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''Until Dawn'' is a 2015 interactive drama horror video game developed by
Supermassive Games Supermassive Games Ltd is a British video game developer based in Guildford, Surrey. The studio is best known for developing horror games such as ''Until Dawn'' for the PlayStation 4, ''The Dark Pictures Anthology'' for Bandai Namco Entertainmen ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the a ...
and find clues that may help solve the mystery. The game was originally planned as a first-person game for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
's motion controller
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
. The motion controls were dropped when it became a
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
game. The story was written by
Larry Fessenden Laurence T. Fessenden (born March 23, 1963) is an American actor, producer, writer, director, film editor, and cinematographer. He is the founder of the New York based independent production outfit Glass Eye Pix. His writer/director credits inclu ...
and Graham Reznick, who sought to create the video game equivalent of a
slasher film A slasher film is a genre of horror films involving a killer stalking and murdering a group of people, usually by use of bladed or sharp tools like knife, chainsaw, scalpel, etc. Although the term "slasher" may occasionally be used informally as a ...
. The development team took inspiration from various sources. These include the movies ''
Evil Dead II ''Evil Dead II'' (also known in publicity materials as ''Evil Dead 2: Dead by Dawn'') is a 1987 American comedy horror film directed by Sam Raimi. It is considered both a remake and sequel (or "re-quel") to the 1981 film ''The Evil Dead'', and wa ...
'' and ''
Poltergeist In ghostlore, a poltergeist ( or ; German for "rumbling ghost" or "noisy spirit") is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descr ...
'', and video games ''
Heavy Rain ''Heavy Rain'' is a 2010 adventure game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods ...
'', ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', and ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, ''Silent Hill'', '' Silent Hill 2'', ''Silent Hill 3'' and '' ...
''. To ensure the game was scary, the team used a
galvanic skin response Electrodermal activity (EDA) is the property of the human body that causes continuous variation in the electrical characteristics of the skin. Historically, EDA has also been known as skin conductance, galvanic skin response (GSR), electrodermal ...
test to measure playtesters' fear levels when playing it.
Jason Graves Jason Graves is an American television, film, and video game music composer. His works include the musical scores for ''Dead Space'', ''Alpha Protocol'', ''Tomb Raider'', '' The Order: 1886'', ''Until Dawn'', '' Evolve'', ''Dungeon Siege'', and ' ...
composed the soundtrack and
Guerrilla Games Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of ...
' Decima game engine was used for the graphics. Several noted actors, including
Rami Malek Rami Said Malek (; , ; born May 12, 1981) is an American actor. He is known for portraying computer hacker Elliot Alderson in the USA Network television series ''Mr. Robot'' (2015–2019), for which he received the Primetime Emmy Award for Outs ...
,
Hayden Panettiere Hayden Lesley Panettiere (; born August 21, 1989) is an American actress, model, and singer. She is best known for her lead roles as Claire Bennet on the NBC superhero series ''Heroes (American TV series), Heroes'' and Juliette Barnes in the Am ...
,
Meaghan Martin Meaghan Jette Martin () (born February 17, 1992) is an American actress and singer known for her work in film, television, and theatre. She is best known for her starring role in the ABC Family television series, '' 10 Things I Hate About You'' ...
,
Brett Dalton Brett Patrick Dalton (born January 7, 1983) is an American actor. He is best known for playing Grant Ward and Hive in ABC's series ''Agents of S.H.I.E.L.D.'', as well as Michael Munroe in the 2015 video game ''Until Dawn''. Early life Dalton gr ...
,
Jordan Fisher Jordan William Fisher (born April 24, 1994) is an American actor, singer, and dancer. He began his career with recurring roles on several television series, including ''The Secret Life of the American Teenager'' in 2012 and ''Liv and Maddie'' fr ...
,
Nichole Bloom Nichole Sakura O'Connor (born December 15, 1989), formerly credited as Nichole Bloom, is an American actress and model. She is best known for her role as Cheyenne in the NBC sitcom '' Superstore.'' Career She had the recurring role of Amanda ...
, and
Peter Stormare Rolf Peter Ingvar Storm (born August 27, 1953), better known as Peter Stormare (), is a Swedish actor who holds both Swedish and American citizenship. He played Gaear Grimsrud in the film '' Fargo'' (1996) and John Abruzzi in the television ser ...
, provided motion capture and voice acting. ''Until Dawn'' was announced at
Gamescom 2012 Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associa ...
and released in August 2015. Although there was little marketing effort from Sony, its sales surpassed expectations. The game received generally positive reviews, and was nominated for multiple year-end accolades. Critics praised the branching nature of the story, butterfly effect system, world building, characters, and use of
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s, but criticised the controls. Supermassive followed the game with a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
spin-off, '' Until Dawn: Rush of Blood'' (2016), and a prequel, ''
The Inpatient ''The Inpatient'' is a psychological horror video game developed by Supermassive Games and published by Sony Interactive Entertainment for PlayStation 4 and its virtual reality headset PlayStation VR. The game was released in January 2018. It is ...
'' (2018), while a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
, '' The Quarry'', was released in 2022.


