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''The Legend of Zelda'', originally released in Japan as is a 1986
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
developed and published by Nintendo. The first game of ''The Legend of Zelda'' series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist Ganon. During the course of the game, the player controls Link from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way. Designed by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he i ...
and Takashi Tezuka, it was originally released in Japan as a launch title for the Family Computer Disk System in February 1986. More than a year later, North America and Europe received releases on the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in cartridge format, being the first home console game to include an internal battery in the US for saving data. This version was later released in Japan in 1994 under the title The game was ported to the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
and
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, and is available via the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Un ...
on the Wii,
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and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
. It was also one of 30 games included in the NES Classic Edition system, and is available on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
through the NES Switch Online service. ''The Legend of Zelda'' was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the greatest video games of all time. A sequel, '' Zelda II: The Adventure of Link'', was first released in Japan for the Famicom Disk System less than a year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut.


Gameplay

''The Legend of Zelda'' incorporates elements of action,
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
, and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld, a large outdoor map with various environments. Link begins the game equipped only with a small shield, but can enter a cave and receive a sword from an old man who advises, "" Throughout the adventure, Link finds and acquires various items that increase his abilities further, including Heart Containers which increase his life meter; magic rings which decrease the amount of damage Link takes from enemy attacks; and stronger swords which allow Link inflict more damage to enemies. These items are mainly found in caves scattered throughout the land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls. Defeated enemies sometimes drop items including hearts, which refill the life meter, and Rupees, the in-game currency. Rupees can also be found in hidden treasure caves and are used to buy equipment, information, and ability upgrades. Hidden in the overworld are entrances to eight large dungeons housing the pieces of the Triforce of Wisdom. Each dungeon has a unique maze-like layout of rooms connected by doors and secret passages, often barred by monsters (which must be defeated) or by blocks (which must be moved to gain entrance). Dungeons also contain useful items Link can add to his inventory, such as a
boomerang A boomerang () is a thrown tool, typically constructed with aerofoil sections and designed to spin about an axis perpendicular to the direction of its flight. A returning boomerang is designed to return to the thrower, while a non-returning b ...
for stunning enemies and retrieving distant items, and a magical recorder that lets Link teleport to the entrance of any dungeon he has previously cleared. Once Link has collected all eight pieces of the Triforce of Wisdom from these dungeons, he gains access to a ninth and final dungeon in order to defeat Ganon and rescue Zelda. The game may be completed by traversing any given dungeon on the overworld and is largely flexible to players, although gameplay steadily increases in difficulty, and some rooms can only be passed by using items gained in previous locations. There are dungeons with secret entrances which must be uncovered while freely wandering the overworld after acquiring useful items. This freedom allows many ways of progressing through the game. It is possible to reach the final boss without receiving the normally vital sword at its outset. The game world contains 600 separate scenes, with the overworld consisting of over 97 scenes and the underworld consisting of nine multi-scene labyrinths. After initially completing the game, a player can begin a more-difficult version referred to as the , which alters many locations, secrets, and includes entirely distinct dungeons and stronger enemies. Although more difficult "replays" were not unique to ''Zelda'', few games offered completely different levels upon the second playthrough. By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first.


Synopsis


Setting

Within the official ''Zelda'' Chronology, ''The Legend of Zelda'' takes place in an Era called "The Era of Decline", which exists within an alternative reality. In this era, Hyrule has been reduced to a small kingdom where the residents now live in caves, setting the background for ''The Legend of Zelda''.


Story

The story of ''The Legend of Zelda'' is described in the instruction booklet and during the short prologue which plays after the title screen: A small kingdom in the land of Hyrule is engulfed by chaos when an army led by Ganon, the prince of darkness, invaded and stole the Triforce of Power, one part of a magical artifact which alone bestows great strength. In an attempt to prevent him from acquiring the Triforce of Wisdom, Princess Zelda splits it into eight fragments and hides them in secret underground dungeons. Before eventually being kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save the kingdom. While wandering the land, the old woman is surrounded by Ganon's henchmen, when a young boy named Link appears and rescues her. Upon hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, with which Ganon can then be defeated. During the course of the tale, Link locates and braves the eight underworld labyrinths, and beyond their defeated guardian monsters retrieves each fragment. With the completed Triforce of Wisdom, he is able to infiltrate Ganon's hideout in Death Mountain, confronting the prince of darkness and destroying him with the Silver Arrow. Obtaining the Triforce of Power from Ganon's ashes, Link returns it and the restored Triforce of Wisdom to the rescued Princess Zelda, and peace returns to Hyrule.


