Sonic Xtreme
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''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' game, taking Sonic into the 3D era of video games, and the first original ''Sonic'' game for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. The storyline followed
Sonic Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in fast-food restaurant chain *Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company whic ...
on his journey to stop
Dr. Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
from stealing six magic rings from Tiara Boobowski and her father. ''X-treme'' featured open
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
rotating around a fixed center of gravity and, like previous ''Sonic'' games, featured collectible rings and fast-paced gameplay. ''X-treme'' was conceived as a side-scrolling platform game for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
to succeed ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'' (1994). Development shifted to the
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X ...
and then the Saturn and
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, and the game was redesigned as a 3D platform game for the 1996 holiday season. The plan was disrupted by company politics, an unfavorable visit by Japanese Sega executives, and obstacles with the game engines planned for use, including one from
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
for '' Nights into Dreams'' (1996). Amid increasing pressure and declining morale, designer Chris Senn and programmer Chris Coffin became ill, prompting producer Mike Wallis to cancel the game. A film tie-in with
Metro-Goldwyn-Mayer Metro-Goldwyn-Mayer Studios Inc., also known as Metro-Goldwyn-Mayer Pictures and abbreviated as MGM, is an American film, television production, distribution and media company owned by amazon (company), Amazon through MGM Holdings, founded o ...
was also canceled. In place of ''X-treme'', Sega released a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
of the Genesis game ''
Sonic 3D Blast known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. ...
'', but did not release an original 3D ''Sonic'' platform game until '' Sonic Adventure'' for the Dreamcast in 1998. The cancellation is considered an important factor in the Saturn's commercial failure, as it left the system with no original ''Sonic'' platform game. Elements similar to those in ''X-treme'' appeared in later games, such as '' Sonic Lost World'' (2013).


Premise

''X-treme'' was a platform game in which players controlled
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
, with the ability to move in any direction. Gameplay was similar to the Saturn platform game ''
Bug! ''Bug!'' is a platform video game developed by Realtime Associates and published by Sega originally for its console, the Sega Saturn. It was first released in North America, in 1995, just weeks after the Saturn's launch there; in Europe on Sep ...
'', though producer Mike Wallis said that ''X-treme'' would differ in that Sonic would be free to roam levels, unconstrained by linear paths. The game featured a fisheye camera system, the "Reflex Lens", that gave players a wide-angle view, making levels appear to move around Sonic. Levels would rotate around a fixed center of gravity, meaning Sonic could run up walls, arriving at what was previously the ceiling. Sonic was also able to enter and exit the screen as he moved. For
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
battles, levels were "free-roaming" and "arena-style'", and rendered bosses as polygonal characters as opposed to sprites. These levels used shading, transparency, and lighting effects to showcase the Saturn's technical potential. The developers wanted to take Sonic into the modern era, while building on the series' successes. In 1996, Wallis said they planned to integrate familiar ''Sonic'' gameplay, plus new elements: "We're giving Sonic new moves, because Sonic is a hedgehog of the times, we're bringing him up to speed." In line with other ''Sonic'' games, ''X-treme'' emphasized speed and featured collectable rings. Additions included the abilities to throw rings at enemies, create a shield from rings, do spinning midair attacks, strike enemies below with a "Power Ball" attack, jump higher with less control than normal, and execute a "Sonic Boom" attack, in concert with the shield, that struck in 360 degrees.
Surfing Surfing is a surface water sport in which an individual, a surfer (or two in tandem surfing), uses a board to ride on the forward section, or face, of a moving wave of water, which usually carries the surfer towards the shore. Waves suitabl ...
and
bungee jumping Bungee jumping (), also spelled bungy jumping, is an activity that involves a person jumping from a great height while connected to a large elastic cord. The launching pad is usually erected on a tall structure such as a building or crane, a ...
were included as activities considered
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at the time. Former executive producer Michael Kosaka's design documents for the game envisioned six zones with three levels each. At least four stages were developed before cancellation: Jade Gully, Red Sands, Galaxy Fortress, and Crystal Frost. Lead designer Chris Senn said he modeled and textured four main characters and created designs for 50 enemies and an hour of music. Fang the Sniper and Metal Sonic were planned as bosses. The plot described in promotional materials involves a Tiara Boobowski, who was set to become a major character, and her father, Professor Gazebo Boobowski, calling on Sonic to help defend the six magical Rings of Order from
Dr. Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
.


