Psychonauts
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Psychonauts
''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for Mac OS X and Linux. ''Psychonauts'' follows the player-character Razputin (Raz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of severa ...
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Psychonauts 2
''Psychonauts 2'' is a platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X and Series S, Xbox Series X/S, and on May 24, 2022 for Linux and macOS. Like the game's Psychonauts, predecessor, the player controls Raz, a young acrobat that is training to become a Psychonaut, a member of an international task force that uses their List of psychic abilities, psychic abilities to stop those that perform nefarious deeds with their own psychic forces. Within ''Psychonauts 2'', which follows directly from events of the interstitial virtual reality game, ''Psychonauts in the Rhombus of Ruin'', the Psychonauts try to learn who was really behind the capture of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. To uncover the mystery, Raz enters the mindscapes of various charac ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Tim Schafer
Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' Full Throttle'', ''Grim Fandango'', ''Psychonauts'', ''Brütal Legend'' and ''Broken Age'', co-designer of ''Day of the Tentacle'', and assistant designer on ''The Secret of Monkey Island'' and '' Monkey Island 2: LeChuck's Revenge''. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry. Career College and LucasArts (1989–2000) Tim Schafer was born on July 26, 1967 in Sonoma, California, the youngest of five children. His father was a doctor and his mother was a nurse. While studying computer science at UC Berkeley, Schafer became interested in wr ...
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List Of Commercial Failures In Video Gaming
The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''E.T.'' contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games. Video game hardware failures 32X Unveiled by S ...
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Nathan Stapley
Nathan Stapley is an American artist. He was the lead artist on Double Fine's adventure game ''Broken Age'' and has worked on ''Psychonauts'' and '' Psychonauts 2''. Career Nathan Stapley started his career at LucasArts as an artist on ''Indiana Jones and the Infernal Machine'' and '' Star Wars Episode I: Racer''. He left LucasArts to work at LucasArts-alumnus Tim Schafer's studio, Double Fine Productions, as an artist. He created a comic while at Double Fine called '' My Comic About Me''. This comic spawned a free Flash sports game parody called '' My Game About Me: Olympic Challenge'', which was developed by Klint Honeychurch with art by Stapley. He was working on ''Broken Age'' in the role of lead artist and has also been an artist on ''Psychonauts'' and ''Psychonauts 2''. A poster created by Stapley was included as one of the reward tiers in the ''Broken Age'' Kickstarter campaign. Recognition ''My Game About Me: Olympic Challenge'' received more attention than usual ...
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Peter McConnell
Peter Nelson McConnell (born April 19, 1960), also known as Peter Mc, is an American video game composer and musician, best known for his work at LucasArts and for composing the soundtracks for every '' Sly Cooper'' game since the second installment. Biography McConnell was born in Pittsburgh, Pennsylvania. Peter studied music as an undergraduate at Harvard University in the 1980s under Timothy Vincent Clarke, Curt Cacioppo and Ivan Tcherepnin. In Harvard McConnell befriended the future LucasArts composer Michael Land, who composed many of the company's titles, and worked with him at the audio company Lexicon. While beginning his career in the Sound Department at LucasArts, Land needed someone who would both compose and implement music into his second project '' Monkey Island 2: LeChuck's Revenge'' and McConnell stepped in. McConnell and Land co-invented iMUSE, LucasArts' patented interactive music system. During his time at LucasArts, McConnell composed many soundtracks for ...
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Erik Wolpaw
Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including ''Half-Life 2'', ''Psychonauts'', ''Portal'', ''Portal 2'' and '' Half-Life: Alyx''. Career As a high-school student Wolpaw wrote two type-in program games for the Atari 8-bit family that ''Antic'' published in 1983 and 1984. From 1997 to 2002, Wolpaw and Chet Faliszek wrote the video game-oriented website Old Man Murray. The site was highly influential in video game writing and game journalism. He also wrote for GameSpot. He subsequently worked at Double Fine Productions as a writer for ''Psychonauts''. In 2006, he won the Game Developers Choice Award for Best Writing for his story and dialogue contributions to ''Psychonauts''. In 2004, Wolpaw joined Valve, where he and Faliszek wrote for games such as '' Half-Life 2: Episode One ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Scott Campbell (artist)
Scott Campbell (born December 28, 1973), known professionally as Scott C., is an American artist and production designer, known for his work for LucasArts and Double Fine Productions. Early life Born and raised in San Jose, California, Scott studied illustration at the Academy of Art University in San Francisco and graduated with a BFA in Illustration focusing on comic and children's book illustration in 1992. Career After graduation, Campbell began at LucasArts as concept artist on children's ''Star Wars'' games. In 2000, he left to join Tim Schafer at Double Fine Productions as Art Director on such games as 2005's ''Psychonauts'' and 2009's ''Brütal Legend''. Alongside this career in games, he has been involved in comics (including being featured in the comic anthology ''Flight'') and created paintings that have appeared in galleries around the world as well the alternative DVD cover for '' The King of Kong: A Fistful of Quarters''.
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Brad Muir
Brad Muir is an American computer game designer and programmer. He was a designer on ''Brütal Legend'', and the project leader of ''Iron Brigade'', ''Brazen'', and ''Massive Chalice''. Career Brad Muir started his career as a programmer at Outrage Entertainment and as a gameplay programmer at Raven Software. He joined Double Fine Productions as a programmer on ''Psychonauts''. He was then the game designer on Double Fine's next game, ''Brütal Legend'', before becoming the project lead on ''Iron Brigade''. His next role as project lead would be on ''Brazen'', the 2011 prototype was included as a bonus as part of Double Fine's public two week prototype session, known as ''Amnesia Fortnight 2012''. He then was the project leader on ''Massive Chalice'', a tactical strategy game that was crowd funded through Kickstarter in 2013. In December 2015, he left Double Fine Productions and joined Valve. Recognition ''Brütal Legend'', for which Muir was the lead multiplayer designer, wo ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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