Gameplay

''Until Dawn'' is an interactive drama in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn. The gameplay is mainly a combination of
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s and third-person exploration. Players control the characters in a linear environment and find clues and items. Players can also collect
totem A totem (from oj, ᑑᑌᒼ, italics=no or ''doodem'') is a spirit being, sacred object, or symbol that serves as an emblem of a group of people, such as a family, clan, lineage, or tribe, such as in the Anishinaabe clan system. While ''the wo ...
s, which give players a
precognition Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a ...
of what may happen in the game's narrative. An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs. Action sequences feature mostly
quick time events In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
(QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears. The game features a butterfly effect system, in which players have to make choices. These range from small decisions like picking up a book to moral choices that involve the fates of other characters. Some decisions are timed. Certain choices may unlock a new sequence of events and cause unforeseen consequences. These choices also influence the story's tone and relationships between characters. Players can view the personality and details of the character they are controlling, and his or her relationships with other characters. All eight characters may die by the end of the story, depending on the player's decisions. Deaths are permanent; the game's narrative will adapt to these changes and continue forward without them. The strict
auto-save Autosave is a saving function in many computer applications and video games which automatically saves the current changes or progress in the program or game, intending to prevent data loss should the user be otherwise prevented from doing so manua ...
system prevents players from reloading a previously saved file to prevent
cheating Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate cr ...
. This makes it impossible to revert choices with unfavorable outcomes. The only ways to change the player's choice are to restart the game or to continue to the end and start a new game. There are hundreds of endings, which are the outcomes of 22 critical choices players can make in the game. The game is divided into 10 chapters. There is an intermission between each chapter in which a psychiatrist, Dr. Hill (
Peter Stormare Rolf Peter Ingvar Storm (born August 27, 1953), better known as Peter Stormare (), is a Swedish actor who holds both Swedish and American citizenship. He played Gaear Grimsrud in the film '' Fargo'' (1996) and John Abruzzi in the television ser ...
), addresses the player directly (seemingly breaking the
fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
). He analyses the player's fears along with choices they have made. Intermissions with narrators similar to Dr. Hill have since become a tradition with many other Supermassive Games horror games, continuing also with
The Dark Pictures Anthology ''The Dark Pictures Anthology'' is an anthology series of interactive drama and survival horror video games developed by Supermassive Games and published by Bandai Namco Entertainment. The anthology will consist of eight games, with each gam ...
and The Quarry.


