Teardown (video Game)
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''Teardown'' is a 2022
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * Sandbox ( ...
,
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
and action game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught executing a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. ''Teardown'' features
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
made of destructible voxels, and the player follows the campaign through subsequent missions. In most missions, the player must collect or destroy objects connected to a
security alarm A security alarm is a system designed to detect intrusion, such as unauthorized entry, into a building or other areas such as a home or school. Security alarms used in residential, commercial, industrial, and military properties protect against ...
. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives as quickly as possible. A timer starts as soon as the security alarm is triggered, and the player must complete all required objectives and reach a
getaway vehicle A crime scene getaway is the act of fleeing the location where one has broken the law. It is an act that the offender(s) may or may not have planned in detail, resulting in a variety of outcomes. A :crime scene is the "location of a crime; e ...
within sixty seconds. ''Teardown'' uses a proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed by Dennis Gustafsson. He began developing the technology after winding down his previous company, Mediocre, in 2017. He initially implemented destructible voxels with ray tracing and teamed up with former Mediocre designer Emil Bengtsson to find amicable gameplay concepts that used this technology. Gustafsson conceived the two-phase heist concept, which he and Bengtsson refined. Gustafsson regularly shared development updates via
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and the resulting popularity led him to not pursue traditional marketing for ''Teardown''. The game was announced in October 2019 and made available as an early access game in October 2020 with one half of the campaign, the other being added in December 2021. The completed game was released in April 2022. ''Teardown'' saw positive reactions leading up to and during its early access phase, and it received favourable reviews upon release. Critics praised the game's physics, interactivity, graphics implementation, art style, and music. Mixed opinions were raised regarding the campaign progression and story and some control elements were criticised. The game's support for mods was cited as a major factor for its longevity. ''Teardown'' sold 1.1 million copies by August 2022, and the game's success led to Tuxedo Labs being acquired by
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
.


Gameplay

''Teardown'' is a sandbox game with
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
and action elements. The player can freely navigate the game's nine
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
, which consist entirely of destructible voxels. Some voxel materials require stronger tools to destroy. The player starts out with a
sledgehammer A sledgehammer is a tool with a large, flat, often metal head, attached to a long handle. The long handle combined with a heavy head allows the sledgehammer to gather momentum during a swing and apply a large force compared to hammers designed t ...
, fire extinguisher, and spraycan. The spraycan can be used to mark points of interest. Later tools are unlocked throughout the campaign, including a blowtorch, a
shotgun A shotgun (also known as a scattergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which usually discharges numerous small p ...
,
bomb A bomb is an explosive weapon that uses the Exothermic process, exothermic reaction of an explosive material to provide an extremely sudden and violent release of energy. Detonations inflict damage principally through ground- and atmosphere-t ...
s, and a
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
, which have limited uses. New structures can be erected using planks. Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels. Vehicles including trucks,
cranes Crane or cranes may refer to: Common meanings * Crane (bird), a large, long-necked bird * Crane (machine), industrial machinery for lifting ** Crane (rail), a crane suited for use on railroads People and fictional characters * Crane (surname), ...
,
excavator Excavators are heavy construction equipment consisting of a boom, dipper (or stick), bucket and cab on a rotating platform known as the "house". The house sits atop an undercarriage with tracks or wheels. They are a natural progression fro ...
s, and boats can be used for traversal and destruction, as well as explosives like
propane Propane () is a three-carbon alkane with the molecular formula . It is a gas at standard temperature and pressure, but compressible to a transportable liquid. A by-product of natural gas processing and petroleum refining, it is commonly used a ...
tanks. Each mission comprises one or more objectives, of which some are required and some optional. In most missions, the player is tasked with stealing or destroying a predetermined set of objects connected to a
security alarm A security alarm is a system designed to detect intrusion, such as unauthorized entry, into a building or other areas such as a home or school. Security alarms used in residential, commercial, industrial, and military properties protect against ...
. Once it is triggered, the player has sixty seconds to complete the required objectives and reach a
getaway vehicle A crime scene getaway is the act of fleeing the location where one has broken the law. It is an act that the offender(s) may or may not have planned in detail, resulting in a variety of outcomes. A :crime scene is the "location of a crime; e ...
. Failing to do so results in a security helicopter spotting the getaway vehicle and the player failing the level. The initial setup time is unlimited to allow the player to plan and create a fast route between the objectives. Level overviews and route replays are presented from a
top-down view A variety of Computer graphics, computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to Graphics hardware, ...
. In other kinds of missions, the player must raze buildings to an indicated height, move heavy objects to a central location, avoid an
attack helicopter An attack helicopter is an armed helicopter with the primary role of an attack aircraft, with the offensive capability of engaging ground targets such as enemy infantry, military vehicles and fortifications. Due to their heavy armament they ...
, pass by security robots undetected, or extinguish fires from lightning strikes to avoid triggering a fire alarm. Some levels feature multiple missions with slightly altered world designs. All missions are accessible via a hub world, and previous progress can be loaded from a quick save. Through
accessibility Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i. ...
options, the player can adjust the game's difficulty, such as by increasing the time they have to complete a level after triggering the timer. Outside of the campaign, the Sandbox mode puts the player into any of the unlocked levels with all tools and their upgrades but without objectives. Three challenge modes can be played on each unlocked level: In Mayhem, the player must destroy as many voxels as possible within sixty seconds; in Hunted, the player is tasked with collecting randomly appearing items while being chased by an attack helicopter; and in Fetch, the player has to collect as many items as possible in a sixty-second time frame.