History


Development

''The Legend of Zelda'' was directed and designed by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he i ...
and Takashi Tezuka (credited as S. Miyahon and Ten Ten respectively in the closing credits). Miyamoto produced the game, and Tezuka wrote the story and script. Much of the programming was done by Toshihiko Nakago of Nintendo's partner SRD. Keiji Terui, a screenwriter who worked on
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
shows such as '' Dr. Slump'' and '' Dragon Ball'', wrote the backstory for the manual, drawing inspiration from conflicts in
medieval Europe In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
. Development began in 1984, and the game was originally intended to be a launch game for the Famicom Disk System. The development team worked on ''The Legend of Zelda'' and '' Super Mario Bros.'' concurrently, and tried to separate their ideas: ''Super Mario Bros.'' was to be linear, where the action occurred in a strict sequence, whereas ''The Legend of Zelda'' would be the opposite. In ''Mario'', Miyamoto downplayed the importance of the high score in favor of simply completing the game. This concept was carried over to ''The Legend of Zelda''. Miyamoto was also in charge of deciding which concepts were "''Zelda'' ideas" or "''Mario'' ideas". Contrasting with ''Mario'', ''Zelda'' was made non-linear and forced the players to think about what they should do next. According to Miyamoto, those in Japan were confused and had trouble finding their way through the multi-path dungeons, and in initial game designs, the player would start with the sword already in their inventory. Rather than merely simplifying matters for players, Miyamoto forced the player to listen to the old man who gives the player their sword, and encouraged interaction among people to share their ideas with each other to find the various hidden secrets, a new form of gaming communication. Relatedly, this concept turned into the root of another series to be developed many years in the future: Miyamoto said that ''Zelda'' became the inspiration for '' Animal Crossing'', a game based solely on communication. With ''The Legend of Zelda'', Miyamoto wanted to flesh out the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer". He drew his inspiration from his experiences as a boy around
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the ...
, where he explored nearby fields, woods, and caves, always trying through ''Zelda'' games to impart players some sense of that limitless wonder he felt through unknown exploration. According to Miyamoto: "When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this".Sheff (1993), p. 51 The memory of being lost amid the maze of sliding doors in his family's home in
Sonobe The Sonobe module is one of the many units used to build modular origami. The popularity of Sonobe modular origami models derives from the simplicity of folding the modules, the sturdy and easy assembly, and the flexibility of the system. The h ...
was recreated in ''Zelda''s labyrinthian dungeons.Sheff (1993), p. 52 Tezuka wrote the setting to be a
fairytale A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cul ...
adventure, taking inspiration from fantasy books such as J. R. R. Tolkien's ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 c ...
''. The hero "Link" was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate represent and not their individuality or methods. Designed by Miyamoto as a coming of age motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil. The name of the titular princess came from Zelda Fitzgerald. Miyamoto explained that "Zelda was the wife of famous novelist
F. Scott Fitzgerald Francis Scott Key Fitzgerald (September 24, 1896 – December 21, 1940) was an American novelist, essayist, and short story writer. He is best known for his novels depicting the flamboyance and excess of the Jazz Age—a term he popularize ...
. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using tfor the very first title". Early ''Zelda'' concepts involved technological elements, with microchips for the Triforce made of
electronic circuit An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electri ...
s and a time-travelling protagonist, another factor of their name relating to the idea of a computer hyper-"link". While the final game and subsequent games in the series follow a more traditional
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
sword and sorcery setting, later entries have incorporated some technology based concepts. Koji Kondo (credited as Konchan) composed the game's five music tracks. He had planned to use
Maurice Ravel Joseph Maurice Ravel (7 March 1875 – 28 December 1937) was a French composer, pianist and conductor. He is often associated with Impressionism along with his elder contemporary Claude Debussy, although both composers rejected the term. In ...
's '' Boléro'' as the title theme, but was forced to change it late in the development cycle after learning that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day, which has become an iconic motif echoing throughout continued entries of the series.