Plot

During a party at her lodge on Blackwood Mountain, a cruel prank causes Hannah Washington (Ella Lentini) to run into the woods. Hannah's twin sister Beth (also Lentini) finds her, but the two are pursued by a
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
-wielding stranger (
Larry Fessenden Laurence T. Fessenden (born March 23, 1963) is an American actor, producer, writer, director, film editor, and cinematographer. He is the founder of the New York based independent production outfit Glass Eye Pix. His writer/director credits inclu ...
), resulting in them falling off a cliff's edge. No bodies are found by the police and the sisters are declared missing. A year later, Hannah and Beth's brother Josh (
Rami Malek Rami Said Malek (; , ; born May 12, 1981) is an American actor. He is known for portraying computer hacker Elliot Alderson in the USA Network television series ''Mr. Robot'' (2015–2019), for which he received the Primetime Emmy Award for Outs ...
) invites the group from the previous partyHannah's friend Sam Giddings (
Hayden Panettiere Hayden Lesley Panettiere (; born August 21, 1989) is an American actress, model, and singer. She is best known for her lead roles as Claire Bennet on the NBC superhero series ''Heroes (American TV series), Heroes'' and Juliette Barnes in the Am ...
), Josh's friend Chris Hartley (
Noah Fleiss Noah Fleiss (born April 16, 1984) is an American actor. He began his career as a child actor, making his film debut as the eponymous Sam Whitney in ''Josh and S.A.M.'' (1993). Subsequently, he played the title character in '' Joe the King'' (1999 ...
), Chris' mutual love interest Ashley Brown (
Galadriel Stineman Galadriel Lynn Putthoff Stineman is an American actress and model. She is best known for her roles as Gwen Tennyson in '' Ben 10: Alien Swarm'' and as List of The Middle characters#Friends, Crushes and Classmates, Cassidy Finch in ''The Middle ( ...
), new couple Emily Davis (
Nichole Sakura Nichole Sakura O'Connor (born December 15, 1989), formerly credited as Nichole Bloom, is an American actress and model. She is best known for her role as Cheyenne in the NBC sitcom '' Superstore.'' Career She had the recurring role of Amanda o ...
) and Matt Taylor (
Jordan Fisher Jordan William Fisher (born April 24, 1994) is an American actor, singer, and dancer. He began his career with recurring roles on several television series, including ''The Secret Life of the American Teenager'' in 2012 and ''Liv and Maddie'' fr ...
), Emily's ex-boyfriend Mike Munroe (
Brett Dalton Brett Patrick Dalton (born January 7, 1983) is an American actor. He is best known for playing Grant Ward and Hive in ABC's series ''Agents of S.H.I.E.L.D.'', as well as Michael Munroe in the 2015 video game ''Until Dawn''. Early life Dalton gr ...
), and Mike's new girlfriend Jessica Riley (
Meaghan Martin Meaghan Jette Martin () (born February 17, 1992) is an American actress and singer known for her work in film, television, and theatre. She is best known for her starring role in the ABC Family television series, '' 10 Things I Hate About You'' ...
)back to the lodge. Despite tensions between members of the group and reservations about returning after the tragedy that occurred, all seven accept Josh's invitation. Each member of the group arrives at the lodge through a
cable car Cable car most commonly refers to the following cable transportation systems: * Aerial lift, such as aerial tramways and gondola lifts, in which the vehicle is suspended in the air from a cable ** Aerial tramway ** Chairlift ** Gondola lift *** Bi ...
before engaging in separate activities on the mountain. As the night progresses, Mike and Jessica tryst at a guest cabin, where she is abducted by an unseen figure. Mike's pursuit of her attacker leads him to an abandoned
sanatorium A sanatorium (from Latin '' sānāre'' 'to heal, make healthy'), also sanitarium or sanitorium, are antiquated names for specialised hospitals, for the treatment of specific diseases, related ailments and convalescence. Sanatoriums are often ...
