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Steam Deck
The Steam Deck is a handheld gaming computer developed by Valve Corporation. Released on February 25, 2022, the Steam Deck can be played as a handheld or connected to a monitor in the same manner as the Nintendo Switch. It is an x86-64-v3 device with integrated gaming inputs designed to play the full Steam library, including Windows PC games via the Linux-based Proton compatibility layer. The system is an open platform, allowing users to install other compatible games on the device or other operating systems. History Valve's first foray into hardware was with the Steam Machine, a computer specification based on the Linux-derived SteamOS that could be adopted by any computer manufacturer to make systems optimized for running Steam and games from it. Introduced in 2015, the platform did not sell well and Valve quietly pulled back on it by April 2018, but stated they remained committed to providing some type of open-hardware platform. Steam Deck designer Scott Dalton said "there w ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Inch
Measuring tape with inches The inch (symbol: in or ″) is a unit of length in the British imperial and the United States customary systems of measurement. It is equal to yard or of a foot. Derived from the Roman uncia ("twelfth"), the word ''inch'' is also sometimes used to translate similar units in other measurement systems, usually understood as deriving from the width of the human thumb. Standards for the exact length of an inch have varied in the past, but since the adoption of the international yard during the 1950s and 1960s the inch has been based on the metric system and defined as exactly 25.4 mm. Name The English word "inch" ( ang, ynce) was an early borrowing from Latin ' ("one-twelfth; Roman inch; Roman ounce"). The vowel change from Latin to Old English (which became Modern English ) is known as umlaut. The consonant change from the Latin (spelled ''c'') to English is palatalisation. Both were features of Old English phonology; see and fo ...
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Motion Detection
Motion detection is the process of detecting a change in the position of an object relative to its surroundings or a change in the surroundings relative to an object. It can be achieved by either mechanical or electronic methods. When it is done by natural organisms, it is called motion perception. Methods Motion can be detected by monitoring changes in: *Infrared light (passive and active sensors) *Visible light (video and camera systems) *Radio frequency energy (radar, microwave and tomographic motion detection) *Sound (microphones, other acoustic sensors) *Kinetic energy (triboelectric, seismic, and inertia-switch sensors) *Magnetism (magnetic sensors, magnetometers) *Wi-Fi Signals (WiFi Sensing) Mechanical The most basic forms of mechanical motion detection utilize a switch or trigger. For example, the keys of a typewriter use a mechanical method of detecting motion, where each key is a switch that is either off or on, and each letter that appears is a result of the key ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Trackpad
A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen. Touchpads are a common feature of laptop computers as opposed to using a mouse on a desktop, and are also used as a substitute for a mouse where desk space is scarce. Because they vary in size, they can also be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available as detached accessories. Operation and function Touchpads operate in one of several ways, including capacitive sensing or resistive touchscreen. The most common technology used in the 2010s senses the change of capacitance where a finger touches the pad. Capacitance-based touchpads will not sense the tip of a pencil or other similar ungrounded or non-conducting implements. Fingers insulated by a glove may also be problem ...
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Capacitive Sensing
In electrical engineering, capacitive sensing (sometimes capacitance sensing) is a technology, based on capacitive coupling, that can detect and measure anything that is conductive or has a dielectric constant different from air. Many types of sensors use capacitive sensing, including sensors to detect and measure proximity, pressure, position and displacement, force, humidity, fluid level, and acceleration. Human interface devices based on capacitive sensing, such as touchpads, can replace the computer mouse. Digital audio players, mobile phones, and tablet computers will sometimes use capacitive sensing touchscreens as input devices. Capacitive sensors can also replace mechanical buttons. A capacitive touchscreen typically consists of a capacitive touch sensor along with at least two complementary metal-oxide-semiconductor (CMOS) integrated circuit (IC) chips, an application-specific integrated circuit (ASIC) controller and a digital signal processor (DSP). Capacitive sensing ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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Stereo Speakers
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and internet. Etymology The word ''stereophonic'' derives from the Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice") and it was coined in 1927 by Western Ele ...
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TFLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measure than measuring instructions per second. Floating-point arithmetic Floating-point arithmetic is needed for very large or very small real numbers, or computations that require a large dynamic range. Floating-point representation is similar to scientific notation, except everything is carried out in base two, rather than base ten. The encoding scheme stores the sign, the exponent (in base two for Cray and VAX, base two or ten for IEEE floating point formats, and base 16 for IBM Floating Point Architecture) and the significand (number after the radix point). While several similar formats are in use, the most common is ANSI/IEEE Std. 754-1985. This standard defines the format for 32-bit numbers called ''single precision'', as well as 64-b ...
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RDNA 2
RDNA ( Radeon DNA) is a graphics processing unit (GPU) microarchitecture and accompanying instruction set architecture developed by Advanced Micro Devices (AMD). It is the successor to their Graphics Core Next (GCN) microarchitecture/instruction set. The first product lineup featuring RDNA was the Radeon RX 5000 series of video cards, launched on July 7, 2019.AMD press release: The architecture is also used in mobile products. It is manufactured and fabricated with TSMC's N7 FinFET graphics chips used in the Navi series of AMD Radeon graphics cards. The second iteration of RDNA was first featured in the PlayStation 5 and Xbox Series X and Series S consoles. Both consoles utilize a custom RDNA 2-based graphics solution as the basis for their GPU microarchitecture. On PC, RDNA 2 is featured in the Radeon RX 6000 series of video cards, which first launched in November 2020. RDNA 2 is also featured in Samsung's Exynos 2200 as the graphics architecture. The third iteration of ...
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