Japanese release

In February 1986, Nintendo released ''The Legend of Zelda'' as the launch game for the Family Computer's new Disk System peripheral, joined by a re-release of '' Super Mario Bros.'', ''
Tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball c ...
'', ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
'', ''
Golf Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping ...
'', '' Soccer'', and ''
Mahjong Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-pl ...
'' as part of the system's introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format. Due to the still-limited amount of disk space, all of the text used in game was from only a single syllabary known as
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived f ...
, which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than passwords, rewritable disks saved players' game progress, and the extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system's controller having a built-in microphone, a feature the NES model did not include. It was used to defeat the large-eared rabbit-like monster Pols Voice by blowing or shouting. The U.S. instruction manual still hints that this enemy "hates loud noise", confusing many into thinking the recorder item could be used to attack (in actuality, it has no effect). The cartridge version made use of the Memory Management Controller chip (specifically the MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on the NES.


American release

When Nintendo published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, ''The Legend of Zelda'' sold two million copies.Sheff (1993), p. 172 Nintendo of America sought to keep its strong base of fans; anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got larger.Sheff (1987), p. 178 From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially ''Zelda'', with its hidden rooms, secret keys and passageways. The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president Minoru Arakawa to start the ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
'' magazine.Sheff (1993), p. 178 Since Nintendo did not have many products, it made only a few commercials a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US$5 million, easily four or five times more than most companies spent.Sheff (1993), p. 188 One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for the ''Legend of Zelda'', which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy (
John Kassir John Kassir (born October 24, 1957) is an American actor and comedian. He is known for his work as the voice of the Cryptkeeper in HBO's '' Tales from the Crypt'' franchise. He is also known for his role as Ralph in the off-Broadway show '' Ree ...
) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda.


Reception

''The Legend of Zelda'' received highly positive reviews from critics and was a best-seller for Nintendo. Upon release in Japan, it sold copies on its first day of release, and sold a total of for the Famicom Disk System in Japan. In North America, the game was highly anticipated and topped the video game charts upon release. It became the first NES game to sell over cartridges in the United States during 1987, increasing to more than cartridges sold by 1988. It went on to sell cartridges in the United States by 1990, and eventually copies worldwide. Critics lauded the graphics, Kondo's score, writing, and gameplay, hailing the latter as groundbreaking. In Japan, '' Famicom Tsūshin'' (''Famitsu'') magazine gave it a full score of 5 out of 5 stars, while the first ''Famitsu'' Best Hit Game Awards gave ''Zelda'' the award for best background music and listed it as the third best Game of the Year (just below ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'' and '' Gradius''). Upon release in North America, ''Computer Entertainer'' called it an "excellent" adventure game that exceeded expectations and said it had "more to offer than the typical hack-and-slash" epics, with "monsters to fight, secret doors to discover, and plenty of frustration" rewarded with new treasures, weapons, experience, places and discoveries. The review also praised the "very appealing" and "beautiful, fairy-tale" quality, the battery backup save feature, the "charming graphics, superb original music, excellent animation, and smooth transitions in scrolling between locations". They called it "an incredibly rich, deep gaming experience that goes far beyond the typical cartridge game" with appeal "to both male and female players" of all ages, making it a "must-have" for every Nintendo owner. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' in 1988 named the game as the best adventure of the year, stating that ''Zelda'' had been a "sensational success" in bringing elements of computer action-adventures to consoles. In 1990, the magazine implied that the game was a killer app, causing computer RPG players who had dismissed consoles as "mere arcade toys" to buy the NES. Upon release in Europe, Tony Takoushi reviewed the game in British magazine ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' and called it a massive arcade adventure packed full of dragons, imprisoned princesses, traps and pitfalls. They said it has "an enormous country to examine" with "dozens of things to collect" along with hidden power-ups and bonuses, while praising the "supreme" playability and the "excellent" graphics and sound, but they criticized the "hefty" price tag of £39 or in the United Kingdom. '' ACE'' magazine reviewed the game in 1989, calling it a "role-playing epic" that proves "consoles can be just as good at role-playing games as they are for arcade entertainment" while listing it as one of the top four best games available for the NES (along with '' Super Mario Bros.'', '' Mike Tyson's Punch-Out'' and '' Super Mario Bros. 2''). ''Zelda'' was reviewed in 1992 by '' Total!'' where it received a 78% rating due in great part to mediocre sub-scores for music and graphics. Jarratt, Steve. ''The Legend of Zelda''. Total!. Issue 2. Pg.20-21. February 1992. A 1993 review of the game was printed in American magazine '' Dragon'' #198 by Sandy Petersen in the "Eye of the Monitor" column, scoring the game 4 out of 5 stars. It was reissued in 1992 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in the player's poll "Top 30" in ''Nintendo Power''s first issue and continued to dominate the list into the early 1990s. ''The Legend of Zelda'' was also voted by ''Nintendo Power'' readers as the "Best Challenge" in the Nintendo Power Awards '88. The magazine also listed it as the best
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
video game ever created, stating that it was fun despite its age and innovated on the genre.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Comput ...
ranked it the third best NES game ever made. The staff praised its "mix of complexity, open world design, and timeless graphics". ''The Legend of Zelda'' has received critical acclaim from modern critics and remains well regarded. It is often featured in lists of games considered the greatest or most influential. In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ...
magazine ranked the game 2nd on its "Top 100 Video Games." It placed first in ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''s list of the "Top 100 Games of All Time" and "The Top 200 Games of All Time" (in 2001 and 2009 respectively), thirteenth in ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
''s 100th issue listing the "100 Best Games of All Time", fifth in ''Electronic Gaming Monthly''s 200th issue listing "The Greatest 200 Videogames of Their Time", seventh in ''Nintendo Power''s list of the 200 Best Nintendo Games Ever, 77th in
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ...
's 100 greatest Nintendo games of all time and 80th among IGN readers' "Top 99 Games". ''Zelda'' was inducted into GameSpy's Hall of Fame in August 2000 and voted by GameSpy's editors as the tenth best game of all time. Editors of the popular Japanese magazine '' Weekly Famitsu'' voted the game among the best on the Famicom. In 1997 ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' listed the North American release in their "Five Greatest Game Packages of All Time", citing the die-cut hole which revealed the gold cartridge, full color manual, and fold-out map. In 2016, The Strong National Museum of Play inducted ''The Legend of Zelda'' to its World Video Game Hall of Fame.