Modding

Custom levels and structures can be modelled using the program MagicaVoxel and imported into the game. ''Teardown'' includes a level editor and integration with the
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. Most game elements are scriptable using the Lua programming language. Early on, players created art using the in-game tools, while mods had appeared by November 2020. More than 1,100 mods had been submitted to the Steam Workshop by May 2022. The game highlights select mods curated by the developers. The ''Art Vandals'' expansion, released in December 2022, was modelled as a mod to showcase the modding system's capabilities.


Plot

''Teardown''s story is primarily told through emails that the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
receives. The game takes place in the fictional Löckelle Municipality and the player controls the unnamed owner of Löckelle Teardown Services. The company is facing financial hardships due to a lack of clients, so the owner accepts a dubious job from Gordon Woo, who requests that an old building be destroyed during the night to make way for his Evertides Mall. On the day after the demolition, the owner's mother, Tracy, alerts them that the razed building had been under cultural heritage protection and that a
traffic camera A traffic camera is a video camera which observes vehicular traffic on a road. Typically, traffic cameras are put along major roads such as highways, freeways, expressways and arterial roads, and are connected by optical fibers buried alongside or ...
had caught the company vehicle entering the site. Löckelle Police Department
criminal investigator A detective is an investigator, usually a member of a law enforcement agency. They often collect information to solve crimes by talking to witnesses and informants, collecting physical evidence, or searching records in databases. This leads th ...
Parisa Terdiman agrees not to pursue an investigation if the owner helps her investigate Lawrence Lee Junior and his company, Lee Chemicals. Under her orders, the owner repeatedly breaks into the Lee Chemicals premises and Lee's private properties to retrieve information about a mystery client. While Lee and Woo repeatedly request destruction jobs aimed at the other, Terdiman discovers that Lee Chemicals' client is BlueTide, an energy drink producer run by Mr Amanatides. As no official records exist on Amanatides, Terdiman asks the owner to retrieve communication data from BlueTide's premises on Hollowrock Island and accounting data from Lee Chemicals. Through Woo, Amanatides learns of the owner's services and hires them to increase BlueTide's security by obtaining confidential information on autonomous guard robots. In the meantime, Tracy purchases a new company vehicle and retains the old one for herself. As Terdiman investigates an unknown substance found in BlueTide's drinks, a leftover shipping label recovered from Hollowrock Island reveals that Amanatides controls the Evertides Mall and uses it as a repackaging hub for the substance. Shipping logs from the Evertides Mall leads the owner to the Muratori Islands, where Terdiman orders them to secure evidence and destroy the local
supply chain In commerce, a supply chain is a network of facilities that procure raw materials, transform them into intermediate goods and then final products to customers through a distribution system. It refers to the network of organizations, people, acti ...
. As a result of the disruptions on Hollowrock Island, at the Evertides Mall, and on the Muratori Islands, Amanatides fires Woo as the mall's manager and begins a revenge plot against who he believes harmed BlueTide's business. He orders the owner to retrieve a truck, autonomous robots, and
nitroglycerin Nitroglycerin (NG), (alternative spelling of nitroglycerine) also known as trinitroglycerin (TNG), nitro, glyceryl trinitrate (GTN), or 1,2,3-trinitroxypropane, is a dense, colorless, oily, explosive liquid most commonly produced by nitrating g ...
. Amanatides uses these components to assemble a destructive machine he dubs the Truxterminator. Terdiman and the Löckelle Police Department raid Hollowrock Island and apprehend Amanatides, who reveals that he had already deployed the Truxterminator to destroy the town of Cullington, where he had spotted the former Löckelle Teardown Services company vehicle in Tracy's driveway. Tracy is unaware of her fate as she is trying out her new
tanning bed Indoor tanning involves using a device that emits ultraviolet radiation to produce a cosmetic tan. Typically found in tanning salons, gyms, spas, hotels, and sporting facilities, and less often in private residences, the most common device is a ho ...
, so the owner arrives in Cullington and safely guides the Truxterminator through the town and into the sea.


