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is a weapon-based fighting video game franchise by
Bandai Namco Entertainment is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in ...
. There are seven main installments of video games and various media
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
s, including music albums and a series of
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
books. The first game in the series, '' Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
in 1995 and was later ported to video game consoles; the widespread success of its first sequel '' Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a single word). While it has developed during its various iterations, some of the characters and gameplay elements have remained consistent throughout the series. Project Soul is the internal Namco development group responsible for the ''Soulcalibur'' franchise after the release of ''Soulcalibur II''. Although the games are usually credited to Namco itself, the team established its name to draw attention to the group's combined accomplishments.


Games

All games in the series before ''Soulcalibur III'' were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of ''Soul Edge'' and in home versions there is a role-playing-type mode titled "Edge Master" where the player can unlock various items including weapons for the default characters.


Main series


''Soul Edge''

The first installment, titled ''Soul Edge'', was released for arcade, and was later updated to ''Soul Edge Ver. II''. This enhanced version was then ported to the PlayStation, where it was renamed ''Soul Blade'' outside Japan. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has their own reasons for joining the quest but they all share a common goal: to obtain the legendary sword, called 'Soul Edge'. After appearing in arcade, the game was made available for PlayStation in 1996. Along with its soundtrack, it has been praised for being innovative yet traditional to the fighting genre of games. With Versus (one-on-one battle mode), Survival (take on a
gauntlet Gauntlet or the gauntlet may refer to: Common uses *Gauntlet (glove), protective gloves used as a form of armor *Running the gauntlet, a form of physical punishment Arts, entertainment, and media Fictional characters *Gauntlet (comics), a Marvel ...
of opponents until the player is unable to continue),
Time Attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down ...
, Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of Edge Master, a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.


''Soulcalibur''

The sequel to ''Soul Edge'' was released for arcade a year later, with a port for the Dreamcast in 1999. The plot is set two–three years after the first game. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. Though retaining elements of its predecessor, ''Soulcalibur'' incorporated an extensive number of new features, including the "8-Way Run". The title ''Soulcalibur'' became a trademark title to be used throughout the series since. In 2008, Namco Bandai released ''Soulcalibur'' on the Xbox Live Arcade for the Xbox 360. Although online leaderboards and achievements were supported in this version, there was no online playing mode or mission mode, as there was in the Dreamcast version.


''Soulcalibur II''

2002's ''Soulcalibur II'' further improved and expanded on the ''Soulcalibur'' original, in both graphics and gameplay. ''Soulcalibur II'' was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active sixth-generation consoles. This is the first game in the ''Soulcalibur'' series to feature characters in other media, such as Link from
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's '' The Legend of Zelda'', playable on the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. Featured on the PlayStation 2 version's roster is Heihachi Mishima of ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'', while
Image Comic Image Comics is an American comic book publisher and is the third largest comic book and graphic novel publisher in the industry in both unit and market share. It was founded in 1992 by several high-profile illustrators as a venue for creator-own ...
's character Spawn was an addition for the Xbox version. A high definition-optimized enhanced port of the game, entitled ''Soulcalibur II HD Online'', was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's Xbox Live Arcade and Sony's
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters ( Heihachi Mishima and Spawn) who were originally exclusive to each platform.


''Soulcalibur III''

Breaking with tradition, the PlayStation 2 version of ''Soulcalibur III'' was released in 2005 before an '' Arcade Edition'' was seen. It used a different
graphics engine Rendering or image synthesis is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from a 2D model, 2D or 3D model by means of a computer program. The resulting im ...
. ''Soulcalibur III'' contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more interactive, for example with rocks breaking if a character were to impact against them. ''Soulcalibur III'' is the first game in the series to feature a character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some
strategic Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
aspects for created characters. It is the only game in the ''Soulcalibur'' series to be
THX THX Ltd. is an American company that develops the eponymous high fidelity audio/visual reproduction standards for movie theaters, screening rooms, home theaters, computer speakers, gaming consoles, car audio systems, and video games. Founded ...
approved.


''Soulcalibur IV''

Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to conclude the 1590 A.D. trilogy. ''Soulcalibur IV'' introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge). Like ''Soulcalibur II'', the fourth game also included cameos from different media. The ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' character Darth Vader is a playable character on the PlayStation 3 version, while Yoda is for the Xbox 360 version. Each character was also available for download on the consoles in which they do not appear. Both versions of the game include the Apprentice character from '' Star Wars: The Force Unleashed''. Like ''Soulcalibur III'', the game includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can be taken into online bouts, which in itself is a new addition to the series. However, unlike ''Soulcalibur III'', the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.