Impact and legacy

''The Legend of Zelda'' is considered a spiritual forerunner of the modern action
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
(RPG) genre. Though it is often not considered part of the
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other ...
since it lacked key RPG mechanics such as
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s, it had many features in common with RPGs and served as the template for the
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the playe ...
genre. The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved,
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
games in fantasy settings, such as those found in successful RPGs, including ''
Crystalis ''Crystalis'' is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System. The original Nintendo Entertainment System version has been re-released via the ''SNK 40th Anniversary Collection'' on ...
'', ''
Soul Blazer ''Soul Blazer'', released in Japan as , is a video game for the Super NES developed by Quintet and published by Enix. ''Soul Blazer'' was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Euro ...
'',
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
's '' Seiken Densetsu'' series, '' Alundra'', and '' Brave Fencer Musashi''. The popularity of the game also spawned several clones trying to emulate the game. Despite this, Miyamoto did not consider ''Zelda'' an RPG, but classified ''Zelda'' as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said " action games are better suited in conveying" to players. ''The Legend of Zelda'' spawned a solitary
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the sam ...
, many prequels and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the ''Zelda'' universe, including Link, Princess Zelda, Ganon, Impa, and the Triforce as the power that binds Hyrule together. The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent ''Zelda'' game. The theme has also appeared in various other games featuring references to the ''Zelda'' series. An arcade system board, called the Triforce, was developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's ''The Legend of Zelda'' series of games, and symbolized the three companies' involvement in the project. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' featured ''The Legend of Zelda'' as one of the 15 most influential games of all time, for being an early example of open world,
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
, and for its introduction of battery backup
saving Saving is income not spent, or deferred consumption. Methods of saving include putting money aside in, for example, a deposit account, a pension account, an investment fund, or as cash. Saving also involves reducing expenditures, such as recur ...
worldwide, to laying the foundations for later
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
s like '' Metroid'' and
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s like '' Final Fantasy'', while influencing most modern games in general. In 2009, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' called ''The Legend of Zelda'' "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades". In 2011, Nintendo celebrated the game's 25th anniversary in a similar vein to the '' Super Mario Bros.'' 25th anniversary celebration the previous year. This celebration included a free mailout Club Nintendo offer of the '' Ocarina of Time'' soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of ''Link's Awakening DX'', special posters that are mailed out as rewards through Club Nintendo, and a special stage inspired by the original ''Legend of Zelda'' in the video game ''
Super Mario 3D Land is a platform video game in the ''Super Mario'' series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first ''Mario'' game to be r ...
'' for the Nintendo 3DS.


