Nine Hours, Nine Persons, Nine Doors
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''Nine Hours, Nine Persons, Nine Doors'' is a visual novel and adventure video game developed by Chunsoft. It is the first installment in the ''Zero Escape'' series, and was released in Japan in December 2009 and in North America in November 2010 for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in
escape-the-room An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limite ...
scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. Development of the game began after Kotaro Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across
Rupert Sheldrake Alfred Rupert Sheldrake (born 28 June 1942) is an English author and parapsychology researcher who proposed the concept of morphic resonance, a conjecture which lacks mainstream acceptance and has been criticized as pseudoscience. He has worke ...
's morphic resonance hypothesis, which became the main focus of the game's
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
elements. The music was composed by Shinji Hosoe, while the characters were designed by
Kinu Nishimura is a Japanese video game and anime concept artist and illustrator. Currently freelance, she is best known for her character design and promotional art for Capcom's fighting games during the 1990s. Career Kinu Nishimura began working at Capcom ...
. The
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
was handled by Aksys Games; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. ''Nine Hours, Nine Persons, Nine Doors'' was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although ''Nine Hours, Nine Persons, Nine Doors'' was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. The sequel, '' Zero Escape: Virtue's Last Reward'', was released in 2012, which was followed by ''
Zero Time Dilemma ''Zero Time Dilemma'', also known as ''Zero Escape: Zero Time Dilemma'', is an adventure game, adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the ''Zero Escape'' series, followin ...
'', released in 2016. An updated version of ''Nine Hours, Nine Persons, Nine Doors'', with voice acting and higher resolution graphics, was released alongside a port of ''Virtue's Last Reward'' as part of the ''Zero Escape: The Nonary Games''. This bundle was released for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
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, and
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via
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in March 2017, and for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in March 2022.


Gameplay

''Nine Hours, Nine Persons, Nine Doors'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
in which the player assumes the role of a college student named Junpei. The gameplay is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the branching storyline and converses with
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s through
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
segments. These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts. During Novel sections, the player will sometimes be presented with decision options that affect the course of the game, resulting in one of six endings. The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery, which in turn requires another specific ending to be reached beforehand. Some endings contain hints to how to reach further endings. In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. These are presented from a first-person perspective, with the player being able to move between different pre-determined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of
escape-the-room An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limite ...
games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various
brain teaser A brain teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking. Logic puzzles and riddles are specific types of br ...
s, such as baccarat and
magic squares In recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same. The 'order' of the magic square is the number o ...
. An in-game calculator is provided for math-related problems, and the player can ask characters for hints if they find an Escape room too difficult. All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections. After finishing an Escape section, it becomes available to replay from the game's main menu.


Plot


Characters and setting

''Nine Hours, Nine Persons, Nine Doors'' features nine main characters, who are forced to participate in the Nonary Game by an unknown person named Zero. The characters adopt code names to protect their identities due to the stakes of the Nonary Game. The player-controlled Junpei is joined by June, a nervous girl and an old friend of Junpei whom he knows as Akane; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a punk with a negative attitude; Ace, an older and wiser man suffering from prosopagnosia; Snake, a blind man with a princely demeanor; Clover, a girl prone to mood swings and Snake's younger sister; and the 9th Man, a fidgety individual. The events of the game occur within a
cruise ship Cruise ships are large passenger ships used mainly for vacationing. Unlike ocean liners, which are used for transport, cruise ships typically embark on round-trip voyages to various ports-of-call, where passengers may go on tours known as "s ...
, though all of the external doors and windows have been sealed, and many of the internal doors are locked. The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the door marked with a "9" within nine hours before the ship sinks. To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door. This is set in part by special locks on numbered doors that are based on
digital root The digital root (also repeated digital sum) of a natural number in a given radix is the (single digit) value obtained by an iterative process of summing digits, on each iteration using the result from the previous iteration to compute a digit su ...
s; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through.


