subgenre
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
action role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
and
action-adventure games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a story ...
known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in ''
Demon's Souls
is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL ...
'' and the ''
Dark Souls
is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of '' Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) ...
'' series by FromSoftware, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a
portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsBloodborne
is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. ''Bloodborne'' follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired ...
''. Soulslikes have been adopted by a number of critics and developers. However, it has also received questions whether it is a true genre or a collection of shared mechanics.
Concepts
Gameplay
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the ''Souls'' series. Since the introduction of the bonfires in ''Dark Souls'', many games have adopted similar progression mechanics; serving either as a reset, leveling and traveling beacon in games. This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player. The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game. '' Salt and Sanctuary'' developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures. Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character, and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks. Soulslike games developed by FromSoftware, with the exception of '' Sekiro: Shadows Die Twice'', include asynchronous multiplayer mechanics such as writing messages to be seen by other players, apparitions of what other players are doing in their own game, blood stains that can be interacted with to view another player's death, invading another player, and summoning another player to one's own world for assistance.
Setting and plot
Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep
worldbuilding
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task f ...
, with a captivating world being cited as key to spark players' desire to explore. Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Despite their dark themes, the settings of Soulslikes sometimes feature elements of
comic relief
Comic relief is the inclusion of a humorous character, scene, or witty dialogue in an otherwise serious work, often to relieve tension.
Definition
Comic relief usually means a releasing of emotional or other tension resulting from a comic epis ...
, such as unexpected interactions (e.g. petting a cat), humorous reactions from non-player characters, peculiar outfits and weapons, and unusual, often slapstick means of death, such as being eaten by a
Mimic
MIMIC, known in capitalized form only, is a former simulation computer language developed 1964 by H. E. Petersen, F. J. Sansom and L. M. Warshawsky of Systems Engineering Group within the Air Force Materiel Command at the Wright-Patterson AFB in ...
.
History
The Soulslike genre had its genesis in ''
Demon's Souls
is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL ...
'' (2009), developed by FromSoftware and directed by Hidetaka Miyazaki. It introduced the core tenets that would be followed by the ''
Dark Souls
is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of '' Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) ...
'' series, which began with the release of ''
Dark Souls
is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of '' Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) ...
'' in 2011. Games considered to be Soulslikes include the FromSoftware games ''
Bloodborne
is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. ''Bloodborne'' follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired ...
Elden Ring
is a 2022 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Directed by Hidetaka Miyazaki with worldbuilding provided by fantasy writer George R. R. Martin, it was released for PlayStation 4, PlayS ...
'' (2022); these, along with ''Demon's Souls'' and the ''Dark Souls'' series are considered as part of a Soulsborne genre (a
portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsLords of the Fallen'' (2014), ''
Titan Souls
''Titan Souls'' is an 2015 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Windows, OS X, PlayStation 4, PlayStation Vita, and Android. ''Titan Souls'' received generally positive reviews ...
'' (2015), ''
DarkMaus
''DarkMaus'' is an Action role-playing game, action role-playing video game developed by Daniel Wright. The game was released for Microsoft Windows via Steam (service), Steam on January 26, 2016.
Plot
''Dark Maus'' is set in the world of Haza ...
Nioh
is an action role-playing video game developed by Team Ninja. It was released for PlayStation 4 in February 2017, and was published by Sony Interactive Entertainment internationally, and by Koei Tecmo in Japan. An edition for PlayStation 4 and ...
'' series, ''
The Surge
''The Surge'' is a 2017 action role-playing video game developed by Deck13 Interactive and published by Focus Home Interactive for Microsoft Windows, PlayStation 4, and Xbox One. It is considered a spiritual successor to Deck13 Interactive's ea ...
'' series, ''
Darksiders III
''Darksiders III'' is an Action role-playing game developed by Gunfire Games and published by THQ Nordic for Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch and Stadia. It is the third entry in the '' Darksiders'' series.
The game ...
Journey
Journey or journeying may refer to:
* Travel, the movement of people between distant geographical locations
** Day's journey, a measurement of distance
** Road trip, a long-distance journey on the road
Animals
* Journey (horse), a thoroughbred ra ...
'' (2012), ''
Shovel Knight
''Shovel Knight'' is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, P ...
'' (2014), ''
Destiny
Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often ...
God of War
A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions.
Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been p ...
'' (2018), and ''
Assassin's Creed Odyssey
''Assassin's Creed Odyssey'' is a 2018 action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment in the ''Assassin's Creed'' series and the successor to 2017's ''Assassin's Creed ...
'' (2018), ''
Dead Cells
''Dead Cells'' is a 2018 roguelike-Metroidvania game developed and published by Motion Twin. The game was released for Linux, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One on August 7, 2018. A mobile port for iOS was released ...
'' (2018), ''
Blasphemous
Blasphemy is a speech crime and religious crime usually defined as an utterance that shows contempt, disrespects or insults a deity, an object considered sacred or something considered inviolable. Some religions regard blasphemy as a religio ...
'' (2019). Similar death mechanics are used in '' Nier: Automata'' (2017) and ''
Hollow Knight
''Hollow Knight'' is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by ...
'' (2017).
Reception
Interviews with developers of Soulslike games revealed that they all thought of being classified as part of the genre as a positive thing that functioned as a useful description for players. However, some believed that it could be misleading, causing players to expect certain things and be disappointed when a game does not have them. An example of this was players being disappointed that ''Remnant: From the Ashes'' was primarily a
shooter
Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles can ...
, despite being characterized as a soulslike.
Austin Wood of ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' criticized the Soulslike label, saying that treating ''Souls'' games as a template "misleads" players into believing that various games classified as such are similar to ''Souls'' when they are really different. He called the Soulslike label, along with the
Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series ''Metroid'' and ''Castlevania'', with games in the ...
and
roguelike
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
labels, "jargon" that "ignores what makes he gamesunique". Mark Brown of ''
Game Maker's Toolkit
''Game Maker's Toolkit'' (''GMTK'') is a video game analysis series created and presented by Mark Brown, a British video game journalist. The show examines and explains various aspects of video game design and is supposed to help viewers consi ...
'' also decried the Soulslikes as overly restrictive, forcing games to fall into a certain template and preventing their design from advancing. In responding to this argument, Bruno Dias of ''
Vice
A vice is a practice, behaviour, or habit generally considered immoral, sinful, criminal, rude, taboo, depraved, degrading, deviant or perverted in the associated society. In more minor usage, vice can refer to a fault, a negative character t ...
'' disagreed, saying that Brown's comparison of Soulslikes with roguelikes was not apt because roguelikes were a hobbyist pursuit for a long time. He also said that Soulslikes did not need to advance yet as they did not have a marketability problem.
See also
*
Roguelike
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
*
Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series ''Metroid'' and ''Castlevania'', with games in the ...