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Timothy John Schafer (born July 26, 1967) is an American
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
. He founded
Double Fine Productions Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two g ...
in July 2000, after having spent over a decade at
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. Schafer is best known as the designer of critically acclaimed games '' Full Throttle'', ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'', ''
Psychonauts ''Psychonauts'' is a 2005 platform game, platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. In 2011, Double ...
'', ''
Brütal Legend ''Brütal Legend'' is an action-adventure video game with real-time strategy game elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, ...
'' and '' Broken Age'', co-designer of ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'', and assistant designer on ''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guyb ...
'' and '' Monkey Island 2: LeChuck's Revenge''. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, and a
BAFTA Fellowship The BAFTA Fellowship, or the Academy Fellowship, is a lifetime achievement award presented by the British Academy of Film and Television Arts (BAFTA) in recognition of "outstanding achievement in the art forms of the moving image". The award is t ...
for his contributions to the industry.


Career


College and LucasArts (1989–2000)

Tim Schafer was born on July 26, 1967 in Sonoma, California, the youngest of five children. His father was a doctor and his mother was a nurse. While studying computer science at
UC Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant uni ...
, Schafer became interested in writing, and took inspiration from
Kurt Vonnegut Kurt Vonnegut Jr. (November 11, 1922 – April 11, 2007) was an American writer known for his satirical and darkly humorous novels. In a career spanning over 50 years, he published fourteen novels, three short-story collections, five plays, and ...
, who while a publicist at
General Electric General Electric Company (GE) is an American multinational conglomerate founded in 1892, and incorporated in New York state and headquartered in Boston. The company operated in sectors including healthcare, aviation, power, renewable ene ...
wrote short stories in the evenings. Schafer opted for a similar course, interning to help develop
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases ...
s for small companies while trying to position himself for an opening in a larger corporation such as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
and
Hewlett-Packard The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company headquartered in Palo Alto, California. HP developed and provided a wide variety of hardware components ...
, but he was rejected by these. He saw an offering at
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
, looking for programmers who could also write game dialog, which piqued his interest. During his application process for the job, he had a somewhat disastrous phone interview with David Fox in which he mentioned being a fan of ''Ballblaster''. Fox informed him that the Lucasfilm Games title was '' Ballblazer'', and that only the pirated version was known as ''Ballblaster'', but despite the misstep, Fox asked Schafer to submit his resume for further consideration.''Rogue Leaders: The Story of LucasArts'' pg. 54'' To make up for the phone interview, Schafer sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure. Schafer was hired by LucasArts in 1989, and his first position was as a "scummlet", a programmer who helped to implement features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest '' Indiana Jones and the Last Crusade: The Action Game'' and implement the NES version of ''
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensla ...
''. Schafer and Grossman, along with two others, were taught by
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, i ...
as part of a "SCUMM University" on how to use the engine to set up rooms and puzzles. Later, Gilbert approached Schafer and Grossman, offering them the chance to work on his new project, which would ultimately become the pirate-themed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guyb ...
''. According to series creator Gilbert, Schafer and Grossman were responsible for about two thirds of the game's dialogue. ''The Secret of Monkey Island'' became one of the most acclaimed games of its kind. The same team created the sequel, '' Monkey Island 2: LeChuck's Revenge''. In his first lead role on a game project, Schafer co-designed (with Dave Grossman) ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'', a time-travel comedy adventure and the sequel to Ron Gilbert's ''Maniac Mansion''. Schafer's first solo project, the biker adventure '' Full Throttle'', was released in 1995. He went on to design the highly acclaimed ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'', a noir
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
set in the
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl ...
afterlife The afterlife (also referred to as life after death) is a purported existence in which the essential part of an individual's identity or their stream of consciousness continues to live after the death of their physical body. The surviving es ...
featuring characters similar to the
papier-mâché upright=1.3, Mardi Gras papier-mâché masks, Haiti upright=1.3, Papier-mâché Catrinas, traditional figures for day of the dead celebrations in Mexico Papier-mâché (, ; , literally "chewed paper") is a composite material consisting of p ...
skeleton decorations from the Mexican holiday Dia De Los Muertos. ''Grim Fandango'' won many awards, including
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Game of the Year award of 1998.