Story

Junpei wakes up in a
cabin Cabin may refer to: Buildings * Beach cabin, a small wooden hut on a beach * Log cabin, a house built from logs * Cottage, a small house * Chalet, a wooden mountain house with a sloping roof * Cabin, small free-standing structures that serve as in ...
inside a cruise liner, wearing a bracelet displaying the number "5". He escapes the room, and encounters the eight other passengers. Zero announces over a loudspeaker that all nine are participants in the Nonary Game. Zero explains the rules, and states each carry an explosive in their stomach that will go off if they try to bypass the digital root door locks. The 9th Man still goes through a door by himself, and is killed. Fearing what harm might come to them, the group adopts code names, and splits up to explore the ship. The player has the option to select which group that Junpei travels with, which affects the story; several choices lead to Junpei's death. Through various choices, Junpei learns of a previous Nonary Game, played nine years earlier, and the connections of the other characters through that, as well as studies about
morphic resonance Alfred Rupert Sheldrake (born 28 June 1942) is an English author and parapsychology researcher who proposed the concept of morphic resonance, a conjecture which lacks mainstream acceptance and has been criticized as pseudoscience. He has worke ...
and stories of the Egyptian priestess Alice, who is frozen in
Ice IX Ice IX is a form of solid water stable at temperatures below 140 K or -133.15 C and pressures between 200 and 400 MPa. It has a tetragonal crystal lattice Lattice may refer to: Arts and design * Latticework, an ornamental criss-crossed fra ...
. In one ending, Junpei learns that the first Nonary Game was run by Cradle Pharmaceutical, of which Ace is the CEO. Zero was a participant of this game, and had set up the second Nonary Game as revenge towards Ace. The surviving players confront Ace and learn he manipulated the 9th Man to violate the rules and get himself killed in order to both cover his identity and obtain the 9th Man's bracelet. As they find the door with the 9, Akane becomes weak. Santa watches over her while the others enter the door, leading to an incinerator, where Ace grabs Lotus and holds her at gunpoint. Discovering the incinerator is about to activate, Snake tackles Ace, and Lotus and Seven pull Junpei out of the incinerator before it goes off, consuming Snake and Ace. Junpei returns to Akane, finding her nearly dead. Zero says over the loudspeakers that the game's loser has been determined; Junpei acts defiant, but Zero clarifies that he is referring to himself. Junpei investigates a nearby room, and returns to find Akane and Santa have disappeared, after which he is knocked out by a gas grenade. After the player views this ending, they can then access the "true" ending. In the true ending, Junpei learns that the previous Nonary Game consisted of nine pairs of kidnapped siblings separated onto the ocean-bound '' Gigantic'' and in a mock-up in Building Q in a
Nevada Nevada ( ; ) is a U.S. state, state in the Western United States, Western region of the United States. It is bordered by Oregon to the northwest, Idaho to the northeast, California to the west, Arizona to the southeast, and Utah to the east. N ...
desert. The game was designed to explore morphic fields; the research anticipated that the stress of the game would activate the fields between siblings, allowing solutions solved by one to be sent via these fields to their counterpart at the other location. This research was to help Ace cure his prosopagnosia. This Nonary Game went awry: Akane and her brother Santa were placed at the same location instead of being separated, and Seven discovered the kidnappings and rescued the children from the ship. Ace grabbed Akane before they could escape, and forced her into the incinerator room, and threatened her with death were she unable to solve a puzzle. Unable to solve the puzzle, Akane was apparently burnt to death while the other children escaped with Seven. Junpei and the others reach the incinerator; Akane disappears and Santa escapes with Ace taken as a hostage, trapping the others inside. It is then revealed that the portion of the game's narrative portrayed on the bottom screen of the Nintendo DS, which only shows non-dialogue narrative text, is presented from a 12-year-old Akane's point of view during the first Nonary Game. Through morphic fields, she connected to Junpei in the future, witnessing several possible realities and directing Junpei to help him survive. Junpei then faces the same puzzle Akane did, and relays the solution back to Akane in the past, allowing her to escape with Seven and the other children. Junpei realizes that Akane was Zero and, with assistance from Santa, had recreated the game and all the events she had witnessed in order to ensure her survival and avoid a temporal paradox. As Junpei and the others escape, they discover that the game had taken place in Building Q the entire time, and that Akane and Santa have fled, leaving behind a car with Ace restrained in the trunk. In the game's epilogue, they drive away hoping to catch up to them and, shortly after, pick up a hitchhiker whom Junpei recognizes as Alice.