Background

The original ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' was developed by
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
in Japan. Released in 1991, it greatly increased the popularity of the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
in North America. After its release, developer
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, video game designer, designer and video game producer, producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original ''Sonic t ...
and other Japanese staff relocated to
California California is a U.S. state, state in the Western United States, located along the West Coast of the United States, Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the List of states and territori ...
to join Sega Technical Institute (STI), a development division led by
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In hi ...
. Cerny aimed to establish an elite development studio combining the design philosophies of American and Japanese developers. In 1991, STI began developing several games, including '' Sonic the Hedgehog 2'' (1992), which was released the following year. Though ''Sonic the Hedgehog 2'' was successful, the language barrier and cultural differences created a rift between the Japanese and American developers. Once development ended, Cerny departed STI and was replaced by former
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employee Roger Hector. The American staff developed '' Sonic Spinball'' (1993), while the Japanese staff developed '' Sonic the Hedgehog 3'' (1994) and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'' (1994). According to developer Takashi Iizuka, the Japanese team experimented with
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
for ''Sonic 3'', but were unable to implement them with the limited power of the Genesis. After ''Sonic & Knuckles'' was completed, Naka returned to Japan to work on '' Nights into Dreams'' (1996) with Sonic Team. At the time, Sega of America operated as an independent entity, and relations with the Japanese were not always smooth. Some of this conflict may have been caused by Sega president Hayao Nakayama and his admiration for Sega of America; according to former Sega of America CEO Tom Kalinske, some executives disliked that Nakayama appeared to favor US executives, and "a lot of the Japanese executives were maybe a little jealous, and I think some of that played into the decisions that were made". By contrast, author Steven L. Kent opined that Nakayama bullied American executives and believed the Japanese executives made the best decisions. According to Hector, after the release of the Sony PlayStation in 1994, the atmosphere at Sega became political, with "lots of finger-pointing".


Development

After Naka's return to Japan with his team in late 1994, STI was left with mostly American staff. Early ideas for the next ''Sonic'' game included the experimental ''Sonic Crackers'', which became ''
Knuckles' Chaotix ''Knuckles' Chaotix'' is a 1995 platform game developed by Sega for the 32X. A spin-off from the ''Sonic the Hedgehog'' series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik ...
'' (1995) for the
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X ...
. Another concept came from STI head Roger Hector, who wanted to develop a game based on the Saturday morning ''Sonic the Hedgehog'' cartoon, and took developers from Sonic Team and STI to the
DiC Animation DIC Entertainment Corporation (; also known as DIC Audiovisuel, DIC Enterprises, DIC Animation City, DIC Entertainment, L.P., and DIC Productions), branded as The Incredible World of DIC, was an international film and television production comp ...
studios in
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after the release of '' Sonic Spinball'' to demonstrate his idea. STI developer Peter Morawiec designed gameplay from this concept as a side-scroller with more focus on story than previous ''Sonic'' games, calling his pitch ''Sonic 16'' and intended for release on the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
. Sega management, however, disapproved of the idea as too slow for the character's speed and was not interested in a
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title. Instead, Morawiec moved on to work on ''
Comix Zone ''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors an ...
''. Development of ''Sonic X-treme'' began in late 1994 at STI. Michael Kosaka was executive producer and team leader, and designer and CGI artist Senn created animations to pitch the game to Sega executives. As new consoles and the
32-bit era The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home ...
were on the way, the game was moved to the 32X under the working titles ''Sonic 32X'' and ''Sonic Mars'' after the "Project Mars" codename used for the 32X. The initial 32X design was for an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
side-scroller, but became a full 3D game with a view set on a floating plane. Kosaka completed design documents for the 32X version before the 32X was released, without a clear picture of the hardware. Some of Kosaka's concepts were new dynamics to the gameplay, including the ability for a second player to play as a character other than Tails. Various characters, including some from the cartoon, would have unique moves, and would be unlocked as they were rescued in the game. Players could also collect Chaos Emeralds via special stages that involved playing a minigame similar to air hockey against Dr. Robotnik, and collecting all seven would allow players to unlock the game's true ending. In mid-1995, Kosaka resigned. According to Senn, "
osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of 2. ...
and the executive producer Dean Lester were not getting along, and I believe Michael felt it was his best option to simply remove himself from what he thought was a politically unhealthy environment." Lester resigned later in 1995 and was replaced by Manny Granillo. Wallis, who had worked on the Genesis games ''
The Ooze ''The Ooze'' is a video game developed by Sega Technical Institute and released in 1995 in video gaming, 1995 for the Sega Genesis. In the game, players take the role of a slimy puddle of liquid and face off against various enemies and obstacles. ...
'' and ''
Comix Zone ''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors an ...
'', was placed in charge of ''Sonic X-treme''. Lead programmer Don Goddard was replaced with Ofer Alon, who some staff found difficult to work with, saying he did not share his work. As the design had changed significantly and the 32X struggled commercially, development moved to a planned Sega cartridge console to be powered by
nVidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
3D hardware, to compete with the upcoming Nintendo 64. STI technical director Robert Morgan was instructed to explore this possibility, without hardware specifications or development kits. This decision was made because of the planned console's ability to handle 3D graphics and Sega of America senior management's disinterest in the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. After Sega announced that it would focus solely on the Saturn, development shifted again, costing the team several weeks. When Naka visited STI and observed the ''X-treme'' development, he simply said "good luck".


