Dune (card Game)
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Dune (card Game)
''Dune'' is an out-of-print collectible card game produced by Last Unicorn Games and Five Rings Publishing Group, and later Wizards of the Coast. Set in the Dune (franchise), ''Dune'' universe based on the books written by Frank Herbert, the game pits two or more players against each other, each in control of a minor house vying for entry in the Landsraad. Publishing history Originally released in 1997 as ''Dune: Eye of the Storm'' by a partnership of Five Rings Publishing Group and Last Unicorn Games, negotiated the license with the Herbert Estate and oversaw the design and art direction of the game. The set included 301 cards available in both starter boxes and booster packs. Although Ally and Homeworld cards were only available in starter boxes, not all Ally cards were included in a given starter (e.g. Piter De Vries, Piter de Vries, Liscia Theirese), giving rise to the collectable/tradable game element. A small number of Promotional cards were also released to people requestin ...
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Owen Seyler
Owen M. Seyler is a former game designer who worked primarily on role-playing games. Career Owen Seyler and Christian Moore were recent college graduates when they were rooming together in 1994. Moore and Seyler formed the game company Last Unicorn Games with Greg Ormand and Bernie Cahill to publish a game that Moore was working on, ''Aria: Canticle of the Monomyth'' (1994). Moore, Seyler, and new employee Ross Isaacs did the initial work on the "Icon" system for the ''Star Trek: The Next Generation Role-playing Game'' (1998). Moore was an old friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000. Seyler still worked at Last Unicorn when Decipher, Inc. purchased the company in 2001. Moore and Seyler later got jobs at Upper Deck Company, Upper Deck. After leaving the gaming industry, he became an event planner. References External links

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Paul Atreides
Paul Atreides (; later known as Paul Muad'Dib, and later still as The Preacher) is a fictional character in the ''Dune'' universe created by Frank Herbert. Paul is the primary protagonist in the first two novels in the series, ''Dune'' (1965) and ''Dune Messiah'' (1969), and returns in ''Children of Dune'' (1976). The character is brought back as two different gholas in the Brian Herbert/ Kevin J. Anderson novels which conclude the original series, '' Hunters of Dune'' (2006) and ''Sandworms of Dune'' (2007), and appears in the prequels ''Paul of Dune'' (2008) and ''The Winds of Dune'' (2009). According to Brian Herbert, Frank Herbert's son and biographer, House Atreides was based on the heroic but ill-fated Greek mythological House Atreus. A primary theme of ''Dune'' and its sequels is Frank Herbert's warning about society's tendencies to "give over every decision-making capacity" to a charismatic leader. He said in 1979, "The bottom line of the ''Dune'' trilogy is: beware o ...
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Five Rings Publishing Group Games
5 is a number, numeral, and glyph. 5, five or number 5 may also refer to: * AD 5, the fifth year of the AD era * 5 BC, the fifth year before the AD era Literature * ''5'' (visual novel), a 2008 visual novel by Ram * ''5'' (comics), an award-winning comics anthology * ''No. 5'' (manga), a Japanese manga by Taiyō Matsumoto * The Famous Five (novel series), a series of children's adventure novels written by English author Enid Blyton Films * ''Five'' (1951 film), a post-apocalyptic film * ''Five'' (2003 film), an Iranian documentary by Abbas Kiarostami * ''Five'' (2011 film), a comedy-drama television film * ''Five'' (2016 film), a French comedy film * Number 5, the protagonist in the film ''Short Circuit'' (1986 film) Television and radio * 5 (TV channel), a television network in the Philippines (currently known as TV5 from 2008 to 2018 and again since 2020), owned by TV5 Network, Inc. * Channel 5 (British TV channel), British free-to-air television network sometimes ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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Card Games Introduced In 1997
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card ***Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * " ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Scrye
''SCRYE'' (''Scrye Collectible Card Game Checklist and Price Guide'') was a gaming magazine published from 1994 to April 2009 by Scrye, Inc. It was the longest-running periodical to have reported on the collectible card game hobby. It was also the leading print resource for secondary-market prices on ''Magic: The Gathering''. The name, a registered trademark, is adapted from the Middle English word ''scry'' meaning "to foretell the future through a suitable medium". History JM White, publisher of the role-playing game magazine '' Cryptych'', launched the magazine in June 1994 after being introduced to ''Magic'' by its publisher, Wizards of the Coast's Peter Adkison, in July 1993. In 1996 ''SCRYE'' published a second magazine as a market test. The magazine ''Mastyr'', covered tournament Magic. Sales were not strong enough to support a separate publication and the features of Mastyr were rolled into ''SCRYE'' after a single issue. White sold the magazine on November 15, 1999 t ...
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Tap (gaming)
Tapping is a term used in a variety of games, generally referring either to the physical action of touching something, or to the "using up" of the resources of some element of the game. Card and board games In collectible card games such as ''Magic: The Gathering'' to tap a card means to use it so that it cannot be used again in that player's turn. The visual indication of the tapped status is represented by turning the card 90 degrees to the right. On cards since '' Revised edition'' (1994), tapping has been represented by a symbol, though this is not unique to the game of Magic: The Gathering. was filed by Wizards of the Coast to patent the mechanics of some aspects of collectible card games, including tapping. The patent expired on June 22 2014. Mechanics similar to tapping are used in other card and board games, often involving the same 90 degree card rotation. For example, this act is referred to as ''setting'' in ''Ophidian 2350'', ''committing'' in the ''Universal Fighti ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Spacing Guild
The Spacing Guild is an organization in Frank Herbert's science fiction ''Dune'' universe which possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) use the drug melange (also called "the spice") to achieve limited prescience, allowing them to successfully navigate "folded space" and safely guide enormous starships called heighliners across interstellar space instantaneously. The power of the Guild is balanced against that of the Padishah Emperor as well as of the assembled noble Houses of the Landsraad. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones. John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in ''The Sci ...
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Fremen
The Fremen are a group of people in the fictional ''Dune'' universe created by Frank Herbert. First appearing in the 1965 novel ''Dune'', the Fremen inhabit the desert planet Arrakis (also known as Dune), which is the sole known source in the universe of the all-important spice melange. Long overlooked by the rest of the Imperium and considered backward savages, in reality they are an extremely hardy people and exist in large numbers. The Fremen had come to the planet thousands of years before the events of the novel as the Zensunni Wanderers, a religious sect in retreat. As humans ''in extremis'', over time they adapted their culture and way of life to survive and thrive in the incredibly harsh conditions of Arrakis. The Fremen are distinguished by their fierce fighting abilities and adeptness at survival in these conditions. With water being such a rare commodity on the planet, their culture revolves around its preservation and conservation. Herbert based Fremen culture, in p ...
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House Corrino
''Dune'', also known as the ''Dune Chronicles'', is an American science fiction media franchise that originated with the 1965 novel ''Dune'' by Frank Herbert and has continued to add new publications. ''Dune'' is frequently described as the best selling science fiction novel in history. It won the inaugural Nebula Award for Best Novel and the Hugo Award in 1966, and was later adapted into a 1984 film, a 2000 television miniseries, and a 2021 film. The latter will be followed by a 2023 direct sequel. Herbert wrote five sequels, the first two of which were adapted as a miniseries called ''Frank Herbert's Children of Dune'' in 2003. ''Dune'' has also inspired some traditional games and a series of video games. Since 2009, the names of planets from the ''Dune'' novels have been adopted for the real-world nomenclature of plains and other features on Saturn's moon Titan. Frank Herbert died in 1986. Beginning in 1999, his son Brian Herbert and science fiction author Kevin J. Anders ...
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