Development

''Nine Hours, Nine Persons, Nine Doors'' was developed by the Japanese game studio Chunsoft and directed by Kotaro Uchikoshi, and produced by Jiro Ishii. Chunsoft had made successful visual novels in the past, such as ''
Kamaitachi no Yoru , released in English as ''Banshee's Last Cry'', is a visual novel created by Chunsoft. It was first released for Super Famicom (the Japanese version of the Super NES) and was later ported to other consoles. An English localized version of the ...
'' (1994), but wanted to create a new type of visual novel that could be received by a wider audience; they contacted Uchikoshi, who at the time was working on a mobile game based on ''Kamaitachi no Yoru'', and asked him to serve as a writer for the then upcoming visual novel '' 428: Shibuya Scramble''. Uchikoshi did not join the company in time to work on ''428'', but came up with the idea to include puzzles that are integrated within a story, and need to be solved for the player to make progress: he enjoyed playing browser-based escape-the-room games, but thought that they would be more interesting if they had a larger focus on telling a story. This idea served as the basis for ''Nine Hours, Nine Persons, Nine Doors'', and Uchikoshi was named director of the project. Development of ''Nine Hours, Nine Persons, Nine Doors'' began in 2008. The inspiration for the story was the question "where do mankind's inspirations come from?"; Uchikoshi researched it, and found the British author
Rupert Sheldrake Alfred Rupert Sheldrake (born 28 June 1942) is an English author and parapsychology researcher who proposed the concept of morphic resonance, a conjecture which lacks mainstream acceptance and has been criticized as pseudoscience. He has worke ...
's theories of morphogenetic fields, which became the main theme of the game. The theory is similar to telepathy, which answers the question of how organisms are able to simultaneously communicate ideas to each other, without physical or social interaction. Uchikoshi used the theory to develop the concept of esper characters, which are able to either transmit or receive information from another individual. Because of the vital role of the number 9 in the plot, each of the characters was based on one of the nine
personality type In psychology, personality type refers to the psychological classification of different types of individuals. Personality types are sometimes distinguished from personality traits, with the latter embodying a smaller grouping of behavioral tendenc ...
s from the Enneagram of Personality. Another source of inspiration was ''Kamaitachi no Yoru'', which, like ''Nine Hours, Nine Persons, Nine Doors'', begins with putting the characters in a state of discomfort. Uchikoshi started writing the script by working on the ending first. From there, he would continue to work backwards, in order to not get confused when writing the plot. The game's setting, with characters who are trapped and try to escape, was meant to embody two of humanity's instinctive desires: the unconscious desire to return to one's mother's womb and shut oneself away, and the desire to escape and overcome one's current condition. This was a theme Uchikoshi had used before, when writing the visual novel '' Ever 17: The Out of Infinity'' (2002). The illustrations by character designer
Kinu Nishimura is a Japanese video game and anime concept artist and illustrator. Currently freelance, she is best known for her character design and promotional art for Capcom's fighting games during the 1990s. Career Kinu Nishimura began working at Capcom ...
influenced the script, as certain scenes were altered to match the character illustrations. Among scrapped story elements were the use of hands as a major part of the story; in the final stages of production, Uchikoshi's higher-ups did not accept this focus, forcing him to re-write the story. The characters were originally supposed to be handcuffed to each other as they try to escape, but the idea was scrapped as it was seen as overused, with appearances in light novels such as '' Mahou Shoujo Riska'' (2004). The Escape sequences were created to appeal to players' innate desires: Uchikoshi wanted them to feel the instinctive pleasure that he described as "I found it!". For the puzzles, he would consider the details within the story, and the props and gimmicks found in the game; after deciding on them, they were integrated with the puzzles. He also used puzzle websites as reference. He did not design the puzzles himself, instead leaving the puzzle direction to other staff, while checking it multiple times. Shinji Hosoe, the president of the game music production company SuperSweep, was chosen to compose the game's soundtrack for being skilled in a wide range of music genres, ensuring that he could compose music that would fit a lot of different types of moods and scenes. He described his work on the game as the most straightforward music project he had had, due to receiving concise reference material that answered all his questions about the game; he made a few test tracks, after which everything went smoothly. The music was written using the Nintendo DS's internal synth, and Hosoe worked together with fellow SuperSweep composer Yousuke Yasui to make this less obvious.


