The End Is Nigh (video Game)
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''The End Is Nigh'' is a
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Edmund McMillen Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller '' Super Meat Boy'' and 2011's roguelike game '' The Binding o ...
and
Tyler Glaiel Tyler Glaiel (born 1990), also known by the moniker Glaiel Games, is an American video game designer and programmer known for games such as '' Aether'' (2008), '' Closure'' (2012), ''Number'' (2013), '' Bombernauts'' (2017), '' The End Is Nigh'' ...
. It was released on July 12, 2017 on Microsoft Windows via Steam. Ports of the game were released on August 15, 2017, on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, December 12, 2017, for
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ...
and Nintendo Switch and on April 30, 2019, for PlayStation 4. The game has been described as a spiritual successor to McMillen's '' Super Meat Boy''.


Gameplay

The player controls Ash, a small blob. The game is divided into more than 600 single-screen, interconnected levels, forming over 12 chapters. The objective of the game is to clear the platforming challenges of each screen and proceed to the next, exploring the world and collecting items along the way. Collectable items include tumors, which unlock bonus levels and are used as lives in later chapters, and video game cartridges, which unlock retro levels. The retro levels in cartridges are generally themed on the regions where they are found, with matching hazards and mechanics. Each cartridge has achievements, which award tumors to the player on completion. Some introduce additional mechanics, such as a time limit or rings that can be collected for achievements.


Plot

The game's introduction shows Ash livestreaming a retro-styled version of the game with the same name, allowing the player to play through it. On the player's death, the game-within-a-game crashes and is corrupted to the point of inoperability, which Ash is unable to remedy by blowing on its
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
's
edge connector An edge connector is the portion of a printed circuit board (PCB) consisting of traces leading to the edge of the board that are intended to plug into a matching socket. The edge connector is a money-saving device because it only requires a sin ...
s. The next day, Ash writes a letter explaining his current situation and the state of the world, stating that there was an apocalypse, with himself being the only survivor. With his favorite game cartridge broken, Ash sets out into the world to make a friend and re-populate the world. Ash finds three body parts in various regions and assembles them into a friend, who he spends a drunken night with. He wakes up to discover that his friend is gone and the world has ended a second time, causing additional hazards to appear. Navigating through "The Future", Ash finds his friend stuck to a large glowing orb, and rejects his friend for leaving and betraying him. In the Acceptance ending, the orb starts to explode and Ash must escape. When the explosion goes off, Ash accepts his fate and dies happily. In the Nevermore ending, Ash jumps into the orb and traverses a new region, finding a glitched version of his game cartridge. He then becomes a part of the world, joining a being called "Mother" to live forever.


Development and release

''The End Is Nigh'' began development as the product of a
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
between Edmund McMillen and Tyler Glaiel in December 2016. The game was developed with an engine created by Glaiel that allowed for SVG assets created in
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
to be imported expediently. After a year of developing a platforming shooter game called ''Ă˜uroboros'', McMillen and Glaiel decided to refocus the concept, as little progress had been made on the game. While developing ''Ă˜uroboros'', they took small breaks to prototype other ideas and, in December 2016, both committed to do a full game jam to explore these concepts. Within the first week, they had developed a platformer with open-world and adventure game elements. McMillen described it as feeling "a bit like ''
VVVVVV ''VVVVVV'' is a 2010 puzzle-platform game created by Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The game ...
'' meets '' 1001 Spikes'' with a ''
Spelunky ''Spelunky'' is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platfo ...
'' control setup and it felt perfect". They continued to work on the game in secret for the next few months, and it was officially revealed and announced on June 7, 2017, about a month before its planned release date. McMillen announced the game shortly before its release, wanting to avoid the game becoming
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
, as had been the case for some of his previously announced titles like '' Mewgenics'' and '' Super Meat Boy Forever'' (until it was taken over by another team and released in 2020). Of the completed game, McMillen said that ''The End Is Nigh'' is the largest game, level-wise, that he had worked on, and embodies aspects of every game that he had created. The game has voice acting by Rich Evans of
RedLetterMedia Red Letter Media, LLC is an American film and video production company operated by independent filmmakers Mike Stoklasa (formerly of GMP Pictures) and Jay Bauman (formerly of Blanc Screen Cinema). It was formed by Stoklasa in 2004 while he was li ...
and its music was composed by Ridiculon. McMillen later said that he felt that ''The End Is Nigh'' was a cathartic experience for him. Before its development, he had been working on '' The Binding of Isaac: Rebirth'' and its expansions for several years, and had found the development to be an onus on his time, as well as having poor experiences with other developers. He had been considering leaving the game development market, which influenced some of the direction that ''The End Is Nigh'' took. He used the theme of perseverance as a core element of the game, helping him to resolve his own personal concerns, and as a result, McMillen felt that ''The End is Nigh'' was his best work.


Reception

The game received generally favorable reviews, according to the review aggregator ''
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
''. Patrick Klepek of ''
Vice A vice is a practice, behaviour, or habit generally considered immoral, sinful, criminal, rude, taboo, depraved, degrading, deviant or perverted in the associated society. In more minor usage, vice can refer to a fault, a negative character t ...
'' praised the game's challenging nature and its emphasis on exploration, while ''
Zero Punctuation ''Zero Punctuation'' is a series of video game reviews created by English comedy writer and video game journalist Ben "Yahtzee" Croshaw. Since the series began in 2007, episodes have been published weekly by internet magazine '' The Escapist'' ...
''s
Ben Croshaw Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British comedic writer, author, video game journalist, humorist, podcaster, and video game developer. He is best known for his video game review series '' Zero Punctuation'', which he pr ...
wrote, "I don't get a sense that there'll be any reward for putting myself through the trials," though he later praised the game's design.


Notes


References


External links

* {{DEFAULTSORT:End Is Nigh, The 2017 video games Windows games MacOS games Linux games Monochrome video games Nintendo Switch games PlayStation 4 games Cancelled PlayStation Vita games Platform games Indie video games Single-player video games Video games developed in the United States Video games with silhouette graphics Game jam video games Action-adventure games Post-apocalyptic video games Video games designed by Edmund McMillen Video games designed by Tyler Glaiel Nicalis games