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The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''
E.T. ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, dub ...
'' contributed to the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
. Some games, though commercial failures, are well received by certain groups of
gamer A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routin ...
s and are considered cult games.


Video game hardware failures


32X

Unveiled by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
at June 1994's
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
, the 32X was later described as the "poor man's entry into 'next generation' games." The product was originally conceived as an entirely new console by Sega Enterprises and positioned as an inexpensive alternative for gamers into the 32-bit era, but at the suggestion of Sega of America
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
head Joe Miller, the console was converted into an add-on to the existing Mega Drive/Genesis and made more powerful, with two 32-bit
central processing unit A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
chips and a 3D graphics processor. Nevertheless, the console failed to attract either developers or consumers as the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
had already been announced for release the next year. In part because of this, and also to rush the 32X to market before the
holiday season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
in 1994, the 32X suffered from a poor library of titles, including Mega Drive/Genesis
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
with improvements to the number of colors that appeared on screen. Originally released at US$159, Sega dropped the price to $99 in only a few months and ultimately cleared the remaining inventory at $19.95. About 665,000 units were sold.


3DO Interactive Multiplayer

Co-designed by
R. J. Mical Robert J. "RJ" Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer ...
and the team behind the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, and marketed by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
founder Trip Hawkins, this "multimedia machine" released in 1993 was marketed as a family entertainment device and not just a video game console. Though it supported a vast library of games including many exceptional third party releases, a refusal to reduce its price of until almost the end of the product's life hampered sales. The success of subsequent next generation systems led to the platform's demise and the company's exit from the hardware market. This exit also included
The 3DO Company The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
's sale of the platform's successor, the M2, to its investor Matsushita.


Amstrad GX4000 and Amstrad CPC+ range

In 1990,
Amstrad Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstra ...
attempted to enter the console video game market with hardware based on its successful
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
range but also capable of playing cartridge-based games with improved graphics and sound. This comprised the Amstrad CPC+ computers, including the same features as the existing CPCs, and the dedicated GX4000 console. However, only a few months later the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
, a much-anticipated 16-bit console, was released in Europe, and the GX4000's aging 8-bit technology proved uncompetitive. Many of the games are direct ports of existing CPC games (available more cheaply on tape or disc) with few if any graphical improvements. Fewer than thirty games were released on cartridge, and the GX4000's failure ended Amstrad's involvement in the video game industry. The CPC+ range fared little better, as 8-bit computers had been all but superseded by similarly priced 16-bit machines such as the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, though software hacks now make the advanced console graphics and sound accessible to users.


Apple Bandai Pippin

The Pippin is a game console designed by
Apple Computer Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company ...
and produced by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
(now
Bandai Namco also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
) in the mid-1990s based around a
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple– IBM– ...
603e processor and
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. ...
. It featured a 4x
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
drive and a
video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) sy ...
output that could connect to a standard
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
monitor. Apple intended to license the technology to third parties; however, only two companies signed on, Bandai and Katz Media, while the only Pippin license to release a product to market was Bandai's. By the time the Bandai Pippin was released (
1995 File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake str ...
in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
,
1996 File:1996 Events Collage.png, From left, clockwise: A bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone o ...
in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
), the market was already dominated by the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. The Bandai Pippin also cost US$599 on launch, more expensive than the competition. Total sales were only around 42,000 units.


Atari 5200

The Atari 5200 was created as the successor to the highly successful
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. Reasons for the console's poor reception include that most of the games were simply enhanced versions of those played on its predecessor and the awkward design of the controllers, which themselves were also prone to breaking down. The console sold only a little over a million units. When it was discontinued, its predecessor was marketed for several more years, as was its successor, the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
, which was marketed more carefully to avoid a similar debacle. Nonetheless, the failure of the Atari 5200 marked the beginning of Atari's fall in the console business.


Atari Jaguar

Released by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
in 1993, this 64-bit system was more powerful than its contemporaries, the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
and the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
(hence its "Do the Math" slogan); however, its sales were hurt by a lack of software and a number of crippling business practices on the part of Atari senior management. The controller was widely criticized as being too big and unwieldy, with a baffling number of buttons. The system never attained critical mass in the market before the release of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
, and without strong leadership to drive a recovery, it failed and brought the company down with it. Rob Bricken of
Topless Robot Village Voice Media or VVM is a newspaper company. It began in 1970 as a weekly alternative newspaper in Phoenix. The company, founded by Michael Lacey (editor) and Jim Larkin (publisher), was then known as New Times Inc. (NTI) and the publicat ...
described the Jaguar as "an unfortunate system, beleaguered by software droughts, rushed releases, and a lot of terrible, terrible games."


Atari Lynx

Released in 1989 in North America and Europe; later in Japan in 1990 by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
, The Atari Lynx is a 16 bit
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
that was the world's first handheld electronic game system with a
color Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are associ ...
LCD. The Lynx was the second handheld game system to be released with the Atari name. The system was originally developed by
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before ren ...
as the Handy Game. The system is also notable for its forward-looking features, advanced graphics, and
ambidextrous Ambidexterity is the ability to use both the right and left hand equally well. When referring to objects, the term indicates that the object is equally suitable for right-handed and left-handed people. When referring to humans, it indicates that ...
layout. In late 1991, it was reported that Atari sales estimates were about 800,000, which Atari claimed was within their expected projections. In comparison, the Game Boy sold 16 million units by later that year. Overall lifetime sales were confirmed as being in the region of 3 million, a commercial failure despite positive critical reviews. In 1996, Atari Corporation collapsed due to the failures of the Lynx and Jaguar consoles.Sample Contracts - Agreement and Plan of Reorganization - Atari Corp. and JT Storage Inc. - Competitive Intelligence for Investors


Atari VCS (2021)

The Atari VCS was developed by Atari Inc. to be a microcontroller that would support numerous Atari games from its console library as well as other Linux-compatible games. Though announced in 2017 and supported by crowdfunding, publicly available units did not ship until June 2021. The console received lukewarm reception, seen as too costly compared to other consoles on the market without providing similar value. Atari reported a drop of about 90% in hardware revenue between 2021 and 2022, leading them to discontinue production of the unit and evaluating other options.


CD-i

In the 1980s, electronics company
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters is ...
together with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
developed a new CD-based format called CD-i (''Compact Disc Interactive'') for various multimedia software. The first consumer-oriented player from Philips launched in 1991 with a launch price of $700 (). Although not technically a game console, Philips increasingly marketed the format as a video game platform from 1994 onwards. It was originally intended to be an add-on for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
, but the deal fell through. Nintendo, however, did give Philips the rights and permission to use five Nintendo characters for the CD-i games. In 1993, Philips released two Zelda games, '' Link: The Faces of Evil'' and '' Zelda: The Wand of Gamelon''. A year later, Philips released another Zelda game, '' Zelda's Adventure'', and a few months later, a
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
game titled ''
Hotel Mario ''Hotel Mario'' is a puzzle video game developed by Fantasy Factory and published by Philips Interactive Media for the Philips CD-i in 1994. Players control Mario, who must find Princess Toadstool by going through seven hotels in the Mushroom K ...
''. All four of these Nintendo-themed games are commonly cited by critics as being among the worst ever made. Much criticism was also aimed at the CD-i's controller. Although the Philips CD-i was extensively marketed by Philips, consumer interest remained low. Sales began to slow down by 1994, and in 1998, Philips announced that the product had been discontinued. In all, roughly 570,000 units were sold, with 133 games released.


Commodore 64 Games System

Released only in Europe in 1990, the C64GS was basically a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
redesigned as a cartridge-based console. Aside from some hardware issues, the console did not get much attention from the public, who preferred to buy the cheaper original computer that had far more possibilities. Also, the console appeared just as the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
was starting, which left no chance for it to succeed as it was unable to compete with consoles like the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
and
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
.


Commodore CDTV

The CDTV was launched by Commodore in 1991. In common with the Philips CD-i and the 3DO, the CDTV was intended as an all-in-one home multimedia appliance that would play games, music, movies, and other interactive content. The name was short for "Commodore Dynamic Total Vision". The hardware was based on the
Amiga 500 The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to th ...
computer with a single-speed
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
drive rather than a
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
drive, in a case that was designed to integrate unobtrusively with a home entertainment center. However, the expected market for home multimedia appliances did not materialize, and the CDTV was discontinued in 1993, having sold only 30,000 units. Commodore's next attempt at a CD-based console, the
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, ...
, was considerably more successful.