Localization

The North American
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
of the game was handled by Aksys Games; Chunsoft was introduced to Aksys by
Spike Spike, spikes, or spiking may refer to: Arts, entertainment, and media Books * ''The Spike'' (novel), a novel by Arnaud de Borchgrave * ''The Spike'' (book), a nonfiction book by Damien Broderick * ''The Spike'', a starship in Peter F. Hamilto ...
while looking for a company that could publish the game in North America. When Aksys evaluated ''Nine Hours, Nine Persons, Nine Doors'', many at the company did not believe in its commercial viability and at first turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to gauge whether a game was good or not. In the end they decided to localize it, which was considered a big risk for the company. The localization was done by the philosophy of keeping true to the spirit of the original Japanese, making dialogue sound like what a native speaker of English would say instead of strictly adhering the original's exact wording. The localization editor, Ben Bateman, did this by looking at the writing from a wider view, line by line or scene by scene rather than word by word or sentence by sentence, and thinking about how to convey the same ideas in English. Most parts of the game that include a joke in the localization also have a joke in the Japanese version, but a different one; Bateman did however try to make similar types of jokes, with similar contents and ideas. The game's use of Japanese language puns led to problems, as many of them relied on Japanese dialects to function; for these, Bateman replaced them with new puns in English. He was given mostly free rein in what he could change or add, as long as it did not disrupt the plot. During the localization, Bateman had to keep track of the numerous plot points throughout the game, as the script had not been written in chronological order due to the numerous endings. Localizing the game took roughly two months. Another challenge was getting the localization done in time: Nobara Nakayama, the game's translator, worked on it for 30 days, and the editing process took two months. Because of this, Bateman had to do most of the work "on the fly". Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a Japanese pun, they had to halt the localization to discuss it with Uchikoshi and come up with a solution, after which they went through the whole game to make sure that it still made sense. Another problem Bateman ran into was related to the game's first person narration. A plot twist regarding the narration relied on the use of gender-specific first person pronouns at specific points in the story. As this would not work in English, the narration was made to instead be in the third person, and the twist's effect was replicated by shifting from third to first person at a specific story point. However, Bateman admits that the twist is "more mindblowing in Japanese". During a scene related to an abstract painting of a dog, one of the localized answers for what the painting depicts is "Funyarinpa", a
nonsense word A nonsense word, unlike a sememe, may have no definition. Nonsense words can be classified depending on their orthographic and phonetic similarity with (meaningful) words. If it can be pronounced according to a language's phonotactics, it is a ps ...
directly translated from the original Japanese game. Picking it prompts a humorous exchange between Junpei and Lotus. This became a highly popular
meme A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural i ...
within ''Zero Escape'' circles.


