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Soul Blazer
''Soul Blazer'', released in Japan as , is a video game for the Super NES developed by Quintet and published by Enix. ''Soul Blazer'' was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994. It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, '' Illusion of Gaia'', he is referred to as "Blazer". Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice a ...
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Soul Blazer Box Art
In many religious and philosophical traditions, there is a belief that a soul is "the immaterial aspect or essence of a human being". Etymology The Modern English noun ''soul'' is derived from Old English ''sāwol, sāwel''. The earliest attestations reported in the ''Oxford English Dictionary'' are from the 8th century. In King Alfred's translation of ''De Consolatione Philosophiae'', it is used to refer to the immaterial, spiritual, or thinking aspect of a person, as contrasted with the person's physical body; in the Vespasian Psalter 77.50, it means "life" or "animate existence". The Old English word is cognate with other historical Germanic terms for the same idea, including Old Frisian ''sēle, sēl'' (which could also mean "salvation", or "solemn oath"), Gothic ''saiwala'', Old High German ''sēula, sēla'', Old Saxon ''sēola'', and Old Norse ''sāla''. Present-day cognates include Dutch ''ziel'' and German ''Seele''. Religious views In Judaism and in some Christian d ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Quintet (company) Games
A quintet is a group containing five members. It is commonly associated with musical groups, such as a string quintet, or a group of five singers, but can be applied to any situation where five similar or related objects are considered a single unit. Overview In classical instrumental music, any additional instrument (such as a piano, clarinet, oboe, etc.) joined to the usual string quartet (two violins, a viola, and a cello), gives the resulting ensemble its name, such as "piano quintet", "clarinet quintet", etc. A piece of music written for such a group is similarly named. The standard wind quintet consists of one player each on flute, oboe, clarinet, bassoon, and horn, while the standard brass quintet has two trumpets, horn, trombone, and tuba. Other combinations are sometimes found, however. In jazz music, a quintet is group of five players, usually consisting of two of any of the following instruments, guitar, trumpet, saxophone, clarinet, flute or trombone, in addition t ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Phoenixes In Popular Culture
Phoenixes have proved an enduring allegorical symbol, symbolizing rebirth, renewal or uniqueness and often appearing in modern popular culture. In literature * Classical references to the phoenix include the Greek historian Herodotus, the Latin poet Ovid, the Latin historian Tacitus, and the early Christian Apostolic Father 1 Clement. * William Shakespeare frequently mentions the bird in his plays. He also wrote the poem ''The Phoenix and the Turtle''. * In certain works of Renaissance literature, the phoenix is said to have been eaten as the rarest of dishes – for only one was alive at any one time. Jonson, in Volpone (1605), III, vii. 204-5 writes: 'could we get the phœnix, though nature lost her kind, shee were our dish.' Another mention of the phoenix as a culinary delicacy occurs in John Webster's '' The White Devil'' (1612). * Edith Nesbit's famous children's novel ''The Phoenix and the Carpet'' is based on this legendary creature and its friendship with a family of ch ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Enix Games
Enix was a Japanese video game publishing company founded in September 1975 by Yasuhiro Fukushima. Initially a tabloid (newspaper format), tabloid publisher named Eidansha Boshu Service Center, it ventured in 1982 into video game publishing for Japanese home computers such as the PC-8800 series, the X1 (computer), X1 series, and the FM-7. Enix initially found games to release by holding contests for programming hobbyists and publishing the winners, with the first titles appearing in February 1983. Enix continued to hold contests and publish the winners through 1993. When Enix moved into traditional publishing for video game consoles in 1985, it began with porting, ports of two of its more successful games, ''Door Door'' (1983) and ''The Portopia Serial Murder Case'' (1983). From that point onward, Enix served as a publisher for both video games developed independently by other companies as well as for titles in franchises owned by Enix and created by licensed developers. Enix's flag ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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The Granstream Saga
is an action role-playing game for the PlayStation. The game was the first 3D title developed by Shade, a development team within Quintet led by graphic designer Kouji Yokota. It is an intended spiritual successor to their previous Super NES titles, ''Soul Blazer'' and ''Terranigma'' (involving Tomoyoshi Miyazaki and Masanori Hikichi). The game was first published in Japan by Sony Computer Entertainment, then given a United States release by THQ. ''The Granstream Saga'' is lauded as one of the first fully polygonal RPGs, as opposed to using polygonal characters with pre-rendered backgrounds, polygonal environments with scaling sprites, or other such combinations. The game features anime-style cutscenes by Production I.G. It is also somewhat unusual in that the characters the player meets in the game are faceless. Gameplay Gameplay consists of top-down RPG exploration and storytelling. When the player character is confronted or ambushed by an enemy, the camera angle shifts to a 45 ...
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Terranigma
is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is considered the third and final entry in an unofficial trilogy of action RPGs created by Quintet, also including ''Soul Blazer'' (1992) and ''Illusion of Gaia'' (1993). ''Terranigma'' was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and has not been re-released due to complicated issues relating to its rights. Despite this, ''Terranigma'' has been met with critical acclaim for its presentation, gameplay, and story, although it has been criticized it for ...
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Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime. Content It focused on current and upcoming Nintendo consoles of the era, initially the NES and Game Boy, and then shared coverage with the SNES, Virtual Boy and Nintendo 64 as they were released. The arcade games ''Cruis'n USA'', ''Killer Instinct'' and ''Killer Instinct 2'' were also reviewed. Each game review featured a rating out of 10 for the graphics, sound, gameplay and lifespan, plus an overall percentage score. The first Nintendo 64 game reviewed, ''Super Mario 64'', was also the first game to receive the perfect score of 100%. Other notable high scores included 99% for ''Super Mario All-Stars'' on the SNES, in September 1993 ...
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