Dreamcast

The Dreamcast, released globally in 1999, was Sega's final console before the company focused entirely on software. Although the console was initially successful and management in the company improved significantly after harsh lessons were learned from the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
fiasco, the console also faced stiff competition, especially from the technically superior
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
despite being in the market over a year ahead. The Dreamcast sold less than the Saturn, coming in at 9.13 million units compared to the Saturn's 9.5 million. The console's development was subject to further stress by an economic recession that struck Japan shortly after the console's release, forcing Sega, among other companies, to cut costs in order to survive.


Fairchild Channel F

The Fairchild Channel F was a second generation console released in 1976, and the first home console unit to use interchangeable
video game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
s. It had respectable sales within its first year on the market, but soon faced competition from the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
, another cartridge-based system that was released in September 1977. Whereas the Channel F's games were generally based on intellectual and educational concepts, Atari had crafted games that were conversions of their action-based arcade video game hits, and were more popular, making the Atari 2600 the more popular system. By the end of 1977, the Atari 2600 sold about 400,000 total units compared to the 250,000 units of the Channel F. Fairchild's attempts to make more action-oriented games in 1978 failed to draw consumers to the system, and the console was completely overshadowed. By the time Fairchild sold the console technology to Zircon International in 1979, only 350,000 Channel F units had been sold in its lifetime.


FM Towns Marty

The FM Towns Marty is a fifth generation console manufactured by
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
. Throughout its few years in the market, the console sold an underwhelming 45,000 units.


Genesis Nomad

The Nomad, a
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
released in North America in October 1995, is a portable variation of Sega's home console, the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
(known as the Mega Drive outside of
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and th ...
). Designed from the Mega Jet, a portable version of the home console designed for use on airline flights in Japan, Nomad served to succeed the
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
and was the last handheld console released by Sega. Released late in the Genesis era, the Nomad had a short lifespan. Sold exclusively in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and th ...
, the Nomad was never officially released worldwide, and employs
regional lockout A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced ...
. The handheld itself was incompatible with several Genesis peripherals, including the Power Base Converter, the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
, and the
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
. The release was five years into the market span of the Genesis, with an existing library of more than 500 Genesis games. With the Nomad's late release several months after the launch of the Saturn, this handheld is said to have suffered from its poorly timed launch. Sega decided to stop focusing on the Genesis in 1999, several months before the release of the Dreamcast, by which time the Nomad was being sold at less than a third of its original price. Reception for the Nomad is mixed between its uniqueness and its poor timing into the market. Blake Snow of
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
listed the Nomad as fifth on his list of the "10 Worst-Selling Handhelds of All Time," criticizing its poor timing into the market, inadequate advertising, and poor battery life.


Gizmondo

The Gizmondo, a handheld video game device featuring GPS and a
digital camera A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile devices ...
, was released by Tiger Telematics in the UK, Sweden and the U.S. starting in March 2005. With poor promotion, few games (only fourteen were ever released), short battery life, a small screen, competition from the cheaper and more reputable
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
and PSP, and controversy surrounding the company, the system was a commercial failure. Several high-ranking Tiger executives were subsequently arrested for fraud and other illegal activities related to the Gizmondo. It is so far the world's worst selling handheld console in history, and due to its failure in the European and American video game markets, it was not released in Australia or Japan. Tiger Telematics went bankrupt when it was discontinued in February 2006, just 11 months after it was released.


HyperScan

Released in late 2006 by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
, the HyperScan was the company's first video game console since the
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
. It used
radio frequency identification Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver and transmitter. When triggered by an electroma ...
(RFID) along with traditional
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
technology. The console used UDF format CD-ROMs. Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties, a cube, and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in Uncanny X-Men, ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in ...
game disc, and 6 X-Men cards. Two player value packs were sold online (but may have been liquidated in stores) and included an extra controller and 12 additional X-Men cards. The system was discontinued in 2007 due to poor console, game, and card pack sales. It is featured as one of the ten worst systems ever by ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
'' magazine.


Neo Geo CD

Released in Japan and Europe in 1994 and a year later in North America, the Neo Geo CD was first unveiled at the 1994 Tokyo Toy Show. Three versions of the Neo Geo CD were released: a front-loading version only distributed in Japan, a top-loading version marketed worldwide, and the Neo Geo CDZ, an upgraded, faster-loading version released in Japan only. The front-loading version was the original console design, with the top-loading version developed shortly before the Neo Geo CD launch as a scaled-down, cheaper alternative model. The CDZ was released on December 29, 1995 as the Japanese market replacement for SNK's previous efforts (the ''"front loader"'' and the ''"top loader"''). The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game. Although SNK's American home entertainment division quickly acknowledged that the system simply was unable to compete with the 3D-able powerhouse systems of the day like
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's 64,
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
and
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, SNK corporate of Japan felt they could continue to maintain profitable sales in the Japanese home market by shortening the previous system's load-times. Their Japanese division had produced an excess number of single speed units and found that modifying these units to double speed was more expensive than they had initially thought, so SNK opted to sell them as they were, postponing production of a double speed model until they had sold off the stock of single speed units. As of March 1997, the Neo Geo CD had sold 570,000 units worldwide. Although this was the last known home console released under SNK's Neo Geo line, the newly reincarnated SNK Playmore relaunched the Neo Geo line with the release of the
Neo Geo X The Neo Geo X (NGX) is a video game console manufactured by Tommo, licensed by SNK Playmore. Information about the Neo Geo X was first reported in January 2012 and later confirmed in March. It is the first Neo Geo system to be released since the ...
in 2012.


Neo Geo Pocket and Pocket Color

The two handheld video game consoles, created by SNK, were released between 1998-99 through markets dominated by Nintendo. The Neo Geo Pocket is considered to be an unsuccessful console, as it was immediately succeeded by the Color, a full color device allowing the system to compete more easily with the dominant
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
handheld, and which also saw a western release. Though the system enjoyed only a short life, there were some significant games released on the system. After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time) subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the craze about Nintendo's ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
'' franchise, anticipation of the 32-bit
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, as well as strong competition from
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
's
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
in Japan, led to a sales decline in both regions. Meanwhile, SNK had been in financial trouble for at least a year – the company soon collapsed, and was purchased by American
pachinko is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low-st ...
manufacturer
Aruze formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the ...
in January 2000. Eventually on June 13, 2000, Aruze decided to quit the North American and European markets, marking the end of SNK's worldwide operations and the discontinuation of Neo Geo hardware and software there. The Neo Geo Pocket Color (and other SNK/Neo Geo products) did however, last until 2001 in Japan. It was SNK's last video game console, as the company went bust on October 22, 2001. Though commercially failed, the Neo Geo Pocket and Pocket Color had been regarded as influential systems. It also featured an arcade-style microswitched 'clicky stick' joystick, which was praised for its accuracy and being well-suited for fighting games. The Pocket Color system's display and 40-hour battery life were also well received. Although these were the last known systems released under SNK's Neo Geo line, the newly reincarnated SNK Playmore relaunched the Neo Geo line with the release of the
Neo Geo X The Neo Geo X (NGX) is a video game console manufactured by Tommo, licensed by SNK Playmore. Information about the Neo Geo X was first reported in January 2012 and later confirmed in March. It is the first Neo Geo system to be released since the ...
in 2012.


Nintendo 64DD

A disk drive add-on and Internet appliance for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, it was first announced at 1995's
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
Shoshinkai game show event (now called
Nintendo World ''Nintendo World'' is a Brazilian video game magazine, which covers games for the Nintendo Wii, Wii U, 3DS and DS. It was created in 1998 by the Conrad Editora. Initially it covered games for the Nintendo 64 and Game Boy Color consoles, which ...
). The 64DD was repeatedly and notoriously delayed until its release in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
on December 1, 1999. Nintendo, anticipating poor sales, sold the 64DD through mail order and bundled with its Randnet dialup subscription service instead of directly to retailers or consumers. As a result, the 64DD was supported by Nintendo for only a short period of time and only nine games were released for it. It was never released outside Japan. Most 64DD games were either cancelled entirely, released as normal Nintendo 64 cartridges or ported to other systems such as Nintendo's next-generation
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
. Upon announcement of the cancellation of Randnet in 2001, Nintendo reported a total of 15,000 current 64DD users on Randnet.