Development and release


Technology and prototypes

''Teardown'' was developed by Tuxedo Labs, an
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
studio founded by Swedish
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
Dennis Gustafsson. Gustafsson had previously been involved with companies developing
middleware Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement co ...
for game physics. Together with Henrik Johansson, he had founded the
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
studio Mediocre in 2010, where they worked on ''
Smash Hit ''Smash Hit'' is a first-person rail shooter developed by the Swedish indie game studio Mediocre, and released for iOS and Android smartphones. Gameplay ''Smash Hit'' is an abstract rail shooter in which the player travels forward at a const ...
'', '' PinOut'', and the ''Sprinkle'' series. After shutting down Mediocre in 2017, Gustafsson began working on technology for
destructible environment In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings an ...
s using voxels, an idea he had been looking to pursue for some time. Voxels appeared easier to implement because regular
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
would have led to arbitrary
geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is c ...
with overly complex collision detection. Inspired by MagicaVoxel, he implemented the voxel technology alongside real-time ray tracing, which the simplicity of voxel-based scenes made possible. Reflection colours use screen space reflection instead of full-path tracing "for
performance A performance is an act of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Management science In the work place ...
reasons". Smoke is simulated using a
fluid animation Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis place ...
system Gustafsson had authored for ''Sprinkle'' and is rendered with stochastic transparency. Unlike traditional voxel engines that manage all voxels in a single
volume Volume is a measure of occupied three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). The de ...
, Gustafsson chose to use several volumes that contain a smaller number of voxels to allow for local
translation Translation is the communication of the Meaning (linguistic), meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The ...
. The resulting
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and custom tools were written in C++. In the engine, voxels were implemented using an
8-bit colour 8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 or 28. Color ...
palette, where each material determines a voxel's colour, roughness, emissiveness, reflectivity, and physical material type. Gustafsson did not add material stress to the engine, feeling as though predictable behaviour would be more beneficial to the player. After creating a voxel sandbox, he worked alongside former Mediocre designer Emil Bengtsson to come up with gameplay concepts. Like with ''Smash Hit'' and ''Sprinkle'', Gustafsson wanted to model the gameplay around the technology, this time using destruction as a key element. He described this process as difficult "because any traditional game objective could just be solved by the player creating a straight line from A to B", with walls and doors unable to restrict the player. Several ideas were floated, starting with a
driving game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
in which the player would drive into and topple objects. They decided against this concept because the destruction was merely an effect rather than central to the gameplay. Several stealth game prototypes followed over the span of several months, but Gustafsson and Bengtsson were unable to construct stealth gameplay where the enemies were insensitive to the sound of the player's destruction. The developers explored a survival game prototype featuring giant spiders, but Gustafsson and Bengtsson were generally not content with the use of enemies, as they would disrupt the destructive gameplay. Lastly, they toyed with a heist concept, requiring the player to steal a predefined set of objects. Gustafsson and Bengtson considered this task too trivial but regarded using limited tools and caches as too restrictive. Seven months into the development, after the two could not come to a mutually liked gameplay variant, Bengtsson left the project in early 2019. Gustafsson further experimented with the technology on his own, refusing to drop the work he had already done. He stated that it was difficult to find a justification for the possible destruction in the game without resorting to a
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
or violent gameplay in general. He considered the design process his most frustrating yet.