Move to Saturn

The Saturn version was developed by two teams with two different
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
s, starting in the second half of 1995. One team, led by Morgan and including programmer Chris Coffin, developed the free-roaming boss levels. This engine used tools used by Saturn games such as ''
Panzer Dragoon II Zwei ''Panzer Dragoon II Zwei'' is a 1996 rail shooter developed by Team Andromeda and published by Sega for the Sega Saturn. The second entry in the ''Panzer Dragoon'' series and a prequel to the Panzer Dragoon (video game), original game, the story ...
'' and rendered bosses as fully polygonal characters. The other team, led by Senn and Alon, developed the main levels, working on PC with the intent of porting their work to Saturn. Alon and Senn focused on building an
editor Editing is the process of selecting and preparing written, photographic, visual, audible, or cinematic material used by a person or an entity to convey a message or information. The editing process can involve correction, condensation, orga ...
to construct the main levels. Music and backgrounds could not be coded in the editor, and had to be coded manually for each level. Enemies were created as pre-rendered sprites. Senn lost 25 pounds and became severely ill from overworking on ''X-treme''. Other staff included composer
Howard Drossin Howard Drossin is an American composer for film and video games. His work includes co-scoring with longtime collaborator RZA, ''The Man with the Iron Fists'' for Universal Pictures, starring Russell Crowe and Lucy Liu; several award-winning vide ...
, lead artist Ross Harris, artist/designers Fei Cheng and Andrew Probert, and designers Jason Kuo and Richard Wheeler.
Hirokazu Yasuhara (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial '' Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines program ...
, who designed the Genesis ''Sonic'' games, also contributed. According to Senn, his team was completely different from the STI teams led by Naka; this, combined with their inexperience, "set up seeds of doubt and a political landmine waiting to go off if we didn't produce amazing results quickly." Wallis expressed frustration with the team structure, and felt that internal politics hampered development. Coffin felt the division of responsibilities would ensure every element was perfect. Difficulties arose from the design. According to Wallis, the game would combine 2D side-scrolling with "the ability to have him go into and out of the screen", which created unexpected problems in implementation. Senn said a primary problem was transitioning ''Sonic'' simple and fast controls to a 3D environment: "The simplicity of movement, particularly moving very quickly, was now gone. Seeing far enough into the distance, not getting stuck on obstacles, and trying to maintain that sense of free speed was very difficult." 3D graphics were new, and developers were still learning how they would affect controls and gameplay. Programming for the Saturn proved difficult; as Alon could not get his engine, developed on PC, to run fast enough on Saturn, Morgan outsourced the port to Point of View Software, a third party company.