, which contains information about a 1952 cave-in on the mountain that trapped a group of miners. Mike will either find Jessica dead or alive, but the elevator she is found in will fall, convincing Mike she is dead. Meanwhile, Josh, Ashley, Chris, and Sam find themselves terrorized by a masked man in the lodge. Josh is bisected in a torture device set up by the masked man, who then pursues Sam through the building's lower levels. The masked man's torment of the friends culminates with Chris being ordered to shoot Ashley or himself under the threat of them both being killed by giant saw blades. Matt and Emily, having been alerted to the masked man's presence, discover that the cable car has been locked; instead, the two head to a radio tower to request help. The request is successfully received, but the responder states that the group will not be rescued until dawn due to a storm. An unknown creature causes the radio tower to collapse into the mines, separating Matt and Emily. Looking for a way out, Emily stumbles upon the location where Beth and Hannah fell, with Beth's severed head located nearby. She later is chased by the creature on her way out of the mines. Mike reunites with Sam just as the masked man appears before them and Ashley and Chris. The masked man reveals himself as Josh, who orchestrated the events at the lodge as revenge for his sisters' presumed deaths. He disclaims any responsibility for Jessica's death, but Mike has him bound in a shed to remain until the police arrive. At the lodge, Sam, Mike, Chris, Ashley, and, if she escaped the mines, Emily are confronted by the Stranger. The Stranger reveals that the creatures who kidnapped Jessica and attacked Matt and Emily are
wendigo Wendigo () is a mythological creature or evil spirit originating from the folklore of Plains and Great Lakes Natives as well as some First Nations. It is based in and around the East Coast forests of Canada, the Great Plains region of the Uni ...
s, former humans who became feral creatures after resorting to
cannibalism Cannibalism is the act of consuming another individual of the same species as food. Cannibalism is a common ecological interaction in the animal kingdom and has been recorded in more than 1,500 species. Human cannibalism is well documented, b ...
during the 1952 cave-in. Chris and the Stranger travel to the shed to rescue Josh, but discover him missing, and the Stranger and possibly Chris are killed by a wendigo while attempting to return to the lodge. While perusing the Stranger's files, if Emily was bitten in her escape, she will admit to it, and Mike may choose to kill her to avoid contagion. Finally, Mike sets out for the sanatorium, believing the cable car key to be in Josh's possession; the others scramble after him, with Ashley and Chris possibly falling victim to a wendigo trap ''en route''. Sam and Mike discover Josh in the mines; his weakened mental state has caused him to hallucinate his sisters and his psychiatrist Dr. Alan Hill (
Peter Stormare Rolf Peter Ingvar Storm (born August 27, 1953), better known as Peter Stormare (), is a Swedish actor who holds both Swedish and American citizenship. He played Gaear Grimsrud in the film '' Fargo'' (1996) and John Abruzzi in the television ser ...
). Mike tries to lead Josh to safety, but they are separated when Josh is attacked by the wendigo. He is slain outright unless Sam discovered enough clues to determine the truth: the lead wendigo is Hannah, who turned after consuming Beth's corpse. If Jessica and/or Matt are still alive, they link up and attempt to escape through the mines while evading Hannah. Finally, Mike and Sam return to the lodge to seek refuge in the basement with the rest of the survivors, only to find it overrun by wendigos, including Hannah. When a fight between the wendigos causes a gas leak, Mike and Sam work together to destroy the lodge, leading to an explosion that kills Hannah, the remaining wendigos, and possibly some of the survivors. Following the explosion, rescue helicopters arrive to retrieve whoever has survived until dawn. In the ending credits, any surviving characters, excluding Josh, are interviewed by the police about the events on the mountain, where at least one of the characters will implore the police to search the mines. If he survives Hannah's attack, the trapped and isolated Josh turns to eating the Stranger's head and begins transforming into a wendigo.