Game design and implementation

Gustafsson shared the progress of his technology on
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from 2018 onwards. By August 2019, he had developed a game concept that he planned to release. Gustafsson came up with the two-phase heist structure with unlimited setup time and limited execution time. He said that it was "compatible with all the limitations (or lack thereof)" of a fully destructible environment while "offering an interesting challenge". As a result of the destructibility, obstacles within levels could only be designed with elevation, distance, water, and unbreakable objects. Additionally, Gustafsson intended to use few unbreakable parts, mostly for levels' lower bounds. He avoided overly large maps, initially due to a technical restriction, and later to keep navigation from becoming tedious. Within the second phase of the structure, Gustafsson settled on a simple timer, rather than other concepts such as a slowly flooding cavern. The initial levels Gustafsson designed for this concept were long, straight corridors that the player would have travelled twice, reaching an item and returning to the getaway vehicle. After Bengtsson re-joined the project, the two discovered that the game played much better when it featured multiple objectives in a non-linear open world, which became the final design. Levels were designed with MagicaVoxel. For the quick save system, Gustafsson used
run-length encoding Run-length encoding (RLE) is a form of lossless data compression in which ''runs'' of data (sequences in which the same data value occurs in many consecutive data elements) are stored as a single data value and count, rather than as the original ...
to compress world data at high speeds, seeking to encourage the system's use by eliminating long load times. A popular request from fans was to have the security helicopter not spot the getaway vehicle when the timer runs out and instead chase after the player. Gustafsson disliked this idea, saying that it "would introduce an element of randomness that would discourage the strategic thinking and careful planning". He once looked into procedurally altering levels to reflect damage the player had inflicted earlier but scrapped the idea due to time. Adding
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
was not planned as the engine was written for
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
gameplay, and the team considered the networked synchronisation of all voxel physics technically infeasible. Anticipating that players would want to mod the game, he moved much of the game's gameplay logic from C++ to Lua. Gustafsson cited as the ultimate goal that modders should be able to create entirely new gameplay mechanics within the game's framework.


Music and sound design

Douglas Holmquist, who had worked on many of Mediocre's games, created ''Teardown''s music and sound design, starting part-time November 2019 before joining full-time in February 2020. He recorded impact, break, and squeak sounds for the in-game materials, weapon sounds (using a Benelli M4 and Colt M1911), vehicle sounds, and ambience. He worked on Foley with sound engineer Mathias Schlegel. During the development, unused sounds Holmquist had created for ''Smash Hit'' were used as placeholders. He composed and performed the game's soundtrack with Andreas Baw on the drums, Hans Kristian Durán providing vocals for the song "Löckelle", and Håkan Åkesson mastering the songs at Nutid Studio.


