Alma Wade
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Alma Wade
Alma Wade is the main antagonist and mascot of the '' F.E.A.R.'' series of first-person shooter horror video games by Monolith Productions. '' F.E.A.R.'' was introduced in 2005. The plot of the series revolves around the mystery of Alma. She is a psychic who seeks revenge against Armacham Technology Corporation, due to their usage of her in a series of experiments. In video games Alma Wade initially appears to the player as an eight-year-old girl wearing a red dress and has a blank, mask-like face almost completely obscured by long black hair. In the final part of the first game (and some preceding visions), her appearance changes to that of a naked, emaciated adult woman. As Alma is a powerful psychic, it is not clear as to whether Alma is real, or if she only exists in the minds of the people seeing her. Bloody footprints can be found in some of the places where she walks. She can also be briefly visible on a CCTV monitor in the treatment plant, in the same room where Bill Moo ...
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Project Origin
''F.E.A.R. 2: Project Origin'' is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the second game in the ''F.E.A.R.'' series and is followed by ''F.E.A.R. 3''. Developed by Monolith Productions and published by Warner Bros. Games, it was released for all platforms in February 2009. In September 2009, Monolith released a single-player DLC pack, ''F.E.A.R. 2: Reborn''. In March 2015, both the base game and ''Reborn'' were made available on GOG.com. In November 2021, the ''F.E.A.R.'' franchise, including ''Reborn'', was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. ''Project Origin'' ignores the events of both TimeGate Studios-developed expansion packs for the original game (''F.E.A.R. Extraction Point'' and ''F.E.A.R. Perseus Mandate''), which are now no longer considered canon to the ''F.E.A.R.'' universe. ''Project Origin'' begins thirty minutes ...
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Joker (comics)
The Joker is a supervillain appearing in American comic books published by DC Comics. The character was created by Bill Finger, Bob Kane, and Jerry Robinson, and first appeared in the debut issue of the comic book ''Batman (comic book), Batman'' on April 25, 1940. Credit for the Joker's creation is disputed; Kane and Robinson claimed responsibility for the Joker's design while acknowledging Finger's writing contribution. Although the Joker was planned to be killed off during his initial appearance, he was spared by editorial intervention, allowing the character to endure as the archenemy of the superhero Batman. In his comic book appearances, the Joker is portrayed as a criminal mastermind. Introduced as a Psychopathy, psychopath with a warped, sadistic personality disorder, sadistic sense of humor, the character became a goofy prankster in the late 1950s in response to regulation by the Comics Code Authority, before returning to his darker roots during the early 1970s. As B ...
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Fictional Rapists
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Mass Murderers
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Female Video Game Villains
Female (Venus symbol, symbol: ♀) is the sex of an organism that produces the large non-motile ovum, ova (egg cells), the type of gamete (sex cell) that fuses with the Sperm, male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, Sex-determination system, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced Secondary sex characteristic, secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender i ...
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Female Characters In Video Games
Female ( symbol: ♀) is the sex of an organism that produces the large non-motile ova (egg cells), the type of gamete (sex cell) that fuses with the male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender in the social sense of gender role or gender identity. Etymology and usage T ...
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Child Characters In Video Games
A child (plural, : children) is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor (law), minor, otherwise known as a person younger than the age of majority. Children generally have fewer Children's rights, rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Lisa Foiles
Lisa Renee Foiles Cloninger (born September 29, 1986) is an American actress, presenter, video game journalist, model and author, who first came to prominence as a cast member of the Nickelodeon series ''All That''. Career Foiles was one of the new cast members introduced as part of the 2002 revival of ''All That'', a Nickelodeon-produced alternative to ''Saturday Night Live''. She appeared on the program for four seasons, until its eventual cancellation in 2005. During this period, she made several appearances on numerous other television series, most notably ''Even Stevens''. In 2003, she guest-starred in "If Boys Were Girls", an episode of the fourth season of '' Malcolm in the Middle'', where she portrayed Mallory, a female version of the titular character (portrayed by Frankie Muniz). Foiles subsequently took a break from acting to complete "college writing courses", with a focus on graphic design and video games. In 2009, Foiles began writing articles on gaming website ' ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Complex (magazine)
Complex Networks is an American media and entertainment company for youth culture, based in New York City. It was founded as a bi-monthly magazine, ''Complex'', by fashion designer Marc (Ecko) Milecofsky. Complex Networks reports on popular and emerging trends in style, sneakers, food, music, sports and pop culture. Complex Networks reached over 90 million unique users per month in 2013 across its owned and operated and partner sites, socials and YouTube channels. The print magazine ceased publication with the December 2016/January 2017 issue. Complex currently has 4.55 million subscribers and 1.3 billion total views on YouTube. As of 2019, the company's yearly revenue was estimated to be US$200 million, 15% of which came from commerce. Complex Networks has been named by ''Business Insider'' as one of the Most Valuable Startups in New York, and Most Valuable Private Companies in the World. Complex Networks CEO Rich Antoniello was named among the Silicon Alley 100. In 2012, t ...
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