''Soulcalibur V''

Released in 2012 for the PlayStation 3 and Xbox 360, ''Soulcalibur V'' is the sixth installment of the series and the second game to take bouts online, as well as the last installment to conclude the original timeline story. Like the other ''Soulcalibur'' series, this game features guest characters; in this case Ezio Auditore da Firenze from the ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' series and as well as the fighting style of Devil Jin from the ''Tekken'' series.


''Soulcalibur VI''

''Soulcalibur VI'' was released in 2018. While the storyline takes place after the fifth game, it act as a soft reboot, taking the series back to mostly reimagined after ''Soul Edge'' and eventually set in a new timeline. Like '' Tekken 7'', it uses Unreal Engine 4, and features downloadable guests, while one guest character ( Geralt of Rivia from '' The Witcher'' series) acts as one of the base roster and plays a vital role on the storyline.


Spin-offs


''Soulcalibur Legends''

Released in 2007 for the Wii, ''Soulcalibur Legends'' is the series' first spin-off title. Departing from the usual fighting game genre, it is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
with elements of
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It features competitive and cooperative gameplay in addition to the single-player mode. ''Soulcalibur Legends'', although set between the events of '' Soul Edge'' and '' Soulcalibur'', is non-canon to the series.


''Soulcalibur: Broken Destiny''

Released in 2009 for the Sony PSP, ''Soulcalibur: Broken Destiny'' is the first portable installment of the ''Soulcalibur'' series. It uses many of the features used in ''Soulcalibur IV'', such as the soul crush, armor destruction, critical finishers, and Character Creation, and also brings in some new features such as new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story mode. The game's features are similar to ''Soulcalibur IV'', including its customization features, but it introduced a new character named Dampierre, a conman who wears twin blades on his wrists. In addition, Kratos from the '' God of War'' franchise appears as a guest character. ''Broken Destiny'' received very positive reviews.


''Soulcalibur: Lost Swords''

Released in 2014, ''Soulcalibur: Lost Swords'' is a free-to-play video game distributed through the PlayStation Network. It is a strictly single-player game based on ''Soulcalibur V'' in which the goal is for the player to collect loot, including raw materials and weapons, through battles in the new Quest Mode.


''Soulcalibur: Unbreakable Soul''

Initially trademarked by Bandai Namco in October 2013, ''Soulcalibur: Unbreakable Soul'' was announced on Bandai Namco's Global Gamer's Day 2014 for the mobile phones, the first installment made specifically for the platform, this time iOS (the previous mobile game was an
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
port of ''Soulcalibur''). Released on May 8, 2014, ''Unbreakable Soul'' is a card-based fighting game where players can pick different attack cards to strike enemies. Elemental system makes a return from ''Soulcalibur: Lost Swords''; players can mix the cards with one of the five elements: fire, water, wind, light, and dark. There are over 200 weapons as well as more than 150 player avatars featured. The game's story revolves around Cassandra and
Edge Master The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed b ...
in their efforts to find the fragments of Soul Edge. ''Unbreakable Soul'' received unfavorable reviews.


