Full Throttle (1995 Video Game)
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Full Throttle (1995 Video Game)
''Full Throttle'' is a graphic adventure video game developed by LucasArts and designed by Tim Schafer. The game was released on April 30, 1995, for MS-DOS and Mac OS. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including ''The Secret of Monkey Island'' (1990), '' Monkey Island 2: LeChuck's Revenge'' (1991), and ''Day of the Tentacle'' (1993). Set in the near future, the game's story follows Ben, the leader of a biker gang, who is framed for the murder of a beloved motorcycle manufacturing mogul and seeks to clear his and his gang's names. A remastered version of the game was developed by Double Fine Productions and was released in April 2017 for Windows, PlayStation 4 and PlayStation Vita, with later ports for iOS and Xbox One. ''Full Throttle'' was LucasArts' eleventh adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequ ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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Graphic Adventure Video Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Pie Menu
In user interface design, a pie menu or radial menu is a circular context menu where selection depends on direction. It is a graphical control element. A pie menu is made of several "pie slices" around an inactive center and works best with stylus input, and well with a mouse. Pie slices are drawn with a hole in the middle for an easy way to exit the menu. Pie menus work well with keyboard acceleration, particularly four and eight item menus, on the cursor keys and the number pad. A goal of pie menus is to provide a smooth, reliable gestural style of interaction for novices and experts. A slice can lead to another pie menu; selecting this may center the pointer in the new menu. A marking menu is a variant of this technique that makes the menu less sensitive to variance in gesture size. As a kind of context menu, pie menus are often context-sensitive, showing different options depending on what the pointer was pointing at when the menu was requested. History The first document ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Rebel Assault II: The Hidden Empire
''Star Wars: Rebel Assault II: The Hidden Empire'' is a 1995 video game developed by LucasArts. It is the sequel to ''Star Wars: Rebel Assault'', set in the Star Wars expanded universe, ''Star Wars'' expanded universe. It is played as a Shoot 'em up#Rail shooters, rail shooter; the player proceeds down predetermined paths, but has the ability to control aiming, shooting, and dodging. The player character, Rookie One, pilots ships such as a YT-1300 Corellian Transport, a B-wing, and a Y-wing, and encounters new enemy ships, including TIE fighter#Other TIE craft, TIE Interceptors. They uncover, and eventually disable production of, a new TIE variant known as the TIE Phantom, which has the ability to cloak. It contains mostly original filming with actors and stunts, while the scenery and the space scenes were 3D rendered. According to LucasArts' magazine, ''The Adventurer (magazine), The Adventurer'', the game was the first media to incorporate live-action actors and footage in the ' ...
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