N-Gage

Made by the Finnish mobile phone manufacturer
Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, i ...
, and released in 2003, the N-Gage is a small handheld console, designed to combine a feature-packed mobile/cellular phone with a handheld games console. The system was mocked for its
taco A taco (, , ) is a traditional Mexican food consisting of a small hand-sized corn- or wheat-based tortilla topped with a filling. The tortilla is then folded around the filling and eaten by hand. A taco can be made with a variety of fillin ...
-like design, and sales were so poor that the system's price dropped by $100 within a week of its release. Common complaints included the difficulty of swapping games (the cartridge slot was located beneath the battery slot, requiring its removal) and the fact that its
cellphone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
feature required users to hold the device "sideways" (i.e. the long edge of the system) against their cheek. A redesigned version, the N-Gage QD, was released to eliminate these complaints. However, the N-Gage brand still suffered from a poor reputation and the QD did not address the popular complaint that the control layout was "too cluttered". The N-Gage failed to reach the popularity of the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, or the
Sony PSP The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. In November 2005, Nokia announced the failure of its product, in light of poor sales (fewer than three million units sold during the platform's three-year run, against projections of six million). Nokia ceased to consider gaming a corporate priority until 2007, when it expected improved screen sizes and quality to increase demand. However, Nokia's presence in the cell phone market was soon eclipsed by the iPhone and later Android phones, causing development to gravitate to them and sealing the fate of the N-Gage brand. In 2012, Nokia abandoned development on the
Symbian Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS ...
OS which was the base for N-Gage and transitioned to
Windows Phone Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design lan ...
.


Nuon

The Nuon was a DVD decoding chip from VM Labs that was also a fully programmable CPU with graphics and sound capabilities. The idea was that a manufacturer could use the chip instead of an existing MPEG-2 decoder, thus turning a DVD player into a game console. A year after launch only eight games were available. One game, '' Iron Soldier 3'', was recalled for not being compatible with all systems.


Ouya

The Ouya is an Android-based
microconsole A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as t ...
released in 2013 by Ouya, Inc. Even though the Ouya was a success on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, the product was plagued by problems from the beginning. The console was very slow to ship and suffered hardware issues. On top of this, the console had a very limited library of games. The critical reception ranged from lukewarm to outright calling the console a scam. Just two years after its release, Ouya was in a dire financial situation and negotiated a buyout with Razer. Razer continued to run software services for Ouya until June 2019, after which the company deactivated all accounts and online services, rendering most apps unusable.


PC-FX

The PC-FX is the successor to the
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
(''aka''
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
), released by
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
in late 1994. Originally intended to compete with the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
and the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
, it instead wound up competing with the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
, and
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. The console's 32-bit architecture was created in 1992, and by 1994 it was outdated, largely due to the fact that it was unable to create 3D images, instead utilizing an architecture that relied on JPEG video. The PC-FX was severely underpowered compared to other fifth generation consoles and had a very low budget marketing campaign, with the system never managing to gain a foothold against its competition or a significant part of the marketshare. The PC-FX was discontinued in early 1998 so that NEC could focus on providing graphics processing units for the upcoming
Sega Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. Around this time, NEC announced that they had only sold 100,000 units with a library of only 62 titles, most of which were dating sims. It was never released outside Japan.


LaserActive

Made by
Pioneer Corporation commonly referred to as Pioneer, is a Japanese multinational corporation based in Tokyo, that specializes in digital entertainment products. The company was founded by Nozomu Matsumoto in January 1, 1938 in Tokyo as a radio and speaker repair ...
in 1993 (a clone was produced by
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
as well), the LaserActive employed the trademark
LaserDisc The LaserDisc (LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as MCA DiscoVision (also known simply as "DiscoVision") in the United States in 1978. Its diameter typical ...
s as a medium for presenting games and also played the original LaserDisc movies. The LD-ROMs, as they were called, could hold 540 MB of data and up to 60 minutes of analog audio and video. In addition, expansion modules could be bought which allowed the LaserActive to play
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
and/or
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
games, among other things. Very poor marketing combined with a high price tag for both the console itself ($969 in 1993) and the various modules (e.g., $599 for the Genesis module compared to $89 for the base console and $229 for
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
add-on to play CD-ROM based games) caused it to be quickly ignored by both the gaming public and the video game press. Less than 40 games were produced in all (at about $120 each), almost all of which required the purchase of one of the modules, and games built for one module could not be used with another. The LaserActive was quietly discontinued one year later after total sales of roughly 10,000 units.


PlayStation Classic

Following the release of Nintendo's NES Classic Edition and SNES Classic Edition,
microconsole A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as t ...
s that included over 20 preloaded classic games from those respective systems, Sony followed suit with the PlayStation Classic. Like the Nintendo systems, the PlayStation Classic was presented as a smaller form factor of the original
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
preloaded with 20 games. It was launched in early December 2018 with a suggested retail price of . The system was heavily criticized at launch. For nine of the games, it used
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
versions (favored in European markets) rather than
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
, meaning they ran at a slower 50 Hz clock compared to the 60 Hz used in the Americas, which caused notable
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
problems and impacted the gameplay style for some of the more highly-interactive titles. The emulation also lacked the feature set that Nintendo had set with its microconsoles. The included game list, while varied by region, also was noted to lack many of the titles that had made the original PlayStation successful, and had a heavy focus on the early games on the console. Some of these absences were attributed to intellectual rights (for example,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
holding the rights to ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'', ''
Spyro the Dragon ''Spyro the Dragon'' is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation on September 9, 1998. The first game in the ''Spyro'' series, it stars the title character, a young purple ...
'', and ''
Tony Hawk's ''Tony Hawk's'' is a skateboarding video game series published by Activision and endorsed by the American professional skateboarder of the same name. The series was primarily developed for home consoles by Neversoft from launch to 2007, unti ...
''), but other omissions were considered odd and disappointing. The system sold poorly and within the month, its suggested retail price had dropped to . By April 2019, the price had dropped to , and ''
CNET ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' described the PlayStation classic as "arguably one of the top flops of 2018."


PlayStation Vita

Sony's second major
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
, the PlayStation Vita, was released in Japan in 2011 and in the West the following year. The successor to the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
, Sony's intent with the system was to blend the experience of big budget, dedicated video game platforms with the trend of
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
. With a relatively low price, a robust launch title assortment, and a strong debut, analysts predicted the Vita would be a success. However, sales tanked shortly after release; for instance, during Christmas 2011, sales saw a 78% drop in Japan. By 2018, when Sony announced it would end physical game production for the system, the Vita had sold less than 15 million units. Hardware production for the Vita ended entirely in March 2019, and Sony does not plan to release a successor. '' GamesIndustry.biz'' attributed the Vita's failure to a number of factors, including competition from smartphones and Nintendo's rival 3DS platform, its design being too conceptually similar to the PSP, and a general lack of support from Sony and other developers.


PSX (DVR)

Built upon the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
, the PSX enhanced multimedia derivative was touted to bring convergence to the living room in 2003 by including non-gaming features such as a DVD recorder, TV tuner, and multi-use hard drive. The device was considered a failure upon its Japanese release due to its high price and lack of consumer interest, which resulted in the cancellation of plans to release it in the rest of the world. Not only was it an unsuccessful attempt by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
head
Ken Kutaragi is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Corporation, and current president and CEO of Cyber AI Entertainment. He is known ...
to revive the ailing consumer electronics division, it also hurt Sony's media convergence plans.


Sega Saturn

The Sega Saturn was the successor to the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
as a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calculati ...
fifth-generation console, released in Japan in November 1994 and in Western markets mid-1995. The console was designed as a competitor to
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, released nearly at the same time. With the system selling well in Japan and Sega wanting to get a head start over the PlayStation in North America, the company decided to release the system in May instead of September 1995, which was the same time the PlayStation was going to be released in North America. This left little time to promote the product and limited quantities of the system available at retail. Sega's release strategy also backfired when, shortly after Sega's announcement, Sony announced the price of the PlayStation as being $100 less than the list price for the Saturn. The console also suffered from behind the scenes management conflicts and a lack of coordination between the Japanese and North American branches of the company, leading to the Saturn to be released shortly after the release of the 32X, which created distribution and retail problems. By the end of 1996, the PlayStation had sold 2.9 million units in the U.S., with only 1.2 million units sold by the Saturn. With the added competition from the subsequent release of the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, the Saturn lost market share in North America and was discontinued by 1999. With lifetime sales estimated at 9.5 million units worldwide, the Saturn is considered a commercial failure. The cancellation of a game in the ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
'' series, known in development as ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D '' Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the fir ...
'', has been considered a significant factor in the console's struggle to find an audience. The impact of the failure of the Saturn carried over into Sega's next console, the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. However, the console gained interest in Japan and was not officially discontinued until December 7, 2000.


