PlayStation 3 version 8 out of 10. Calling it "a pleasure to play," he praised the plot, script, voice acting, combat mechanics, and mech sections. However, he also found the game to be very traditional, writing, "innovation is not ''F.E.A.R. 2''s strong suit", and finding the overall gameplay "jarringly old-skool." Anthony O'Connor of Australia's '' PlayStation Official Magazine'' scored the PlayStation 3 version 7 out of 10. He was critical of the plot, and level design, and found the game too easy, concluding "it's not a bad game, but it could have been so much more." Paul Curthoys of the ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' (NA) scored the Xbox 360 version 7.5 out of 10. He was critical of the atmosphere, horror, and storyline, arguing, "this series has lost a bit of its magic." Although he praised the combat mechanics, level design, and mech sections, he concluded, " t'snowhere near as awesome as we hoped it'd be." Ben Talbot of ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' (UK) scored the Xbox 360 version 7 out of 10. He was critical of the horror, arguing " t hasevery cliché imaginable." He praised the combat mechanics and mech sections, but concluded, "where was the ambition to innovate or surprise? It's by no means terrible, but for such a major franchise, more was expected." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie ...
scored the Xbox 360 version 5 out of 10, criticising the "woeful lack of inspiration". He praised the combat mechanics but found the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made." In a blog post a few days after the game's release, Steve Gaynor (lead level designer on ''Perseus Mandate'') was highly critical of ''Project Origin'', particularly how the level design undermines the AI and prevents it from seeming as intuitive as in the first game and its two expansions; "frequent are restrictive, linear encounter spaces without flanking corridors." He argued, "this not only makes the player's role in combat more frustrating, but makes the enemies appear less intelligent - with fewer navigational options, they tend to remain stationary more and surprise the player less." In a 2021 retrospective on the game, '' The Escapist''s Elijah Beahm, called it "Monolith's worst game." He was critical of the gameplay changes, particularly the removal of the lean function, and argued that such changes "serve to highlight why
he original He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' ...
''F.E.A.R.'' worked so damn well." He found the horror elements to be on the level of "a cheap haunted house gag." Echoing Gaynor's criticism of the level design, he pointed out, "levels are narrower, funneling you into predictable shootouts with half the variability of the first game." He concluded, "it's as if someone created a checklist of everything great about ''F.E.A.R.'' and actively tried to subvert or contradict every part."


Sales

In the week prior to its release, ''Project Origin'' was the most queued cross-platform title on GameFly. Upon its release, it debuted at #2 on the US PC charts. The following week, it dropped to #8. It went on to be the fifth best-selling PC title of February 2009. The Xbox 360 version finished at #11 in that month's all-platform charts. It also debuted at #2 on the UK all-platform charts. In the first week of release, the Xbox 360 version entered the top ten rental chart at #9. The following week it climbed to #6.


Downloadable content

In April 2009, Monolith released "Toy Soldiers", a free multiplayer three-map-pack. The main selling-point of the map-pack was that the characters are transformed into tiny toy soldiers who then battle in a normal sized arena. The three maps were "Fulltilt!" (set inside a pinball machine), "Cockroach" (set in a hospital bathroom covered in blood), and "Recess" (set in a children's sandpit). A second multiplayer map-pack was released in May, named "Armored Front". Containing two new maps ("Decoy" and "Conductor", both for Armored Front mode), the pack also included four new character heads for player customisation, and console-specific themes for the Xbox 360 and PlayStation 3. A third DLC pack was released in September featuring a four-mission single-player campaign; ''F.E.A.R. 2: Reborn''. Associate producer Lucas Myers explains that Monolith approached ''Reborn'' much like the did ''Project Origin'' - by looking at fans' criticisms; "we listened very closely to our fans' praises and frustrations from ''F.E.A.R. 2''. We've varied our environments even more, opened them up and added vertical combat elements." In November 2021, the ''F.E.A.R.'' franchise, including ''F.E.A.R. 2: Reborn'', was added to Microsoft's
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially i ...
program, making the games playable on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
.


References

{{DEFAULTSORT:Fear02 2009 video games Experimental medical treatments in fiction F.E.A.R. (video game series) Fiction about corporate warfare Fictional military organizations First-person shooters Games for Windows certified games Laboratories in fiction LithTech games Monolith Productions games Multiplayer and single-player video games PlayStation 3 games Psychological horror games Video game sequels Video games about Delta Force Video games about psychic powers Video games about the paranormal Video games developed in the United States Video games set in 2025 Video games using Havok Video games with expansion packs Video games with time manipulation Warner Bros. Interactive Entertainment games Weapons of mass destruction in fiction Windows games Xbox 360 games