Double Fine Productions (2000–present)

Schafer worked on an unannounced
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
action-adventure game at LucasArts, but it never entered production. Prior to his departure, a number of other developers were leaving LucasArts as the studio shifted away from adventure games. Schafer was approached by his colleagues with the idea of leaving the company to develop PlayStation 2 games on their own; Schafer was initially wary of this believing he felt secure in his position at LucasArts. He left the company in January 2000, to found
Double Fine Productions Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two g ...
, where he created the
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
''
Psychonauts ''Psychonauts'' is a 2005 platform game, platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. In 2011, Double ...
''. The game was first released on Xbox in North America on April 19, 2005. While the game was met with critical acclaim, including a
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
award from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
, it sold poorly at its initial release and led to financial troubles for its publisher
Majesco Entertainment Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held com ...
. Double Fine reacquired full rights to ''Psychonauts'' by 2012, allowing them to release the game with improvements for modern systems, and in that year, Schafer stated that "We made more on ''Psychonauts'' n 2012than we ever have before." On March 7, 2007, he hosted the annual
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. He later hosted it again in 2009. To coincide, Double Fine released a free Flash
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
entitled '' Host Master and the Conquest of Humor'', a pastiche of Schafer's LucasArts games in which the player takes on the role of Schafer backstage at the GDC Awards. Schafer led the development of Double Fine's next game, ''
Brütal Legend ''Brütal Legend'' is an action-adventure video game with real-time strategy game elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, ...
'', released on October 13, 2009, after a tortuous development route due to having its original publisher
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Assoc ...
drop the title following its merge with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in 2008 to be picked up later by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. The game was Schafer's tribute to the music and art of heavy metal and featured voice acting from actor/musician
Jack Black Thomas Jacob Black (born August 28, 1969) is an American actor, comedian, and musician. He is known for his acting roles in the films '' High Fidelity'' (2000), '' Shallow Hal'' (2001), '' Orange County'' (2002), '' School of Rock'' (2003), ' ...
and cameos from rock musicians including
Lemmy Kilmister Ian Fraser Kilmister (24 December 1945 – 28 December 2015), better known as Lemmy Kilmister or simply Lemmy, was an English musician. He was the founder, lead singer, bassist and primary songwriter of the rock band Motörhead, of which he wa ...
,
Rob Halford Robert John Arthur Halford (born 25 August 1951) is an English heavy metal singer. He is the lead vocalist of Judas Priest, which was formed in 1969 and has received accolades such as the 2010 Grammy Award for Best Metal Performance. He has ...
,
Ozzy Osbourne John Michael "Ozzy" Osbourne (born 3 December 1948) is an English singer, songwriter, and television personality. He rose to prominence during the 1970s as the lead vocalist of the heavy metal band Black Sabbath, during which period he adop ...
and Lita Ford. Schafer said "For ''Brütal Legend'', I've always seen this overlap between medieval warfare and heavy metal. You see heavy metal singers and they'll have like a brace around their arm and they'll be singing about Orcs. So let's just make a world where that all happens. That all gets put together, the heavy metal, and the rock, and the battling, actually does happen. Let's not flirt around with this; let's just do it." During ''Brütal Legend'' development, Schafer had Double Fine's staff take two weeks away from the game's development to participate in Amnesia Fortnights once a year starting in 2007. This was an internal game jam where the company was split into four teams to make a pitchable game prototype, an idea he compared to what film director
Wong Kar-Wai Wong Kar-wai (born 17 July 1958) is a Hong Kong film director, screenwriter, and producer. His films are characterised by nonlinear narratives, atmospheric music, and vivid cinematography involving bold, saturated colours. A pivotal figure ...
had used previously. After ''Brütal Legend'' release, the game had generally positive reviews but did not perform as well as expected, and Electronic Arts cancelled the preliminary work Double Fine had started on the sequel. To keep Double Fine above water financially, Schafer went back to the past Amnesia Fortnight projects and selected games they could reasonably expand into full releases. From these, four smaller games were picked up by publishers, and were the first games in Double Fine's history to have project leaders other than Schafer: ''
Costume Quest ''Costume Quest'' is a party-based role-playing video game developed by Double Fine Productions and published by THQ on October 19, 2010. In the game, the player controls a child who is trick-or-treating with their twin on Halloween night when th ...