Gameplay

All the games in the ''Soulcalibur'' series retain some specific features while others features vary from game to game. The basic button layout for the series launches two weapon attacks (horizontally and vertically aligned strikes), a kick button, and a guard button for blocking. Two features that have been kept in the series since its inception are the Guard Impact defense system and the Ring Out condition of victory. In the first game (''Soul Edge/Blade''), the Guard Impact system is a repelling technique that allows the player to check an incoming strike and push it back to allow a free hit. A Guard Impact requires precise timing (with the player pressing forward and guarding at the instant an opponent strikes) but it results in tactical advantage for the defender. The opposing player is able to counter a Guard Impact with their own and this can result in a stalemate until one of the players misjudges the timing on a subsequent Guard Impact. As the series progressed, the Guard Impact system was developed further. In ''Soulcalibur'', Namco introduced new Guard Impact techniques: Parry and Weapon Strip, while the original repelling technique was renamed Repelling. These different Guard Impact types have been kept in subsequent installments of the game. In the fifth game, Guard Impacts were slightly altered by giving the Parry maneuver the new property of slamming opponents to the ground rather than just easing their weapon off course. Repels still work in the same way as they have in previous ''Soulcalibur'' series games. Ring Outs occur when one of the fighters is forcibly removed from the game's arena (or ring), instantly ending the round and resulting in a round point for their opponent. The idea of Ring Outs in 3D fighting games was originally conceived by the '' Virtua Fighter'' series of fighting games and adopted by Namco for ''Soul Edge''. A combatant cannot be knocked out of the ring without being eliminated by some effort from themselves or by their opponent. Later games introduced new ring designs that modified the way Ring Outs were handled (''Soulcalibur'' allowed rings to take different shapes instead of a basic square, ''Soulcalibur II'' introduced stages with walls that blocked off parts of the ring and made Ring Outs possible only in certain parts of the stage or removing that condition altogether, and ''Soulcalibur III'' introduced low walls that can be destroyed to create a Ring Out opportunity). ''Soulcalibur V'' introduced a new aspect of Ring Outs; if a Ring Out is declared on certain stages, the battle will continue in a new location that is below the point where the Ring Out occurred. ''V'' also includes infinite stages (the stages have no edges of any kind, allowing the battle to continue in any direction with no limit) for the first time in the history of the series. ''Soul Edge'' is unique in the series as it is the only game to feature the Weapon Meter; a sword-shaped meter under the characters' vitality bars that determined how much damage a weapon could sustain. As a character blocked attacks; the meter would deplete until it emptied which resulted in a weapon breaking (the player would also have to pay half the Weapon Meter to perform a Critical Edge combo). Once the character's weapon was broken, they were forced to fight bare-handed until the end of the round. The Weapon Meter was designed to promote consistent offense and deter constant defense (other fighters have adopted similar means to deter over-defending; '' Street Fighter Alpha 3''s Guard Meter is an example of such a device). The Weapon Meter was abandoned following ''Soul Edge'' and instead replaced with ''Soulcalibur''s trademark 8-Way Run system. The 8-Way Run allowed players to walk in any direction at any time instead of using a specific command to sidestep. This kept the fights truly three-dimensional and made it easier to maneuver around attacks or away from ring edges (as well as launch specific 8-Way Run attacks). Each of the sequels to ''Soulcalibur'' has used the 8-Way Run movement system. In ''Soulcalibur IV'', Namco introduced a new variation of the Critical Edge combo, called the Critical Finish. Rather than being a combo, a Critical Finish is more of a finishing move which involves an elaborate move that defeats opponents in a single attack. This new attack is tied to the Soul Gauge that works similarly to the Guard Break meter in ''Street Fighter Alpha 3'' (the meter decreases whenever the player blocks an attack and is replenished by landing attacks on the opponent, it also refills slowly over time). Also tied to the Soul Gauge is the concept of destructible character armor (akin to '' Fighting Vipers'') that can be smashed off characters to weaken their resistance to attacks. The Critical Finish itself replaces the Soul Charge from the other three ''Soulcalibur'' games (a supercharge-like move that can give a character counter properties for the duration of its charge). Large gameplay changes have been implemented for ''Soulcalibur V''. Critical Finishes are no longer part of the gameplay, being replaced by the Critical Edge (a different attack from that used in ''Soul Blade''). Critical Edge attacks can be used after filling up the new Critical Gauge, which works similarly to "super meters" in other fighting games. Guard Impacts are now tied to this gauge (a segment must be sacrificed to execute one) and the original Guard Impact mechanic is replaced by Just Guard, which works similarly but removes the consequence for missed timing. The Critical Gauge can also be used for Brave Edge attacks, which are stronger attacks than regular ones that don't require an entire bar. In addition to the 8-Way Run, Quick Step allows players to execute a faster sidestep to circle their opponent.