Stadia

Google released Stadia, a
cloud gaming Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game rem ...
platform using the power of its existing
data center A data center (American English) or data centre (British English)See spelling differences. is a building, a dedicated space within a building, or a group of buildings used to house computer systems and associated components, such as telecommun ...
s, in November 2019. Players could access games through web browsers,
Chromecast Chromecast is a line of digital media players developed by Google. The devices, designed as small dongles, can play Internet-streamed audio-visual content on a high-definition television or home audio system. The user can control playback w ...
devices, or on mobile platforms. In addition to partnering with several developers to release titles on Stadia, Google created its own Stadia Games and Entertainment division with
Jade Raymond Jade Raymond (born 28 August 1975) is a Canadian video game creator, best known for helping create the ''Assassin's Creed'' and ''Watch Dogs'' franchises, and for building the Ubisoft Toronto and EA Motive Studios. On 16 March 2021, Raymond an ...
as its lead, along with acquired a handful of existing studios. Unlike prior streaming options where players had access to the full set of titles for a monthly subscription fee, Google opted to have players buy each game they wanted to play, in addition to offering a subscription tier that offered free games. This approach did not obtain significant traction with users, and by February 2021, the company closed down Stadia Games and shuttered the studios it had acquired, stating that it took too much significant investment to develop games, and instead would continue to focus on bringing other titles to the service. After another troubled year, Google stated in February 2022 they would be working to use Stadia's technology as a
white-label product A white-label product is a product or service produced by one company (the producer) that other companies (the marketers) rebrand to make it appear as if they had made it. The name derives from the image of a white label on the packaging that ...
for corporate partners, such as delivering game demos over streaming technology. In September 2022, Google announced they were shuttering Google as a consumer product, with the service to go offline in January 2023 and supplying refunds for those that purchased equipment, subscriptions and games. Google said "it hasn't gained the traction with users that we expected" as the reason for the shutdown, though intended to use the technology in its other business sectors. Game journalists believed that Google did not make Stadia a unique offering with nearly no exclusives, escalated by the shutting down of its studios, and requiring players to repurchase games at full price to play them on the service. Stadia also failed to offer a latency advantage over other streaming services that was promised when announced, and Google had been slow to roll out Stadia internationally, remaining behind
GeForce Now GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, with Nvidia officially unveiling its name on Sep ...
and
Xbox Cloud Gaming Xbox Cloud Gaming (formerly known as Project xCloud and colloquially known as xCloud) is Microsoft's Xbox cloud gaming service. Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass ...
as of February 2022.


uDraw GameTablet

The uDraw GameTablet is a
graphics tablet A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a spec ...
developed by THQ for use on seventh generation video game consoles, which was initially released for the Wii in late 2010. Versions for the PlayStation 3 and Xbox 360 were released in late 2011. THQ also invested in several games that would uniquely use the tablet, such as '' uDraw Pictionary''. The Wii version had positive sales, with more than 1.7 million units sold, prompting the introduction of the unit for the other console systems. These units did not share the same popularity; 2011
holiday A holiday is a day set aside by custom or by law on which normal activities, especially business or work including school, are suspended or reduced. Generally, holidays are intended to allow individuals to celebrate or commemorate an event or t ...
sales in North America fell $100 million below company targets with more than 1.4 million units left unsold by February 2012. THQ commented that if they had not attempted to sell these versions of uDraw, the company would have been profitable that respective quarter, but instead suffered an overall $56 million loss. Because of this failure, THQ was forced to shelve some of its less-successful franchises, such as the ''
Red Faction ''Red Faction'' is a series of shooter video games developed by Volition and owned by Koch Media. Originating in 2001, the ''Red Faction'' games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, P ...
'' series. THQ would eventually file for bankruptcy and sell off its assets in early 2013.


Vectrex

Though its independent monitor could display only monochrome visuals, the console's vector-based graphics and arcade-style controller with analog joystick allowed developers to create a strong games library with faithful conversions of arcade hits and critically praised exclusives. However, its release shortly before the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
doomed it to an early grave.Barton, Matt and Loguidice, Bill. (2007).
A History of Gaming Platforms: The Vectrex
, Gamasutra.


Virtual Boy

This red monochromatic 3-D "
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
" system was widely panned by critics and failed due to issues related to players getting eye strain, stiff necks, nausea, and headaches when playing it, along with the console's price and lack of portability. It came out in 1995 and was Nintendo's first failed console release.
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
, the designer of the platform and the person largely credited for the success of the original
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
handheld and the ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' series of games, resigned from the company shortly after the Virtual Boy ceased sales in order to start his own company, although for reasons unrelated to the console's success. The Virtual Boy was included in a ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' "50 Worst Inventions" list published in May 2010.


Wii U

Nintendo's Wii U was released in November 2012. It was designed as successor to the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
to provide a more sophisticated experience and draw back "core" gamers that had dismissed the Wii, which they found was aimed for
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
play. The Wii U features the
GamePad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
, the unit's primary controller with a touchscreen allowing for dual-screen play similar to the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
line, or can be used for
off-TV play Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U. Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen. The Wii U's unique feature is that its ...
. Though the Wii U received positive coverage, it had low sales of fewer than 14 million units by the end of 2016 compared to the Wii's lifetime of 101 million units. Nintendo executives attributed the poor sales of the Wii U to a combination of factors. They admitted their messaging of the Wii U's abilities had not been clear, leading to a general perception that the unit was primarily a tablet system or an add-on to the original Wii rather than a new home console. They also recognized a failure to manage their game release schedule, and to garner significant support from third-party publishers and developers, leaving the Wii U library with gaps in software releases. Nintendo stated an expectation to sell 100 million Wii U units, and this over-estimation of sales contributed to several financial quarters of losses through 2016. Nintendo's next console, the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
, became a "make or break" product for the company due to the Wii U's failure, according to Reggie Fils-Aimé, and its development and marketing avoided several of the pitfalls that occurred for the Wii U; The Switch proved successful quickly, outselling the lifetime sales of the Wii U within nine months of its release. The Wii U was discontinued worldwide on January 31, 2017, a month before the Nintendo Switch was released.


Video game software failures

The following is an incomplete list of software that have been deemed commercial failures by industry sources.


''APB: All Points Bulletin''

''APB: All Points Bulletin'' was a
multiplayer online game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
developed by
Realtime Worlds Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing ''Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for admini ...
in 2010. The game, incorporating concepts from their previous game ''
Crackdown Crackdown may refer to * ''Crackdown'' (web series) * ''Crackdown'' (video game series) ** ''Crackdown'' (video game) ** ''Crackdown 2 ''Crackdown 2'' is an open world action-adventure video game developed by Ruffian Games and published by ...
'' and past work by its lead developer David Jones, who had helped create the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones (video game developer), David Jones and Mike Dailly (game designer), Mike Dailly. Later titles were developed under the oversight of brothers Dan Hous ...
'' series, was set around the idea of a large-scale urban battle between Enforcers and Criminals; players would be able to partake in large-scale on-going missions between the two sides. The game was originally set as both a Microsoft Windows and Xbox 360 title and as Realtime Worlds' flagship title for release in 2008, but instead the company set about developing ''Crackdown'' first, and later focused ''APB'' as a Windows-only title, potentially porting the game to the Xbox 360 later. Upon launch in June 2010, the game received lukewarm reviews, hampered by the existence of a week-long review embargo, and did not attract the expected number of subscribers to maintain its business model. Realtime Worlds, suffering from the commercial failure of the game, sold off a second project,
Project MyWorld ''Project MyWorld'' is a 3D mapping SDK (software development kit) that started as a video game developed by Realtime Worlds Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by Davi ...
, and subsequently reduced its operations to administration and a skeleton crew to manage the ''APB'' servers while they attempted to find a buyer, including possibly
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
who had expressed interest in the title. However, without any acceptable offers, the company was forced to shut down ''APB'' in September 2010. Eventually, the game was sold to
K2 Network K2 Network, Inc. was an American producer and publisher of video games based in Irvine, California. It pioneered the use of the free-to-play (or " freemium") business model among North American and European MMO game publishers in 2004. On July 5, 2 ...
, a company that has brought other Asian massive-multiplayer online games to the Western markets as free-to-play titles, and similar changes occurred to ''APB'' when it was relaunched by K2.


