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Brad Muir
Brad Muir is an American computer game designer and programmer. He was a designer on ''Brütal Legend'', and the project leader of ''Iron Brigade'', ''Brazen'', and ''Massive Chalice''. Career Brad Muir started his career as a programmer at Outrage Entertainment and as a gameplay programmer at Raven Software. He joined Double Fine Productions as a programmer on ''Psychonauts''. He was then the game designer on Double Fine's next game, ''Brütal Legend'', before becoming the project lead on ''Iron Brigade''. His next role as project lead would be on ''Brazen'', the 2011 prototype was included as a bonus as part of Double Fine's public two week prototype session, known as ''Amnesia Fortnight 2012''. He then was the project leader on ''Massive Chalice'', a tactical strategy game that was crowd funded through Kickstarter in 2013. In December 2015, he left Double Fine Productions and joined Valve. Recognition ''Brütal Legend'', for which Muir was the lead multiplayer designer, wo ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''World of Warcraft'' in particular. After declining readership, it was announced that ''Joystiq'' would be shut down on February 3, 2015, as part of moves to downsize AOL's operations by shuttering its "underperforming" properties. History Predecessors As of early 2004, Weblogs, Inc. was seeking to add a blog to its repertoire for the sole purpose of covering news related to video games, as evidenced by the now-defunct ''The Video Games Weblog'', founded February 27, 2004. On March 12, Weblogs, Inc. CEO Jason Calacanis announced two spinoff projects: ''The Unofficial Playstation 3 Weblog'' and ''The Unofficial Xbox 2'', both of which are now similarly retired, though they would set a precedent for the launching of Joystiq's Fanboy blogs ...
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2005 In Video Gaming
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ...
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X-Men Legends
''X-Men Legends'' is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time. ''X-Men Legends'' follows Alison Crestmere, a young mutant who has the ability to summon and control volcanic activity. As Alison is taught to control her powers at the X-Mansion, the X-Men are sent on several missions. Eventually the X-Men learn of Magneto's plan to cover the Earth in darkness from his base on Asteroid M. ''X-Men Legends'' received generally positive reviews from critics. The Xbox version was the best received, garnering aggregate scores of 83% and 82/100 on the review aggregating websites GameRankings and Metacritic respectively ...
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2004 In Video Gaming
2004 saw many sequels and prequels in video games, such as ''Doom 3'', ''Dragon Quest VIII'', ''Gran Turismo 4'', '' Grand Theft Auto: San Andreas'', ''Half-Life 2'', ''Halo 2, Metal Gear Solid 3: Snake Eater,'' ''Ninja Gaiden'', '' Pokémon FireRed/LeafGreen/Emerald'', ''Everybody's Golf 4'' (''Hot Shots Golf Fore!''), '' Prince of Persia: Warrior Within'', and ''World of Warcraft''. New intellectual properties included ''Fable'', ''Far Cry'', '' FlatOut'', ''Killzone'', ''Katamari Damacy'', ''Monster Hunter'', '' N'', ''Red Dead Revolver'', '' SingStar'', and ''Sacred''. The Nintendo DS was also launched that year. The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. The year's best-selling video game was ''Grand Theft Auto: San Andreas''. The year's most critically acclaimed titles were ...
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Alter Echo
''Alter Echo'' is a third-person action-adventure video game developed by Outrage Games and published by THQ. It was released for the PlayStation 2 and Xbox on August 19, 2003 in North America, and on October 3, 2003 in Europe. Plot ''Alter Echo'' tells the story of a futuristic world where psychics, known as shapers, can use a special substance called Plast to form anything from weapons to buildings. The world's greatest shaper, Paavo, has made a breakthrough on a faraway planet, creating a new, more powerful Plast called EchoPlast. The player, a young shaper named Nevin, is stranded on the planet with his two friends when Paavo shoots their ship down. The EchoPlast, having achieved sentience, gives Nevin a new EchoPlast suit and tasks him with stopping Paavo from wiping out the entire human race. Gameplay ''Alter Echo'' is an action-adventure where the player controls Nevin from a third-person perspective. Battle is primarily focused on melee combat, though there is some e ...
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2003 In Video Gaming
2003 saw many sequels and prequels in video games, such as ''Final Fantasy X-2'', '' Mario Kart: Double Dash'', '' Mario & Luigi: Superstar Saga'', '' Prince of Persia: The Sands of Time'', ''Sonic Heroes'', '' Star Wars: Knights of the Old Republic'', and ''WWE SmackDown! Here Comes the Pain''. New intellectual properties included ''Beyond Good & Evil'', ''Call of Duty'', ''Manhunt'', ''PlanetSide'', '' True Crime: Streets of LA'', and ''Viewtiful Joe''. The year's best-selling video game worldwide was '' Pokémon Ruby/Sapphire'', the fifth time a ''Pokémon'' games was the annual worldwide top-seller ( since 1998). The year's most critically acclaimed gamess were '' Grand Theft Auto Double Pack'' (compilation of ''Grand Theft Auto III'' and ''Vice City'' from previous years) and '' The Legend of Zelda: The Wind Waker'' (North American release of 2002 game). Events *February 27 – Academy of Interactive Arts & Sciences hosts 6th Annual Interactive Achievement Awards; inducts ...
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PR Newswire
PR Newswire is a distributor of press releases headquartered in Chicago. The service was created in 1954 to allow companies to electronically send press releases to news organizations, using teleprinters at first. The founder, Herbert Muschel, operated the service from his house in Manhattan for approximately 15 years. The business was eventually sold to Western Union and then United Newspapers of London. In December 2015, Cision Inc. announced it would acquire the company. On January 1, 2021, Cision formally merged PR Newswire into the company, ending its status as a legal entity after 66 years. Cision plans to continue utilizing the brand name for the foreseeable future in the United States, as well as in Europe and the Asia-Pacific regions. History PR Newswire was founded in March 1954 by Herbert Muschel, who ran the business from his town house in New York City for the first 15 years of its operation. The company used telecommunications lines and teleprinters owned by Weste ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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Interactive Achievement Award
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. Format The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (approximately 22,000 members) via a confidential and secured votin ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day. Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Articles are written by leading experts including John C. Dvorak, whose regular column and "Inside Track" feature were among the magazine's most popular attractions. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answ ...
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