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God Of War (2018 Video Game)
''God of War'' is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released for the PlayStation 4 in April 2018, with a Windows port in January 2022. The game is the eighth installment in the ''God of War'' series, the eighth chronologically, and the sequel to 2010's ''God of War III''. Unlike previous games, which were loosely based on Greek mythology, this installment is loosely inspired by Norse mythology, with the majority of it set in ancient Scandinavia in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos, the former Greek God of War who remains the only playable character, and his young son, Atreus. Following the death of Kratos's second wife Faye—Atreus' mother—the two embark on a journey to fulfill her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine natu ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the racing title '' Kinetica'', Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the layStat ...
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Scandinavia
Scandinavia; Sámi languages: /. ( ) is a subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also refer more narrowly to the Scandinavian Peninsula (which excludes Denmark but includes part of Finland), or more broadly to include all of Finland, Iceland, and the Faroe Islands. The geography of the region is varied, from the Norwegian fjords in the west and Scandinavian mountains covering parts of Norway and Sweden, to the low and flat areas of Denmark in the south, as well as archipelagos and lakes in the east. Most of the population in the region live in the more temperate southern regions, with the northern parts having long, cold, winters. The region became notable during the Viking Age, when Scandinavian peoples participated in large scale raiding, conquest, colonization and trading mostly throughout ...
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A Call From The Wilds
''God of War'' is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released for the PlayStation 4 in April 2018, with a Windows port in January 2022. The game is the eighth installment in the ''God of War'' series, the eighth chronologically, and the sequel to 2010's ''God of War III''. Unlike previous games, which were loosely based on Greek mythology, this installment is loosely inspired by Norse mythology, with the majority of it set in ancient Scandinavia in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos, the former Greek God of War who remains the only playable character, and his young son, Atreus. Following the death of Kratos's second wife Faye—Atreus' mother—the two embark on a journey to fulfill her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine ...
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Text-based Game
A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics. All text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form of input, where the output was printed on paper. With that, notable titles were developed for those computers using the sprinter in the 1960s and 1970s and more numerous game titles have been developed for our video terminals since at least the mid-1970s, having reached their peak popularity in that decade and the 1980s, and continued as early online games into the mid-1990s. Although generally replaced in favor of video games that utilize non-textual graphics, text-based games continue to be written by independent developers. They have been the basis of instigating genres of video gaming, especially adventure and role-playing v ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminolog ...
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One Shot (film)
A one-shot cinema (also one-take film, single-take film, or continuous shot feature film) is a full-length movie filmed in one long take by a single camera, or manufactured to give the impression it was. Use and theory In a 2019 article, discussing the award-winning film ''1917'' (2019), Eric Grode of ''The New York Times'' wrote that very long takes were becoming popular in more mainstream films "as a sobering reminder of temporality, a virtuosic calling card, a self-issued challenge or all of the above", also citing the Academy Award-winner from several years prior, ''Birdman'' (2014). History Grode notes that before such films as ''1917'' and ''Birdman'', the idea of experimenting with long uninterrupted takes had a history of over 80 years, with Alfred Hitchcock being a pioneer. Aside from early experiments like ''Young and Innocent'' and ''Notorious'', the most famous early example of a film that extensively uses long takes is the 1948 ''Rope'', which was shot in mainly ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Dual Wield
Dual wielding is the technique of using two weapons, one in each hand for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous Martial arts#Variation and scope, weapon-based martial arts that involve the use of a pair of weapons. The use of a companion weapon is sometimes employed in European martial arts and fencing, such as a parrying dagger. Miyamoto Musashi, a Japanese swordsman and ''ronin'', was said to have conceived of the idea of a particular style of swordsmanship involving the use of two swords. In terms of firearms, especially handguns, dual wielding is generally denounced by firearm enthusiasts due to its impracticality. Though using two handguns at the same time confers an advantage by allowing more ready ammunition, it is rarely done due to other aspects of weapons handling. Dual wielding, both with melee and ranged weapons, has been popularized by fictional works (film, television ...
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Battle Axe
A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were deployed two-handed. Axes designed for warfare ranged in weight from just over , and in length from just over to upwards of , as in the case of the Danish axe or the sparth axe. Cleaving weapons longer than 150 cm would arguably fall into the category of polearms. Overview Through the course of human history, commonplace objects have been pressed into service as weapons. Axes, by virtue of their ubiquity, are no exception. Besides axes designed for combat, there were many battle axes that doubled as tools. Axes could be modified into deadly projectiles as well (see the francisca for an example). Axes were often cheaper than swords and considerably more available. Battle axes generally weigh far less than modern splitting axes, especially ma ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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List Of Germanic Deities
In Germanic paganism, the indigenous religion of the ancient Germanic peoples who inhabited Germanic Europe, there were a number of different gods and goddesses. Germanic deities are attested from numerous sources, including works of literature, various chronicles, runic inscriptions, personal names, place names, and other sources. This article contains a comprehensive list of Germanic deities outside the numerous Germanic Matres and Matronae inscriptions from the 1st to 5th century CE. Gods Goddesses Pseudo-deities and purported deities * Astrild, a synonym for the Roman deity Amor or Cupid invented and used by Nordic Baroque and Rococo authors * Frau Berchta, a purported deity and female equivalent of Berchtold proposed by Jacob Grimm * , a purported deity potentially stemming from a folk etymologyMeyers Großes Konversations-Lexikon, Band 2. Leipzig 1905, S. 832. * Holda, a purported deity proposed by Jacob Grimm * Jecha, a purported deity potentially stemming from ...
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Norse Cosmology
Norse cosmology is the study of the cosmos (cosmology) as perceived by the ancient North Germanic peoples. The topic encompasses concepts from Norse mythology, such as notions of time and space, cosmogony, personifications, anthropogeny, and eschatology. Like other aspects of Norse mythology, these concepts are primarily recorded in the ''Poetic Edda'', a collection of poems compiled in the 13th century, and the ''Prose Edda'', authored by Icelander Snorri Sturluson in the 13th century, who drew from earlier traditional sources. Together these sources depict an image of Nine Worlds around a cosmic tree, Yggdrasil. Time and space Concepts of time and space play a major role in the Old Norse corpus's presentation of Norse cosmology. While events in Norse mythology describe a somewhat linear progression, various scholars in ancient Germanic studies note that Old Norse texts may imply or directly describe a fundamental belief in cyclic time. According to scholar John Lindow, "t ...
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