Release

''Nine Hours, Nine Persons, Nine Doors'' was originally released in Japan by Spike on December 10, 2009, for the Nintendo DS. An American release followed on November 16, 2010. In the United States, a replica of the in-game bracelets was included with pre-orders at
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
; due to low pre-orders, Aksys made these available on their website's shop, both separately and bundled with the game. Upon release, ''Nine Hours, Nine Persons, Nine Doors'' became the eleventh Nintendo DS game to be rated M by the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
. It was a commercial failure in Japan, with 27,762 copies sold in 2009 and an additional 11,891 in 2010, reaching a total of 39,653 copies sold. Meanwhile, American sales were described as being strong; according to Uchikoshi, this was a surprise, as the visual novel genre was seen as being particular to Japan and unlikely to be accepted overseas. In addition to the game, other ''Nine Hours, Nine Persons, Nine Doors'' media was released. The game's soundtrack was published by SuperSweep on December 23, 2009. A novelization of the game, ''Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Alterna'', was written by Kenji Kuroda and released by
Kodansha is a Japanese privately-held publishing company headquartered in Bunkyō, Tokyo. Kodansha is the largest Japanese publishing company, and it produces the manga magazines ''Nakayoshi'', ''Afternoon'', ''Evening'', ''Weekly Shōnen Magazine'' an ...
in 2010 in two volumes, titled ''Ue'' and ''Shita''. Coinciding with the release of the game's sequel, '' Zero Escape: Virtue's Last Reward'' (2012), ''Nine Hours, Nine Persons, Nine Doors'' was reprinted under the title ''Zero Escape: Nine Hours, Nine Persons, Nine Doors'', with new box art featuring the '' Zero Escape'' brand. An
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
version of the game, ''999: The Novel'', was developed by Spike Chunsoft as the second entry in their ''Smart Sound Novel'' series. It was released in Japan on May 29, 2013, and worldwide in English on March 17, 2014. This version lacks the Escape sections of the Nintendo DS version, and features high resolution graphics and an added
flowchart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of va ...
that helps players keep track of which narrative paths they have experienced; additionally, dialogue is presented through speech bubbles, and an extra ending is included. This version has since been removed from the App Store. ''Zero Escape: The Nonary Games'', a
bundle Bundle or Bundling may refer to: * Bundling (packaging), the process of using straps to bundle up items Biology * Bundle of His, a collection of heart muscle cells specialized for electrical conduction * Bundle of Kent, an extra conduction pat ...
that contains
remastered Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
versions of ''Nine Hours, Nine Persons, Nine Doors'' and ''Virtue's Last Reward'', was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and PlayStation Vita in the West on March 24, 2017. People who purchased the Windows version through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in its first week of release received a complimentary soundtrack, with songs from ''Nine Hours, Nine Persons, Nine Doors'' and ''Virtue's Last Reward''. In Japan, the Microsoft Windows version launched on March 25 and the console versions on April 13. The European PlayStation Vita version was released on December 15. ''The Nonary Games'' was later released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on March 22, 2022, and was added to the
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service for console, PC and
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on the same date. The ''Nine Hours, Nine Persons, Nine Doors'' remaster retained most of the features from ''The Novel'', but the new ending was not included.