Development and release


As a PlayStation Move game

British developer
Supermassive Games Supermassive Games Ltd is a British video game developer based in Guildford, Surrey. The studio is best known for developing horror games such as ''Until Dawn'' for the PlayStation 4, ''The Dark Pictures Anthology'' for Bandai Namco Entertainmen ...
led the game's development, which began in 2010. Its existence was revealed after a trademark for ''Until Dawn'' was discovered. The game's creative director was Will Byles, who joined the studio in the same year. The studio began discussing an idea for a new game for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
's
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
accessory, which had a greater emphasis on narrative than Supermassive's previous games, such as ''
Start the Party! ''Start the Party!'' is a 2010 augmented reality party video game for the PlayStation 3. It utilizes the PlayStation Move controllers. It is the first game developed by Supermassive Games and was published by Sony Computer Entertainment for rel ...
''. The proposed game would be a horror game that resembled a
slasher film A slasher film is a genre of horror films involving a killer stalking and murdering a group of people, usually by use of bladed or sharp tools like knife, chainsaw, scalpel, etc. Although the term "slasher" may occasionally be used informally as a ...
and it would be designed for a younger audience that publisher
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
had courted with the Move. Supermassive hired American writers
Larry Fessenden Laurence T. Fessenden (born March 23, 1963) is an American actor, producer, writer, director, film editor, and cinematographer. He is the founder of the New York based independent production outfit Glass Eye Pix. His writer/director credits inclu ...
and Graham Reznick, both of whom had worked on horror movies, to write the game's script. They were hired because Byles felt the company's British writers wrote in a "parochial" way that is inappropriate for the horror genre. The game was initially exclusive to PlayStation Move, meaning players needed to buy the Move controller to functionally play the game. In this version of the game, the only way to navigate and progress the game is by moving the motion controller. Moving the wand guides the movement of the flashlight held by the characters as players explore the location from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
. The wand can also be used to interact with objects and solve puzzles. In this version of the game, players can occasionally wield a firearm. A segment of the game shown at
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associa ...
2012 received positive comments from the gaming community. Byles said the enthusiastic response was due to the game's unique tone, which was thought to be "fresh" compared with that of its competitors. One of the most common complaints received was the game's status as a Move exclusive; most people did not want to purchase a controller for the game. At that time, the game had reached the
alpha Alpha (uppercase , lowercase ; grc, ἄλφα, ''álpha'', or ell, άλφα, álfa) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter aleph , whic ...
development stage. Byles experimented with the game's debug camera and realized the potential of changing the perspective to third-person. This would change the game from a first-person adventure game to a more "cinematic" experience. The game also switched platform from PlayStation 3 to the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and expanded the game's scope to include more mature content. Sony approved the idea and allowed the team to develop for the PS4 and changed the game's genre. According to Ashley Reed of ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'', the changes in gameplay gave more "space to let the score, character personalities, camera work, and settings shine through". Most characters were also recast;
Brett Dalton Brett Patrick Dalton (born January 7, 1983) is an American actor. He is best known for playing Grant Ward and Hive in ABC's series ''Agents of S.H.I.E.L.D.'', as well as Michael Munroe in the 2015 video game ''Until Dawn''. Early life Dalton gr ...
, one of the actors retained from the PlayStation 3 version, said he believed that the recasting was performed to hire better-known actors. With these changes, the team partnered with Cubic Motion and
3Lateral Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Ma ...
to
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
the actors' performances. The team also needed to change the game's graphics. They used the Decima engine created by
Guerrilla Games Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of ...
and had to rework the lighting system. The team also extensively used particle effects and
volumetric lighting Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting ...
to light up the game's environments. Despite the third-person perspective, the game adopted a static camera angle in a way similar to early ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' games. The approach was initially resisted by the development team because the designers considered the camera "archaic". Byles and the game's production designer Lee Robinson, however, drew storyboards to ensure each camera angle had narrative motivations and prove their placements were not random. Initially,
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
testers were frustrated with the camera angle; Supermassive resolved this complaint by ensuring drastic camera transitions would not occur at thresholds like doors but the team had to remove some scenes to satisfy this design philosophy.


