Peter Olotka
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Peter Olotka
Peter Olotka is a game designer who has worked primarily on board games, most notably Cosmic Encounter. Career In 1972, Peter Olotka, Jack Kittredge, Bill Eberle, and Bill Norton came together as the game design cooperative Future Pastimes. Seeking to publish their board game ''Cosmic Encounter'', they met Ned Horn, who offered to invest in the game; several weeks later, Olotka, Kittredge, Eberle, and Horn created a new company, Eon Products, and ''Cosmic Encounter'' went to press in 1977. Additionally, Allen Varney of ''Dragon Magazine'' claimed Olotka mentioned the idea of creating a collectible card game as early as 1979. Eberle, Kittredge, and Olotka designed '' Star Trek: The Enterprise 4 Encounter'' (1985), a board game that mixes combat and set collection, for West End Games. The trio also designed the 1979 ''Dune'' board game set in Frank Herbert's fantasy novels. Olotka released '' Cosmic Encounter Online'' in 2003, a high-tech Flash Flash, flashes, or FLASH may ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Board Game Designers
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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Flash Animation
Adobe Flash animation or Adobe Flash cartoon (formerly Macromedia Flash animation, Macromedia Flash cartoon, FutureSplash animation, and FutureSplash cartoon) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then. In the late 1990s, when bandwidth was still at 56 kbit/s for most Internet users, many Adobe Flash animation artists employed limited animation or cutout animation when creating projects intended for web distribution. This allowed artists to release shorts and interactive experiences well under 1 MB, which could stream both audio and hig ...
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Cosmic Encounter Online
''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997. ''Cosmic Encounter'' is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to five players, although official rules exist for playing with as many as eight players. Gameplay Basic rules ''Cosmic Encounter'' is based on a fixed set of rules which are subsequently modified by other elements of t ...
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Dune (franchise)
''Dune'', also known as the ''Dune Chronicles'', is an American science fiction media franchise that originated with the 1965 novel '' Dune'' by Frank Herbert and has continued to add new publications. ''Dune'' is frequently described as the best selling science fiction novel in history. It won the inaugural Nebula Award for Best Novel and the Hugo Award in 1966, and was later adapted into a 1984 film, a 2000 television miniseries, and a 2021 film. The latter will be followed by a 2023 direct sequel. Herbert wrote five sequels, the first two of which were adapted as a miniseries called ''Frank Herbert's Children of Dune'' in 2003. ''Dune'' has also inspired some traditional games and a series of video games. Since 2009, the names of planets from the ''Dune'' novels have been adopted for the real-world nomenclature of plains and other features on Saturn's moon Titan. Frank Herbert died in 1986. Beginning in 1999, his son Brian Herbert and science fiction author Kevin J ...
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Frank Herbert
Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked as a newspaper journalist, photographer, book reviewer, ecological consultant, and lecturer. The ''Dune'' saga, set in the distant future, and taking place over millennia, explores complex themes, such as the long-term survival of the human species, human evolution, planetary science and ecology, and the intersection of religion, politics, economics and power in a future where humanity has long since developed interstellar travel and settled many thousands of worlds. ''Dune'' is the best-selling science fiction novel of all time, and the entire series is considered to be among the classics of the genre. Biography Early life Frank Patrick Herbert Jr. was born on October 8, 1920, in Tacoma, Washington, to Frank Patrick Herbert Sr. and Ei ...
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Dune (board Game)
''Dune'' is a strategy board game set in Frank Herbert's ''Dune'' universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 ''Dune'' film adaptation. History The game was originally designed with a Roman Empire theme, with the name ''Tribute''. Avalon Hill had acquired the license to produce a ''Dune'' game, but when their design proved unusable, the company contacted Eberle, Kittredge and Olotka. Elements suitable for the Dune universe were added to the game, particularly from their earlier game, ''Cosmic Encounter''. In 1984, to tie in with the Dune film, Avalon Hill published a second edition of the game as well as two expansions, ''Spice Harvest'' and '' The Duel''. The ''Spice Harvest'' expansion changes the initial setup of the standard game by adding a pre-game in which the factions lobby for control of the ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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The Enterprise 4 Encounter
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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