Disputes within Sega

In March 1996, Sega representatives from Japan visited STI to evaluate progress. At this point, ''X-treme'' was already behind schedule. Senn and other sources indicate that the key visitor was president Nakayama, though Wallis recalls executive vice president
Shoichiro Irimajiri is a Japanese people, Japanese engineer and businessman. He earned an aeronautical engineering degree from the University of Tokyo and worked for Honda Motor Co., Ltd. for 20 years, overseeing the introduction of its Honda CBX1000, CBX motorcycl ...
. The executive was unimpressed by Senn and Alon's work, as the version he saw, ported from PC to Saturn by Point of View, ran at a poor
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. Senn, who said the visitor "came storming out practically cursing after seeing what they'd done", and Alon attempted to show their most recent PC version, but he left before they had the opportunity. The visitor was impressed by Coffin's boss engine, and requested that ''X-treme'' be reworked around it. Concerned about the need to create essentially a new game before the strict October 1996 deadline, Wallis isolated Coffin's team, preventing outside influence. The team comprised four artists, two programmers, a contractor, and three designers, set up in an old STI location. They worked between sixteen and twenty hours a day. Although neither Senn nor Alon were officially part of the production after the visit, they continued working on their version, hoping to pitch it to Sega as a PC game. In April, Sega executive vice president
Bernie Stolar Bernard Stolar (October 9, 1946 – June 22, 2022) was an American businessman and a prominent figure in the video game industry for many years. Among several roles in the industry, he was a founding member of Sony Computer Entertainment America ...
approached STI and asked what he could do to help the game meet its deadline. At Wallis' suggestion, he provided the tools and
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for Sonic Team's 3D Saturn game ''Nights into Dreams''. Two weeks later, Stolar requested that the team stop using the engine, as Naka had reportedly threatened to leave Sega if it were used. Senn said he understood Naka's interest in maintaining control over the Sonic Team technology and the ''Sonic'' franchise, and that "he must have felt very strongly about it he was willing to even threaten to quit". Sonic Team was developing its own 3D ''Sonic'' game using the ''Nights'' engine, which may have motivated Naka's threat. The loss of the ''Nights'' engine cost the ''Sonic X-treme'' team weeks of development. In July 2022, Naka denied that he had anything to do with ''X-treme'' use of the ''Nights'' engine and said it would have been useless because ''Nights'' was coded in
assembly Assembly may refer to: Organisations and meetings * Deliberative assembly, a gathering of members who use parliamentary procedure for making decisions * General assembly, an official meeting of the members of an organization or of their representa ...
and ''X-treme'' was in C.


Cancellation

In May 1996, Sega displayed a playable demo of ''X-treme'' at E3 1996 in Los Angeles, and displayed a version of Coffin's engine. At this time, team morale had dropped and
turnover Turnover or turn over may refer to: Arts, entertainment, and media *''Turn Over'', a 1988 live album by Japanese band Show-Ya * Turnover (band), an American rock band *"Turnover", a song on Fugazi's 1990 album '' Repeater'' *''Turnover'', a Japane ...
was high. By August, Coffin had contracted severe
walking pneumonia Atypical pneumonia, also known as walking pneumonia, is any type of pneumonia not caused by one of the pathogens most commonly associated with the disease. Its clinical presentation contrasts to that of "typical" pneumonia. A variety of microorgan ...
. Wallis praised Coffin's effort, but acknowledged that without Coffin the team had no chance of meeting its deadline. Around the same time, Senn became so ill that he was told he had six months to live, though he survived. With both teams crippled, and only two months left before the deadline, Wallis canceled the game. Sega initially stated that ''X-treme'' had been delayed, but in early 1997 announced that it had been canceled. For the 1996 holiday season, Sega instead concentrated on Sonic Team's ''Nights into Dreams'' and a port of the Genesis game ''
Sonic 3D Blast known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. ...
'' by
Traveller's Tales Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing ...
, to which Wallis contributed. Morawiec requested that ''X-treme'' be reworked into bonus stages in ''3D Blast'', but Traveller's Tales was unable to properly transfer Sonic's model. Sonic Team's work on a Saturn 3D ''Sonic'' game became '' Sonic Adventure'' (1998) for the Dreamcast. Remnants of their prototype can be seen in the Saturn compilation game ''
Sonic Jam ''Sonic Jam'' is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main ''Sonic the Hedgehog' ...
'' (1997). While Senn felt the version of ''X-treme'' he and Alon were developing could have been completed with an additional six to twelve months, Sega's PC division would not pay for its development, and may have been hesitant after the engine had been rejected for ''X-treme''. After the project was rejected, Alon left Sega. Sega of America disbanded STI in 1996 following management changes. Hector believed that the success of PlayStation led to corporate turmoil within Sega that resulted in STI's dissolution. According to Wallis, STI was restructured as Sega of America's product development department after the previous product development department had become
SegaSoft SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, prim ...
.


