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Namco × Capcom
(pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own. The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by ''Soulcalibur'' artist Takuji Kawano, Kazue Saito of ''Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, ...
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Monolith Soft
trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. As of 2019, Monolith Soft operates four studios. Its main studio is in Meguro, Tokyo that produces the company's ...
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Klonoa
''Klonoa'' is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: '' Klonoa: Door to Phantomile'' (1997) for the PlayStation and '' Klonoa 2: Lunatea's Veil'' (2001) for the PlayStation 2. A remake of ''Door to Phantomile'' was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance. Series elements Gameplay The games are set in different worlds, though the primary and known ones are Phantomile and Lunatea. It revolves around Klonoa and how he, the Dream Traveler, must save whatever world he is in from peril. Along the way he makes new friends and enemies, some of them becoming recurring characters. The game is an early example of a side-scrolling 3D game. It is an adventure and puzzle type of game. The main gameplay feature ...
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Genpei Tōma Den
is a side-scrolling hack and slash produced by Namco that was released as a coin-operated video game in 1986 in Japan. It runs on Namco System 86 hardware. Over a decade later, the game was released in America and Europe in the video game compilation '' Namco Museum Vol. 4'' under the title of ''The Genji and the Heike Clans'' for the PlayStation. Gameplay ''Genpei Tōma Den'' is a side-scrolling hack and slash platform game. The player controls Taira no Kagekiyo, a samurai who was killed in the Battle of Dan-no-ura during the Genpei War. In this alternate fictional interpretation of history, Kagekiyo was resurrected to defeat his enemy Minamoto no Yoritomo and the heads of his clan, Minamoto no Yoshitsune and Saito Musashibo Benkei, who have now thrown Japan into turmoil and turned it into a dangerous realm sprawling with demons under their tyrannical excess. The player travels through the Japanese countryside fighting enemies as they appear. The game offers three types of act ...
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Yokai Dochuki
is a 1987 platform arcade game developed and released by Namco in Japan and other parts of Asia. The player controls a young boy named Tarosuke as he must make his way through Jigoku, the Japanese concept of Hell, to reach Buddha, who will determine his fate. Tarosuke can fire small " ki" bullets at enemies to defeat them; he can also charge them to increase their power. Enemies will drop money when defeated, which can be used to purchase weapons and other items in stores. Two versions of the arcade original were released: a Japanese version and an English version which was released in other Asian countries outside Japan. The Arcade Archives release includes both versions. Gameplay In ''Yokai Dochuki'', the player controls Tarosuke, a boy who was banished to "jigoku" for causing mischief in the world of the living. Tarosuke must venture through the monster-infested world of jigoku to reach Yama, the Buddhist deity that judges the dead, who determines his final fate. The gam ...
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Wonder Momo
is a 1987 beat 'em up arcade game that was developed and published by Namco exclusively in Japan. It was ported to the PC-Engine in 1989, with both versions of the game later ported to the Wii Virtual Console. The game was also included in ''Namco Museum Encore'' for the Sony PlayStation and mobile in June 2005. ''Wonder Momo'' inspired a webcomic series in 2012, an anime miniseries in February 2014, and a sequel game by WayForward Technologies in May 2014. A sequel titled ''Wonder Momo 2'' was planned for the arcades on 1993, but was cancelled due to decline of popularity. Gameplay ''Wonder Momo'' is a loose parody of a typical ''Ultraman''-style superhero series, and utilizing a then-rare female protagonist. When the game is first started, players are treated to a parody of the MGM logo featuring Momo instead of a lion and a "Modoki" instead of a mask. The game then cuts to a scene of a theater stage, where a play begins starring Momo, a young woman who gets super-powers ...
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Bravoman
is a 1988 beat'em up arcade video game developed and published in Japan by Namco. Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr. Bomb before he takes over the world. Bravoman can use his arms, legs and head to defeat enemies, and can also crouch and jump over them. The game ran on the Namco System 1 arcade board. Conceived by Namco composer Norio Nakagata, ''Bravoman'' is a homage to 1930s tokusatsu films, parodying common tropes found in the genre, and Nakagata's love for synthesizer music. Many former staff members from Toei Animation were hired for the project, leading to the game's distinct art style influenced by anime. Bravoman's real identity, known as Hitoshi Nakamura, is a caricature of Namco's then-president Masaya Nakamura, who the game was dedicated to. It is Namco's only video game to use pressure-sensitive buttons, which were reportedly easy to break. ...