'', ''
Stacking Stacking may refer to: Arts and media * ''Stacking'' (video game), a 2011 game from Double Fine * ''Stacking'', a 1987 TV movie directed and produced by Martin Rosen * Stacking, a technique in broadcast programming Language * Consonant stacki ...
'', ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
'' and '' Once upon a Monster''. The titles helped to keep Double Fine financially stable, and Schafer has continued to implement the Amnesia Fortnight as a yearly process; most of the games that result from these are led by someone other than Schafer. On February 1, 2012, Schafer returned to the role of director in the
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of fli ...
-based '' Double Fine Happy Action Theater'', a game concept he devised based on ''Once Upon a Monster'' to be able to play a game with his two-year-old daughter that she would be able to enjoy as well. In February 2012, Schafer launched a
crowdfunded Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
project for an unnamed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
via the crowd-sourced
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, using the placeholder title "Double Fine Adventure"; Schafer stated that he had found publishers extremely wary of an adventure in the current video game industry, and decided to turn to crowdfunding to seek player interest. The game and accompanying documentary were projected to cost . Contributions exceeded that amount by more than three times in less than 24 hours, making it the first Kickstarter project to reach a $2 million figure, and the second most successful project on the website at the time. When the project ended on March 13, funding reached a level of $3,336,371 in Kickstarter with an additional $110,000 from premium pledges. Ultimately, the project culminated in '' Broken Age'', released in two acts over 2014 and 2015. Schafer and Double Fine had been able to negotiate with
The Walt Disney Company The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on Octobe ...
, who acquired Lucasfilm in 2012, to obtain the rights to three of the titles that Schafer had directed there: ''Day of the Tentacle'', ''Full Throttle'', and ''Grim Fandango'', by 2014. Double Fine subsequently released remastered versions of all three games over the following years. Schafer stood in support of
Anita Sarkeesian Anita Sarkeesian ( ; born 1983) is a Canadian-American feminist media critic and public speaker. She is the founder of '' Feminist Frequency'', a website that hosts videos and commentary analyzing portrayals of women in popular culture. She h ...
and other game developers that were being harassed by online supporters of the
Gamergate controversy Gamergate or GamerGate (GG) was a loosely organized online misogyny, misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "# ...
that started in August 2014. Schafer had hosted the 2015 Game Developer’s Choice Awards on March 5; during the event one of his jokes referenced the #NotYourShield tag that came out of the Gamergate controversy; while Gamergate supporters claimed #NotYourShield was used to demonstrate women and minorities supported their cause in the controversy, Schafer's remarks implied that the tag's use was largely composed of sockpuppets (mirroring the larger media's assessment). Following the event, Gamergate supporters targeted Schafer with criticism, claiming he had been making a joke that mocked minorities. Gamergate supporters also criticized Schafer claiming he had mishandled the funds of the ''Broken Age'' Kickstarter, following Schafer's decision to expand the scope of the game and seek more funding for that larger scope by offering the game's first half on early access. Since then, these coupled incidents have caused Schafer to continue to be a target of ridicule from some GamerGate supporters. Schafer joined with other industry leaders with crowdfunding experience to help create the crowdfunding platform
Fig The fig is the edible fruit of ''Ficus carica'', a species of small tree in the flowering plant family Moraceae. Native to the Mediterranean and western Asia, it has been cultivated since ancient times and is now widely grown throughout the world ...
in August 2015. Schafer currently sits on its advisory board to help curate which projects will be supported, and said that all future Double Fine projects will use Fig for funding. Through Fig, Schafer announced the sequel ''
Psychonauts 2 ''Psychonauts 2'' is a platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, ...
'' in December 2015. In June 2019,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
announced that it had acquired Double Fine as part of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. Schafer stated that while he had not been looking to be acquired, he found the opportunity in his talks with Microsoft to be promising; the acquisition would not affect Double Fine's independence and would still allow the company to publish its pending titles on its own choice of platforms, and would provide the financial security needed for Double Fine to be able to concentrate on developing a quality product. Through this support, Double Fine was able to retain several gameplay elements within ''Psychonauts 2'', which was eventually released on August 25, 2021 to critical praise.