''Babylon's Fall''

''Babylon's Fall'' is an online
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
developed by
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of ...
and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
and PC. The game was PlatinumGames' first attempt at a
live service game In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to Video game monetization, monetize video games ...
, and was described as an attempt to combine the combat system featured on '' Nier: Automata'' with multiplayer, although the game can also be played solo. Originally teased at
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, ''Babylon's Fall'' would suffer a multitude of delays away from its initial planned 2019 release date, with the game being further delayed by the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
. The game was further delayed in late 2021 in response to a wave of negative feedback from beta testers criticising the game's blurry visual style. Upon its eventual release on March 3, 2022, ''Babylon's Fall'' was met with little fanfare and received generally negative reviews from critics and players, many who criticised the game's lacklustre mechanics and combat, with several critics calling the game overpriced. The concurrent player count for ''Babylon's Fall'' only peaked at 1,179 on release day, and player numbers declined rapidly afterwards; by April 13, 2022, it was reported that the game's player count had fallen to below 10 concurrent players, and on May 4, 2022, the player count reportedly dropped to a single player. On September 13, 2022, merely six months after the game's release, Square Enix announced that they would be ending support for ''Babylon's Fall'' on February 27, 2023, and suspended digital sales of the game and in-game currency, despite initially promising that they were intending to support the game in the long-term. ''Babylon's Fall'''s commercial failure was described by ''
Forbes ''Forbes'' () is an American business magazine owned by Integrated Whale Media Investments and the Forbes family. Published eight times a year, it features articles on finance, industry, investing, and marketing topics. ''Forbes'' also re ...
'' as "one of the biggest mainstream misses we’ve seen in recent memories", with
TechRadar ''TechRadar'' is an online publication owned by Future and focused on technology. It has editorial teams in the US, UK and Australia and provides news and reviews of tech products and gadgets. It was launched in 2007 and expanded to the US in ...
also naming the game "
quare Enix Quare is a subset of queer theory exploring the intersectionality of race and sexuality. Quare could also mean: * “The Quare Fellow”, a Brendan Behan play produced in 1954 * quare impedit In English law, ''quare impedit'' was a writ commenc ...
s biggest disaster of the year". Despite the game's failure, PlatinumGames CEO
Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games ''Viewtiful Joe'', ''Ōkami'', and ''God Hand''. He is currently the head producer at the develo ...
later said that the failure of ''Babylon's Fall'' did not affect any of the company's plans to continue expanding into live service games, and also attributed some of ''Babylon's Fall'''s faults to the separate developments of the core game and the live service elements between PlantinumGames and Square Enix, respectively.


''Battlecruiser 3000AD''

One of the most notorious PC video game failures, ''Battlecruiser 3000AD'' (shortened ''BC3K'') was hyped for almost a decade before its disastrous release in the U.S. and Europe. The game was the brainchild of
Derek Smart Derek K. Smart is an American video game designer. He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, Florida. In addition he is the president of and investor in the video game developmen ...
, an independent game developer renowned for lengthy and aggressive online responses to perceived criticism. The concept behind ''BC3K'' was ambitious, giving the player the command of a large starship with all the requisite duties, including navigation, combat, resource management, and commanding crew members. Advertisements appeared in the video game press in the mid-1990s hyping the game as, "The Last Thing You'll Ever Desire." Computer bulletin boards and Usenet groups were abuzz with discussion about the game. As time wore on and numerous delays were announced, excitement turned to frustration in the online community. Smart exacerbated the negative air by posting liberally on Usenet. The posts ignited one of the largest
flame wars Flaming or roasting is the act of posting insults, often including profanity or other offensive language, on the internet. This term should not be confused with the term trolling, which is the act of someone going online, or in person, and causing ...
in Usenet history. During the development cycle, Smart refused to let other programmers have full access to his code and continued to change directions as new technology became available, causing the game to be in development for over seven years. In November 1996,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal g ...
finally released the game, reportedly over protests from Smart. The game was buggy and only partially finished, with outdated graphics,
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
music, a cryptic interface, and almost no documentation. Critics and the video game community reacted poorly to the release. Eventually, a stable, playable version of the game was released as ''Battlecruiser 3000AD v2.0''. Smart eventually released ''BC3K'' as freeware and went on to create several sequels under the ''Battlecruiser'' and '' Universal Combat'' titles.


''Beyond Good & Evil''

Although critically acclaimed and planned as the first part of a trilogy, ''Beyond Good & Evil'' (released in 2003) flopped commercially. Former
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
employee Owen Hughes stated that it was felt that the simultaneous releases of internationally competing titles ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
'' and '' Prince of Persia: The Sands of Time'' and in Europe, ''
XIII XIII may refer to: * 13 (number) or XIII in Roman numerals * 13th century in Roman numerals * ''XIII'' (comics), a Belgian comic book series by Jean Van Hamme and William Vance ** ''XIII'' (2003 video game), a 2003 video game based on the comic b ...
'' (all three published by Ubisoft and all of which had strong brand identity in their markets), made an impact on ''Beyond Good & Evil''s ability to achieve interest with the public. The game's commercial failure led
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
to postpone plans for any subsequent titles in the series. A
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
was announced at the end of the Ubidays
2008 File:2008 Events Collage.png, From left, clockwise: Lehman Brothers went bankrupt following the Subprime mortgage crisis; Cyclone Nargis killed more than 138,000 in Myanmar; A scene from the opening ceremony of the 2008 Summer Olympics in Beijing; ...
opening conference, and an HD version of the original was released for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
via download in 2011. Alain Corre, Ubisoft's Executive Director of EMEA Territories, commented that the Xbox 360 release "did extremely well", but considered this success "too late" to make a difference in the game's poor sales. '' Beyond Good & Evil 2'' was announced at Ubisoft's press conference at
E3 2017 The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, fourteen years after the release of the original game.


''Brütal Legend''

''Brütal Legend'' is
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
' second major game. The game is set in a world based on
heavy metal music Heavy metal (or simply metal) is a genre of rock music that developed in the late 1960s and early 1970s, largely in the United Kingdom and United States. With roots in blues rock, psychedelic rock and acid rock, heavy metal bands developed a ...
, includes a hundred-song soundtrack across numerous metal subgenres, and incorporates a celebrity voice cast including
Jack Black Thomas Jacob Black (born August 28, 1969) is an American actor, comedian, and musician. He is known for his acting roles in the films '' High Fidelity'' (2000), ''Shallow Hal'' (2001), ''Orange County'' (2002), '' School of Rock'' (2003), ''E ...
,
Lemmy Kilmister Ian Fraser Kilmister (24 December 1945 – 28 December 2015), better known as Lemmy Kilmister or simply Lemmy, was an English musician. He was the founder, lead singer, bassist and primary songwriter of the rock band Motörhead, of which he wa ...
, Rob Halford, Ozzy Osbourne, Lita Ford, and Tim Curry. The game was originally to be published by Vivendi Games via Sierra Entertainment prior to its merger with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
. Following the merger, Activision declined to publish ''Brütal Legend'', and Double Fine turned to
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
as their publishing partner, delaying the game's release. Activision and Double Fine counter-sued each other for breach of contract, ultimately settling out of court. The game was designed as an action adventure game, action adventure/real-time strategy game similar to ''Herzog Zwei''; as games in the real-time strategy genre generally do not perform well on consoles, Double Fine was told by both Vivendi and Electronic Arts to avoid stating this fact and emphasize other elements of the game. With some positive reviews from critics, the game got criticized for its real-time strategy elements that were not mentioned within the pre-release marketing, making it a difficult game to sell to players. Furthermore, its late-year release in October 2009 buried the title among many top-tier games, including ''Uncharted 2'', ''Batman: Arkham Asylum'' and ''Call of Duty: Modern Warfare 2''. It only sold about 215,000 units within the first month, making it a "retail failure", and though Double Fine had begun work on a sequel, Electronic Arts cancelled further development. According to Tim Schafer, president and lead developer of Double Fine, 1.4 million copies of the game had been sold by February 2011.


