Hollow Knight
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Hollow Knight
''Hollow Knight'' is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by a supernatural disease. The game is set in diverse subterranean locations, and it features friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock new abilities as they explore each location, along with pieces of lore and flavour text that are spread throughout the kingdom. The concept behind ''Hollow Knight'' was originally conceived in 2013 in the Ludum Dare game jam. Team Cherry wanted to create a game inspired by older platformers that replicated the explorational aspects of its influences. Inspirations for the game include ''Faxanadu'', '' Metroid'', '' Zelda II: The Adventure of Link'', and ''Mega Man X''. Development was partially funded through a Kickstarter crowdfunding campaign that ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Faxanadu
is an action role-playing platform video game developed by Hudson Soft for the Nintendo Entertainment System. The name was licensed by computer game developer Nihon Falcom ("Falcom") and was developed and released in Japan by Hudson Soft for the Famicom in 1987. Nintendo released the game in the United States and Europe in 1989 as a first-party title under license from Hudson Soft. ''Faxanadu'' is a spin-off or side-story of '' Xanadu'', which is the second installment of Falcom's long-running RPG series, '' Dragon Slayer''. The title ''Faxanadu'' is a portmanteau formed from the names Famicom and ''Xanadu''. The game uses side-scrolling and platforming game-play, while employing role-playing elements with an expansive story and medieval setting. Story The player-controlled protagonist of ''Faxanadu'' is an unnamed wanderer who returns home. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Melee (gaming)
The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat. History The early tabletop war game, ''Kriegsspiel'', created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a ''melée''. H.G. Wells' 1913 ''Little Wars'' was the first to specifically outline a "melee" rule in his eponymous war game. Many later wargames (and video games) can trace their origins to the rulesets first laid out in ''Little Wars''. In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for '' Siege of Bodenburg'', ...
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Sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word '' sword'' continue ...
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Knight
A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the Greek ''hippeis'' and '' hoplite'' (ἱππεῖς) and Roman '' eques'' and ''centurion'' of classical antiquity. In the Early Middle Ages in Europe, knighthood was conferred upon mounted warriors. During the High Middle Ages, knighthood was considered a class of lower nobility. By the Late Middle Ages, the rank had become associated with the ideals of chivalry, a code of conduct for the perfect courtly Christian warrior. Often, a knight was a vassal who served as an elite fighter or a bodyguard for a lord, with payment in the form of land holdings. The lords trusted the knights, who were skilled in battle on horseback. Knighthood in the Middle Ages was closely linked with horsemanship (and especially the joust) from its origins in th ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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2D Side-scrolling
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including

Hollow Knight PC Gameplay Screenshot
Hollow may refer to: Natural phenomena *Hollow, a low, wooded area, such as a copse *Hollow (landform), a small vee-shaped, riverine type of valley *Tree hollow, a void in a branch or trunk, which may provide habitat for animals Places * Sleepy Hollow, New York, a municipality formerly known as North Tarrytown *Sleepy Hollow Cemetery, Concord, Massachusetts Arts, entertainment, and media Fictional entities * Hollow (Marvel Comics), a mutant formerly known as Penance *Hollows, fictional beings in the manga and anime series ''Bleach'', see List of Hollows in ''Bleach'' Films * ''Hollow'' (2011 American film), a 2011 American drama film * ''Hollow'' (2011 British film), a 2011 British horror film * ''Hollow'' (2014 film), a 2014 Vietnamese horror film Literature * ''Hollows'' (series), a series of novels and stories by Kim Harrison *"The Legend of Sleepy Hollow", by Washington Irving Music * Hollow (band), a progressive power metal band from in Umeå, Sweden Albums * ''Ho ...
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Silksong
''Hollow Knight: Silksong'' is an upcoming video game developed and published by Team Cherry for Windows, macOS, Linux, PlayStation 4, PlayStation 5, Nintendo Switch,and Xbox Series X/S. It was announced on 14 February 2019 as a sequel to the 2017 game ''Hollow Knight'', featuring the ''Hollow Knight'' boss character Hornet as the playable character. Gameplay ''Hollow Knight: Silksong'' gameplay is set to be similar to the previous ''Hollow Knight'' title, featuring 2D platforming and combat. Some changes are made from the original, such as the player character moving with a more acrobatic flair or healing herself instantly. Sidequests will also be part of the game, and include a journal to keep track of them. This includes a quest system divided into four categories titled Gather, Wayfarer, Hunt, and Grand Hunt, which are provided by the non-playable characters within the game. Team Cherry stated the game to be very large, featuring at least 165 new enemies and over 100 differ ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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