Plot

A long time ago, an ordinary sword was soaked with blood through the endless battles of its era, causing the sword to be corrupted and becoming sentient by its own, which earned it the name "Soul Edge". No one dared to wield the sword without getting corrupted by its evil spirit, and only the Hero King, Algol can wield it without getting possessed. However, Algol's son, jealous of his father's feat, wielded the sword and became corrupted. Algol destroyed both his son and the sword, from which he then made a weapon in grief, naming it "Soul Calibur". He was sacrificed to complete the sword's ritual which would then be protected by a cult; no one knew that Soul Edge would reform on its own later on. Soul Calibur itself was lost after it was stolen by a member of the cult, Zasalamel. In 1553, a Spanish pirate, Cervantes de Leon stole Soul Edge from a dealer's ship, but gradually became corrupted by its spirit until it devoured his soul, influencing him to terrorize the world for over twenty years. This terror made several warriors to venture out and stop him, including a female ninja, Taki, who wanted to destroy Soul Edge for having corrupted her master, and a German rebel,
Siegfried Schtauffen The following is a comprehensive list of characters from the '' Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in PlayStation version) in 1995. Overview ''Soulcalibur'' is a weapon-based fighting game franchise ...
, who desperately wanted to blame someone for his accidental murder of his father. Eventually, a Greek warrior,
Sophitia Alexandra , better known simply as Sophitia, is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soul Edge'' and its subsequent sequels, as well as appearing in various merc ...
, confronted and managed to destroy one of Cervantes' blades, but the battle was eventually ended by Taki, who managed to slay Cervantes. Siegfried then came to check Soul Edge, but he became possessed by the release of the "Evil Seed" and turned into the monstrous
Nightmare A nightmare, also known as a bad dream, Retrieved 11 July 2016. is an unpleasant dream that can cause a strong emotional response from the mind, typically fear but also despair, anxiety or great sadness. The dream may contain situations of d ...
. The Evil Seed event had major impact to the world, including several people going insane, and Nightmare replaced Cervantes in terrorizing the world, wanting to recover the lost Soul Edge fragments. Three years later, Nightmare had prepared for the ritual to complete Soul Edge, but three warriors from Asia, Chai Xianghua, Kilik, and Maxi stormed his castle, the Ostrheinsburg, and managed to defeat Nightmare, with Soul Edge's spirit ( Inferno) being shattered by Xianghua's blade, which was revealed to be the lost Soul Calibur. Though Siegfried temporarily regained his sanity, he became possessed again shortly after, as did Soul Calibur, which succumbed to the darkness of Inferno. Four years later, Nightmare had begun on his Soul Edge ritual again in his old castle, wanting to resurrect Soul Edge, but his ritual was interrupted by an exiled French nobleman,
Raphael Sorel The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed b ...
, who wanted Soul Edge in order to get revenge on the French nobles who exiled him. Although Raphael was utterly defeated, he was able to penetrate Soul Edge, which gave Siegfried and Soul Calibur the time to break free of its control fully. Soul Edge was then pierced by Siegfried using Soul Calibur, trapping them in the "Soul Embrace". While things seemed to go normal afterwards, Zasalamel had returned to try and free both swords, intending to use their power to break his cycle of reincarnation induced by Soul Calibur. He managed to do so, and Inferno took a physical form to become the "second Nightmare". Siegfried clashed with this new Nightmare, but was wounded in the process and had to be healed by Soul Calibur, tying him with it permanently, while Soul Edge was cast to the void to heal itself. The clash of Soul Edge and Soul Calibur had awakened Algol from his slumber, who rose the Tower of Remembrance to wait for warriors to challenge him. Meanwhile, Nightmare, with his servant Tira, wanting to gather the Soul Edge fragments to complete Soul Edge, forced several warriors, including
Astaroth Astaroth (also Ashtaroth, Astarot and Asteroth), in demonology, was known to be the Great Duke of Hell in the first hierarchy with Beelzebub and Lucifer; he was part of the evil trinity. He is known to be a male figure most likely named after ...
, Sophitia, and Voldo into servitude, while Siegfried, having recovered, set out to confront Nightmare. The two clashed for the second time in the Tower of Remembrance, where Siegfried managed to destroy both Nightmare and Soul Edge, seemingly once and for all. Seventeen years later, however, Soul Edge had reformed itself, as did Nightmare, who had possessed a swordsman and became the king of Hungary under the alias "Graf Dumas". His former servant, Tira, did not accept him and intended to search for a new vessel for Soul Edge. She eventually found her now-dead nemesis Sophitia's daughter,
Pyrrha Alexandra In Greek mythology, Pyrrha (; Ancient Greek: Πύρρα) was the daughter of Epimetheus and Pandora and wife of Deucalion of whom she had three sons, Hellen, Amphictyon, Orestheus; and three daughters Protogeneia, Pandora II and Thyia. Accor ...
, whom she had once kidnapped to blackmail Sophitia, who had Soul Edge's power in her blood. Though successful in advising her to attack and kill the people who had ostracized her, Tira was confronted by Pyrrha's long-lost brother, Patroklos Alexander, formerly a warrior under Graf Dumas, who had made his life's goal to find his sister and avenge his mother's murder. While he was able to bring her back, they were confronted by Nightmare and Pyrrha awakened her Soul Edge powers. She was disappointed when Patroklos was hesitant in accepting her, and decided to follow Tira again. Patroklos was named as Soul Calibur's new wielder afterwards by Siegfried and also purified the holy sword through the help of several Asian warriors, before going on an all-out battle in Europe. Nightmare was eventually killed by Siegfried's subordinate, Z.W.E.I., who was immediately wounded by the possessed Pyrrha, who proceeded to battle Patroklos. Patroklos accidentally killed his sister, but was given a second chance by
Edge Master The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed b ...
to purify Pyrrha without killing her. However, Patroklos was trapped subconsciously to fight Soul Calibur's spirit,
Elysium Elysium (, ), otherwise known as the Elysian Fields ( grc, Ἠλύσιον πεδίον, ''Ēlýsion pedíon'') or Elysian Plains, is a conception of the afterlife that developed over time and was maintained by some Greek religious and philos ...
, the one who had guided him all this time, as she was angry at him for sparing his malfested sister. After defeating Elysium, he alongside Pyrrha pierced Soul Calibur with Soul Edge, after which he accepted to live with his sister regardless of who she is. In a parallel timeline, the events after 1583 have been altered. While traveling to Ostrheinsburg to confront Nightmare, Kilik and his companions were aided by Grøh of the Aval Organization, a group created by the late King Arthur to use Soul Calibur to defeat Soul Edge. A few characters have learned of the dark future that was to come, and have started to work on changing that future. Zasalamel received a warning from his future counterpart of the mistakes that he would make, and decided to be a leader for mankind instead of seeking for a permanent death.
Cassandra Alexandra is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soulcalibur II'' and its subsequent sequels, and later appeared in various merchandise and promotional materia ...
, younger sister of the holy warrior Sophitia, was given a warning by her original timeline counterpart, who had been stuck inside the Astral Chaos and became malfested. The warning was about Sophitia's death and Pyrrha's malfestation in the future, and the new Cassandra set off to prevent the tragic fate of her family. Meanwhile, Azwel, who had been a member of the Aval Organization but betrayed them, set about to create the “Ultimate Seed,” which was similar to the original Evil Seed. But his plans were thwarted by the Conduit, a warrior who had the power to absorb astral fissures and who was aided by Grøh. But the Conduit later had to fight Grøh, who had succumbed to his malfestation. The Conduit will either kill or spare Grøh, depending on their actions from their journey.