''Conker's Bad Fur Day''

''Conker's Bad Fur Day'' is a 3D platformer by Rare (company), Rare for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. In it, the player controls Conker the Squirrel, Conker, a greedy, hard-drinking squirrel, through Level (video gaming), levels. While it is visually similar to Rare's previous games like ''Banjo-Kazooie (video game), Banjo-Kazooie'' and ''Donkey Kong 64'', ''Conker's Bad Fur Day'' is aimed at mature audiences and features profanity, graphic violence, and off-color humor. The game was originally designed to be family-friendly, but was retooled after prerelease versions of the game were criticized for their similarities to Rare's previous games. Though receiving critical acclaim, ''Conker's Bad Fur Day'' performed well below expectations, with only 55,000 copies sold by April 2001. Numerous reasons have been cited for the game's perceived failure to connect with audiences, such as its high cost, advertisements exclusive to the older audience, and its release towards the end of the Nintendo 64's life cycle.
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
, which held a minority stake in Rare at the time, also did not actively promote the game. After Microsoft bought out Rare, it re-released the game on the Xbox as ''Conker: Live and Reloaded'' which included an online multiplayer component based on part of the original game.


''Daikatana''

One of the more infamous failures in modern PC video games was ''Daikatana'', which was drastically hyped due to creator John Romero's popular status as one of the key designers behind ''Doom (series), Doom''. However, after being wrought with massive over-spending and serious delays, the game finally launched to incredibly poor critical reaction because of bugs, lackluster enemies, poor gameplay, and terrible production values, all of which were made worse by its heavy marketing campaign proclaiming it as the next "big thing" in first person shooters.


''Dominion: Storm Over Gift 3''

The first title released by Ion Storm, ''Dominion'' was a Real-time strategy, real time strategy title similar to ''Command & Conquer'' and ''Warcraft'', based as a spin-off to the ''G-Nome'' canon. The game was originally developed by 7th Level, but was purchased by Ion Storm for US$1.8 million. The project originally had a budget of US$50,000 and was scheduled to be finished in three months with two staff members. Due to mismanagement and Ion Storm's inexperience, the project took over a year, costing hundreds of thousands of dollars. ''Dominion'' was released in July 1998. It received bad reviews and sold poorly, falling far short of recouping its purchase price, let alone the cost of finishing it. The game divided employees working on Ion's marquee title, ''Daikatana'', arguably leading to the walkout of several key development team members. It put a strain on Ion Storm's finances, leading the once well-funded startup to scramble for cash as ''Daikatana'' development extended over several years.


''Duke Nukem Forever''

''Duke Nukem Forever'' was an entry in the successful ''Duke Nukem'' series, initially announced in 1997, but spent Development of Duke Nukem Forever, fifteen years in development, and was frequently listed as a piece of vaporware video game software. The initial development with the Quake II Engine began in 1996, and the final game was developed by Gearbox Software, developers of the ''Borderlands (series), Borderlands'' series, and released in 2011. The game was heavily criticized and was named by several sites as their "most disappointing" game for the year. Because of its tangled development process, it is very hard to know which companies made and which lost money over the game. According to Gearbox head Randy Pitchford, the game cost 3D Realms head George Broussard US$20–30 million of his own money. The sales were poorer than expected, causing Take-Two to reduce their profit estimate for the quarter, though later in 2011 stated that ''Duke Nukem Forever'' would prove to be profitable for the company.


''EarthBound''

''EarthBound'' (1994), the second installment in
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's ''Mother (video game series), Mother'' series of Japanese role-playing games, was released in North America in June 1995. Although Nintendo spent a sizable 2 million on marketing, it sold poorly—around 140,000 copies, as compared to twice as many in Japan. Journalists generally blame ''EarthBound'' failure to connect with American audiences on its atypical marketing campaign, which sardonically proclaimed "this game stinks" in reference to foul-smelling scratch and sniff advertisements. The game's poor sales have also been attributed to its simple, cartoonish graphics, the unpopularity of role-playing games at the time, and its high market price. Marcus Lindblom and his team, who translated ''EarthBound'' for America, were devastated by the poor sales. As a result, ''EarthBound'' sequel ''Mother 3'' (2006) never received an American localization on the basis it would not sell.


''Epic Mickey 2: The Power of Two''

A sequel to the successful
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
-exclusive platformer ''Epic Mickey'', ''Epic Mickey 2: The Power of Two'' was developed by Junction Point Studios and published by Disney Interactive Studios for the Wii, Wii U,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, PlayStation Vita, and Microsoft Windows. Though heavily advertised and being released on multiple consoles, only 270,000 copies of ''Epic Mickey 2'' were sold in North America, barely a quarter of the original's sales of 1.3 million. The game's failure led to the shutdown of Junction Point and the cancellation of future entries in the ''Epic Mickey'' series.


''E.T. the Extra-Terrestrial''

Based on Steven Spielberg's popular 1982 E.T. the Extra-Terrestrial, movie of the same name and reportedly coded in just five weeks, this Atari 2600 game was rushed to the market for the 1982 in video gaming, 1982 holiday season. Even with 1.5 million copies sold, the sales figures came nowhere near Atari's expectations, as it had ordered production of five million copies, with many of the sold games being returned to Atari for refunds by dissatisfied consumers. It had become an urban legend that Atari video game burial, Atari had buried the unsold cartridges of ''E.T.'' and other games in a landfill in Alamogordo, New Mexico, which was confirmed in 2014 when the site was allowed to be excavated, with former Atari personnel affirming they had dumped about 800,000 cartridges, including ''E.T.'' and other poorly-selling (and best-selling) games. The financial figures and business tactics surrounding this product are emblematic of the North American video game crash of 1983, video game crash of 1983 and contributed to Atari's bankruptcy. Atari paid $25 million for the license to produce the game, which further contributed to a debt of $536 million (equivalent to $ billion today). The company was divided and sold in 1984.


''Grim Fandango''

Known for being the first adventure game by LucasArts to use 3D computer graphics, three-dimensional graphics, ''Grim Fandango'' received positive reviews and won numerous awards. It was originally thought that the game sold well during the 1998 in video gaming, 1998 holiday season. However, the game's sales appeared to be crowded out by other titles released during the late 1998 season, including ''Half-Life (video game), Half-Life'', ''Metal Gear Solid (1998 video game), Metal Gear Solid'' and ''The Legend of Zelda: Ocarina of Time''. Based on data provided by PC Data (now owned by NPD Group), the game sold about 95,000 copies up to 2003 in North America, excluding online sales. Worldwide sales are estimated between 100,000 and 500,000 units by 2012. Developer Tim Schafer along with others of the ''Grim Fandango'' development team would leave LucasArts after this project to begin a new studio (
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
). ''Grim Fandango''s relatively modest sales are often cited as a contributing factor to the decline of the adventure game genre in the late 1990s, though the title's reputation as a "flop" is to an extent a case of perception over reality, as Schafer has pointed out that the game turned a profit, with the royalty check he eventually received being proof. His perspective is that the adventure genre did not so much lose its audience as fail to grow it while production costs continued to rise. This made adventure games less attractive an investment for publishers; in contrast, the success of first-person shooters caused the console market to boom. The emergence of new distribution channels that did not rely on the traditional retail model would ultimately re-empower the niche genre. Double Fine has since remastered the game for high definition graphics and re-released it through these channels.


''Jazz Jackrabbit 2''

Although reviews for ''Jazz Jackrabbit 2'' were positive, sales were insufficient and resulted in a loss for its publisher Gathering of Developers. This prevented the developers from finding a publisher, thus leading to the cancelation of ''Jazz Jackrabbit 3'' which could have been the franchise's first 3D game.


''Kingdoms of Amalur: Reckoning''

''Kingdoms of Amalur: Reckoning'' is an action RPG game released in 2012, developed by 38 Studios and Big Huge Games. 38 Studios had been formed by Curt Schilling initially in Massachusetts. After acquiring Big Huge Games from the failing THQ, the studio secured a loan guarantee from the economic development board of Rhode Island for establishing 38 Studios within the state and promoting job growth. ''Kingdoms'' was generally well-received by critics, and initial sales within the first three months were around 1.3 million. Though impressive, Rhode Island recognized that the title was expected to have hit 3 million units by this point for 38 Studios to pay back the loan. 38 Studios defaulted on one of the loan repayments, leading to a publisher to pull out of a investment in a sequel. The studio managed to make the next payment, but could not make payroll or other expenses, and shortly later declared bankruptcy by May 2012. Resolving the unpaid loan became a civil lawsuit, and ultimately with the state settling with Schilling and other investors for a payment, leaving the state around short on its loan. The rights to ''Kingdoms'' eventually fell to THQ Nordic AB, the holding company that came to acquire many of the former THQ properties after their bankruptcy.