Gameplay and story

To increase the player's agency, the team envisioned a system named the " butterfly effect". Every choice the player makes in the game helps shape the story and ultimately leads to different endings. Byles stated that "all of he characterscan live or all of whom can die in any order in any number of ways", and that this leads to many ways for scenes to unfold. He further added that no two players would get the same experience because certain scenes would be locked away should the player make a different choice. Byles said this would encourage players to replay the game to discover more about the story. The dynamic choice and consequence system was inspired by
Quantic Dream Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: ''The Nomad Soul'' (1999), ''Fahrenheit'' (2005), ''Heavy Rain'' (2010), '' Beyond: Two Souls'' ...
's ''
Heavy Rain ''Heavy Rain'' is a 2010 adventure game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods ...
''. With a branching story, Supermassive developed software that recorded every choice in the game. Byles described the software as a series of "nodes" that enabled the team to keep track of the story they intended to tell. Due to the branching nature of the game, however, every time the team wanted to change details in the narrative, the writers needed to examine the possible impacts the change would have on subsequent events. The team avoided substantial rewrites and instead focused on adjusting the game's pacing and direction once the motion capture and shooting process had begun. The game's strict auto-save system was designed to be "imperative" instead of "punitive". Byles said even though a character had died, the story would not end until it reached the ending and that some characters may not have died despite their deaths being hinted at. Some plot points were designed to be indirect and vague so the narrative would gradually unfold. Byles recognized the design choice as "risky" and that it may disappoint mainstream players but he felt it enhanced the game's "horror" elements. The game's pacing was inspired by that of ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' and ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, ''Silent Hill'', '' Silent Hill 2'', ''Silent Hill 3'' and '' ...
'', in which there were quiet moments with no enemy encounter that help enhance the games' tension. Tom Heaton, the game's designer, said an unsuccessful
QTE In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
trial or one incorrect choice would not lead directly to a character's death, though it would send the characters to "harder, more treacherous paths". Byles described the game as "glib" and "cheesy", and said the story and the atmosphere were similar to a typical teen horror movie. The film was inspired by a number of classic movies; the developers observed horror
trope Trope or tropes may refer to: Arts, entertainment, and media * Trope (cinema), a cinematic convention for conveying a concept * Trope (literature), a figure of speech or common literary device * Trope (music), any of a variety of different things ...
s and
cliché A cliché ( or ) is an element of an artistic work, saying, or idea that has become overused to the point of losing its original meaning or effect, even to the point of being weird or irritating, especially when at some earlier time it was consi ...
s that can be subverted in the game. These films included '' Psycho'', '' The Haunting'', ''
The Exorcist ''The Exorcist'' is a 1973 American supernatural horror film directed by William Friedkin and written for the screen by William Peter Blatty, based on his 1971 novel of the same name. It stars Ellen Burstyn, Max von Sydow, Lee J. Cobb, Kitty W ...
'', ''
Halloween Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. It begins the observanc ...
'', ''
Poltergeist In ghostlore, a poltergeist ( or ; German for "rumbling ghost" or "noisy spirit") is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descr ...
'', ''
Evil Dead II ''Evil Dead II'' (also known in publicity materials as ''Evil Dead 2: Dead by Dawn'') is a 1987 American comedy horror film directed by Sam Raimi. It is considered both a remake and sequel (or "re-quel") to the 1981 film ''The Evil Dead'', and wa ...
'', and ''
The Conjuring ''The Conjuring'' is a 2013 American supernatural horror film directed by James Wan and written by Chad Hayes and Carey W. Hayes. It is the inaugural film in ''The Conjuring'' Universe franchise. Patrick Wilson and Vera Farmiga star as Ed an ...
''. Fessenden and Reznick wrote a script of nearly 10,000 pages. The playable characters were set up as typical horror movie
archetype The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ot ...
s but as the narrative unfolded, these characters would show more nuanced qualities. The writers felt that, unlike films, games can use quieter moments for characters to express their inner feelings. With the game's emphasis on players' choices, players can no longer "laugh" at the characters' decisions because they must make these decisions themselves. It enables the player to relate with the characters and make each death more devastating. The dialogue was reduced significantly when the team began to use the motion capture technology, which facilitates storytelling through acting. The story was written in a non-linear fashion; chapter 8 was the first to be completed. This ended up causing some inconsistencies in the story. The development team wanted to invoke fear in the player and ensure the game had the appropriate proportion of terror, horror, and disgust. Supermassive made most use of terror, which Byles defined as "the dread of an unseen threat". To ensure the game was scary enough, the team used a galvanic skin response test to measure playtesters' fear levels while they were playing the game. Byles described ''Until Dawn'' as a game that took "horror back to the roots of horror"; unlike many of its competitors, tension rather than action was emphasized.


