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Soul Edge
is a fighting game developed by the Namco team Project Soul and published by Namco as the first installment in the ''Soulcalibur'' series of 3D fighting games. Originally released as an arcade game in December 1995, an upgraded and expanded version of the game was ported to the PlayStation in December 1996. The PlayStation version was renamed ''Soul Blade'' in North America, Europe, and Australia. The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with ''Soulcalibur'' in July 1998. Gameplay ''Soul Edge'' was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. ...
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Soul Edge Arcade Flyer
In many religious and philosophical traditions, there is a belief that a soul is "the immaterial aspect or essence of a human being". Etymology The Modern English noun '':wikt:soul, soul'' is derived from Old English ''sāwol, sāwel''. The earliest attestations reported in the ''Oxford English Dictionary'' are from the 8th century. In King Alfred's translation of ''De Consolatione Philosophiae'', it is used to refer to the immaterial, spiritual, or thinking aspect of a person, as contrasted with the person's physical body; in the Vespasian Psalter 77.50, it means "life" or "animate existence". The Old English word is cognate with other historical Germanic languages, Germanic terms for the same idea, including Old Frisian ''sēle, sēl'' (which could also mean "salvation", or "solemn oath"), Gothic language, Gothic ''saiwala'', Old High German ''sēula, sēla'', Old Saxon ''sēola'', and Old Norse ''sāla''. Present-day cognates include Dutch ''ziel'' and German ''Seele''. Re ...
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Soulcalibur (video Game)
is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the ''Soulcalibur'' series, preceded by ''Soul Edge'' in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, ''Soulcalibur II''. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and ...
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Voldo
is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'', and later in all games of the ''Soulcalibur'' series with the exception of ''Soulcalibur Legends''. His likeness has been used for merchandise related to the series, ranging from plush toys to action figures. Voldo has no spoken dialogue in any title in the series, instead moaning or hissing deeply while fighting an opponent. Character design As a character introduced in ''Soul Edge'', Voldo's weapons, dual hand katars designed to be unique amongst the other weapons in the game, were selected before other elements of the character. His design and concept were then built to revolve around it, starting with gender, then physical measurements, and lastly background details. During Voldo's development, several alternate designs were considered, ranging from a balding, long haired man with a goatee to a rich nobleman wielding a katar on h ...
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Taki (Soulcalibur)
, known as the , is a fictional character in the ''Soulcalibur'' series of historical fantasy fighting games by Namco. Taki is a Japanese demon-hunting kunoichi and the greatest warrior of the Fu-Ma ninja clan, who is traveling the world on a quest to destroy the powerful swords known as Soul Edge and Soul Calibur. Taki has been introduced in the original arcade version of ''Soul Edge'' in 1995 as one of the main characters along with her friend Sophitia. Taki has been featured as a player character in every main entry in the series up until 2012's ''Soulcalibur V'', when her place was taken by her own young disciple named Natsu, but returned in 2018's ''Soulcalibur VI''. She has further appeared in all of ''Soulcalibur'' spin-off games, as well as in some other titles such as ''Namco × Capcom'' and ''Queen's Gate''. She has been voiced in Japanese by Fujiko Takimoto until ''Soulcalibur III'', and then by Sachiko Kojima in later games, while her English voice actors includ ...
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Sophitia
, better known simply as Sophitia, is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soul Edge'' and its subsequent sequels, as well as appearing in various merchandise related to the series. A baker-turned warrior, Sophitia became involved in the search for the cursed sword, Soul Edge, following the blessings of the god Hephaestus. The affair soon affected her other family members as well, including her sister, Cassandra, and later her children, Pyrrha and Patroklos. The character has received positive reception, often noted for her sexualized portrayal in the series. Conception and history As a character introduced in ''Soul Edge'', Sophitia's weaponry, a sword and shield combination designed to be unique amongst the other weapons in the game, were selected before other elements of the character. Her design and concept were then built to revolve around it, starting with gender, then physical me ...
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Siegfried And Nightmare
and are two interconnected fictional characters in ''Soulcalibur'', a series of fighting games by Namco. Introduced as a tragic hero in the 1995 game ''Soul Edge'', Siegfried has been a mainstay and lead character for most of the series, especially ''Soulcalibur Legends'', until ''Soulcalibur V''. Nightmare is an evil, mutated form of Siegfried that later becomes an entity entirely separated from Siegfried in ''Soulcalibur III'' onward, the living incarnation of Soul Edge / . Siegfried is a young German knight that, driven mad after unknowingly killing his father, becomes possessed by the evil sword Soul Edge and physically transforms into the demon known as Nightmare. Though Siegfried does temporarily regain his sanity after Nightmare is defeated by Xianghua in ''Soulcalibur'' (only to be taken over by Soul Edge again shortly after), it is not until after the events of ''Soulcalibur II'' that he is freed from the sword's control entirely and went on to pierce the cursed sword us ...
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Seong Mi-na
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The comp ...
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Rock (Soul Calibur)
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The comple ...
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Heishiro Mitsurugi
, better known as just Mitsurugi, is a fictional character in the ''Soulcalibur'' series of fighting games by Namco. He is a mainstay and one of the most iconic characters in the franchise as one of only four characters to appear as a playable character in every installment since 1995's ''Soul Edge''. In the games' lore, Mitsurugi is a master swordsman turned wandering mercenary from Japan ever looking for the ultimate sword and a challenge, who is a rival of Taki and Algol and the enemy of Setsuka. Mitsurugi quickly became and then remained one of the most iconic and popular ''Soulcalibur'' characters, also often having been noted as a well-balanced fighter in terms of gameplay. In the first ''Soulcalibur'', he has been replaced in the Korean version by Arthur who later became a standalone character in ''Soulcalibur III''. Appearances In the backstory of ''Soul Edge'', Heishiro is an orphaned son of a Japanese farmer, who after suffering years of witnessing his homeland being ...
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Li Long
is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'', later appearing in both console and arcade versions of ''Soulcalibur III'', as well as on various merchandise related to the series. He is voiced in Japanese by Jin Yamanoi in ''Soul Edge'' and Masaya Takatsuka in ''Soulcalibur III''. Li Long is an assassin, who failed in a mission to kill the leader of a Japanese pirate faction. Taken in by an innkeeper and his daughter, he fell in love with the girl only for her to be apparently killed. Desiring revenge, he battles wandering swordsmen and steals their weapons, while searching for the cursed sword Soul Edge. After being severely beaten by its wielder and now on the run pursued by assassins sent by his former employer, he reflects on who he is with doubt, until he meets a woman reminding him of his lost love. Reinvigorated, Li Long now searches to discover who he is. As a character, ...
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Hwang (Soul Edge)
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D modeling, 3D model by a design team that worked solely on the characte ...
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Cervantes De Leon
, better known as just Cervantes, is a fictional character in the ''Soulcalibur'' series of fighting games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'' and its subsequent sequels, later appearing in various merchandise related to the series. He is one of only four characters to have appeared in each of the games. Creation and conception As a character introduced in ''Soul Edge'', Cervantes's weapon was initially a rapier, selected before other elements of the character and designed to be unique amongst the other weapons in the game. As development progressed, the development team felt that the weapon choice made the character seem too "gentlemanly" (although the concept would later be used for Raphael Sorel) and changed it to a pair of swords, which were expanded upon to be the first appearance of the series' recurring weapon, Soul Edge. His design and concept were built to revolve around them, starting with gender, then physical measurements an ...
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