''The Last Express''

Released in 1997 after five years in development, this $6 million adventure game was the brainchild of Jordan Mechner, the creator of ''Prince of Persia''. The game was noted for taking place in almost complete Real time (media), real-time, using Art Nouveau-style characters that were Rotoscoping, rotoscoped from a 22-day live-action video shoot, and featuring intelligent writing and levels of character depth that were not often seen in computer games. Even with rave reviews, Brøderbund, the game's publisher, did little to promote the game, apart from a brief mention in a press release and enthusiastic statements by Brøderbund executives, in part due to the entire Brøderbund marketing team quitting in the weeks before its release. Released in April, the game was not a success, selling only about 100,000 copies, a million copies short of breaking even. After the release of the game, Mechner's company Smoking Car Productions quietly folded, and Brøderbund was acquired by The Learning Company, who were only interested in Brøderbund's educational software, effectively putting the game Orphan work, out of print which also caused the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
port to be cancelled after almost being finished for a 1998 release. Mechner was later able to reacquire the rights to the game, and in 2012, worked with DotEmu to release an iOS port of the title, before making it to Android as well.


''MadWorld''

''MadWorld'' is a beat 'em up title for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
developed by
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of ...
and distributed by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
in March 2009. The game was purposely designed as an extremely violent video game. The game features a distinctive black-and-white graphic style that borrows from both Frank Miller's ''Sin City'' and other Japanese and Western comics. This monotone coloring is only broken by blood that comes from attacking and killing foes in numerous, gruesome, and over-the-top manners. Though there had been violent games available for the Wii from the day it was launched (e.g. ''No More Heroes (video game), No More Heroes'' and ''Manhunt 2''), many perceived ''MadWorld'' as one of the first mature titles for the system, causing some initial outrage from concerned consumers about the normally family-friendly system. ''MadWorld'' was well received by critics, but this did not translate into commercial sales; only 123,000 units of the game sold in the United States during its first six months on the market. Sega considered these sales to be "disappointing". Regardless, the game's critical success allowed a pseudo-sequel, ''Anarchy Reigns'', to be produced.


''Marvel vs. Capcom: Infinite''

''Marvel vs. Capcom: Infinite'' is the sixth main installment in Capcom's ''Marvel vs. Capcom (series), Marvel vs. Capcom'' series of fighting games that pits Capcom and Marvel Comics, Marvel's famous characters against each other. When the game was shown at
E3 2017 The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, some of the character designs were poorly received, particularly Chun-Li from ''Street Fighter'' and Dante (Devil May Cry), Dante from ''Devil May Cry''. The game was also criticized for its lack of
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in Uncanny X-Men, ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in ...
or Fantastic Four characters. Capcom projected that the game would sell two million units by December 31, 2017, but the game launched with a poor showing thanks to the game having a low-budget, which would cause ''Marvel vs. Capcom: Infinite'' to generate only half of the projected amount that Capcom gave. ''Marvel vs. Capcom: Infinite''s failing would lead to cancellation of DLC, and its exclusion from tournaments such as Evo 2018, as well as Capcom being quiet surrounding the title. The title's failure was also in part due to the competition it received from Bandai Namco Entertainment, Bandai Namco's ''Dragon Ball FighterZ'' which along with its massive name recognition, took influence from Infinite's two predecessors, ''Marvel vs. Capcom 2: New Age of Heroes'' and ''Ultimate Marvel vs. Capcom 3''.


''Ōkami''

''Ōkami'' was a product of Clover Studio with direction by Hideki Kamiya, previously known for his work on the ''Resident Evil'' and ''Devil May Cry'' series. The game is favorably compared to a ''Zelda''-type adventure, and is based on the quest of the goddess-wolf Amaterasu using a "celestial brush" to draw in magical effects on screen and to restore the cursed land of ancient Nippon. Released first in 2006 on the PlayStation 2, it later received a port to the Wii system, where the brush controls were reworked for the motion controls of the Wii Remote. The game was well received by critics, with Metacritic aggregate scores of 93% and 90% for the PlayStation 2 and Wii versions, respectively, and was considered one of the best titles for 2006; IGN named it their Game of the Year. Though strongly praised by critics, fewer than 600,000 units were sold by March 2009. These factors have led for ''Ōkami'' to be called the "least commercially successful winner of a game of the year award" in the 2010 version of the ''Guinness World Records Gamer's Edition''. Shortly after its release, Capcom disbanded Clover Studio, though many of its employees went on to form PlatinumGames and produce ''MadWorld'' and the more successful ''Bayonetta (video game), Bayonetta''. Strong fan support of the game led to a sequel, ''Ōkamiden'', on the Nintendo DS, followed by a high-definition remaster for the PlayStation 3, PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows.


The ''Osu! Tatakae! Ouendan'' series

After developing the rhythm game ''Gitaroo Man'', iNiS Corporation began work on a more innovative one for the Nintendo DS that was based on an idea from founder Keiichi Yano, in which players would tap and drag on-screen targets in time with music to help an oendan cheer up people who are in trouble so that they can overcome their problems, which Nintendo released as ''Osu! Tatakae! Ouendan''. The game received positive reviews, leading to plans to develop a localized and upgraded reskin of the game titled ''Elite Beat Agents'', as well as a sequel, ''Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2''. Despite all three games being praised by critics, none of them were commercially successful, all selling less than a million copies each. Poor sales, as well as the uniqueness of their target platform, prevented Nintendo from considering further sequels.


''Overkill's The Walking Dead''

Starbreeze Studios had acquired a license in 2014 to develop a game set in ''The Walking Dead (franchise), The Walking Dead'' franchise from Skybound Entertainment, using the cooperative gameplay mechanics from ''Payday: The Heist'' developed by Starbreeze's subsidiary Overkill Software. The game fell into development hell namely due to demands from Starbreeze to switch game engines, first from the internally-developed Diesel Engine which had been used on the ''Payday'' games to the newly developed Valhalla Engine, which Starbreeze had acquired at a large cost, and later to the Unreal Engine after the Valhalla proved too difficult to work with. Having slipped its major release dates twice, the game was completed by November 2018, but which the developers felt was under extreme rush and without sufficient quality review and testing. ''Overkill's The Walking Dead'' had mediocre reviews on release to Microsoft Windows, and only 100,000 units were sold within the month. Starbreeze had placed a significant amount of sales expectations behind the game, and with poor sales, the company placed plans to release the game on consoles on hold, and in December 2018 announced that it was restructuring due to a lack of liquidatable assets from the underperformance of ''Overkill's The Walking Dead''. In Starbreeze's financial report for the quarter ending December 31, 2018, which included ''Overkill's The Walking Dead'' release, the game brought in only about (about ), while ''Payday 2'', a title released in 2013, made in the same quarter. By the end of February 2019, Skybound pulled its licensing agreement from Starbreeze as "ultimately 'Overkill's The Walking Dead' did not meet our standards nor is it the quality that we were promised". Starbreeze officially halted further development of the Windows version and cancelled the game's planned console ports, while Skybound later cancelled the game entirely and pulled the license from Starbreeze. The poor returns on ''OTWD'' led Starbreeze to undergo a corporate restructuring from December 2018 to December 2019, laying off staff, selling off publishing and intellectual property rights, and reimplemented paid downloadable content for ''Payday 2'', reneging on an early promise that all such future content would be free.


''Psychonauts''

Though achieving notable critical success, including GameSpot's 2005 ''Best Game No One Played'' award, ''Psychonauts'' sold fewer than 100,000 copies during its initial release., ''The Escapist'', 13 November 2007 The game led to troubles at publisher Majesco Entertainment, including the resignation of its Chief executive officer, CEO and the plummeting of the company's stock, prompting a class-action lawsuit by the company's stockholders. At the time of its release in 2005, the game was considered the "poster child" for failures in innovative games. Its poor sales have also been blamed on a lack of marketing. However, today the game remains a popular title on various digital download services. The creator of ''Psychonauts'', Tim Schafer, has a cult following due to his unique and eccentric style. Eventually, Double Fine would go on to acquire the full rights to publishing the game, and, with funding from Dracogen, created a Mac OS X and Linux port of the game, which was sold as part of a Humble Bundle in 2012 with nearly 600,000 bundles sold; according to Schafer, "We made more on ''Psychonauts'' [in 2012] than we ever have before." In August 2015, Steam Spy estimated approximately 1,157,000 owners of the game on the digital distributor Steam. ''Psychonauts'' was re-released in 2019 for the PlayStation 4 as a Standard Edition and a Collector's Edition, both regional lockout, region free, by publishing company Limited Run Games. A sequel, ''Psychonauts 2'', was partially crowdfunded prior to Double Fine's acquisition by Microsoft who provided additional funding support, and was released in August 2021.