Influences and philosophy

In an interview at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
in 2003, Schafer stated that he strives for integrating story into the gameplay, setting a creative goal of someday creating a video game without any
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
at all. Furthermore, he said he often sets a story in an established world:
" ten, the world is the initial inspiration for the game. One day I was listening to someone tell me their stories of spending the summer in Alaska. They had hung around this one biker bar, with these people with names like Smilin' Rick and Big Phil. And I thought, 'Wow, what a crazy world that is.' It's so apart from everybody's life, and yet it's right there, it's so mundane in a way. And that's where Full Throttle came from."


Recognition

The press first previewed ''Psychonauts'' at the E3 trade show in 2002, where it won the Game Critics Award for Best Original Game. An hour-long episode of ''
Icons An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most c ...
'' on the G4 Network documented the last week of the production of ''Psychonauts'' and explored Schafer's career. At the 2006
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, Schafer and Erik Wolpaw won the award for Best Writing for ''Psychonauts''. Schafer and Double Fine Executive Producer & COO Caroline Esmurdoc also won the award for Best New Studio. In October 2006, Schafer received a BAFTA video game Best Screenplay award for ''Psychonauts''. In 2012, the
Australian Centre for the Moving Image ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of film, television, videogames, and art. ACMI was established in 2002 and is based at Federation Square in Melbourne, Victoria. During the 2014-15 fina ...
(ACMI) organized the "Game Masters" exhibition, where Schafer was featured as the creator of ''Grim Fandango'', among a few other visionary designers, credited for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games" In 2015, he won the Vanguard Award at Bilbao's Fun & Serious Game Festival. Schafer received the Lifetime Achievement Award from the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
in March 2018. He received a
BAFTA Fellowship The BAFTA Fellowship, or the Academy Fellowship, is a lifetime achievement award presented by the British Academy of Film and Television Arts (BAFTA) in recognition of "outstanding achievement in the art forms of the moving image". The award is t ...
as "a true pioneer of game design, who has pushed the boundaries of the medium through his extraordinary talents" at the British Academy Games Awards in April 2018.


Games


References


External links

*
Double Fine Productions
Schafer's game development studio
What does the game industry have against innovation?
(a news feature centered on Psychonauts, with comments from Schafer)

(D.I.C.E. Summit 2005)
"Tim Schafer on Memorable Character Design"
( GDC 2004, audio recording)
Tim Schafer
on th
''Monkey Island'' Wiki

Trip to Double Fine
fro
The International House of Mojo

Return to Double Fine
fro
The International House of Mojo


at
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
(1999)
A Conversation with Tim Schafer by Celia Pearce
at GameStudies (2003)
Rebel With a Cause: Traveling through the mind of Tim Schafer
at 1UP.com (2006)
Tim Schafer's KickStarter Project Interview
at DICE (2012) {{DEFAULTSORT:Schafer, Tim 1967 births American video game designers American video game directors American video game programmers BAFTA fellows Double Fine people Game Developers Conference Lifetime Achievement Award recipients Living people Lucasfilm people Microsoft employees University of California, Berkeley alumni Video game writers Xbox Game Studios