Early access and release

Gustafsson revealed the game as ''Teardown'' on 1 October 2019. The announcement was coupled with the release of a walkthrough video, a website, and a preparatory
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storefront page. Later development updates shared by Gustafsson documented dynamic weather, further vehicles and levels, and other content being added. The game's online presence grew its pre-release popularity substantially and he thus chose to not use any traditional marketing techniques. Gustafsson formally founded Tuxedo Labs in
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in 2019. Another trailer showcased ''Teardown'' during Gamescom: Opening Night Live in August 2020. Gustafsson planned to release the game as a Steam Early Access title for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
later in 2020. He made it available as such via Steam on 29 October 2020. By this time, the development team comprised Gustafsson, Bengtsson, and five contractors. They later brought on John Kearney as ''Teardown''s
art director Art director is the title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, film industry, film and television, the Internet, and video games. It is the charge of a sole art director to supervise and ...
. The early access phase was to last approximately one year, subject to change depending on player feedback, to allow for the addition of more content. The initial release included one half of the game, Part 1, with the second in development by January 2021. Part 2, released on 2 December 2021, added further missions and tools, as well as enemy robots. The completed game was released on 21 April 2022. The trailer announcing this release date, published earlier that month, compiled the updates made during the early access phase.


Reception


Pre-release

During its early access phase, ''Teardown'' was received well. Graham Smith of '' Rock Paper Shotgun'' lauded the game's voxel destruction mechanics and their intrinsic value to the gameplay, considering the destruction technology to outperform foregone destruction-focused games like '' Red Faction: Guerrilla''. '' GameStar''s Christian Just praised the game's sandbox approach to level destruction and the technology's level of detail. Rick Lane of '' Bit-Tech'' called the game's puzzles "highly open ended yet beautifully challenging". Smith regarded the game as rarely frustrating due to its use of quick saves, which Andy Kelly of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' echoed. Smith also described the successful completion of a level within 60 seconds, after having spent up to an hour planning the route, as rewarding. Likewise, Nathan Grayson of ''
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'' stated that it felt "amazing" to complete a level with little time left. Connor Sheridan of '' GamesRadar+'' regarded the game's music as "slick". Lane noted that the visual style was "splendid". ''
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''s Robert Purchese was amazed by the unexpected existence of a story. ''PC Gamer''s Natalie Clayton praised ''Teardown''s ray-traced lighting implementation and overall art style as "something utterly gorgeous". She believed that its mod support had transformed it "from a fun curiosity into a worthy successor to the king of physics sandboxes, '' Garry's Mod'' and gave it longevity. With only Part 1 released at the time, Just felt that the game lacked varying content, making it feel "lifeless and dull" after an initial "wow effect". He called the game's worlds "oddly cold and empty" and further cited a perceived lack of
optimisation Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
. Smith criticised some imprecise interactions between the game's elements, such as the player colliding with " glitchy" object edges or large, partially destroyed structures being supported by very few voxels due to a lack of stress.