''Shenmue'' and ''Shenmue II''

''Shenmue'' on the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
is more notorious for its overambitious budget than its poor sales figures. At the time of release in 1999, the game had the record for the most expensive production costs (over US$70 million), and its five-year production time. In comparison, the games' total sale was 1.2 million copies. ''Shenmue'', however, was a critical hit, earning an average review score of 89%. The game was supposed to be the initial installment of a trilogy. Shenmue II, The second installment was eventually released in 2001, but by this time the Dreamcast was floundering, so the game only saw a release in Japan and Europe. Sega eventually released it for North American players for the Xbox (console), Xbox, but the poor performance of both titles combined with restructuring have made Sega reluctant to complete the trilogy for fear of failure to return on the investment. However, a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign has received record support for a Shenmue III, third title, with a release originally set for 2018, was eventually released on November 19, 2019. Porting, Ports of the first two titles were released in 2018 for PC, Xbox One and PlayStation 4 to re-acclimate players in preparation for the third title's release.


''Sonic Boom: Rise of Lyric'' and ''Sonic Boom: Shattered Crystal''

''Sonic Boom: Rise of Lyric'' is a spin-off from the Sonic the Hedgehog (series), ''Sonic the Hedgehog'' series, released in 2014 and developed by Big Red Button Entertainment and IllFonic for
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
and Sonic Team, along with its handheld gaming, handheld counterpart ''Sonic Boom: Shattered Crystal'', which was developed by Sanzaru Games. Although both games received a negative reception, ''Rise of Lyric'' for the Wii U is particularly considered List of video games notable for negative reception, one of the worst video games of all time due to many glitches, poor gameplay and weak writing. Both games failed commercially, selling only 490,000 copies as of February 2015, making them the lowest-selling games in the ''Sonic'' franchise. Big Red Button had considered shuttering in the wake of ''Rise of Lyric'' underperforming sales alongside its poor reception.


''Sonic Runners''

''Sonic Runners'' was a ''Sonic the Hedgehog'' game for Android and iOS. A side-scrolling video game, side-scrolling endless runner, it was Sonic Team's first ''Sonic'' game that was exclusive to smartphones. It was soft launched in select regions in February 2015 and officially released worldwide in June 2015 to mixed reviews. Although it was downloaded over five million times, the game's publisher, Sega, considered it a commercial failure because it only made between ¥30–50 million a month. As a result, it was discontinued in July 2016. ''Nintendo Life'' wrote its failure was proof that the recognizability of a brand does not guarantee success.


''Sunset''

''Sunset'', a first-person exploration adventure game involving a housekeeper working for a dictator of a fictional country, was developed by two-person Belgian studio Tale of Tales (company), Tale of Tales, who previously had created several acclaimed arthouse style games and other audio-visual projects such as ''The Path (video game), The Path''. They wanted to make ''Sunset'' a "game for gamers" while still retaining their arthouse-style approach, and in addition to planning on a commercial release, used
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
to gain funding. ''Sunset'' only sold about 4000 copies on its release, including those to Kickstarter backers. Tale of Tales opted to close their studio after sinking the company's finances into the game, and believed that if they did release any new games in the future, they would likely shy away from commercial release.


''System Shock 2''

''System Shock 2'' was the 1999 sequel to the 1994 immersive sim ''System Shock''. The original game was made by Looking Glass Studios and published by Origin Systems, a subsidiary of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
at the time. ''System Shock'' was critically praised and had modest sales. Irrational Games was formed in 1997 by three former Looking Glass employees, and Looking Glass approached Irrational about co-developing a game like ''System Shock'', and after several iterations, came to the idea of a direct sequel. ''System Shock 2'' was similarly met with critical praise at release and was named as Game of the Year by several publications, but did not sell well, with only about 58,000 copies selling within eight months of release. For Looking Glass, ''System Shock 2'', similar to ''Thief: The Dark Project'', represent games that they had developed with multi-million dollar budgets that they could not recoup, and due to mounting debt, Looking Glass closed down in May 2000. Irrational wanted to continue to develop in the ''System Shock'' series, but Electronic Arts, which owned the intellectual property, felt sales of ''System Shock 2'' failed to meet expectations to justify a sequel. Instead, Irrational set out to develop a game as a spiritual successor to the gameplay concepts of ''System Shock'' but without using the property, resulting in their 2007 title ''BioShock''.


''Uru: Ages Beyond Myst''

The fourth game in the popular Myst (series), ''Myst'' series, released in 2003. It was developed by Cyan Worlds shortly after ''Riven'' was completed. The game took Cyan Worlds more than five years and $12 million to complete and was codenamed DIRT ("D'ni in real time"), then MUDPIE (meaning "Multi-User DIRT, Persistent / Personal Interactive Entertainment / Experience / Exploration / Environment"). Though it had generally positive reception, the sales were disappointing. In comparison, the first three ''Myst'' games had sold more than 12 million units collectively before ''Uru''s release. ''Uru''s poor sales were also considered a factor in financially burdening Cyan, contributing to the company's near closure in 2005.


Arcade game failures


''I, Robot''

Released by Atari in 1983, ''I, Robot'' was the first video game to use 3-D polygon graphics, and the first that allowed the player to change camera angles. It also had gameplay that rewarded planning and stealth game, stealth as much as reflexes and trigger speed, and included a non-game mode called "Doodle City," where players could make artwork using the polygons. Production estimates vary, but all agree that there were no more than 1500 units made.


''Jack the Giantkiller''

In 1982, the President of Cinematronics arranged a one-time purchase of 5000 printed circuit boards from Japan. The boards were used in the manufacture of several games, but the majority of them were reserved for the new arcade game ''Jack the Giantkiller'', based on the classic fairy tale ''Jack and the Beanstalk''. Between the purchase price of the boards and other expenses, Cinematronics invested almost two million dollars into ''Jack the Giantkiller''. It completely flopped in the arcade and many of the boards went unsold, costing the company a huge amount of money at a time when it was already having financial difficulties.


''Radar Scope''

''Radar Scope'' was one of the first arcade games released by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
. It was released in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
first, and a brief run of success there led Nintendo to order 3,000 units for the American market in 1980. American operators were unimpressed, however, and Nintendo of America was stuck with about 2,000 unsold ''Radar Scope'' machines sitting in the warehouse. Facing a potential financial disaster, Nintendo assigned the game's designer, Shigeru Miyamoto, to revamp the game. Instead he designed a brand new game that could be run in the same cabinets and on the same hardware as ''Radar Scope''. That new game was the smash hit ''Donkey Kong (video game), Donkey Kong'', and Nintendo was able to recoup its investment in 1981 by converting the remaining unsold ''Radar Scope'' units to ''Donkey Kong'' and selling those.


''Sundance''

''Sundance'' was an arcade vector game released in 1979. Producer Cinematronics planned to manufacture about 1000 ''Sundance'' units, but sales suffered from a combination of poor gameplay and an abnormally high rate of manufacturing defects. The fallout rate in production was about 50%, the vector monitor (made by an outside vendor) had a defective picture tube that would arc and burn out if the game was left in certain positions during shipping, and according to programmer Tim Skelly, the circuit boards required a lot of cut-and-jumpering between mother and daughter boards that also made for a very fragile setup. The units that survived to reach arcade floors were not a hit with gamers—Skelly himself reportedly felt that the gameplay lacked the "anxiety element" necessary in a good game and asked Cinematronics not to release it, and in an April 1983 interview with ''Video Games'' Magazine he referred to ''Sundance'' as "a total dog".interview with Tim Skelly
''Video Games'' magazine


See also

* List of video games notable for negative reception * List of best-selling video games * List of films considered the worst * List of television shows notable for negative reception * List of video games considered the best


References


External links


The Dumbest 25 moments in gaming
from GameSpy
The Silicon Valley 10 & 1 06.16.10: Top 10 Console Failures!
{{DEFAULTSORT:List Of Commercial Failures In Video Gaming Business-related lists, Computer and video gaming Failure History of video games, Commercial failures in video gaming Video game lists by reception or rating, Commercial failures in video gaming