Characters

The ''Soul'' series features a wide variety of characters hailing from various countries, backgrounds, and disciplines. Most characters typically have their own reasons in partaking their journey, although they frequently meet and interact with each other and most also share a common goal; finding either the cursed sword Soul Edge or its holy counterpart, Soul Calibur. As the game is set in the late 16th century, many real-life events happening during the timeline often influence the story, one example being
Oda Nobunaga was a Japanese ''daimyō'' and one of the leading figures of the Sengoku period. He is regarded as the first "Great Unifier" of Japan. Nobunaga was head of the very powerful Oda clan, and launched a war against other ''daimyō'' to unify ...
as the initiator for Yoshimitsu's journey to find Soul Edge. Out of all the characters in the series, four characters have appeared in all nine games so far: Cervantes, Mitsurugi, Siegfried and Nightmare, the latter two making one appearance each as an alternate costume to each other. Four characters:
Astaroth Astaroth (also Ashtaroth, Astarot and Asteroth), in demonology, was known to be the Great Duke of Hell in the first hierarchy with Beelzebub and Lucifer; he was part of the evil trinity. He is known to be a male figure most likely named after ...
, Ivy, Sophitia, and Taki have come close, appearing in eight games. Other characters who do not appear often make cameos or are commented upon in-game. While continuously being revised in each game, the character lineup generally stay consistent until ''Soulcalibur V'', in which a major time skip is done and the character roster undergoing major changes, with former mainstays being replaced by their younger successors. The series is notable for its inclusion of characters from other series appearing as guests. Since ''Soulcalibur II'', every sequent game have hosted guest characters, usually from other Namco franchises, although more recent games have branched into titles developed by other companies, such as '' The Legend of Zelda'', '' Spawn'', ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', '' God of War'', ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' and '' The Witcher''. The guests, though, can only appear in one game due to licensing. Guest characters who have appeared in the series include Heihachi Mishima, Devil Jin, King, Ling Xiaoyu, Asuka Kazama, and Jun Kazama from ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'' (the latter five as attires for custom characters), Link from ''The Legend of Zelda'', Spawn from ''Spawn'',
Lloyd Irving is an action role-playing game released for the Nintendo GameCube on August 29, 2003, in Japan. It was published by Namco and is the fifth core product of the ''Tales'' series. The game was localized and released in North America on July 13 ...
from ''
Tales of Symphonia is an action role-playing game released for the Nintendo GameCube on August 29, 2003, in Japan. It was published by Namco and is the fifth core product of the ''Tales'' series. The game was localized and released in North America on July 13, ...
'', KOS-MOS from '' Xenosaga'' (as an attire for custom characters), Darth Vader, Yoda, and The Apprentice from ''Star Wars'', Kratos from ''God of War'', Ezio Auditore da Firenze from ''Assassin's Creed'', Geralt of Rivia from ''The Witcher'', 2B from '' NieR: Automata'' and Haohmaru from Samurai Shodown. Other than featuring characters from other series, the series' characters have also appeared in other video games as well, including the '' Ridge Racer'' series, '' Pac-Man Fever'', '' Smash Court Tennis Pro Tournament 2'', '' Queen's Gate: Spiral Chaos'', '' Musou Orochi 2 Ultimate'', as well as crossover titles such as '' Namco × Capcom and Project X Zone 2''.