Release

''Teardown'' received "generally favorable reviews", according to the
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website
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, which calculated a weighted average rating of 80/100 based on nineteen critic reviews. Clayton, who reviewed the game for ''PC Gamer'', labelled the game "the most creative sandbox platform since ''Garry's Mod'' and an "endlessly delightful destruction sandbox". Stefania Netti of '' Eurogamer.it'' similarly called it "the interactive fulcrum ''par excellence'', that twisted gratification that never tires". Dawid Biel of ''
CD-Action ''CD-Action'' is a Polish magazine devoted to video games. Its first issue was published on April 1, 1996. In 2005, an unsuccessful attempt was made to introduce the magazine to the Czech market; only one issue was ever published. References ...
'' described interactions with fires, explosions, and destruction of large structures as "mesmerising". ''Teardown''s physics were praised as "superb" by ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Alessandro Barbosa, who felt that "the chaotic nature of its physics are a consistent source of joy". ''Game Rant''s Dwayne Jenkins regarded the game a "technical marvel" with "a startling amount of detail" in its physics. However, Netti and Annika Menzel of '' PC Games'' lamented that buildings could remain unrealistically supported by very few blocks. Benjamin Schmädig of '' Eurogamer.de'' cited this as a stark contrast to the ease with which some materials could be destroyed. John Cantees of ''GamingBolt'' found the interactions with some objects "finicky" and lamented "floaty" controls while jumping, while Jenkins faulted poor controls for vehicles. Cantees found the voxel art style apt for the game and its destruction-based gameplay. Jenkins wrote that it was "deceptively beautiful" and Biel regarded it "extremely visually attractive". Chris Jarrard reviewed ''Teardown'' for ''
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'' and called the game "an absolute stunner", citing its use of ray tracing for lighting, shadows, and reflections, bounce lighting, ambient occlusion, and
diffuse reflection Diffuse reflection is the reflection (physics), reflection of light or other radiation, waves or particles from a surface such that a ray (optics), ray incident on the surface is scattering, scattered at many angles rather than at just one angle ...
s. He further believed that the fire propagation exceeded that of his prior favourite, '' Far Cry 2''. Barbosa criticised the pace of upgrades in the campaign, feeling that it hindered the "ability to tear maps apart in entertaining ways" and prevented drastic changes in mission objectives. Menzel cited monotony in returning to the same maps with different objectives. In contrast, Jason Coles of ''
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'' found satisfaction in finding new shortcuts on previously played levels after unlocking the planks. Jarrard exclaimed that completing a mission with only seconds left was "a legitimate rush". Jenkins considered the campaign's narrative unnecessary, especially due to a lack of voiced dialogue and missing ability to meet the characters in the game. Jarrard said the story was "paper-thin". Barbosa felt that the challenge modes had no lasting appeal, while Clayton bemoaned a lack of multiplayer and found the modding scene to be the game's "enduring lifeblood". Coles similarly believed that mods would be ''Teardown''s legacy. Jenkins, Menzel, and Netti warned of possible motion sickness, and Cantees faulted an inconsistent performance. Schmädig found the game's gamepad support cumbersome.


Sales

''Teardown'' was among Steam's best-selling games in the first few days of its early access phase. In the same time frame, the game received more than 1,800 player reviews, of which 96% were positive, indicating an "overwhelmingly positive" reception. Gustafsson attributed the early success to the popularity of his Twitter videos. By August 2022, ''Teardown'' had sold 1.1 million copies.


Accolades

''Teardown'' received nominations for multiple year-end accolades, winning "Excellence in Design" at the 2021 Independent Games Festival. It was an honourable mention for "Best Technology" at the 2023
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. ''Shacknews'' named ''Teardown'' the best early access game of 2020 and, after its release, the best
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
of 2022. ''Rock Paper Shotgun''s editors cited the game as one of their favourite games of 2020, and it ranked #25 on ''PC Gamer''s list of the "top 100 PC games" in 2022. ''GameSpot'' cited it as one of 2022's best games, while ''Kotaku'' regarded it as one of the year's best games for the Steam Deck platform. ''
PCGamesN ''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Netw ...
'' said ''Teardown'' was one of the "best relaxing games in 2022", while ''PC Gamer'' named it the year's best sandbox.


Legacy

On 1 July 2022, Tuxedo Labs was acquired by
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
as part of Embracer Group. Saber Interactive justified its purchase by arguing that ''Teardown''s technology could be expanded into a larger platform and compete with ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being ...
'' and '' Roblox''. By the time the acquisition was announced in August 2022, Gustafsson had grown the studio's staff to six people, taking the title of chief technology officer and hiring as
chief executive officer A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
(CEO) Marcus Dawson, the former CEO of
Illusion Labs Illusion Labs is a developer and publisher of video games, based in Malmö, Sweden. Illusion Labs was founded in autumn of 2007. They create applications and games for iOS and Android, combining engineering and aesthetics. Illusion Labs specia ...
.


Notes


References


External links

* {{Official website, https://teardowngame.com/ 2022 video games Action video games Early access video games Independent Games Festival winners Indie video games Lua (programming language)-scripted video games Open-world video games Puzzle video games Single-player video games Video games developed in Sweden Video games with Steam Workshop support Windows games Windows-only games