Re-releases

''The Legend of Zelda'' was first re-released in cartridge format for the Famicom in 1994. The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed the number ''1'' at the end of the title. In 2001, the original game was re-released in the GameCube game '' Animal Crossing''. The only way to unlock the game is by using an Action Replay. An official re-release was included in 2003's ''The Legend of Zelda: Collector's Edition'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
, and the game was again re-released on the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
in 2004 along with its sequel, ''
The Adventure of Link ''Zelda II: The Adventure of Link'' is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the ''Legend of Zelda'' series, and was released in Japan for the Famicom Dis ...
'', as part of the Famicom Mini/Classic NES Series. In 2006, it was released on the Wii's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Un ...
, and a timed demo of the game was released for the 2008 Wii game '' Super Smash Bros. Brawl'', available in the Vault section. All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called ''Classic Games'' was shown for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
at E3 2010, showcasing more than a dozen classic games using 3D effects, including ''The Legend of Zelda''.
Reggie Fils-Aimé Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the president and chief operating officer of Nintendo of America, the North American division of the Japanese video game company Nintendo, from 2 ...
, president of
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
, said that the games were slated for release on the 3DS, including ''The Legend of Zelda'', ''
Mega Man 2 ''Mega Man 2'' is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. ''Mega Man 2'' continues Mega Man's battle agai ...
'', and '' Super Mario World 2: Yoshi's Island'', using of some of the 3DS's features, such as 3D effects, analog control, or camera support. ''The Legend of Zelda'' was released to the Nintendo 3DS
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Un ...
on September 1, 2011, as a part of the Nintendo 3DS Ambassador program, and was later released to the Nintendo 3DS eShop on December 22 in Japan; in 2012, it was released in Europe on April 12 and on July 5 in North America. The version released to the Japanese 3DS Virtual Console was the cartridge version. The game was released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
as part of the ''
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Nintend ...
- Nintendo Entertainment System'' service on September 18, 2018. A special "Living the life of luxury!" edition of the game, which grants players all equipment and extra items at the start of the game, was later added to the service on October 10. On November 21st, 2021, Nintendo released a Legend of Zelda edition Game and Watch, similar to the rereleased Super Mario Bros. Game and Watch. This version includes the original Legend of Zelda, as well as Zelda 2: Adventure of Link, and the Gameboy version of Links Awakening. The Zelda Game and Watch also includes a modified version of the Game and Watch original, Vermin, with Link replacing Mr. Game and Watch.


Sequels

There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and '' ura''- or '' gaiden''-versions. As part of a promotional advertisement campaign for their noodles, released a version of the original ''The Legend of Zelda'' in 1986, . It is one of the rarest video games available on the second-hand collector's market, and copies have sold for over . From August 6 to September 2, 1995, Nintendo, in collaboration with the
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
satellite radio network, began broadcasts of a substantially different version of the original ''The Hyrule Fantasy: Legend of Zelda'' for a
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
peripheral, the
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sa ...
—a satellite modem add-on. The game, , was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premiere and January 1997. ''BS Zelda'' was the first Satellaview game to feature a " SoundLink" soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as a voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues. In addition to the SoundLink elements, ''BS Zelda'' also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair. Between December 30, 1995, and January 6, 1996, a second version of the game, , was broadcast to the Satellaview as the functional equivalent of the original ''The Legend of Zelda''s Second Quest. ''MAP 2'' was rebroadcast only once, in March 1996.


Notes


References


Works cited

* *


External links

* {{DEFAULTSORT:Legend of Zelda (video game), The Role-playing video games Action-adventure games Action role-playing video games Famicom Disk System games Game Boy Advance games The Legend of Zelda video games Nintendo Entertainment System games Nintendo Entertainment Analysis and Development games Open-world video games Single-player video games Top-down video games Video games scored by Koji Kondo Video games developed in Japan Video games directed by Shigeru Miyamoto Video games directed by Takashi Tezuka Video games produced by Shigeru Miyamoto Virtual Console games for Nintendo 3DS Virtual Console games for Wii Virtual Console games for Wii U 1986 video games Nintendo Switch Online NES games World Video Game Hall of Fame