HOME

TheInfoList



OR:

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
that mixes strategic deck building elements with features of trading cards, introduced with ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' in 1993. Generally a
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who ...
may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
formats are also common.
Gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their
health points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
to zero before their opponent can do the same to them. Dice, counters,
card sleeve Plastic card sleeves are used to protect trading cards, game cards, and collectible card game cards from wear and tear. The sleeves are a sheath of plastic into which a card is inserted. Varieties A wide variety of protective devices have been ...
s, or play mats are used to complement gameplay. CCG
tournament A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentr ...
s exist for expert players to compete for prizes. CCGs are typically themed around fantasy or science fiction genres, and have also included horror themes, cartoons, and
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s, and may include licensed
intellectual properties Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
. Cards in CCGs are specially designed sets of
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s. Each card within the CCG represent an element of that theme geared towards the gameplay of the CCG, and can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside art, while the front has a combination of
proprietary {{Short pages monitor Meanwhile, strong sales continued with the three top CCGs of ''Pokémon'', ''Yu-Gi-Oh!'', and ''Magic: the Gathering''. The Warhammer series ''Dark Millennium'' ended its run in 2007. ''Magic: the Gathering'' saw a large player boom in 2009, with the release of the ''Zendikar'' expansion. The spike in the number of ''Magic'' players continued for a few years and leveled off by 2015. Interest also developed with their multiplayer format called Magic: The Gathering Commander, Commander. This increase in the player base created a Magic: the Gathering finance, ''Magic'' subculture based on speculation, finance speculation. New players entering the market from 2009 to 2015 desired cards that were printed before 2009 and with smaller print runs. Demand outstripped quantity and prices of certain cards increased and speculators started to directly manipulate the ''Magic'' card market to their advantage. This eventually attracted the interest of the controversial figure Martin Shkreli, former CEO of Turing Pharmaceuticals, for a brief period of time. Prices of cards from previous sets increased dramatically and the American market saw an influx of Chinese counterfeits capitalizing on the demand. This created a unique situation where the most desirable and expensive cards could be printed by counterfeiters, but not by the brand owner, due to a promise made with collectors in 1996 and refined in 2011. In 2015, Wizards of the Coast implemented more anti-counterfeit measures by introducing a holographic foil onto cards with specific rarities, in addition to creating a proprietary font. Between the time period of 2008 to 2016, Magic: the Gathering sold over 20 billion cards. A rise in tie-in collectible card games continued with the introduction of the ''My Little Pony Collectible Card Game''. It was licensed to Enterplay LLC by Hasbro and published on 13 December 2013. The collectible cards, according to president Dean Irwin, proved to be moderately successful, so Enterplay reprinted the premiere release set mid-February 2014. Other tie-in games released included the ''Final Fantasy Trading Card Game'' and ''Star Wars: Destiny''; which had collectible cards and Collectible dice game, dice which after a 3-year run ended production in early 2020. ''Force of Will'' was released in 2012 in Japan and in 2013 in English, but as an original intellectual property. One of the longest running CCGs, ''Legend of the Five Rings'', released its final set ''Evil Portents'' for free in 2015. After a 20-year run, the brand was sold to Fantasy Flight Games and released as an LCG. In March 2018, it was announced that PlayFusion and Games Workshop would team up to create a new Warhammer Fantasy (setting), Warhammer trading card game.


Reception

In 1996 Luke Peterschmidt, designer of Guardians (card game), Guardians, remarked that unlike board game and Role-playing game, RPG players, CCG players seem to assume they can only play one CCG at a time. Often, the less popular CCGs will have localized sales success; in some cities a CCG will be a hit, but in many others it will be a flop.


Concerns about gambling

Like lootbox in video games, there are concerns about the random and sealed booster packs. A survey among users of Reddit's online message boards found little evidence of the need to regulate collectible card games. This concern for gambling plays a big part of the brand messaging for Living Card Games with fixed non-randomized distribution of cards.


See also

* List of dice games#Collectible dice games, Collectible dice games * Collectible miniature game * Digital collectible card game * List of collectible card games * List of digital collectible card games * Loot box#Criticism, Loot box Criticism * Non-sports trading card


Bibliography

*


Footnotes


References


Further reading

* {{DEFAULTSORT:Collectible Card Game Card games introduced in 1993 Collectible card games, Games of mental skill Video game genres Card game terminology