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VVVVVV
''VVVVVV'' is a 2010 puzzle-platform game created by Terry Cavanagh (developer), Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels. The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was Porting, ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle, Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora (console), Pandora, Nintendo 3DS, and Nintendo Switch. Gameplay Unlike most Platform video game, platforming games, in '' ...
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VVVVVV - The Tomb Of Mad Carew
''VVVVVV'' is a 2010 puzzle-platform game created by Terry Cavanagh (developer), Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels. The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was Porting, ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle, Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora (console), Pandora, Nintendo 3DS, and Nintendo Switch. Gameplay Unlike most Platform video game, platforming games, in '' ...
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Terry Cavanagh (developer)
Terry Cavanagh ( ; born 1984) is an Irish video game designer based in London, England. After studying mathematics at Trinity College in Dublin, Cavanagh worked briefly as a market risk analyst before focusing on game development full-time. Many of his titles share a primitive, minimalist aesthetic. He has created over two dozen games, most notably ''VVVVVV'', ''Super Hexagon, and Dicey Dungeons''. He is credited as a programmer for '' Alphaland'', a platform game by Jonas Kyratzes. Cavanagh has stated that he prefers the personal nature of independent game development, its smaller scale enabling the personality of the creator to shine through in the final product. Influences Cavanagh cites the 1997 Japanese RPG '' Final Fantasy VII'' as his favorite game, crediting it as his inspiration for becoming a video game developer. In 2009 Cavanagh named interactive fiction writer Adam Cadre as his favorite developer. Awards *Cavanagh's game ''VVVVVV'' won the 2010 IndieCade Festival i ...
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Nicalis
Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as ports of existing games. Nicalis was founded in 2007 by Tyrone Rodriguez, a game designer and former game journalist. In 2017, Nicalis announced that they had acquired SuperVillain Studios and Cowboy Color. Games Since its founding, the company has developed and published several games, beginning with ''Dance Dance Revolution: Mobius'' in 2008 and '' Cave Story'' in 2010. In October 2011, Nicalis announced that it would publish a port of ''VVVVVV'' for the Nintendo 3DS via the Nintendo eShop. In December 2011, Nicalis offered both ''NightSky'' and ''Cave Story+'' for sale as part of Humble Indie Bundle 4. In April 2012, Nicalis announced that its plans to publish the WiiWare port of ''La-Mulana'' in the US and EU had been cancelled, citing a steep decline in the WiiWare userbase ...
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Bennett Foddy
Bennett Foddy is an Australian video game designer based in New York. Raised in Australia and trained as a moral philosopher on topics of drug addiction, Foddy was a bassist in the electronic music group Cut Copy and a hobbyist game designer while he finished his dissertation. During his postdoctoral research at Princeton University and time on staff at Oxford University, Foddy developed games of very high difficulty including ''QWOP'' (2008), which became an Internet sensation at the end of 2010 with the rise of new online social sharing tools. He later became an instructor at the NYU Game Center. His most famous game aside from ''QWOP'' is '' Getting Over It with Bennett Foddy'', a philosophical, physics-based platform game released in 2017. Early life and education Bennett Foddy was raised in Australia. His parents were academics. He studied philosophy in college and was working as a research assistant in the field when his childhood friend, Dan Whitford, started the Aus ...
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OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promine ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is often paired with time travel, being that the travelling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Frequently appearing scientific papers and media articles with the term ''teleportation'' typically report on so-called " quantum teleportation", a scheme for information transfer which, due to the no-communication theorem, still would not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distance ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Wraparound (video Games)
Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. This is referred to as "wraparound", since the top and bottom of the screen wrap around to meet, as do the left and right sides (this is topologically equivalent to a Euclidean 2-torus).''The medium of the video game''
Mark J. P. Wolf, , 2001, 203 pp, p. 56, at
Some games wrap around in ...
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Terminus (1986 Video Game)
''Terminus'', also known as ''Terminus: The Prison Planet'' or ''Terminus: Prison Planet'', is a platform game by Mastertronic released in 1986 for the ZX Spectrum, MSX, and Amstrad CPC. The game is set inside a futuristic prison consisting of 512 screens. The purpose is to release Brain, the leader of a teenage gang called The Wanglers. Gameplay The player controls one of four characters: Mobod and Xann who move by flying, Spex who moves around by bouncing, and Magno who uses "reverse gravity In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the stro ..." to cling to roofs. The player can change characters by using one of the transports hidden around the prison and must unlock sections of the prison by using teleports. The player must also avoid traps which include lava pools, needle beams, ...
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