Other media


Books

A five-volume manhua based on ''Soulcalibur'' (劍魂 ''Jiànhún lit. translation 'Soul of Sword) was published in 1999 by author Mó yì (魔翼) and was published by Qingwen (青文). A separate two volume manhua titled ''Soulcalibur: Spirit Sword'' (靈神劍, ''Ling Shenjian, lit. translation: Spirit Holy Sword'') was released in 1998 that retold the events of the first game but with Hwang as the central character in a setting with Sci-Fi elements. A two-volume novelization was written by Tobita Mandom (supervised by Project Soul), illustrated by JUNNY, and published by Shueisha in Japan in 2012. Several guide and art books were published in Japan for various installments of the series by Namco,
Enterbrain , formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy ...
, Gamest,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and V Jump.


Soundtracks

Two soundtrack albums were released for ''Soul Edge'', and one album for each of ''Soulcalibur'', ''II'', ''III'', ''IV'', ''V'' and ''VI''.


Traditional games

''Soulcalibur'' series characters were featured in the 2006 collectible card game '' Universal Fighting System''. Taki and Ivy were also the subject of a 2011 erotic gamebook in the '' Queen's Gate'' series. Pyrrah was later included.


Film adaptation project

During spring 2001, the martial arts film star Sammo Hung announced plans for a film adaptation of ''Soulcalibur'' entitled ''Soul Calibur: The Movie''. The film was to be directed by Hung and would be produced by Alan Noel Vega, Michael Cerenzie, Sam Kute and Joseph Jones. According to a statement posted on his website, the film budget would need to be $50 million, locations were to include Eastern Europe and China, and the special effects would be done by Rhythm and Hues Studios because of their relationship with Namco. In 2004, Warren Zide's Sony-owned Anthem Pictures acquired the rights to adapt the game to film, which would be produced by Matthew Rhodes and Noel Vega and released in 2007. It has been stated that the film's plot "revolves around two warriors who are chosen by Shaolin monks to recover and destroy a powerful sword that has fallen into the hands of an evil prince who plans to use it to open the gates of hell and destroy the world." The now-defunct teaser website for the film (soulcaliburthemovie.com) contained a citation from Nostradamus. The film remains in
development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
.


Reception

The ''Soulcalibur'' series is a successful fighting game franchise. As of 2012, the ''Soulcalibur'' series had sold more than 13 million units worldwide, *Series sales up to January 27, 2012: 12 million () *'' Soulcalibur V'' sales from January 31, 2012 to June 30, 2012: 1.38 million () with that number, as of 2018, rising to more than 15 million. As of July 2021 the series has crossed over 17 million units of game worldwide. The series has been rated favorably for the majority of its main series titles.


References


External links

* {{Authority control Bandai Namco Entertainment franchises Video games about ninja Fighting video games by series Video game franchises Video game franchises introduced in 1995 Cultural depictions of Oda Nobunaga