Music

Jason Graves Jason Graves is an American television, film, and video game music composer. His works include the musical scores for ''Dead Space'', ''Alpha Protocol'', ''Tomb Raider'', '' The Order: 1886'', ''Until Dawn'', '' Evolve'', ''Dungeon Siege'', and ' ...
began working on ''Until Dawn'' music in 2011. The scoring process for three orchestra recording sessions lasted for one year. Graves talked with Barney Pratt, the game's audio director, for three hours to get a clear idea about the direction of the soundtrack. He first composed the game's main theme, which he felt represented what the team was trying to achieve, and used it as the demo pitch to Supermassive Games. The music was reactive; it would become louder as the player character approached a threat. While composing for the game, he mixed both melodic and atonal sounds together. The music was influenced by the work of
Krzysztof Penderecki Krzysztof Eugeniusz Penderecki (; 23 November 1933 – 29 March 2020) was a Polish composer and conductor. His best known works include ''Threnody to the Victims of Hiroshima'', Symphony No. 3, his '' St Luke Passion'', ''Polish Requiem'', ''A ...
and
Jerry Goldsmith Jerrald King Goldsmith (February 10, 1929July 21, 2004) was an American composer and conductor known for his work in film and television scoring. He composed scores for five films in the ''Star Trek'' franchise and three in the Rambo (franchise) ...
. There were tonally vague themes to mirror the game's mysterious storyline. With the butterfly effect being an important mechanic of the game, Graves used film music editing techniques. He divided each track into segments and had the orchestra play it piece by piece. He then manipulated the recordings and introduced variations of them in the recording studio. For the game's mountainous setting, he used a "goat-hoof shaker" to perform the mountain theme and many of the key tracks. He also extensively used synthesizers to pay homage to
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
's work. Only 30 minutes of themes with melody and
chord progression In a musical composition, a chord progression or harmonic progression (informally chord changes, used as a plural) is a succession of chords. Chord progressions are the foundation of harmony in Western musical tradition from the common practice ...
were recorded in three orchestral sessions. This was because most of the time was spent recording 8–10 hours' worth of atmospheric music and sounds that Graves later combined to invoke different emotions in different scenes. The Decima game engine was programmed to determine how the music was layered depending on players' choices in the game. The game's soundtracks were nearly 15 hours long. The theme song, "O Death", was performed by Amy Van Roekel.


Release and marketing

''Until Dawn'' was officially announced at
Gamescom 2012 Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associa ...
and it was initially scheduled to be released in 2013 for PlayStation 3. After the game was retooled, it was rumored Sony had canceled it but Supermassive CEO Pete Samuels refuted the claim. The game was re-revealed at
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associa ...
2014. Sony did not market ''Until Dawn'' extensively; most of its marketing effort was spent on promoting third-party games such as
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
. On 31 July 2015, Sony confirmed the game had
gone gold A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
, indicating the team had completed development and it was being prepared for duplication and release. It was released for the PlayStation 4 in August 2015, two years after its initial proposed launch. Players who pre-ordered the game received a bonus mission featuring Matt and Emily. As well as the game's standard edition, an extended edition and a steelbook edition were available for purchase. The game's death scenes were censored in the Japanese version. Supermassive hosted a time-limited Halloween event in late October 2015, in which 11 pumpkins were added to the game as collectibles.


Reception


Critical response

''Until Dawn'' received a generally positive reception based on 103 reviews, according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Jeff Marchiafava from ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote that Supermassive Games had "polished the dventure gameformula to a triple-A sheen". He also enjoyed the butterfly effect system because some choices significantly affect the game's narrative. ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
''s Jessica Vazquez described the system as a "welcome limitation" because players would not know the consequences of each choice until they reach the ending. Alexa Ray Corriea from ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' liked the game for its impactful choices and the "paranoia" it invokes during critical choices that risk the lives of certain characters. She also admired the system's complexity and intricacy, which lets the player replay the game to discover new scenes. Mollie L Patterson from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' thought that the system is a "fantastic" inclusion but it never reached its full potential. Chris Carter from ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' called the butterfly effect system "gimmicky" due to the choices not significantly influencing the plot. ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
s Louise Blain opined that most choices players make in the first half of the game are meaningless, though she noted that this is less of a problem in the latter half. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
''s Phillip Kollar respected Supermassive's decision to not include manual saving, though he found the decision to be punitive because accidentally failing a QTE can result in a character's death. Carter liked the game's
world-building Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task fo ...
, which he said is extensive and intriguing. He also praised the cast's performances—singling out
Peter Stormare Rolf Peter Ingvar Storm (born August 27, 1953), better known as Peter Stormare (), is a Swedish actor who holds both Swedish and American citizenship. He played Gaear Grimsrud in the film '' Fargo'' (1996) and John Abruzzi in the television ser ...
's performance as therapist Dr. Hill—and the intermission sessions that became increasingly disturbing as the game progressed. Ray Corriea also enjoyed the cast's performances along with Graves' soundtracks, which she said elevate the game's "panic, terror, and anguish". On a less positive note, Kollar wrote that the acting is hampered by inadequacies in the game's motion capture technology. Marchiafava enjoyed the "compelling" story; he applauded the developers for successfully using different horror tropes while introducing several twists to the formula. Both Marchiafava and Dean Takahashi from ''Venturebeat'' liked the characters, who show genuine growth as the narrative unfolds. Correa added that players can relate to these characters. Both Blain and Patterson called the game a "love letter" to horror films, with Patterson noting the game's similarities to a "B-grade teen slasher flick". Andrew Webster from ''
The Verge ''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media' ...
'' agreed, saying the game combines elements of both horror films and games, and transforms them into a "terrifying experience". He further added that the control the player has over the events makes ''Until Dawn'' "something special". Lucy O'Brien from ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', however, said the game's strict adherence to genre tropes dilutes the game's scary moments and that it "revels in the slasher genre's idiosyncratic idiocy". She also criticized the game's inconsistent tone. Kollar disliked the game's writing and he criticized the "awkward cuts, long moments of unintentionally hilarious silence and hopping between scenes and perspectives with no regard for holding the player's interest". Carter called the gameplay of ''Until Dawn'' unimaginative, though critics generally agreed the quick time events are well-handled because they help players become immersed in the game; Ray Corriea chose the "Don't Move" prompt as one of the player inputs that further heighten the tension. Marchiafava called its use one of the best in gaming because button prompts were often timed and successful attempts required precision. Patterson described the gameplay as conventional; he enjoyed the inclusion of QTEs and said they match with the game's overall theme and atmosphere. He noted, however, the game's cumbersome controls and suggested the shortcoming may originate from the game's origin as a PlayStation Move exclusive. Ray Corriea was disappointed by the game's linearity and the lack of interactions players can have with the environments, which she said had wasted the game's setting. Blain praised the game's quieter moments, in which the player character simply walks and explores the environment, and the fixed camera angles that contribute to tense and frightening moments. Takahashi found the 3D navigation awkward. O'Brien lamented the game's poorly-implemented motion control; she also disliked the QTEs, which she considered as tedious at times. Level design and location diversity were commonly praised by critics. The collectibles were regarded as meaningful additions to the game because they give players insights into possible future events in the game.