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Burning Force
is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot training to become a member of the Space Force, who must complete each level by shooting down enemies with her airbike and avoiding projectiles. Gameplay is similar to ''Space Harrier'', featuring a fixed camera position behind the player and having similar mechanics. It runs on the Namco System 2 arcade hardware. Gameplay In ''Burning Force'', the player controls a 21-year-old space cadet named , who as part of her final training, must battle high-tech enemies through six worlds of four areas on a futuristic airbike named "Sign Duck". The gameplay is similar to that of Sega's ''Space Harrier'', but the worlds are divided into four areas and there is no vertical mobility making the game different in its own right; in the first two sections ...
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Baraduke
also known as ''Alien Sector'', is a run-and-gun shooter arcade game originally released by Namco in 1985. Gameplay The player takes control of a spacewoman in a biohazard suit. Player 1 is Kissy and Player 2 is Takky. They must clear eight worlds of increasing difficulty (each one is composed of five regular floors and one boss floor) by using their wave guns to destroy all the enemies populating them. They must also save the one-eyed Paccets for extra points and the chance to earn another shield in the end-of-floor bonus games. On each floor there are a certain number of enemies known as Octy, which will leave power-up capsules behind when defeated. Defeating all the Octy on the current floor will open up a pipe at the bottom of the floor, and the player will have to find and enter it in order to proceed to the next one. The boss floors feature a giant enemy (a Blue Worm in Worlds 1, 3, 5 and 7, a Turning Eye in Worlds 2, 4 and 6, and the Octy King himself in World 8) who must ...
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Xenosaga
''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider '' Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created ''Xenosaga'' as a spiritual successor to the Square (video game company), Square-produced ''Xenogears'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer Soraya Saga. Following the release of the Xenosaga Episode I, first game, the ''Xenosaga'' series was given over to new staff wit ...
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List Of Xenosaga Characters
The following is a list of ''Xenosaga'' characters. Development After ''Xenosaga I'', all the character models were redesigned for ''Xenosaga II''. they were all radically altered. MOMO's and Jr.'s designs became "...taller, slimmer and less child-like" with the end result making MOMO appear slightly older. Shion loses her glasses and alters her wardrobe while KOS-MOS gets blue highlights in her hair. When the first two episodoes of ''Xenosaga'' were remade in ''Xenosaga I+II'' for the Nintendo DS they were altered to two-dimensional computer graphics with sprites and visual novel-style dialogue sequences. Playable characters Shion Uzuki KOS-MOS Ziggy :Voiced by (English): Richard Epcar (Episodes II & III)Voiced by (Japanese): Masashi Ebara The stage of '' Xenosaga: Pied Piper'' takes place T.C. 4667, 100 years prior to the events of ''Xenosaga Episode I''. Before he became Ziggurat 8, Jan Sauer was a Captain in the 1875th Special Operations detachment of the Federation ...
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Shion Uzuki
is the main protagonist of the ''Xenosaga'' trilogy for the PlayStation 2. In addition, she was in the mobile game ''Pied Piper'', ''Xenosaga I & II'', ''Xenosaga Freaks'', as well as the anime '' Xenosaga: The Animation''. Character design Shion Uzuki is the main character of the three episodes of ''Xenosaga'', which have been referred to as "Shion's Arc" by Namco Bandai. While her role is less prominent in ''Xenosaga Episode II'', which focuses on the character Jr., she is the lead character again in the DS remake ''Xenosaga I & II''. While Shion's surname is "Uzuki", Takahashi has stated that she is not meant to be a distant relative of the character Citan Uzuki from ''Xenogears''. She does, however, share his liking for science. Shion is portrayed as a girl who tries to overcome the tragic events of her past by "looking away from reality and truth". Takahashi compared the character's instinctive tendency to run away from things with his very own personality and mindset. A p ...
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The Tower Of Druaga
is a 1984 Arcade game, arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in ''Mappy''. ''Druaga'' was designed by Masanobu Endo, best known for creating ''Xevious'' (1983). It was conceived as a "fantasy ''Pac-Man''" with combat and puzzle solving, taking inspiration from games such as ''Wizardry'' and ''Dungeons & Dragons'', along with Mesopotamian myths, Mesopotamian, Sumerian religion, Sumerian and Babylonian religion, Babylonian mythology. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original ...
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