Reception

''Nine Hours, Nine Persons, Nine Doors'' was well received by critics, according to the
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Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' included it on a list of the best games of all time, crediting it with popularizing the visual novel genre in America. Reviewers enjoyed the writing and narrative, with Andy Goergen of Nintendo World Report labeling it as "a strong argument for video games as a new medium of storytelling". Reviewers at ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' called the story enigmatic and thrilling. Carolyn Petit at
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
felt that the lengthy Novel sections amplified the fear and tension throughout the game, while Heidi Kemps of
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compared them to "high-quality thriller novels". Jason Schreier of '' Wired'' criticized the prose for being inconsistent, but said that the use of the narrator was clever and unusual. Susan Arendt at '' The Escapist'' called the story multi-layered and horrifying. Zach Kaplan at Nintendo Life liked the dialogue, but found the third-person narration to be dull and slow, with out-of-place or clichéd
metaphor A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared wit ...
s and similes. Both Chris Schilling at
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
and Lucas M. Thomas at IGN felt that the urgency portrayed in the game's story sometimes was at odds with the tone or timing of the dialogue, such as lengthy conversations while trapped inside a freezer, or lighthearted dialogue and jokes. Thomas called the premise gripping, and said that the mythology, conspiracies and character backgrounds were engrossing. Tony Ponce at Destructoid said that the characters initially seemed like a "stock anime cast", but that the player discovers more complexity in them after moving past first impressions. Kaplan felt that each character was well developed, fleshed out and unique, and could pass for real people. A ''Famitsu'' writer said that they enjoyed solving puzzles, and that it gave them a sense of accomplishment; similarly, Goergen, Petit, Schilling and Arendt called the puzzles satisfying to solve. Goergen found some puzzles to be cleverly done, but said that some were esoteric. Ponce and Petit liked that the puzzles never became "pixel hunts", and how everything is visible as long as the player looks carefully; because of this and the lack of
red herring A red herring is a figurative expression referring to a logical fallacy in which a clue or piece of information is or is intended to be misleading, or distracting from the actual question. Red herring may also refer to: Animals * Red herring (fis ...
s, time limits and dead ends, Ponce found it to be better than other escape-the-room games. He applauded the large amount of content, saying that even someone only buying the game for the puzzles would be satisfied. Schilling and Thomas appreciated the puzzles, but found some solutions and hints to be too obvious or explanatory. Kemps found the puzzles excellently done and challenging, but disliked how difficult it was to reach the true ending. Kemps and Schreier appreciated how the puzzles felt logical, while they, along with Thomas and Arendt, criticized how the player has to re-do puzzle sequences upon subsequent playthroughs. Goergen, Schreier, Thomas and Arendt all appreciated the fast-forward function, as it made repeated playthroughs more bearable, but Thomas felt that it didn't go far enough in speeding up the process. Goergen found the sound designs to be unmemorable, saying that the music does not add much and that players would be likely to mute the game after hearing the "beeping" sound effect used for dialogue for too long. Meanwhile, Ponce and Petit liked it: Ponce called the score "masterful" and said that it "gets under your skin at the right moments", while Petit said that she appreciated the sound, which she called atmospheric and "
ending End, END, Ending, or variation, may refer to: End *In mathematics: **End (category theory) **End (topology) **End (graph theory) ** End (group theory) (a subcase of the previous) **End (endomorphism) *In sports and games **End (gridiron football) ...
shivers up your spine". She was unimpressed with the environments, but said that they were clear and easy to look at. She liked the character portraits, calling them expressive and, paired with the dialogue, enough to make the player not care about the lack of voice acting. Ponce, too, felt that the game did not need voice acting. He felt that the way the game favored textual narration over animated cutscenes made it more immersive, allowing the player to imagine the scenes. Goergen said that the graphics were well done, but that they did not do much for the atmosphere. Kaplan called the presentation "awesome", saying that it looked great and that the artwork stood on its own despite the simplicity of the animations, and that the soundtrack was "fantastic". ''Nine Hours, Nine Persons, Nine Doors'' received some awards from gaming publications, including: Best Story of 2010 from IGN, Best Graphic Adventure of 2010 on a Handheld System from RPGFan, and an Editor's Choice Award from
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
. Bob Mackey at ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' featured ''Nine Hours, Nine Persons, Nine Doors'' on a list of "must-play" Nintendo DS visual novels, citing its story, themes and "zany narrative experimentation", and Jason Schreier at ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' included it on a list of "must-play" visual novels worth playing even for people who do not like
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
tropes Trope or tropes may refer to: Arts, entertainment, and media * Trope (cinema), a cinematic convention for conveying a concept * Trope (literature), a figure of speech or common literary device * Trope (music), any of a variety of different things ...
. RPGFan listed it as one of the thirty essential
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s from the years 2010 to 2015.


Sequels

''Nine Hours, Nine Persons, Nine Doors'' is the first game in the '' Zero Escape'' series, and was originally intended to be a stand-alone game. The development for the sequel began after the first game got positive reviews. '' Zero Escape: Virtue's Last Reward'', the successor to ''Nine Hours, Nine Persons, Nine Doors'', was announced in August 2011. Developed by Chunsoft for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
, the game was first released on February 16, 2012 in Japan, and later that year in North America and Europe. ''Virtue's Last Reward'' also follows a group of nine people, and focuses on
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, specifically the prisoner's dilemma. ''
Zero Time Dilemma ''Zero Time Dilemma'', also known as ''Zero Escape: Zero Time Dilemma'', is an adventure game, adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the ''Zero Escape'' series, followin ...
'' is set between the events of the previous two games, and has morality as its main theme.


Notes


References


External links

* * {{Zero Escape series 2009 video games Chunsoft games IOS games Nintendo DS games PlayStation 4 games PlayStation Vita games Single-player video games Spike Chunsoft video games Video games about death games Video games about telepathy Video games about time travel Video games developed in Japan Video games featuring female protagonists Video games scored by Shinji Hosoe Video games set in 2027 Video games set in the United States Video games set in Nevada Video games with alternate endings Video games written by Kotaro Uchikoshi Visual novels Windows games Xbox Cloud Gaming games Xbox One games Zero Escape