Elden Ring
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Elden Ring
is a 2022 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Directed by Hidetaka Miyazaki with worldbuilding provided by fantasy writer George R. R. Martin, it was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 25. In the game, players control a customizable player character on a journey to repair the titular Elden Ring, and become the new Elden Lord. ''Elden Ring'' is presented through a third-person perspective, with players freely roaming its interactive open world, featuring locations such as dungeons, catacombs, and caves. Gameplay elements include combat using several types of weapons and magic spells, horseback riding, and crafting. FromSoftware wanted to create an open-world game with gameplay similar to ''Dark Souls'', intending ''Elden Ring'' to act as an evolution of the first game in the series. Miyazaki admired Martin's work and hoped his contributions would pro ...
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FromSoftware
FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game), King's Field'', for the PlayStation (console), PlayStation in 1994. Its success shifted FromSoftware to focus fully on video games, with them producing two more ''King's Field'' games before creating the mecha combat series ''Armored Core'' (1997), one of their flagship franchises. By the 2000s, the company's lineup also included the ''Echo Night'', ''Shadow Tower'', ''Lost Kingdoms'', ''Otogi'', and ''Another Century's Episode'' series. FromSoftware would achieve breakout success in the 2010s, spurred by ''Demon's Souls'' (2009) and ''Dark Souls (video game), Dark Souls'' (2011), the latter being the first entry in a Dark Souls, trilogy whose success led to the creation of a subgenre of action role-playing games known as Soulslikes. Th ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Fast Travel
Fast travel or teleportation is a video game mechanic used in open world titles that allows a player character to instantaneously travel between previously discovered locations (teleport waypoints or fast travel points) without having to traverse that distance in real time. It is a type of warp that is specifically used to traverse the game's world rather than the inside of a level. Sometimes in-game time passes while fast traveling, while in other cases the travel is simply implied or the player is teleported by magical or technological means. While typically used as a means of providing convenience to the player, fast travel has been criticized as detracting from games' design, as some worlds or quests are designed to incorporate it at the expense of depth, memorability or realism. Characteristics Fast travel is usually performed from an in-game menu upon accessing either a map of the overworld or an object such as a vehicle or save point. The player is immediately transported ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Shadows Die Twice
is a 2019 action-adventure game developed by FromSoftware and published by Activision. The game follows a shinobi known as Wolf, who attempts to take revenge on a samurai clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on boss battles. It takes place in a fictionalized Japan during the Sengoku period and makes strong references to Buddhist mythology and philosophy. ''Sekiro'' was released for PlayStation 4, Windows, and Xbox One in March 2019, and for Stadia in October 2020. Lead director Hidetaka Miyazaki wanted to create a new intellectual property (IP) that marked a departure from their ''Dark Souls'' series, looking at games such as ''Tenchu'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by J ...
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Bloodborne
is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. ''Bloodborne'' follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings. The game is played from a third-person perspective. Players control a customizable protagonist, and the gameplay is focused on strategic weapons-based combat and exploration. Players battle varied enemies while using items such as trick weapons and firearms, exploring different locations, interacting with non-player characters, and unravelling the city's mysteries. ''Bloodborne'' began development in 2012 under the working title of ''Project Beast''. Bearing ...
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Elden Ring Gameplay
Elden may refer to: * Elden Racing Cars, a British company * Elden, Netherlands, a village near Arnhem * Elden (name), given name and surname * Mount Elden Mount Elden or Elden Mountain (Hopi: Hovi'itstuyqa) is located in central Coconino County northeast of Flagstaff, Arizona. It takes its name from one of the region's earliest Anglo settlers, John Elden, who, along with his family, established ..., a mountain near Flagstaff, Arizona * Elden, Yeşilova, Turkey * Elden, Orta See also * Eldin (other) * Eldon (other) {{disambiguation ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ach ...
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