Legend Of The Five Rings (collectible Card Game)
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Legend Of The Five Rings (collectible Card Game)
''Legend of the Five Rings'' (''L5R'') is an out-of-print collectible card game created by a joint venture featuring Alderac Entertainment Group and ISOMEDIA in 1995 and published until 2015, when it was announced that the game would be discontinued for a rules-incompatible successor that will be part of Fantasy Flight Games' Living Card Game line. ''L5R'' takes place in the fictional empire of Rokugan from the ''Legend of the Five Rings'' setting, where several clans and factions vie for domination over the empire. The card game shares some similarities with ''Magic: The Gathering'' but has its own game mechanics and flavor, providing "passive" win conditions like the Enlightenment Victory, as well as a version of ''Magics goal of destroying the opponent. Games can be very long, with some matches lasting hours. A major distinctive feature of the game is the importance of the storyline: new fiction pieces advancing the story of Rokugan are published on a weekly basis, in additi ...
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John Zinser (game Designer)
John Zinser is an American game designer who has worked primarily on collectible card games and role-playing games. Career In 1992, Jolly Blackburn added John Zinser and David Seay as partners in Alderac Entertainment Group. In 1994, Zinser was working on an original CCG, ''Legend of the Five Rings'', which began as an idea from a conversation between Zinser and Seay discussing the 1980 RPG ''Bushido''. Blackburn left Alderac in 1995 because he felt that Zinser and Seay were looking for success in the CCG industry while he wanted to keep the company fun and small and focus on ''Knights of the Dinner Table''. According to Zinser, he wanted the in debt company to grow at a faster pace than Blackburn was comfortable with. so, a split was agreed upon, with Blackburn leaving with the rights to ''Knights of the Dinner Table'' and a few other properties. In 1996 Five Rings Publishing Group was formed, with Robert Abramowitz as the President of the new company, Ryan Dancey becoming VP ...
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Olympic Symbols
The International Olympic Committee (IOC) uses icons, flags and symbols to elevate the Olympic Games. These symbols include those commonly used during Olympic competition—such as the flame, fanfare and theme—as well as those used throughout the years, such as the Olympic flag. The Olympic flag was created in 1913 under the guidance of Baron de Coubertin of France. It was first hoisted in Alexandria, Egypt, at the 1914 Pan-Egyptian Games. The five rings on the flag represent the inhabited continents of the world (the Americas were considered as one continent and Europe was treated as distinct from Asia). It was made to contain the colours (blue, black, red, yellow, and green) which are common to almost all flags around the world. Motto and creed The traditional Olympic motto is the hendiatris ''Citius, Altius, Fortius'' which is Latin for "Swifter, Higher, Stronger". It was proposed by Pierre de Coubertin upon the creation of the International Olympic Committee. Coubertin bo ...
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Card Games Introduced In 1995
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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The Book Of Five Rings
is a text on ''kenjutsu'' and the martial arts in general, written by the Japanese swordsman Miyamoto Musashi around 1645. Many translations have been made, and it enjoys an audience considerably broader than other martial artists and people across East Asia. For instance, some foreign business leaders find its discussion of conflict and taking the advantage to be relevant to their work in a business context. The modern-day Hyōhō Niten Ichi-ryū employs it as a manual of technique and philosophy. Musashi establishes a "no-nonsense" theme throughout the text. For instance, he repeatedly remarks that technical flourishes are excessive, and contrasts worrying about such things with the principle that all technique is simply a method of cutting down one's opponent. He also continually makes the point that the understandings expressed in the book are important for combat on any scale, whether a one-on-one duel or a massive battle. Descriptions of principles are often followed by a ...
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Legend Of The Five Rings Role-Playing Game
The ''Legend of the Five Rings Roleplaying Game'' is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing games, ''Legend of the Five Rings'' is played by one or more players and a game master, who controls the events that happen during the game as well as the non-player characters (NPCs). ''Legend of the Five Rings'' features many courtiers and other non-combatant character types as valid player characters. In September 2015, AEG and Fantasy Flight Games (FFG) jointly announced that the intellectual property had been sold to FFG. Fantasy Flight Games released a new role-playing game based on the ''Legend of the Five Rings'' setting in October, 2018. Setting The fictional setting of ''Legend o ...
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Legend Of The Burning Sands
''Legend of the Burning Sands'' (''LBS'') is an out-of-print collectible card game (CCG) published by Five Rings Publishing Group (FRPG, then a subsidiary of Wizards of the Coast) in July 1998 in games, 1998. It was a spin-off from the earlier CCG ''Legend of the Five Rings (collectible card game), Legend of the Five Rings''. ''Legend of the Burning Sands'' was set in the same fictional world as ''Legend of the Five Rings'', but with an Arabian setting rather than an East Asian one, with a few characters appearing in both games. Both games had similar mechanics and emphasized a continuing storyline. The first three ''Legend of the Burning Sands'' sets were released under FRPG's experimental Rolling Thunder system, which emphasized small, regular releases of cards. The Rolling Thunder distribution mechanism proved to bunpopular however, so the game was put on hiatus. After six months, the game's massive conclusion set, The Awakening, was released, but interest in the game had alrea ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Prama ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Wolfgang Baur
Wolfgang Baur (born 1968) is an American game designer, best known for his work with '' Dragon'' magazine. He designs role-playing games and is known for his work at Wizards of the Coast. Baur is also the founder of Open Design LLC, later known as Kobold Press. Biography Wolfgang Baur was born in a suburb of Chicago, and later attended the University of Illinois and then Cornell University for graduate studies in biochemistry and molecular biology to pursue an academic career in research. When he ran out of funding in 1991, Baur took a temporary job as assistant editor to Barbara Young at ''Dungeon'' magazine: "By the time my scholarship was reinstated, I didn't want to go back... I'd been writing for ''Dungeon Adventures'' and Iron Crown, but this was an opportunity to work in a field I loved." Baur was involved in many projects at TSR as either designer or editor, including ''Dungeon'' and '' Dragon'' magazines, the Planescape (''Planes of Law'', '' Planes of Chaos''), Al-Q ...
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