Sales

According to
Chart-Track GfK Chart-Track is a market research company that monitors music, videos and software sales in the United Kingdom and was formed in 1996. In July 2008, GfK took a majority stake in the company. In the UK the company produces the Official UK Sof ...
, ''Until Dawn'' was the second-best-selling retail game in the UK in its week of release, trailing only '' Gears of War: Ultimate Edition''. It was also the seventh-best-selling game in the US and the top-trending game on
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
in August 2015. Sony was surprised by the game's critical responses and the number of players posting videos of it or streaming it on
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
.
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the Play ...
, President of
SCE Worldwide Studios PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Wo ...
, called ''Until Dawn'' a "sleeper hit". Samuels added that the game surpassed the company's expectations, though the exact sales figure was not announced.


Accolades


Spin-off and prequel

Sony announced a non-canonical spin-off, '' Until Dawn: Rush of Blood,'' at
Paris Games Week Paris Games Week, or simply PGW, is a trade fair for video games held annually at the Paris Expo Porte de Versailles in Paris, France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It ...
2015. The company described it as an
arcade shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
. Its development began halfway through ''Until Dawn''s development. ''Until Dawn: Rush of Blood'' was released on the
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
on 13 October 2016. In June 2017, a prequel to ''Until Dawn,'' ''
The Inpatient ''The Inpatient'' is a psychological horror video game developed by Supermassive Games and published by Sony Interactive Entertainment for PlayStation 4 and its virtual reality headset PlayStation VR. The game was released in January 2018. It is ...
,'' was announced. It is set in the Blackwood Sanatorium sixty years before the original.


See also

* '' The Quarry'' (2022), a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
also developed by Supermassive Games


References


External links

* {{Authority control 2015 video games Cancelled PlayStation 3 games Decima (game engine) games 2010s horror video games Interactive movie video games PlayStation 4 games PlayStation 4-only games Single-player video games Sony Interactive Entertainment games Sony Interactive Entertainment franchises Video games scored by Jason Graves Video games developed in the United Kingdom Video games featuring female protagonists Video games set in 2014 Video games set in 2015 Video games set in Canada Video games set in psychiatric hospitals Video games with alternate endings Supermassive Games Video games about cannibalism Video games set in forests Video games using Havok Wendigos in popular culture Weird fiction video games Permadeath games BAFTA winners (video games)