Canceled film

In August 1994, Sega of America signed a deal with
Metro-Goldwyn-Mayer Metro-Goldwyn-Mayer Studios Inc., also known as Metro-Goldwyn-Mayer Pictures and abbreviated as MGM, is an American film, television production, distribution and media company owned by amazon (company), Amazon through MGM Holdings, founded o ...
and Trilogy Entertainment to produce a live-action animated film based on ''Sonic the Hedgehog'' and tie into ''Sonic X-treme.'' In May 1995, screenwriter Richard Jeffries pitched a treatment to Sega titled ''Sonic: Wonders of the World''. The treatment saw Sonic and Dr Robotnik escaping from ''Sonic X-treme'' into the real world. The film was canceled as none of the companies could come to an agreement.


Legacy

In place of ''Sonic'' ''X-treme'', Sega released a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
of the Genesis game ''
Sonic 3D Blast known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. ...
'', and ''Sonic Jam'', a compilation of Genesis ''Sonic'' games with an additional 3D level. ''Sonic X-treme'''s cancellation is cited as a key reason for the Saturn's failure. While Sega controlled up to 55% of the console market in 1994, by August 1997,
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
controlled 47%, Nintendo 40%, and Sega only 12%. Journalists and fans have speculated about the impact ''X-treme'' might have had. David Houghton of '' GamesRadar+'' described the prospect of "a good 3D ''Sonic'' game" on the Saturn as a "What if..." scenario akin to dinosaurs surviving extinction. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' Travis Fahs described ''X-treme'' as "an empty vessel for Sega's ambitions and the hopes of their fans" and said it was an important change for Sega, its mascot and the Saturn. Levi Buchanan, also writing for ''IGN'', said while the Saturn's lack of a true ''Sonic'' sequel "didn't wholly destroy" its chances, it "sure didn't help matters much". Dave Zdyrko, who operated a prominent Saturn fan site, said: "I don't know if 'X-treme''could've saved the Saturn, but ... ''Sonic'' helped make the Genesis and it made absolutely no sense why there wasn't a great new ''Sonic'' title ready at or near the launch of the aturn. In a 2007 retrospective, producer Wallis said that ''X-treme'' would have been able to compete with Nintendo's ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
.'' Senn believed that a version of ''X-treme'' built by him with Alon's engine could have sold well. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said that ''X-treme'' would have damaged Sega's reputation if it did not compare well to competition such as ''Super Mario 64'' and '' Crash Bandicoot''. Naka was dissatisfied with the game, and in 2012 recalled feeling relief when he learned of its cancellation. Journalists noted similarities in level themes and mechanics between ''X-treme'' and the 2013 game '' Sonic Lost World'', although Sonic Team head Iizuka said the resemblance was coincidental. Senn went to work on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
''Sonic'' game '' Sonic Boom: Rise of Lyric'', which was released in 2014 to negative reviews. For years, little content from ''X-treme'' was released beyond promotional screenshots. In 2006, a copy of an early test engine was sold at auction for US$2500 to an anonymous collector. An animated
GIF The Graphics Interchange Format (GIF; or , see pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on 15 June 1987. ...
image of gameplay was released, and after a fundraising project by the "Assemblergames" website community purchased the disc from the collector, the
disk image A disk image, in computing, is a computer file containing the contents and structure of a disk volume or of an entire data storage device, such as a hard disk drive, tape drive, floppy disk, optical disc, or USB flash drive. A disk image is us ...
was leaked on July 17, 2007. Senn created a website with development history including early footage, a playable character named Tiara, and concept music. Senn considered finishing ''X-treme'' himself, and used some of its concepts in a ''Sonic'' fangame. In February 2015, the fansite ''Sonic Retro'' obtained the ''X-treme'' source code and created a playable build, featuring the level shown in the E3 1996 demo.


See also

*
Development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
* Crunch


References


External links

* {{Sonic the Hedgehog Cancelled Sega 32X games Cancelled Sega Genesis games Cancelled Sega Saturn games Cancelled Windows games Sega Technical Institute games Single-player video games Sonic the Hedgehog video games Video games developed in the United States Video games scored by Howard Drossin